Promoting Students' Critical and Creative Thinking Skills through Technology
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Kahoot! | Game-based blended learning & classroom response system

Kahoot! | Game-based blended learning & classroom response system | Promoting Students' Critical and Creative Thinking Skills through Technology | Scoop.it
Kahoot! is a classroom response system which creates an engaging learning space, through a game-based digital pedagogy. Kahoot! is an easy-to-use blended learning platform which works on any device, making the classroom interactive, encouraging both educators and learners to ask great questions.

Via Ana Cristina Pratas
Taylor Wilton's insight:

What a brilliant resource for learning and teaching!  Teachers can simply create a quiz with the content of their choice (dependent of the focus learning area).  Teachers can choose the type of video and image to act as a visual aide on the quiz through a 'drag and drop' creator tool.   Once the quiz has been created, it is ready to be implemented in the classroom.  Teachers can project the quiz on the overhead project/interact whiteboard if it is a whole class activity quiz, where students can answer with the press of a button on individual devices (ipads, phones, laptops).    This interactive tool can be used to enhance students' critical and creative thinking skills, where they must think for themselves and assess the content provided.   Teachers can create a quiz that focuses on Sustainability, where students can learn in a safe learning environment, through game-based learning.

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Ajo Monzó's curator insight, April 27, 2014 6:26 AM

thanks it's very useful and easy to manage!

Al Post's curator insight, April 27, 2014 12:56 PM

This looks interesting...may push the boundaries of some school districts with regard to their smartphone policies.

BI Media Specialists's curator insight, October 27, 2014 10:15 AM

On recommendation from Mrs. Akin, we have tried this app and love it! You can create custom quizzes and download class data, much like you can with a CPS system. Check it out and see how you like it! There are quizzes already created by other teachers that you can try or you can create your own.

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Questions no one knows the answers to - Chris Anderson - YouTube

View full lesson: http://ed.ted.com/lessons/questions-no-one-knows-the-answers-to In the first of a new TED-Ed series designed to catalyze curiosity, TED Cur...
Taylor Wilton's insight:

This is perfect to spark students' curiosity and critical thinking in the classroom, relating it to real world situations, values, and beliefs.  The TedEd video invites students to identify overarching questions in life, where the answers will vary and sometimes may not be known.   The creative animation takes real world objects and transforms them to create a rather spectacular educational video.

 

The purpose of the  clip is to let students know that questioning about unknown and not knowing the answer is perfectly normal.  The key point made, that I find perfect to highlight on is the fact that 'diving into questions is rather exciting as it takes you to the edge of knowledge, and you'll never know what you'll find there'. 

 

Students need to identify that critical thinking can take them to a place they never thought they could get to.  Discovering the answer to a hard mathematics question, when they try various methods to get there is one example. 

 

Linking this to the Australian Curriculum: Technologies is the various questions asked by students when exploring sustainability, food and fibre, systems thinking and so on.  A more specific example is when grade 5 and 6 students investigate how and why food and fibre are produced in managed environments (ACTDEK021) (ACARA, 2013). 

There are questions that will arise during the investigating that they cannot answer in the beginning, however they will be able to after critically thinking about the possible answers. 

 

Works Consulted: 

 ACARA (2013). Design and Technologies. Retrieved May 29, from, http://www.australiancurriculum.edu.au/technologies/design-and-technologies/Curriculum/F-10 ;

 

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Raising Creativity

Every child is an artist. The trouble is how to remain an artist once we grow up.
Taylor Wilton's insight:

Research demonstrates that creativity thrives with autonomy, support, and without judgment (Amabile, 1996; Codack [Zak], 2010; Harrington, Block, & Block, 1987; Holt, 1989; Kohn, 1993).  This website provides teachers with a blog and creative documentary outlining current research into ways to guide students’ creative thinking skills not only in the classroom, but in the real world.  


Highlighting on renowned theorists’ work and theories, this website can be used for Professional Development in Australian and international schools.  It points out how the teacher plays a significant role in guiding students’ creative autonomy in a safe, inclusive, and engaging way.


Works Consulted:

Amabile, T. M. (1996). Creativity in context. Boulder, CO: Westview Press.

 

Codack [Zak], R. (2010). Portrait of the artist/researcher/teacher: A reflection on the nature of learning. Journal of Unschooling and Alternative Learning, 4(7), 89–145.

