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CrazyTalk7 Pro: Create Stellar Animations On Your Mac

CrazyTalk7 Pro: Create Stellar Animations On Your Mac | Promoting Creativity Through Design and Technology | Scoop.it

WHY WE LOVE IT

We know making your dog talk with your own voice is entertaining and will get everyone laughing hysterically. With CrazyTalk 7 Pro you can take pets, sketch drawings, baby photos or inanimate objects to create fun and interesting videos in minutes.

You can communicate in a fresh way with visual messages, animated holiday greetings, or lively presentations that grab everyone’s attention. Upload your creation to the CrazyTalk app to share and animate on popular iDevices.

 

THE GOODS

CrazyTalk7 is the most popular facial animation tool that uses sound and text to vividly animate facial images.

With this groundbreaking Auto Motion technology, you just need to import images, specify the facial feature points and record your own voice to automatically generate lip-syncs to create 3D life-like, talking videos.


Via Alessandro Rea, Monica S Mcfeeters
Jordan Funke's insight:

This computer animation program not only looks like a whole lot of fun, but it would serve as an excellent tool for helping integrate the Design and Technology Curriculum with many Key Learning Areas within the classroom. For example, students may be required to write a report about a particular historical figure for History, or an inventor for Science. Instead of delivering this as an old-fashioned Word document, students could input their report into CrazyTalk and specifically design a character to look like their figure, who would then be able to recite the child's speech for the whole class. Using this program (or indeed any similar voice/animation software or app) would provide students with an opportunity to practise creative thinking skills as well as critical design experience, as they would have to manipulate the character's appearance, sound and so forth to meet the brief for their task.

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Monica S Mcfeeters's curator insight, February 22, 10:55 AM

Have you tried Crazy talk? Now they have it for Mac.

Daniel Imbellino's comment, February 23, 11:24 AM
Interesting! will definitely check this out.
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Why Aren't More Schools Using Free, Open Tools? - KQED (blog)

Why Aren't More Schools Using Free, Open Tools? - KQED (blog) | Promoting Creativity Through Design and Technology | Scoop.it
Why Aren't More Schools Using Free, Open Tools?
Jordan Funke's insight:

This is an interesting article about the use of technology within schools, particularly dealing with the restrictions that are so often in place against free and popular sites such as YouTube and Facebook. The article poses many thought-provoking questions about using things like this within the classroom, and sees students designing solutions to the problem of file-sharing, etc. My favourite quote from the piece states, "“If this program is truly for and about our kids then why would we not want to put them in the drivers seat and make them the engineers?” I think that is a fantastic way to view the way the Design and Technologies curriculum must be implemented.

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Social Teaching by Design: 6 Assignment Ideas

Social Teaching by Design Sample Assignments Using Social & Mobile Tools: A Quick Idea Roundup

Via Anne Whaits, Brenda Martens
Jordan Funke's insight:

This presentation details six highly creative and technology based ways that teachers could incorporate design into their classroom, and use it for assessment. The ideas are as follows: flipbooks, mindmaps, photoquotes, infographics, flashcards and social bookmarking. I like this article a great deal because it in itself is a great example of using technology to design a visually appealing presentation that presents information in a more creative and user-friendly way. It is a designed solution to the problem of getting readers to engage with your content in an information-saturated society!

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Ajo Monzó's curator insight, January 28, 2:08 AM

Thanks!

Pauline Farrell's curator insight, February 2, 2:29 AM

worth wathcing and planning... have a big project tis year...

J. Mark Schwanz's curator insight, February 9, 10:39 AM

A collaborative flipbook seems like a great idea. I think I will try Haiku Deck today. 

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How technology will transform your visit to the supermarket - Telegraph

How technology will transform your visit to the supermarket - Telegraph | Promoting Creativity Through Design and Technology | Scoop.it
Jessica Winch looks at the technology set to speed up your shopping trips.
Jordan Funke's insight:

The study explained in this news piece used people's fingerprints to pay for groceries (i.e. scanning one's biometrics instead of a card chip) and this is a further example of Design in the real world from which students could learn. The Australian Design and Technologies curriculum is all about evaluating and generating ideas and solutions through the use of technologies, and this futuristic supermarket is right on point.

