Psycho, brain, neurosciences
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Psycho, brain, neurosciences
positive psychology, brain, behavior, research, intelligence, well-being, news, Psycho and neuro to learn....
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The Greening of the Self: The Most Important Development of Modern Times

The Greening of the Self: The Most Important Development of Modern Times | Psycho, brain, neurosciences | Scoop.it
Something important is happening in our world that you are not going to read about in the newspapers. I consider it the most fascinating and hopeful development of our time, and it is one of the...

Via Anne Caspari
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This Is Your Brain on Music: The Science of a Human Obsession

This Is Your Brain on Music: The Science of a Human Obsession | Psycho, brain, neurosciences | Scoop.it
This Is Your Brain on Music: The Science of a Human Obsession, Daniel J. Levitin
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Humans With Amplified Intelligence Could Be More Powerful Than AI

Humans With Amplified Intelligence Could Be More Powerful Than AI | Psycho, brain, neurosciences | Scoop.it
With much of our attention focused the rise of advanced artificial intelligence, few consider the potential for radically amplified human intelligence (IA). It’s an open question as to which will come first, but a technologically boosted brain could be just as powerful — and just as dangerous – as AI.
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Inhaled Stem Cells Might Replace Lost Neurons: Scientific American

Inhaled Stem Cells Might Replace Lost Neurons: Scientific American | Psycho, brain, neurosciences | Scoop.it
Intranasal stem cell therapy may one day treat brain disorders
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The Psychology of Video Game Avatars

The Psychology of Video Game Avatars | Psycho, brain, neurosciences | Scoop.it

When each of us gets up in the morning, we start messing with what might as well be avatar customization tools to change our appearance. We decide what clothes and jewelry to wear, and we decide which hairs to shave and which hairs to style. Some of us occasionally make more radical alterations, such as getting tattoos, piercing various dangly bits with metal, or even going in for cosmetic surgery. In real life, though, we’re often limited in the changes we can make to appear taller, say, or more prosperous. Videogames and virtual realities, on the other hand, are more flexible.


Via The Learning Factor, michel verstrepen
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BOUTELOUP Jean-Paul's curator insight, December 2, 2013 3:44 AM

A l'heure ou le serious game tente de s'imposer dans les processus de recrutement....

luiy's curator insight, December 2, 2013 7:41 AM

“Studies have shown that, in general, people create slightly idealized avatars based on their actual selves,” says Nick Yee, who used to work as a research scientist at the Palo Alto Research Center but who now works at Ubisoft. He should know: before joining Ubisoft Yee has spent years studying the effects of avatars on human behavior in settings such as Second Life and World Of Warcraft. “But a compensation effect has been observed. People with a higher body mass index – likely overweight or obese – create more physically idealized avatars, [which are] taller or thinner. And people who are depressed or have low self-esteem create avatars with more idealized traits, [such as being] more gregarious and conscientious.”

 

Other researchers have found that the ability to create idealized versions of ourselves is strongly connected to how much we enjoy the game, how immersed we become, and how much we identify with the avatar. Assistant professor Seung-A ‘Annie’ Jin, who works at Emerson College’s Marketing Communication Department, did a series of experiments with Nintendo Miis and Wii Fit.1 She found that players who were able to create a Mii that was approximately their ideal body shape generally felt more connected to that avatar and also felt more capable of changing their virtual self’s behavior – a fancy way of saying that the game felt more interactive and immersive. This link was strongest, in fact, when there was a big discrepancy between participants’ perceptions of their ideal and actual selves.

Josie Eldred's curator insight, September 9, 2014 1:15 AM

1. I've ranked this link at the top of the list because it's one of the very few I found while curating my resources that really touched on the exact point I'm trying to make in my online identity project. It alludes to the fact that people have been proven to create online avatars that are based off their actual identities, but are often idealised or improved. It goes on to say that we tend to use avatars to compensate for what we perceive to be flaws and that we may even start to reflect our online avatars. Because the author of the article, Jamie Madigan, has studied psychology (specifically video game psychology) and appears to be highly respected in the video game community, I trust his word to hold a lot of value.