 

Harrington, D. H., Block, J. H., & Block, J. (1987). Testing aspects of Carl Rogers’s theory of creative environments: Child-rearing antecedents of creative potential in young adolescents. Journal of Personality and Social Psychology, 52(4), 851–856..doi: 10.1037/0022-3514.52.4.851

 

Holt, J. (1989). Learning all the time. Reading, MA: Addison-Wesley.

 

Kohn, A. (1993). Punished by rewards: The trouble with gold stars, incentive plans, A’s, praise, and other bribes. Boston, MA: Houghton Mifflin. 

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NSEAD - ICT in Art and Design - About

Taylor Wilton's insight:

This is a brilliant online resource that outlines how ICT enhances creativity.  It highlights on developing creative thinking and behaviour through the use of ICT, the role of the teacher in promoting the creative use of ICT, and the learning environment.   BUT this is only one aspect of the website, as it has resources, case studies, new media practices, and curriculum links. 

These links include:

> National Curriculum in Action - What is Creativity?
http://www.ncaction.org.uk/creativity/whatis.htm 

> How to encourage pupils' creativity using ICT
http://schools.becta.org.uk/index.php?section=tl&catcode=ss_tl_use_02&rid=594 

 

This is website is beneficial for not only teachers, but entire schools for both primary and secondary teaching staff and students.  It also aligns with the Australian Curriculum: Technologies general capability of Critical and Creative thinking (ACARA, 2013).

 

Works Consulted:

ACARA (2013). Australian Curriculum: Technologies. Retrieved from

 http://www.australiancurriculum.edu.au/technologies/organisation/general-capabilities

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Critical and Creative Thinking Skills - Self-Esteem

Critical and Creative Thinking Skills - Self-Esteem | Promoting Students' Critical and Creative Thinking Skills through Technology | Scoop.it
Critical and creative thinking are both life-altering tools
Taylor Wilton's insight:

This article points out how critical and creative thinking applies to the real world and 21st century jobs.   It highlights on the importance of possessing and developing both skills to ehance one's self-esteem. A fantastic read and could even be used as a resource when introducing critical and creative thinking skills, and the difference between the two.

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Happy people make better problem solvers, study claims

Happy people make better problem solvers, study claims | Promoting Students' Critical and Creative Thinking Skills through Technology | Scoop.it
The study by the Free University of Bozen-Bolzano in Italy found that happy computer developers write better code than unhappy workers.
Taylor Wilton's insight:

Does happiness make you smarter?

According to this article and scientific research conducted in workplaces, it does. 


With this in mind, when developing ways to enhance students' critical and creative thinking skills, teachers must provide ways that promote positive student well-being.
The great thing about this article, it provides already implemented ideas that have proven to be beneficial for diverse age groups.   Google offices around the world have embedded game zones including mini golf, pool tables, and video games  for workers, promoting a happier workplace.  And it seems to be working, as code developers are creating the best computer coding for the company. 

But how does this relate to teaching?!
If you think about your own classroom and how you try and make it as colourful as possible, you are doing well.  Think about how many Australian schools have handball courts that have kids playing on them every chance they can get.  Now think of ways to implement a zone in your own classroom that suits the needs and abilities of your students, and work it into the content being taught. 

 

Follow my twitter account (https://twitter.com/misstaylorW) and comment on this post with ideas that assist in promoting happy thinkers in the classroom. 

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Behind the News

Behind the News is a high-energy, fun way for upper primary and secondary students to learn about current issues and events in their world.
Taylor Wilton's insight:

Speaking from experience, this online resource is brilliant! It presents current affairs on a global scale, and presents it in a way that is beneficial to students; using student language.  Students have the ability to access 5 minute video clips that explain the global issues, events, or new technological devices that are relevant to their learning in the classroom, advancing their knowledge and understanding in everyday life.   Students can improve on their reading skills through the access to online news reports or articles with an eclectic group of topics.  Not only does it enable whole class, group work, and independent learning, students can interact with online quizzes that focus on the students' newly gained knowledge and understanding of global issues or events at hand.  

 

This not only promotes a positive learning environment, it assists students in becoming lifelong learners.   As students move into middle school, they become confident with listening to the news presented on a higher level.  