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Three ways to use iPads in the languages classroom

Three ways to use iPads in the languages classroom | Promoting Creativity Through Design and Technology | Scoop.it
'It is the ability to marry teacher and tech that makes the iPad so formidable.' Will Strange explains his innovative approach to teaching modern foreign languages (RT @bufvc: The role of iPads in the classroom - how #technology can improve teaching...
Jordan Funke's insight:

This article provides a fascinating view of iPads and the powerful role that they can play in helping teach the Design and Technologies Curriculum. The teacher states that in his classroom an iPad serves as a:

• computer
• exercise book
• homework-filing system and planner
• mini-whiteboard
• camera
• mp3 and mp4 player
• multimedia recorder
• portable and updatable register

 

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UM Project Creates Robot Lamps That Dance Around Maypole - Design Milk

UM Project Creates Robot Lamps That Dance Around Maypole - Design Milk | Promoting Creativity Through Design and Technology | Scoop.it
UM Project created a unique lighted installation for Reclaim NYC 3 during NYCxDesign of robot-like lamps around a maypole to raise money for charity.
Jordan Funke's insight:

Robots are an extremely interesting and powerful thing to include in the teaching of the Design and Technologies Curriculum, and this article is just one example of how a team of designers have utilised the technology of robotics for a highly creative and original solution to a design brief of maypole dancing. Students could practise a similar activity by generating ideas of what activity robots could do - and perhaps even programming them to do such in the higher grade levels.

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If the Moon Were Only One Pixel: a Scale Model of the Solar System

If the Moon Were Only One Pixel: a Scale Model of the Solar System | Promoting Creativity Through Design and Technology | Scoop.it
One of my favorite pet peeves is the inability of conventional models to accurately convey the gigantic scale of the Solar System. Most of us grew up with models of the planets made of wood or plastic or spray painted styrofoam balls impaled on bent wire hangers (don't tell Mommy), or, more commonly, illustrations on…
Jordan Funke's insight:

While this fascinating (and enormous!) accurate scale model of our solar system would obviously be a fantastic resource for teaching Science, it also strikes me as a clever way to demonstrate Design and Technology Curriculum principles, and the creativity that applying these principles takes. Design and Technology is all about identifying and solving problems (ACTDEP005), and in this example students can see that the problem the site creator wished to face was the difficulty of accurately and clearly portraying dimensions of the solar system. His solution? Well, students can explore for themselves how a user can scroll for what feels like an eternity, navigate by clicking on the planet symbols, and so forth. Technology has indeed been used here to elegantly communicate ideas about the Universe, and people of all ages are sure to respond with awe.

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A Kid's Guide To How Internet Ads Work - Co.Design

A Kid's Guide To How Internet Ads Work - Co.Design | Promoting Creativity Through Design and Technology | Scoop.it
A Kid's Guide To How Internet Ads Work Co.Design This two-and-a-half minute animation, by illustrator Dominic Owen and animator Will Samuel and commissioned by the Internet Advertising Bureau in the U.K., is designed to teach kids about the perils...
Jordan Funke's insight:

This short, colourful, well-designed video aims to introduce children to the world of online advertising, and provides helpful tips for staying safe and informed when browsing. It serves as a great lesson in the way everything around us, particularly when dealing with technology, has been designed for a purpose (and unfortunately not all of those purposes are nice). Students may be shocked to discover how websites target advertising to them, and this could be a springboard into discussions on web safety, marketing, morals and ethics, etc. On the other hand, the whole topic lends itself beautifully to setting design tasks (in fitting with ACARA) for students. For example, after discussing how ads are tailored to user's statistics and interests, the teacher may say something like "I want you to design an ad for a 13-year-old boy who likes skateboards, bike and television". Students may then come up with creative solutions to this task, such as "we'll make a poster for a skate-park video game, because that combines his interests", thus creating a design product as well as building awareness of real-world strategies that affect their lives daily.

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3 iPad Apps for Kids to Design Creative Animati...

3 iPad Apps for Kids to Design Creative Animati... | Promoting Creativity Through Design and Technology | Scoop.it
3 iPad Apps for Kids to Design Creative Animations ~ Educational Technology and Mobile Learning on Educational Tools curated by Olga Perez-Wilchacky (3 iPad Apps for Kids to Design Creative Animations ~ Educational Technology and Mobile L...
Jordan Funke's insight:

Here is another short list of iPad apps that could be utilised within the classroom to accommodate the Design and Technology Curriculum with a great deal of creativity. These apps are all about animation, which is an ever-engaging format for presentation and communication of many different ideas and solutions to problems. (Integrated with an English setting, for example, the teacher may ask, "What do you think that part of the poem might look like?" The students could then design animations showing exactly what they visualise!)

