EDUCACIÓN en Puerto TIC
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EDUCACIÓN en Puerto TIC
Todos los entornos son válidos a la hora del aprendizaje formal e informal que nos permita construir conocimiento.
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Building Interactive Stories Miniworkshop

A mini workshop I did about interactive storytelling in september 2011 as part of the Photostories event at Noorderlicht photo festival in the Netherlands.

Via José Carlos, Sheila Fredericks, Jim Lerman
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The Best Ways To Use Photos In Lessons | Larry Ferlazzo’s Websites of the Day…

The Best Ways To Use Photos In Lessons | Larry Ferlazzo’s Websites of the Day… | EDUCACIÓN en Puerto TIC | Scoop.it

by Larry Ferlazzo

 

"My personal favorite is using photos using the Picture Word Inductive Model. As I described briefly in my recent New York Times guest post, and in my book, it’s an “inductive learning process where students first brainstorm twenty words related to a picture, then put those words into categories and add new ones that fit those categories. Next they complete a “cloze” (or fill-in-the-blank) activity with sentences about the picture which are then put into categories of their own. They convert those sentence categories into paragraphs, and, finally, arrange the paragraphs into essays.” You can see sample pictures and read more about it here.

 

"A related lesson is using Picture Data Sets. For example, students can identifying images that fit a specific criteria (one week my ninth graders compiled images of Jamaican music, Jamaican history, and Jamaican nature attractions and then wrote about each one). These can also include students putting images into different categories and then having other students try to identify which ones they had in mind. Sites on The Best Online Virtual “Corkboards” (or “Bulletin Boards”) list work very well for these kinds of activities."


Via Jim Lerman
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Jim Lerman's curator insight, August 18, 2013 1:18 PM

Ferlazzo is a great curator and this site shows him at his best. Photos are a terrific way to engage learners and this post is a treasure trove of ideas and resources. Don't miss it!

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Process writing: Allowing students to enjoy the skill they love to hate ~ blog-efl

Process writing: Allowing students to enjoy the skill they love to hate ~ blog-efl | EDUCACIÓN en Puerto TIC | Scoop.it

Graham Stanley gives a detailed account of a process writing presentation given by Alistair Grant at the 10th annual Anglo conference in Motvideo, Uruguay. Many great suggestions, links, and strategies here.


Via Jim Lerman
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Claudia M. Reder's curator insight, August 19, 2013 1:57 PM

Thank you, Graham Stanley, for this post which includes several fine ways to involve children with writing.

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Educational Uses of Digital Storytelling ~ University of Houston

Educational Uses of Digital Storytelling ~ University of Houston | EDUCACIÓN en Puerto TIC | Scoop.it

"The primary goal of the Educational Uses of Digital Storytelling website is to serve as a useful resource for educators and students who are interested in how digital storytelling can be integrated into a variety of educational activities. The site was originally created in 2004 and faculty members and graduate students in the Instructional Technology Program at the University of Houston College of Education continue to maintain the site and add new content. "


"Our long term goal is to make the Educational Uses of Digital Storytelling website a comprehensive clearinghouse of information for both those just starting to use digital storytelling as well as for educators, graduate students and researchers who want to deeply explore the many facets of this educational technology tool."


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No Longer a Luxury: Digital Literacy Can’t Wait

Digital literacy is about more than just adding technology into the teaching we already do. The following common teaching practices that we have seen in classrooms as researchers and as parents of school-age children do not help develop digital literacy and may even kill students’ motivation to develop their savvy use of technology and the Internet. We must stop these practices. Immediately.


Via Nik Peachey, Lynn Berry, Jim Lerman
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John Williams's comment, September 4, 2013 3:57 PM
Bonnie I agree parents are important today so many seem to be tuned out to the needs of there children, it is a lot more than just material needs, that parents need to provide, and with the prevalence of single parent homes, it is even harder. I feel as much for the parent of these homes as I do for the children it can not be easy wearing all the hats.
Bonnie Bracey Sutton's comment, September 4, 2013 4:12 PM
I have long hours of work in places where the parents did not or would not participate. Sometimes they did not know. Some groups like Wired Safety , have Mom groups.. or PTA groups. Thanks for your comment.
Bonnie Bracey Sutton's comment, September 4, 2013 4:12 PM
I have long hours of work in places where the parents did not or would not participate. Sometimes they did not know. Some groups like Wired Safety , have Mom groups.. or PTA groups. Thanks for your comment.
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Free Resources: Saylor Foundation Opens Thousands of Learning Tools to Colleges and Universities ~ Campus Technology

Free Resources: Saylor Foundation Opens Thousands of Learning Tools to Colleges and Universities ~ Campus Technology | EDUCACIÓN en Puerto TIC | Scoop.it

by David Nagel

 

"The Saylor Foundation has opened its Media Library to the public, providing thousands of open educational resources, videos, articles, and full-length textbooks.