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Wendy Farren-Price's comment, June 7, 2014 3:22 AM
I loved BTN as a child and how it presented real life issues in a sensitive and positive way to children without dumbing it down.
Jake Cumner's comment, June 7, 2014 3:52 AM
I have used BTN a number of times during my last prac and internship. It has so many topics to search and can be used to complement many KLA's. I especially like the fact it offers a full transcript for students to refer back to and links to other quality resources.
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Children of the Elements - iPad story app for children - YouTube

An interactive children's story for the iPad, which aims to teach children and their parents about sustainability. A lyrical, engaging story, with hand-paint...The first story of the series is now available for download from the Apple App store https://itunes.apple.com/us/app/inori-the-story-of-the-sea/id825670476?ls=1&mt=8.

Taylor Wilton's insight:

'Children of the Elements' is a series of stories that help students gain a deeper understanding of sustainability.  This video introduces the concept of an interactive series of stories app that will assist students learn about sustainability all over the world, in a safe learning environment.    To interact with the app and the stories' characters, students must think critically and creatively to plan and implement ways of solving world issues, improving future living. 

 

The use of Japanese settings and characters in the 'Inori: the Story of the Sea' app introduces students to global issues, but encourages students to embrace cultural diversity.  Student diversity is a main part of the organisation of the Australian Curriculum: Technologies (2013).

 

To all teaching professionals, support this app and its creators, to enable them to continue the creation of stories in the sustainability series and other learning topics, as it will not only assist students to acquire critical and creative thinking skills, but they will learn about sustainability in a safe, interactive, and engaging way. 

 

Works Consulted:

ACARA (2013). Australian Curriculum: Technologies. Retrieved from http://www.australiancurriculum.edu.au/technologies/organisation/student-diversity

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What is sustainability?

What is sustainability? | Promoting Students' Critical and Creative Thinking Skills through Technology | Scoop.it
Taylor Wilton's insight:

This website not only aligns with the Australian Curriculum: Technologies, but breaks down the concept of sustainability; great for introducing the concept to students.   The online resource can be used for independent, group, or whole class work, making it a reliable and flexible resource.  Teachers can use this to guide student learning, but also pose questions that the students must answer, further developing critical and creative thinking skills.  

 

When promoting critical and creative thinking, Hetan Shah and Kate Brown (2009) recognise the importance of individuals constantly questioning and updating personal models of the world.  Sustainability is a topic that further develops students' critical and creative thinking skills, and aligns with the Australian Curriculum: Technologies content descriptions for all year levels:

 

Year 1 and 2:

Identify how people design and produce familiar products, services and environments and consider sustainability to meet personal and local community needs (ACTDEK001)

 

Year 3 and 4

Recognise the role of people in design and technologies occupations and explore factors, including sustainability that impact on the design of products, services and environments to meet community needs (ACTDEK010)

 

Year 5 and 6

Investigate how people in design and technologies occupations address competing considerations, including sustainability in the design of products, services and environments for current and future use (ACTDEK019)

 

Year 7 an 8

Examine and prioritise competing factors including social, ethical and sustainability considerations in the development of technologies and designed solutions to meet community needs for preferred futures (ACTDEK029)

 

Year 9 and 10

Critically analyse factors, including social, ethical and sustainability considerations, that impact on designed solutions for global preferred futures and the complex design and production processes involved (ACTDEK040)

 

(ACARA, 2013)

 

Works Consulted:

ACARA (2013). Draft Australian Curriculum: Technologies. Retrieved from

http://consultation.australiancurriculum.edu.au/Static/docs/Technologies/Draft%20Australian%20Curriculum%20Technologies%20-%20February%202013.pdf

 

Brown, K., & Shah, H. (2009). Critical Thinking in the Context of Global Learning. DEA Thinkpiece: Promoting Education for a Just Sustainable World, 4 (2), 2-6.

