The Cocos2D team is very happy to announce the release of Cocos2D 3.1! At a first glance this update may seem small feature-wise, but it’s all about what is under the hood. Version 3.1 comes with a completely rewritten, lean, mean rendering machine.
For this tutorial post we assume you are already familiar with Cocos2d 2.x. We will point out the important changes that come with the new version of Cocos a... (RT @xk1p1x: Cocos2d 3.0: A brief transition guide.
Following the recent release of SpriteBuilder and cocos2d-iphone v3 I'm sure some of you are itching to use SpriteBuilder by building the github version in (The Guide to Building and Customizing SpriteBuilder v1.x | Learn & Master Cocos2D Game...
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