 

"The Saylor Foundation is dedicated to providing free and open education, with complete courses offered at the K-12 and post-secondary levels. It provides a total of about 300 academic courses, along with workplace skills courses.

 

"Its online Media Library, built on the open source DSpace repository platform, provides a growing list of about 6,000 total resources, including 3,000 open educational resources, 1,300 videos, 124 full-length textbooks, and 2,500 articles. Resources cover the arts, sciences, humanities, social sciences, engineering, business, and test prep. Materials include primary texts (such as Beowulf and Hamlet), references (such as the Catholic Encyclopedia), textbooks (such as The Electronic Introduction to Old English), maps, presentations, audio recordings, assessments, assignments, data sets, and others."


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Updated - A Search Engine for Videos Not On YouTube

Updated - A Search Engine for Videos Not On YouTube | EDUCACIÓN en Puerto TIC | Scoop.it
A few weeks ago I created a Google Custom Search Engine for videos that are not hosted on YouTube. You can find the search engine on this page. This evening I updated that search engine to include four more resources.

Via Becky Roehrs, Jim Lerman
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Researchers See Video Games as Testing, Learning Tools ~ Education Week

Researchers See Video Games as Testing, Learning Tools ~ Education Week | EDUCACIÓN en Puerto TIC | Scoop.it

by Benjamin Herold

 

"Researchers at the University of Wisconsin-Madison are convinced the tests of the future will look like Crystals of Kaydor, a role-playing video game about aliens.

 

"Designed to measure children’s learning in real time while rewiring their brains to help them be more empathetic, Crystals offers a potentially transformative response to two cutting-edge questions now being debated in the world of testing: whether digital games can effectively blur the line between instruction and assessment and how educators can better gauge children’s social and emotional skills."

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Heather Long's curator insight, October 5, 2013 3:25 PM

Very interesting research.

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A Meta-Analyses on the Research Behind Game-Based Learning - EdSurge

A Meta-Analyses on the Research Behind Game-Based Learning - EdSurge | EDUCACIÓN en Puerto TIC | Scoop.it
A Meta-Analyses on the Research Behind Game-Based Learning EdSurge Bottom line: there's still a lot to be learned, but researchers may be beginning to put some better definitions around "games" and "game mechanics" that will make future research...

Via Pekka Puhakka
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Valve introduces Pipeline, a program for teens seeking careers in the gaming industry ~ joystiq

Valve introduces Pipeline, a program for teens seeking careers in the gaming industry ~ joystiq | EDUCACIÓN en Puerto TIC | Scoop.it

by Mike Suszek

 

"Valve recently introduced a program called Pipeline with the aim of providing guidance for high schoolers that are contemplating a future in video games. Pipeline will host content in the form of videos and a forum that will answer commonly-asked questions about careers in the gaming industry.

"Pipeline is an experiment to see if we can take a group of high school students with minimal work experience and train them in the skills and methods necessary to be successful at a company like Valve," the site notes. Pipeline is currently nothing more than a video and FAQ, but that will certainly change in due time."

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Bonnie Bracey Sutton's curator insight, August 30, 2013 12:31 PM

This is a great sight. Thank you JIm!!

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Game Design for Learning - CATALYST ACADEMY

Game Design for Learning - CATALYST ACADEMY | EDUCACIÓN en Puerto TIC | Scoop.it

by Alex Chisholm

 

"The Learning Games Network is a highly regarded organization committed to helping teachers use games and game-design for learning. Participants in this mini-course will benefit from the resources of the Design Corps Program and its Game Design Tool Kit — an innovative and free online resource to help teachers integrate game design across the curriculum. The toolkit has been specifically refined for STEMx teachers within this exclusive mini-course, and the content will also build a bridge to a larger set of game-based learning resources and introduce teachers to the Playful Learning knowledge network. Teachers who currently implement project-based instructional activities will find adapting the GDTK a breeze!"