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Teresa Morgan's comment, April 10, 2014 11:02 PM
Wow Taylor, this is a great find. My curated collection is about Sustainability, Science and Technology and I had not even thought about how to begin sustainability lessons. Great work.
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Handy Chart Featuring 11 Good Digital Storytelling Tools for Teachers and Students ~ Educational Technology and Mobile Learning

Handy Chart Featuring 11 Good Digital Storytelling Tools for Teachers and Students ~ Educational Technology and Mobile Learning | Promoting Students' Critical and Creative Thinking Skills through Technology | Scoop.it
Taylor Wilton's insight:

Digital storytelling links to the Australian Curriculum: Technologies general capability of Literacy (English Curriculum) and Critical and Creative thinking.  All digital resources listed on the Educational Technology and Mobile Learning site value Multimedia as a vital tool for primary school students.   Students develop an understanding of how media is used to inform and influence an audience.  The great thing about the site, is it provides sufficient information on what each digital resource provides and how it can be implemented in the classroom. 

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iLearn Technology » Blog Archive » Tynker: Computer programming for kids

iLearn Technology » Blog Archive » Tynker: Computer programming for kids | Promoting Students' Critical and Creative Thinking Skills through Technology | Scoop.it
Taylor Wilton's insight:

Tynker is an online computer programming resource to introduce and enhance primary school students' computational, design, and creative thinking skills.  These skills gained through the reliable resource create a strong link to the Australian Curriculum: Technologies (2013).  With a built-in tutor, teachers' understanding is expanded and further develops students' conceptual understanding in science-based learning as the program implements basic physic features; preparing students for future learning. 

 

Works Consulted: 

ACARA (2013). Draft Australian Curriculum: Technologies. Retrieved from

http://consultation.australiancurriculum.edu.au/Static/docs/Technologies/Draft%20Australian%20Curriculum%20Technologies%20-%20February%202013.pdf ;

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21st Century Skills in Action: Critical thinking, creative thinking, and problem solving - YouTube

Taylor Wilton's insight:

This YouTube clip highlights on the teachers at an American school with an already implemented plan to create ways of promoting students' critical and creative thinking skills.  It focuses on the teaching professionals from diverse learning areas, explaining how students' need these particular skills to make a better future for themselves.  

One professional, Sherry Kelly states, "there are problems out there, there are solutions. And that creativity and innovativeness that children have, that natural curiosity that they are born with....So in the future if we have thinkers, if we have designers...they will create 'what ifs' instead of 'what's the point" (2011).  

 

A great resource to introduce not only teaching professionals of the benefits of implementing critical and creative thinking into classrooms, but could in fact assist students to understand the benefits and the importance of having these skills.  

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Welcome!

Welcome! | Promoting Students' Critical and Creative Thinking Skills through Technology | Scoop.it
Taylor Wilton's insight:

Hi there fellow teaching professionals. My name is Taylor Wilton and I am currently in my fourth year at University, studying a Bachelor of Primary Education, minoring in Middle Years Mathematics and Literacy.  I believe that assisting students to gain and expand their critical and creative thinking skills is vital, but I also understand the difficulty when promoting these particular skills in the 21st century classroom. 

 

Thus, the purpose of this curated collection is to provide teaching professionals with appropriate, reliable, and flexible resources that interest and cater for the needs and wants of students, while assisting students to acquire these vital thinking skills.  It will link resources to the Australian Curriculum: Technologies cross curriculum priority, Sustainability and the General Capability, Intercultural Understanding.

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when there is a correct answer Exercise in creative thinking - YouTube

A correct answer kills the creativity. See what happens when third grade students think there is a correct answer. http://www.segevelad.com/english
Taylor Wilton's insight:

The Australian Curriculum: Technologies states, ‘critical and creative thinking are integral to activities that require students to think broadly and deeply using skills, behaviours and dispositions such as reason, logic, resourcefulness, imagination and innovation in all learning areas at school and in their lives beyond school’ (ACARA (a), 2013).

 

This activity can be used in the classroom to show students how ideas can be manipulated when asked to complete a design in the correct way to being asked to complete the design (in this case a painting).  Students will identify that when completing a painting in the correct way, it takes a considerable amount of time to identify the ways in which it can be completed.   This enhances students’ critical thinking skills, where they critically evaluate ideas (ACARA, 2013).  On the other hand students are asked to simply complete the painting, this enhances their creative thinking skills, where their imagination takes control.  In the YouTube clip, teachers can clearly see how instruction can change the outcome of an activity, and this can be used to teach students how designing for preferred futures, can take a considerable amount of time, understanding what exact outcome is needed and preferred (ACARA (b), 2013).  