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Insomnies: que faire?

Insomnies: que faire? | Psycho, brain, neurosciences | Scoop.it
Les insomniaques, qui recourent aux somnifères, sont légion. Et s’il existait d’autres solutions que la pharmacopée pour s’abandonner aux bras de Morphée? La psychothérap (Etes-vous petit ou grand dormeur?
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Cognitions Bridge Download Intro

Cognitions Bridge Apps Games are for entertainment and cognitive development. You need cognitive skill for success in life. Either you are born with them or ...
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La mémoire - le « disque dur » de l’identité

La mémoire - le « disque dur » de l’identité | Psycho, brain, neurosciences | Scoop.it
La mémoire permet de stocker les informations, les sensations perçues par l’organisme, soit provisoirement (mémoire immédiate) soit à long terme pour conse
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Origine de ce qui est (psychologie, biologie et physique)

Origine de ce qui est (psychologie, biologie et physique) | Psycho, brain, neurosciences | Scoop.it
Quand la biologie et la physique laisse entrevoir l'origine de ce qui est. (psychologie) France.
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Les JEUX VIDÉO entraînent le mimétisme des cerveaux

Les JEUX VIDÉO entraînent le mimétisme des cerveaux | Psycho, brain, neurosciences | Scoop.it
Jouer à des jeux vidéo fait des cerveaux qui pensent pareil et finissent par se ressembler, suggère cette étude par imagerie de l’Université d’Aalto (Helsinki) qui décrypte la corrélation entre les signaux biologiques de sujets qui jouent ensemble,...
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Schleps, Puzzles, and Packages: Solving Complex Problems the Iron Man Way

Schleps, Puzzles, and Packages: Solving Complex Problems the Iron Man Way | Psycho, brain, neurosciences | Scoop.it
There is an old joke about cadets in a tank warfare training program with three sessions, on mobility, communications and firepower.
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Les petits secrets du cerveau

Les petits secrets du cerveau | Psycho, brain, neurosciences | Scoop.it
«L'apprentissage de l'écriture est corrélé à l'activation de cinq régions cérébrales», explique Virgina Berninger, une psychologue de l'éducation à l'Université de Washinton à Seattle. Abandonner l'enseignement de l'écriture ...

Via Sandrine Decamps, michel verstrepen
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TRIOMPHEZ DE LA SOUFFRANCE AU TRAVAIL - Editions Bussière

TRIOMPHEZ DE LA SOUFFRANCE AU TRAVAIL - Editions Bussière | Psycho, brain, neurosciences | Scoop.it
Simple et efficace 2 : Livre "
TRIOMPHEZ DE LA SOUFFRANCE AU TRAVAIL"
http://t.co/NVa4No82Gv
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An Ecology of Mind - Gregory Bateson

An Ecology of Mind' is a filmic portrait of anthropologist, biologist, and psychotherapist Gregory Bateson. Bateson believed that, 'The major problems in the...

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Anne Caspari's curator insight, November 16, 2015 3:26 PM

"the major problems in the world are the result of the difference between how nature works and how people think" 

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Comme tout le monde, les prisonniers aussi ont l'impression d'être de meilleures personnes que les autres

Comme tout le monde, les prisonniers aussi ont l'impression d'être de meilleures personnes que les autres | Psycho, brain, neurosciences | Scoop.it
Etre privé de liberté n'enlève pas l'estime de soi, selon une nouvelle étude.
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INREES | Nos pensées et nos intentions influencent-elles la réalité ?