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Qualitative Research in Sociology in Germany and the US—State of the Art, Differences and Developments | Flick | Forum Qualitative Sozialforschung / Forum: Qualitative Social Research

Qualitative Research in Sociology in Germany and the US—State of the Art, Differences and Developments
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How to tell a story | TED Playlists | TED

How to tell a story | TED Playlists | TED | EDUCACIÓN en Puerto TIC | Scoop.it
Why do we love our favorite stories? Do they need a beginning, middle and end, and a character who changes by the conclusion? Masters of storytelling explore new answers to age-old questions of the craft.

Via Jim Lerman
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Jim Lerman's curator insight, August 18, 2013 2:50 AM

6 TED talks given by masters of storytelling:

 

Chimamanda Ngozi Adichie: The danger of a single story

Isabel Allende: Tales of passion

Andrew Stanton: The clues to a great story

Elif Shafak: The politics of fiction

J.J. Abrams: The mystery box

Scott McCloud: The visual magic of comics

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Approaches to process writing ~ British Council and BBC

Approaches to process writing ~ British Council and BBC | EDUCACIÓN en Puerto TIC | Scoop.it

"It is a myth that all it takes to write is to sit down in front of a blank page, to begin at the beginning and write through to the end, with no planning, break, editing, or changes in between. And yet, this is sometimes what we ask our students to do. Good writers plan and revise, rearrange and delete text, re-reading and producing multiple drafts before they produce their finished document. This is what a process writing approach is about."


Via Jim Lerman
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Jim Lerman's curator insight, August 18, 2013 1:35 PM

Good overview and refresher.

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The Magic of Metaphor: What Children’s Minds Teach Us about the Evolution of the Imagination ~ Brain Pickings

The Magic of Metaphor: What Children’s Minds Teach Us about the Evolution of the Imagination ~ Brain Pickings | EDUCACIÓN en Puerto TIC | Scoop.it

by Maria Popova

 

"To trace the development of double function terms in children, Asch and Nerlove presented groups of kids with a collection of different objects — ice water, sugar cubes, powder puffs — and asked them to identify the ones that were cold, sweet, or soft. This, of course, they were easily able to do.

 

"Asch and Nerlove then asked the children, Can a person be cold? Can a person be sweet? Can a person be soft? While preschoolers understood the literal physical references, they did not understand the metaphorical psychological references. They described cold people as those not dressed warmly; hard people were those with firm muscles. One preschooler described his mother as “sweet” but only because she cooked sweet things, not because she was nice.

 

"Asch and Nerlove observed that only between the ages of seven and ten did children begin to understand the psychological meanings of these descriptions. Some seven- and eight-year-olds said that hard people are tough, bright people are cheerful, and crooked people do bad things. But only some of the eleven- and twelve-year-olds were able to actually describe the metaphorical link between the physical condition and the psychological state. Some nine- and ten-year-olds, for instance, were able to explain that both the sun and bright people “beamed.” Children’s metaphorical competence, it seems, is limited to basic perceptual metaphors, at least until early adolescence."


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Digital storytelling: A tutorial in 10 easy steps ~ Socialbrite

Digital storytelling: A tutorial in 10 easy steps ~ Socialbrite | EDUCACIÓN en Puerto TIC | Scoop.it
Social media consulting for nonprofits

Via Jim Lerman
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Carmenne K. Thapliyal's curator insight, June 15, 2013 8:19 AM

This article looks at digital storytelling as a means to tell one's life stories. Makes for an interesting read

Jim Lerman's curator insight, August 27, 2013 1:26 PM

This site gives a brief and very helpful sequence of steps in planning and producing a digital story from the point of view of a non-profit organization. The list of the main varieties of stories, credited to the Center for Digital Storytelling is particularly helpful.

The story about:

Someone important

An event in your life

An accomplishment

A place in your life

What I do

Recovery

Love

Discovery

 

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Technology to Support Creative Writing ~ Mark Anderson's Blog

Technology to Support Creative Writing ~ Mark Anderson's Blog | EDUCACIÓN en Puerto TIC | Scoop.it

by Mark Anderson

 

"Technology can be used to support any subject and technology to support creative writing is one such area. Here are some of my favourite but often overlooked sites and tools as well as some staples for inspiration, creation and publication and they work just as well in primary as they do secondary and in further education."


