Printing Code is a graduate course taught at the Interactive Telecommunications Program at New York University. In this course students explore the use of computational techniques to produce physical prints, focusing on the intersection between graphic design and code. Class time will be divided between exploring design topics like colors, grids and typefaces, and applying these towards computational topics like randomization, repetition, transformation and generative form.
Welcome to Processing Shader Examples! This is where I try to learn about shaders using Processing and the Processing GLGraphics library (http://glgraphics.sourceforge.net/) and record my experiments and the lessons I learn. The repo for this project is here: https://github.com/atduskgreg/Processing-Shader-Examples Each sub-directory of this repo includes a shader example written in Processing along with a description.asciidoc file with notes about that particular example. I’ve also included all of the description files in this README for convenience (though that doesn’t seem to actually work on the project homepage in GitHub; if you’re reading this there, head to http://atduskgreg.github.com/Processing-Shader-Examples to see the real version).
Adafruit Industries, Unique & fun DIY electronics and kits : Blog - MiniPOV SpokePOV Tools MintyBoost Gift Certificates Arduino BoArduino TV-B-Gone Game of Life SIM reader Drawdio XBee Tweet-a-Watt Cables Robotics ...
Ha salido la versión 2 de Processing, estamos un poco inseguros en que es lo que funcionará y que es lo que no, para los que hemos instalado y probado las betas el cambio no es tan heavy, para los que no.. OPENGl ha cambiado completamente, la librería CONTROLP5 hay cosas que se hacen distintas sobre todo la SECOND WINDOW , y hay librerías que aun no están actualizadas...
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