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CrazyTalk7 Pro: Create Stellar Animations On Your Mac

CrazyTalk7 Pro: Create Stellar Animations On Your Mac | Promoting Creativity Through Design and Technology | Scoop.it

WHY WE LOVE IT

We know making your dog talk with your own voice is entertaining and will get everyone laughing hysterically. With CrazyTalk 7 Pro you can take pets, sketch drawings, baby photos or inanimate objects to create fun and interesting videos in minutes.

You can communicate in a fresh way with visual messages, animated holiday greetings, or lively presentations that grab everyone’s attention. Upload your creation to the CrazyTalk app to share and animate on popular iDevices.

 

THE GOODS

CrazyTalk7 is the most popular facial animation tool that uses sound and text to vividly animate facial images.

With this groundbreaking Auto Motion technology, you just need to import images, specify the facial feature points and record your own voice to automatically generate lip-syncs to create 3D life-like, talking videos.


Via Alessandro Rea, Monica S Mcfeeters
Jordan Funke's insight:

This computer animation program not only looks like a whole lot of fun, but it would serve as an excellent tool for helping integrate the Design and Technology Curriculum with many Key Learning Areas within the classroom. For example, students may be required to write a report about a particular historical figure for History, or an inventor for Science. Instead of delivering this as an old-fashioned Word document, students could input their report into CrazyTalk and specifically design a character to look like their figure, who would then be able to recite the child's speech for the whole class. Using this program (or indeed any similar voice/animation software or app) would provide students with an opportunity to practise creative thinking skills as well as critical design experience, as they would have to manipulate the character's appearance, sound and so forth to meet the brief for their task.

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Monica S Mcfeeters's curator insight, February 22, 10:55 AM

Have you tried Crazy talk? Now they have it for Mac.

Daniel Imbellino's comment, February 23, 11:24 AM
Interesting! will definitely check this out.
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Teaching with Technology the "Wright" Way

Oakstead Elementary teacher Tavia Wright demonstrates how she uses technology to enhance the learning of her students. Edmodo and Socrative are featured.
Jordan Funke's insight:

This video shows the way that one teacher is successfully using certain technologies (the apps Socrative and Edmodo are featured) in the classroom. These apps allow her to very easily keep track of how each individual student is progressing and, while her students are shown using them in an English setting, I can see a wide range of application for such technology. In a design task, for example, students could vote on different solutions and look back throughout the process on the collective choices that led to a product's creation.

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The Best Mind Mapping Tools and Apps for Teache...

The Best Mind Mapping Tools and Apps for Teache... | Promoting Creativity Through Design and Technology | Scoop.it
March 4 , 2014 Creating and using mind maps is a great way to get students brainstorming ideas about a given topic, organize their thought processes and turn these ideas into a neatly written pieces....
Jordan Funke's insight:

This article provides a plethora of useful tools (websites and apps, such as Popplet and Bubbl.us) that could be used by students to create clear and colourful mind maps. Mind mapping is a fantastic way to represent ideas and information (perhaps gathered via brainstorm) in a way that is easy to read and understand. It fits in beautifully with the ACARA Technologies Curriculum descriptor "Visualise, generate, develop and communicate design ideas through describing, drawing and modelling" as when using any of these mind mapping tools, students will be communicating ideas, which may pertain to any topic at all, in a highly visual format.

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7 Tips From Effective Teachers Who Use Technolo...

7 Tips From Effective Teachers Who Use Technolo... | Promoting Creativity Through Design and Technology | Scoop.it
reIt’s old news that simply getting devices for your classroom is not enough. But to many teachers, figuring out how to use the devices they have (or will have) can be overwhelming.
Jordan Funke's insight:

This is an infographic (again, in itself a great example of design and technology) which highlights seven different ways that teachers who use technology in an effective manner do so. These tips are important to keep in mind when dealing with the Australian Technologies Curriculum, as we do not want to get overwhelmed and uncreative but rather thrive with the tools all around us and improve teaching and learning as a result.

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How Can Technology Enhance Student Creativity? - EdTechReview™ (ETR)

How Can Technology Enhance Student Creativity? - EdTechReview™ (ETR) | Promoting Creativity Through Design and Technology | Scoop.it
Here’s how various technological tools help enhance student creativity. (How can technology enhance student creativity?
Jordan Funke's insight:

This page lists over ten different technological tools and resources that enable students to design and create. These cover a broad range of areas such as mind-map and infographic generators, cartoon and comic strip creators, and digital storytelling sites. Every one of these could be extremely useful in the classroom to allow students to design and create, according to the Australian Curriculum.