 

This resource is fantastic to show students how critical thinking is different to creative thinking, but also how it can influence an outcome.  It is also a great idea for a warm up activity for Mathematics using shape or even in Art (ACARA (c), 2013). 

 

Works Consulted: 

 ACARA (a), (2013). General Capabilities: Critical and Creative Thinking. Retrieved May 23, from, http://www.australiancurriculum.edu.au/technologies/organisation/general-capabilities 

 

ACARA (b), (2013). Content Structure. Retrieved May 23, from, http://www.australiancurriculum.edu.au/technologies/organisation/content-structure 

 

ACARA (c), (2013). Links to Other Learning Areas. Retrieved May 23, from, http://www.australiancurriculum.edu.au/technologies/organisation/links-to-other-learning-areas 

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AMAZING! Orangutan asks girl for help in sign language - YouTube

http://InYourPalm.org - TAKE ACTION TODAY TO STAND WITH THE LAST WILD ORANGUTANS. **Now with english captions for the hearing impaired. More languages coming...
Taylor Wilton's insight:

The In Your Palm Organisation made a fantastic moral and ethical awareness add to bring to light how American food production companies are endangering orangutan species.  It is so incredibly powerful and sends a strong message. 

 

This can be used as a classroom resource as it links to the Australian Curriculum: Technologies aim where, 'students consider the economic, environmental and social impacts of technological change and how the choice and use of technologies contributes to a sustainable future'.

 

It can also be used to introduce systems thinking to students, where students can clearly see the habitats of the orangutans' being destroyed, as production companies collect palm oil to place into popular American food products, like Oreos and Peanut Butter.  It assists students in thinking critically about the food products that they have in their lunchboxes, and makes them more ethically and morally aware.

 

The cleverness of the add can be used for students gaining a deeper understanding of creative thinking and how the components of a multi-media add can be created for a target audience and how media can influence society.

 

Works Consulted:

ACARA, 2013. Digital Technologies. Retrieved from http://www.australiancurriculum.edu.au/technologies/organisation/content-structure/digital-technologies

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Learnhigher | Critical Thinking and Reflection

Learnhigher | Critical Thinking and Reflection | Promoting Students' Critical and Creative Thinking Skills through Technology | Scoop.it
Taylor Wilton's insight:

For students to think critically and creatively, they need to understand and know how they are thinking. Similar to understanding how preferred futures influences the thinking process; where students must identify individual needs and wants in learning. This aligns with the Australian Curriculum: Technologies General Capabilities component, Critical and Creative thinking. It highlights the importance of students thinking critically and creatively about possible, probable and preferred futures (ACARA, 2013).

 

This useful website identifies resources for teachers and students to use when learning about how they think and ways to guide and improve thinking. The one strategy that spoke to me was the six steps to success (SOCCER):

S = Study Techniques and Strategies

O = Overview

C = Creativity

C = Communicate

E = Emotions

R = Review.

 

Students can identify all six steps and work through each to achieve their own personal outcome in learning (ACARA, 2013).

 

Works Consulted:

Australian Curriculum: Technologies. Retrieved from http://www.australiancurriculum.edu.au/technologies/organisation/student-diversity

 

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Critical Thinking for Children - 2. Three Kinds of Thinkers - YouTube

Critical Thinking for Children - 2. Three Kinds of Thinkers - YouTube | Promoting Students' Critical and Creative Thinking Skills through Technology | Scoop.it
2nd of a 5-part series, this chapter introduces the concept of fair-mindedness in how a person thinks. The concepts of intellectual apathy and egocentricity ...
Taylor Wilton's insight:

Excellent YouTube clip to introduce primary school students to critical thinking and how thinking about yourself, or not caring when it comes to global topics can limit individual views and attitudes.

 

Through the friendly characters, Naive Nancy, Selfish Sam, and Fair-minded Fran, students can assess how the type of thinking presented by each character can be beneficial or detrimental to systems thinking (looking at the whole) overall.  This digital resource helps students understand the basic concept of systems thinking (linked to the Australian Curriculum: Technologies) as it shows how individual components not working as one can affect an area, thus affecting the entire system.  For example, Selfish Sam thinks more about how he can benefit, whereas Fair-minded Fran thinks about not only herself, but others.  The conflict of thinking could affect the collaborative work in classrooms or individual attitudes toward thinking as a whole.   

