Every once in a while we come across a young person who sees with spectacular clarity and expresses with uncommon creativity and finesse that which many young people sense yet struggle to reveal. Suli Breaks falls into the former category and speaks for many in the latter one. Would that many more of our schools, their leaders, and policy makers come to the realization that, in today's world, successfully educating only a fraction of our young is not acceptable. What is required are new ways of conceptualizing what constitutes the ways of learning and the means of their delivery.
"A surprisingly large percentage of people have never even heard the phrase, let alone thought about how to manage theirs responsibly. Among students, the percentage is probably higher. We’ll talk about ways you can help students understand and manage their digital footprints before they get themselves in trouble.
The Definition Of A Digital Footprint
"Simply put, a digital footprint is the record or trail left by the things you do online. Your social media activity, the info on your personal website, your browsing history, your online subscriptions, any photo galleries and videos you’ve uploaded — essentially, anything on the Internet with your name on it. Digital natives like today’s students rarely think twice about putting their names on things online, so their footprints can be pretty wide.
"Luckily for us all, most of the major sources of personal information can be tweaked so we share only certain things with the general public. There are even some third-party bonus tools available to manage the parts of our digital footprints we might not know were there."
The conversations we’ve had with community members across the country have taught us that training tools are among the most sought-after resources for promoting bullying prevention research and best practices.
I wanted to share this infographic with you this week, which gives a good overview of what gamification is all about. You may have read my article in March: ‘Gamifying the Classroom: 10 Inspiring Articles’. Well since then I have come across many more interesting pieces of reading about gamification and games based learning in education. As gamification is such a hot topic (in colleges and universities as well as for young children), I have formed a list of ten articles, below the infographic
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