Via Jim Lerman
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Jim Lerman's curator insight, August 26, 2013 3:00 PM

Anderson highlights, describes, and provides links to numerous apps and services designed to provide:

Inspiration

Creation

Publication

 

 

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iPad Basic Training for Teachers ~ EdTechSandyK

iPad Basic Training for Teachers ~ EdTechSandyK | EDUCACIÓN en Puerto TIC | Scoop.it

by Sandy Kendall

 

"We were about to distribute iPads to 800 teachers. The timeline and our number of staff members would not allow us to do multiple-hour in-person trainings with all of them. Yet we felt based on our fall experiences that five to six hours of "the basics" was vital to giving this initiative the basis it needed to get off to a successful start. Online training was the only viable solution.

"Thankfully, in the bank of resources we had been collecting was this iPad training page from Comal ISD which included this proficiency checklist. Comal graciously gave us permission to adapt their materials, and thus iPad Basic Training for Teachers online was born.

Training Plan


"We took our fall experience and Comal's checklist and divided the basics into five one hour modules. Only the first module is delivered in a face-to-face format. Here is how it is organized:"


Via Jim Lerman
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Jim Lerman's curator insight, August 31, 2013 8:47 PM

A very comprehensive training program, complete with 4 training videos as well as a proficiency checklist. A wonderful resource for beginners and more experienced users, alike.

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Prezi of 60 CCSS Resources - Awesome collection


Via Darren Burris, Diane Royer, Jim Lerman
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Beth Panitz, Ed.D.'s curator insight, August 7, 2013 3:45 PM

Just what I always wanted! I do want to use this for educational use. It is a great thing to share. Thank you so much for putting this together! 

Mayra.Loves.Books's curator insight, September 2, 2013 11:29 AM

I will be sharing this with our staff.

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PeaceMaker ~ Games & Learning Alliance

PeaceMaker ~ Games & Learning Alliance | EDUCACIÓN en Puerto TIC | Scoop.it

by Milos Kravcik

 

"PeaceMaker is an award winning video game to better understand the Israeli-Palestinian conflict and to promote peace. Players have to make decisions as political leaders in dynamic and complex situations in order to solve an international conflict."

 

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Writing Interactive Stories ~ doug -- off the record

Writing Interactive Stories ~ doug -- off the record | EDUCACIÓN en Puerto TIC | Scoop.it

by Doug Peterson

 

"For the most part, electronic books follow the printed book where stories are linear.  It works and stories are written that way.

 

"Except for genre of interactive adventure writing.  To do that, you need to investigateInklewriter.  This application provides a wonderful environment for writing but, more importantly, it helps the author write the interactive, branching story.  Just writing your story and when it comes time to branch, just add the options along with the paragraph that will be the destination!  Inklewriter keeps track of everything so that you don’t have any points where your reader is left hanging!"


Via Jim Lerman
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Flipped Day ~ Flipped Learning Network

Flipped Day ~ Flipped Learning Network | EDUCACIÓN en Puerto TIC | Scoop.it

Announcing Flip Your Classroom Day: A Global Initiative

September 6, 2013, the Flipped Learning Network™ hosts Flip Your Classroom Day. 

On 9-6-2013 educators across the globe will take a pledge to flip one lesson to experience Flipped Learning, with the expectation this leads to further flipped units or an entire course. Based on a survey conducted by the Speak Up National Research Project (Fall, 2012), we estimate that only 3% of teachers in the U.S. know about or "do" flipped learning. Yet  27% of principals indicated their teachers wanted to try it this year! So thank you for joining the growing ranks of educators who are moving from a teacher-centered classroom to a student-centered learning environment.


Via Jim Lerman
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MIT Unleashes New Online Game for Math and Science ~ Mind/Shift

MIT Unleashes New Online Game for Math and Science ~ Mind/Shift | EDUCACIÓN en Puerto TIC | Scoop.it

by Katrina Schwartz

 

"Now, a group of researchers in MIT’s Education Arcade are trying to harness the power of MMO games to teach high school students to think like scientists and mathematicians. Their game, The Radix Endeavor, is designed to be an educational game, and capitalizes on the interactions students can have as a way to build their knowledge and skills.

 

"Radix, as it’s known, is aligned to the Next Generation Science Standards for biology, focusing on topics like genetics, evolution, ecology and human body systems. In math, the game is aligned to the Common Core and has particular focuses on algebra, probability and statistics, as well as geometry. The researchers worked with Filament Games and are funded by the Gates Foundation for the three-year project."


Via Jim Lerman
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Qualitative Research—Unity and Diversity | Atkinson | Forum Qualitative Sozialforschung / Forum: Qualitative Social Research

Qualitative Research—Unity and Diversity
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