 

In the end it is a real 'food for thought' resource.

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Play online, learn online and feed the hungry | Freerice.com

Play online, learn online and feed the hungry | Freerice.com | Promoting Students' Critical and Creative Thinking Skills through Technology | Scoop.it
For every correct answer you choose, 10 grains of rice are raised to help end world hunger through the World Food Programme.
Taylor Wilton's insight:

Free Rice is an interactive website and app, that allows students to become ethically and morally aware of world issues, whilst learning in a safe and engaging way.  When students answer a multiple choice question correctly, ten grains of rice are donated to the UN World Food Program.  It encourages students to compete in a safe and non-threatening way with other students, classes or even year levels in a school, and when a question is answered incorrectly, no rice is taken away.  Students have the choice to choose what level of difficulty suits their learning ability and skills in a variety of subject areas, creating student-centred learning.   

 

I have implemented this website tool in the classroom for students who complete tasks ahead of other students, as a reward system. I saw more and more students who struggled to keep up, completing their work before other class members and they were still meeting teacher expectation. It was a wonderful thing to experience and see first hand how effective this website is and how it introduces students to world hunger issues.

 

This resource links directly to the Digital Technologies key concept of Interactions (people and digital systems, data and processes) and impacts (sustainability and empowerment) which is vital when students gain an understanding of systems thinking (ACARA, 2013).

 

Works consulted:

ACARA, 2013. Digital Technologies. Retrieved from http://www.australiancurriculum.edu.au/technologies/organisation/content-structure/digital-technologies

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Animations: Critical Thinking

Animations: Critical Thinking | Promoting Students' Critical and Creative Thinking Skills through Technology | Scoop.it
Bridge8 cowrote produced, animated and directed a series of six critical thinking animations for TechNyou, an emerging technologies public information resource funded by the Australian Government D...
Taylor Wilton's insight:

What a fantastic online resource.  This website focuses on producing animations to assist students and teachers grasp a concept with ease.  The linked scoop has five animated clips that introduce critical and creative thinking skills and how both skills can be applied in the classroom and the wider community.  

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Kahoot! | Game-based blended learning & classroom response system

Kahoot! | Game-based blended learning & classroom response system | Promoting Students' Critical and Creative Thinking Skills through Technology | Scoop.it
Kahoot! is a classroom response system which creates an engaging learning space, through a game-based digital pedagogy. Kahoot! is an easy-to-use blended learning platform which works on any device, making the classroom interactive, encouraging both educators and learners to ask great questions.

Via Ana Cristina Pratas
Taylor Wilton's insight:

What a brilliant resource for learning and teaching!  Teachers can simply create a quiz with the content of their choice (dependent of the focus learning area).  Teachers can choose the type of video and image to act as a visual aide on the quiz through a 'drag and drop' creator tool.   Once the quiz has been created, it is ready to be implemented in the classroom.  Teachers can project the quiz on the overhead project/interact whiteboard if it is a whole class activity quiz, where students can answer with the press of a button on individual devices (ipads, phones, laptops).    This interactive tool can be used to enhance students' critical and creative thinking skills, where they must think for themselves and assess the content provided.   Teachers can create a quiz that focuses on Sustainability, where students can learn in a safe learning environment, through game-based learning.

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Ajo Monzó's curator insight, April 27, 2014 6:26 AM

thanks it's very useful and easy to manage!

Al Post's curator insight, April 27, 2014 12:56 PM

This looks interesting...may push the boundaries of some school districts with regard to their smartphone policies.

BI Media Specialists's curator insight, October 27, 2014 10:15 AM

On recommendation from Mrs. Akin, we have tried this app and love it! You can create custom quizzes and download class data, much like you can with a CPS system. Check it out and see how you like it! There are quizzes already created by other teachers that you can try or you can create your own.

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15 iPad Apps to Enhance Students Creativity ~ Educational Technology and Mobile Learning

15 iPad Apps to Enhance Students Creativity ~ Educational Technology and Mobile Learning | Promoting Students' Critical and Creative Thinking Skills through Technology | Scoop.it
Taylor Wilton's insight:

These apps focus on developing students' design and creative thinking skills. All apps I have personally tried out when on Professional Experience, and it's interesting how students react to the app or develop these skills through classroom learning.  Each app has been developed for independent, group, and whole class activities.   Students from low socio-economic schools or suburbs who don't have access to individual devices to download these apps improve the most when developing creative and critical thinking skills.  This allows these particular students to have access to better futures in a digital literate society (BCS, 2014). 