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A Dog-Tracking Gizmo With a Novel Networking Technology - Wired

A Dog-Tracking Gizmo With a Novel Networking Technology - Wired | Promoting Creativity Through Design and Technology | Scoop.it
A Dog-Tracking Gizmo With a Novel Networking Technology
Wired
Still, no single technology will be adequate for powering the whole of the internet of things.
Jordan Funke's insight:

This is another fine example of design thinking in action that could be used to inspire students in generating their own ideas. The problem? Keeping track of dogs and their fitness. The solution? A specially designed collar. It is all about establishing this system of cause and effect creation is extremely important when teaching the curriculum.

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Tetrabins combine Tetris and recycling for Vivid Sydney

Tetrabins combine Tetris and recycling for Vivid Sydney | Promoting Creativity Through Design and Technology | Scoop.it
Steven Bai had his 900 LED light-bulbs moment while walking on George Street near Myer: what if, he wondered, the City of Sydney’s bins were somehow interactive? (Rubbish goes retro!
Jordan Funke's insight:

This short article is inspiring in that it shows Design and Technology can be incorporated anywhere and everywhere in the world around us - even rubbish bins! This is a highly creative project and it also involves a great deal of design thinking to address the issue of recycling and rubbish disposal in an innovative way. This connects directly to ACTDEP017 which discusses design ideas for promoting sustainability and caring for the environment. Students need to see inventions like this to realise the power of the curriculum in action.

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Designing for Wearable Technology

Designing for Wearable Technology | Promoting Creativity Through Design and Technology | Scoop.it
An intersection of UX Design, Industrial Design, and Product Design ("Designing for Wearable Technology: An intersection of UX Design, Industrial Design, and Product Design" http://t.co/kW6SLdZYwQ)...
Jordan Funke's insight:

This article is highly thought-provoking in regards to designing technologies that can be worn, and not just in a superficial way but to add to the tool's functionality. Getting students to generate ideas for wearable technologies could be an excellent way to teach the Design and Technologies curriculum points on design thinking - both generating (ACTDEP015) and evaluating ideas (ACTDEP017).

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Apps thrill Swedish toddlers - eNCA

Apps thrill Swedish toddlers - eNCA | Promoting Creativity Through Design and Technology | Scoop.it

NDTV
Apps thrill Swedish toddlers
eNCA
Petra Petersen at Uppsala University has researched the rapidly growing use of tablets in preschools -- recording children when they interact with the technology and each other.

Jordan Funke's insight:

This article discusses several different apps and iPad-based activities (including the wildly popular Minecraft, which I did not know was Swedish!) and the general use of technology in classrooms for motivation and more. Teacher Petra Petersen explains that, "These tablets are very multi-modal - they have colours, sounds, spoken words, and things that interest the children - that's part of what makes them so popular. A large part of learning is about having fun, and the children have a lot of fun with them," and Felix Gyllenstig Serrao agrees, describing the way he uses Minecraft ("it's so open and creative") with disaffected older pupils in mathematics to "make a topic more alive" through building digital models. This application fits well with the ACARA idea of using Design and Technology to solve problems (in this case, mathematical problems) with modelling, etc. The toddlers creating puppet versions of themselves in this story are also fulfilling this criteria, and certainly using creativity as well. 

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Putting Power In the Hands of Kids Through Design Thinking - Capital Notes (blog)

Putting Power In the Hands of Kids Through Design Thinking - Capital Notes (blog) | Promoting Creativity Through Design and Technology | Scoop.it
Putting Power In the Hands of Kids Through Design Thinking Capital Notes (blog) Using design thinking to get teenagers to reimagine their learning environment, design firms and educators show kids how the process can help them make a difference in...
Jordan Funke's insight:

"Dream it, design it, and do it," says Kim Karlsrud early in this inspiring video, and this quote really sets the tone for the mini-documentary's brilliant example in the power of design using technology and the subsequent promotion of creativity, as well as self-esteem among the students. One educator in the video says that "design is not mysterious or magical, it's about flexible but structured steps to walk through a problem" and this is a beautiful prism through which to view the Design and Technology Curriculum (content descriptors ACTDEP005, 006 and 007 spring straight to mind). Design thinking is all about "authentic problems and an authentic environment in which to solve them", or in other words, using real-world skills to solve real-world problems. These skills carry through to all kinds of learning areas too! As the video shows students designing a map, it soon becomes apparent that this process involves using art principles (colour, shape, font), math principles (mapping, graphing) and also important cross-curricular skills like decision making and collecting feedback. A genuine opportunity to engage in design addresses children's natural curiosity (as Adam Puncochar explains in this video) and desire for challenge (Ange Wang), allows them to see how important design and technology are in real life (I am sure that these students will never look at a map the same way again!) and inspires them to use knowledge and experience gained through such design and creative thinking experiences in varied circumstances.