INREES | Nos pensées et nos intentions influencent-elles la réalité ? | Psycho, brain, neurosciences | Scoop.it
Nos pensées et nos intentions auraient-elles la capacité d’influencer la réalité ? De changer notre vie et celle des autres ? D’après de nombreuses expériences scientifiques en physique quantique, cette idée ne semble plus irrationnelle.
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Pourquoi les hommes aiment-ils tant les seins ? | Boobstagram

Pourquoi les hommes aiment-ils tant les seins ? | Boobstagram | Psycho, brain, neurosciences | Scoop.it
Il existe plusieurs théories expliquant l’attirance des hommes pour les seins des femmes.
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[Infographie] Portrait-robot de notre comportement avec nos "amis" sur Facebook - Websourcing.fr

[Infographie] Portrait-robot de notre comportement avec nos "amis" sur Facebook - Websourcing.fr | Psycho, brain, neurosciences | Scoop.it
Selon une étude de Pew Research nous avons en moyenne 229 amis sur Facebook. Sur ces 229 amis, seulement 3 sur 7 sont à l’initiative de l’utilisateur; les autres sont le fait d’autres utilisateurs, pas forcément connus.
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En quoi l’histoire nous aide-t-elle à circonscrire la révolution technologique ?

En quoi l’histoire nous aide-t-elle à circonscrire la révolution technologique ? | Psycho, brain, neurosciences | Scoop.it
Le monde du numérique, monde où l’on passe son temps à se demander à quoi ressemblera demain, où l’on postule facilement des révolutions et des nouveautés radicales, eh bien ce monde numérique a lui aussi recours à l’histoire.

Via Rémi Prunier, SERENDIPITIC
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Le comportement parasitaire extrême de certains Moqueurs d ... - Ornithomedia

Le comportement parasitaire extrême de certains Moqueurs d ... - Ornithomedia | Psycho, brain, neurosciences | Scoop.it
Ornithomedia
Le comportement parasitaire extrême de certains Moqueurs d ...
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Psychologie du travail et des organisations

#Psychologie du travail et des organisations http://t.co/EeeYktBYo7 Ressources téléchargeables: livres, docs, films ... Intéressant.
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Why games are good for learning?

Why games are good for learning? | Psycho, brain, neurosciences | Scoop.it

Via Beth Dichter
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Francesco G. Lamacchia's curator insight, November 21, 2013 11:48 AM

Giocando....s'impara! 

Julio Cirnes's curator insight, November 25, 2013 3:46 PM

Please teacher, more games!

Ryan McDonough's curator insight, July 7, 2014 8:19 AM

Self explanatory visual on the benefits of gaming as a means of learning. Outlined are the rewards, mastery, engagement, intensity, exercise, readiness, and competitiveness. These types of graphics need to be displayed in the classroom. There's always parents who are unsure of how gaming qualifies as teaching. Can't they just sit their kid in front of an iPad all day at home? Well, in the appropriate setting, with the right direction and guidance, games are certainly good for learning. Some people just don't know that from experience yet.

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Lumosity : "Brain-training, cognitive training | The Human Cognition Project

Lumosity : "Brain-training, cognitive training | The Human Cognition Project | Psycho, brain, neurosciences | Scoop.it

Lumosity is uncovering the secrets of brain performance - with a little help from our friends. The Human Cognition Project is a groundbreaking research effort to bring together a network of scientists from 25 of the top neuroscience programs in the world : including Stanford, Berkeley and Harvard. Our goal is to use Lumosity as a platform for learning about cognitive enhancement and brain performance. With the help of these researchers, we are conducting over dozen research projects -both in the lab and virtually- to make the most effective cognitive training programs in the world…

 

°°°°°°°°°°°°°

Human Cognition Project : http://bit.ly/1ax0a3f

 


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Mini Brains and Human–Mouse Hybrids Could Reveal the Brain’s Wiring Diagram | Talking back, Scientific American Blog Network

Mini Brains and Human–Mouse Hybrids Could Reveal the Brain’s Wiring Diagram | Talking back, Scientific American Blog Network | Psycho, brain, neurosciences | Scoop.it
The Obama administration’s neuroscience initiative highlights new technologies to better understand the workings of brain circuits on both a small and large scale. Various creatures, from ...
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