 

Works Consulted: 

The Chartered Institute for IT (BCS) (2014). Digital literacy and society. [ONLINE] Available at:http://www.bcs.org/category/17856. [Last Accessed 6 March 2014]. 

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Free Technology for Teachers: Tynker Launches an iPad App That Helps Kids Learn Programming

Free Technology for Teachers: Tynker Launches an iPad App That Helps Kids Learn Programming | Promoting Students' Critical and Creative Thinking Skills through Technology | Scoop.it
Taylor Wilton's insight:

Leading on from the last scooped resource, Tynker has created an App where students can enhance individual computational, critical, and creative thinking skills.  Much like the coding program, Scratch, at the touch of a finger, students can drag and drop visual code blocks.  Students must develop and enhance independent computational and critical thinking skills to enable the characters to move onto the next level.   Students can become creative, having the flexibility in selecting the type of visual code blocks to achieve the task in each level.   A fantastic app that links to two main aims of the Australian Curriculum: Technologies Framework (2013):

 

1. critique, evaluate and use thinking skills and technologies processes for a range of  problems or situations.


2. plan, manage, create and produce (make) technologies solutions for situations or  problems for a range of settings.

 

Works Consulted:

ACARA (2013). Draft Australian Curriculum: Technologies. Retrieved from

http://consultation.australiancurriculum.edu.au/Static/docs/Technologies/Draft%20Australian%20Curriculum%20Technologies%20-%20February%202013.pdf ;

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10 iPad Apps to Enhance Critical Thinking Teachers should not Miss ~ Educational Technology and Mobile Learning

10 iPad Apps to Enhance Critical Thinking Teachers should not Miss ~ Educational Technology and Mobile Learning | Promoting Students' Critical and Creative Thinking Skills through Technology | Scoop.it
Taylor Wilton's insight:

All of these Apps not only cater for the needs and wants of 21st century learners, but they reinforce the aim of the Australian Curriculum: Technologies Draft.  This is achieved through the encouragement and promotion of critical and creative thinking in technology and acts as a general capability across a range of learning areas.   These Apps act as reliable and effective resources for classroom learning where students can clarify and further develop a deeper understanding of concepts and ideas, but also understand ways to solve complex problems (ACARA, 2013). 

 

Works Consulted:

ACARA (2013). Draft Australian Curriculum: Technologies. Retrieved from

http://consultation.australiancurriculum.edu.au/Static/docs/Technologies/Draft%20Australian%20Curriculum%20Technologies%20-%20February%202013.pdf ;

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Shape_of_the_Australian_Curriculum_-_Technologies_-_August_2012.pdf

Taylor Wilton's insight:

The Structure of the Australian Curriculum: Technologies promotes the importance of critical and creative thinking skills stating, "Students need continuing opportunities and sustained engagement to build the capacity to think critically, creatively and innovatively when using and creating with technologies  and technologies processes" (2013).  In the General Capabilities part of the Curriculum, one of the main capabilities is Critical and Creative Thinking. 

 

In order to implement the Australian Curriculum: Technologies to enhance critical and creative thinking in the classroom, teachers must provide students with opportunities to:

 

1.  engage in various forms of thinking, such as design, spatial and systems thinking, and sustainable, action-based thinking.

 

2.  think creatively about the ways in which products, services and environments impact upon our lives, how they might be better designed, and about possible, probable and preferred futures.

 

3.  identify, explore and critique needs or opportunities, and use critical, creative, design and systems thinking to examine a range of technologies contexts.

 

4.  to create and produce innovative and enterprising products services and environments that have positive and sustainable outcomes for preferred futures, for the economy, the environment and society.

 

(ACARA, 2013)

 

Works Consulted:

ACARA (2013). Draft Australian Curriculum: Technologies. Retrieved from

http://consultation.australiancurriculum.edu.au/Static/docs/Technologies/Draft%20Australian%20Curriculum%20Technologies%20-%20February%202013.pdf ;

 

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