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10 iPad Apps to Foster Kids Creativity

10 iPad Apps to Foster Kids Creativity | Promoting Creativity Through Design and Technology | Scoop.it
February 15, 2014
Kids love it when they get engaged in hands-on activities and there is nothing better to help them do that than to use the digital gadgets they are familiar with and which they use...

Via Monica S Mcfeeters
Jordan Funke's insight:

Here is a great little list of iPad/iPod apps which simply and effectively allow students to create digital drawings, generate storytelling presentations, and so forth. I have used several of these apps myself and thus can confirm that they are easy to use and make designing pictures or digital stories practical and enjoyable for people of all ages. I can imagine many, many applications for such apps as they are all essentially blank slates for design and creativity. A large benefit to making drawings, diagrams or videos in digital formats like those listed is that the products are extremely easy to save and share - where a physical paper painting takes up space and needs to be carefully folded into a backpack to transport home to Mum at the end of the day, a digital drawing can simply be emailed, allowing Mum to look at it immediately and digitally file it for future enjoyment (compact, indestructible, and not permanently covering the fridge door!). This share-ability also means an entire class' designs could easily be collated and compared - for example, "everyone sketch your best idea for the library's new book fair display!" and then these drawings are all sent in one file straight to the librarian for selection. 

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Monica S Mcfeeters's curator insight, February 16, 2:31 PM

This is more for young students. Those with young children at home may also want to check these out.

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Using Multiliteracies to Tell Their Stories

Students at the Toronto District School Board's Joyce Public School shared their family's respective immigration story in digital comics or graphic novels. The project was part of a collaboration between Joyce PS and the Emergent Multiliteracies Project led by Heather Lotherington in York University's Faculty of Education


Via Andrea Zeitz, Mary Ann Reilly, Lynnette Van Dyke
Jordan Funke's insight:

This video shows how one inner-city school used technology (laptops and tablets with digital comic-book making programs - these are not specified but similar easy-to-use software can be quickly located online - e.g. Comic Creator on readwritethink.org, or makebeliefscomix.com) to design and share their personal/family histories. It is clear that the project was a resounding success as the students greatly enjoyed and learned from the ability to communicate their stories in a new and interesting technological format. It strikes me as very important to keep in mind that the teacher could easily just have had the children write out their stories (essay style) but this would surely not have been nearly as powerful or entertaining an exercise, and would not have given the class an opportunity to "Visualise, generate, develop and communicate design ideas through describing and drawing" (ACTDEP006). Using this comic-book technology also looks like it would have greatly benefitted the school's many international students (and indeed any student struggling with English) as it allowed stories to be told  and complex ideas to be conveyed in a highly visual and graphic manner, which requires less formal grammar/spelling/etc. but still ensures information is clear and understandable to a wide audience. In my eyes, this is an absolutely perfect use of technology to, as ACARA words it, "realise designed solutions" - in this case, solving the potentially tricky problem of sharing immigration stories - as well as integrate this Key Learning Area with English and History.

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Kids can help a West Seattle artist design playground for entire city - West Seattle Blog (blog)

Kids can help a West Seattle artist design playground for entire city - West Seattle Blog (blog) | Promoting Creativity Through Design and Technology | Scoop.it
Kids can help a West Seattle artist design playground for entire city West Seattle Blog (blog) Seattle Center and Seattle Center Foundation, in partnership with Center Art LLC., announced the design and construction team for Artists at Play, a...
Jordan Funke's insight:

This news story is an excellent example of what involving children in design and technology can practically look like. During this project, Seattle students are able to use creative thinking skills in the real-life design setting of a new playground. My favourite quote from the article states, “We are trying to connect with young people all over the city to help us generate the text, images, and other ideas that will guide the design of the playground." I found this a powerful representation of applying the Design and Technology Curriculum descriptor, "Explore needs or opportunities for designing, and the technologies needed to realise designed solutions." These kids will witness firsthand the need for design (posing questions such as what should the park look like and how will it function) and will utilise technology to actually bring about solutions. While we may not have access to such remarkable opportunities as this city project, the underlying principles could easily be applied in smaller ways within the school. For example, the principal might like a new garden bed installed. Each class could design a proposal for the position of the garden, its shape, the flowers that will be planted, and so forth, and the best plan built. Taking any opportunity to practise design thinking in a real-world setting is perfect for implementing the Technologies curriculum!

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