This newsletter contains links to apps, articles and issues that could be used to discuss digital citizenship, impact of technology on society and resources for Religious Education classes explored at Prendiville Catholic College, Australia. This page is an offshoot of Prendi eLearning http://www.scoop.it/t/prendi-elearning
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"Over the years, I’ve listened with interest as many have spoken to the importance of helping kids establish and maintain a digital footprint that they can be proud of. I know that some college admissions officers make a study of such things. I also know it’s not enough for kids to simply avoid certain online behaviors."
We often talk to our students about their 'digital footprints' and where they lead. Life is a lot more trackable for kids who grew up on the Internet. However, this can be presented to them fairly negatively. Perhaps the idea should be, how do we help them to create a digital identity that they are proud of, that celebrates who they are, that highlights their strengths and capabilities, and makes those who wish to hire them sit up and take notice?
"Unlike web pages, mobile apps do not have links. They do not have web addresses. They live in worlds by themselves, largely cut off from one another and the broader internet."
The turning-in to technology (and the rise of completely narcissistic fads like the selfie stick) makes me think that the role of education and school is the turning-out: to awaken students to a world outside themselves, where they do not exist for everyone else's adulation.
Game-based learning, or gamification, is the study of incidental learning through games and enriching content through game-like rewards. Game-based learning tools such as Scorchers in HOTmaths or the use of Minecraft to teach states of matter, can be tricky to set up, but the payoff in learning can be immense. This is an article from BrainPop that lists more resources to explore game-based learning.
New York plans to build one the largest municipal Wi-Fi networks in the world, delivering Internet access to poorer areas and, Mayor de Blasio boasts, “bridging the digital divide.”
Setting aside how serious that gap really is — every fifth-grader I see, no matter what neighborhood they live in, has a smartphone — is this really the divide we should be worried about?
One of the most frequently passed around articles in the mommy blogosphere these days reveals Steve Jobs didn’t let his kids use the iPad. Writing in The New York Times earlier this fall, reporter Nick Bilton recalled asking Jobs when the device first came out: “So, your kids must love the iPad?”
“They haven’t used it,” he told me. “We limit how much technology our kids use at home.”
Jobs’ reply left the reporter in “dumbfounded silence.”
Bilton, who went on to interview other tech gurus and received similar answers, should not have been surprised at all. It’s not merely people in Silicon Valley, who as former editor of Wired magazine put it, have “seen the dangers of technology firsthand.” It’s every middle- and upper-class parent walking around with an iPhone.
We are all well aware of the effects of too much screen time on our own ability to concentrate and our social interactions. And we don’t want that for our kids.
A few years ago a friend who was a new parent told me that he never bought his kids anything that required a battery. He told the children’s grandparents to do the same thing. Having your kid press a button over and over again was not his idea of educational play.
Go into any upscale toy store, and you’ll find it littered with wooden blocks, Melissa & Doug pretend food and some simple costumes. The toys intended to teach science or math are not LeapPads, but microscopes and abacuses.
"iPad use in formal learning environments, by all accounts, is soaring. Due to the almost magical ways it promotes interaction, that makes sense. But when learners are using the iPad, what are they doing? What exactly?"
Researchers report that the average adolescent needs eight and a half to nine and a half hours of sleep each night. But in a poll taken in 2006 by the National Sleep Foundation, less than 20 percent reported getting that much rest on school nights.Adolescents who do not receive adequate rest have trouble keeping up in the classroom and are more vulnerable to other health problems. And catching up on sleep on the weekend won’t help.
"Researchers report that the average adolescent needs eight and a half to nine and a half hours of sleep each night. But in a poll taken in 2006 by the National Sleep Foundation, less than 20 percent reported getting that much rest on school nights."
"Internet Safety and Digital Citizenship are important topics ... it is so integral to what our kids do while they are at school. Whether or not you have a 1:1 program, these are topics that shouldn’t be overlooked! Don’t assume that because your students are fairly savvy when it comes to learning technology, that they will automatically pick up on digital literacy...it is essential that parents learn about digital literacy so that they can echo and enforce good technology use at home"
This is an excellent collection of resources, split into age groups and a suggested order of activities. It is an American site, but I like how they have picked up on the cybersmart resource put out by the Australian Government. I would add another one to the list: the resources made by CommonSense Media. These are great too, and Prendiville's digital citizenship unit is based on them.
Recently, journalists and researchers have been blaming smartphones for bad parenting. They want us to put down our devices and focus on our children. But they’ve got it all wrong. It is no wonder that anxiety plagues the modern human. We seem hopelessly confused. We love our tools; we can’t stop [...]
This is Americanised, but the concept is right. You can search for public domain and Creative Commons images on Google now, and ensure you know where the material comes from. Links are much better than downloads when it comes to avoiding copyright issues.
A lot of kids are using social media these days, and even if that isn’t surprising to you, it may be surprising to you just how many of them are using it and just how much. Leveraging these popular social media tools in the classroom is a no-brainer: everything from Twitter and Facebook all the …
Melissa Marshall's insight:
Some interesting stats:
95% of teens (12-17) use the internet81% use social media (compared with 72% of internet users overall)50% log into social media more than once per day21% of kids under 13 use social media sites26% of kids under 13 have a YouTube accountIn a survey of girls aged 6-12 33% said they were saving their money to buy new technology20% said they were saving for a smartphone48% said that they have a cellphone51% of those said that they have a smartphone
“GOING to Africa. Hope I don’t get AIDS. Just kidding. I’m white!”
Melissa Marshall's insight:
This article outlines some cases where saying the wrong thing on social media really ruined people's lives. The message is to think carefully about what you post and its impact. On Twitter for instance, you don't need thousands of followers to be embarrassed - your silly tweet can be re-tweeted in an instant by someone who has that number of followers. It used to be that these things were said verbally or written in a letter - not stored on the Internet for decades and result in death threats. Our students are living in the world of the global audience: as I say to them, none of you know the silly things I did in high school, but this is not the case for you!
What skills will the IT professional need in the near future and how similar are these to the skills needed by the marketer? As Gen Y steps up to take centre stage in the employment pool, and technology increasingly dominates our life and work, it is predicted that there will be an 18% growth in tech jobs by 2022.
This infographic looks at how tech roles have evolved alongside the technology they support. It charts the changes of the past 25 years to offer glimpse into what roles are likely to be in demand for the next decade.
is thBrett Lee offers advice to parents regardingthe inherent dangers of online dating app Tinder.
Melissa Marshall's insight:
'This is the perfect environment for the online sex offender' A girl died after meeting a man on Tinder and it is a serious danger to children. Parents and teachers are encouraged to talk about the use of this app as it posts GPS location and images of people close to you. There is no way of knowing who they truly are.
iKeepSafe is dedicated to the education of families on how to stay safe online. That’s why we’ve teamed up with Google to develop curriculum that educators can use in the classroom to teach what it means to be a responsible digital citizen.
The curriculum is designed to be interactive, discussion filled and allow students to learn through hands-on and scenario activities. Each workshop contains a resource booklet for both educators and students that can be downloaded in PDF form, presentations to accompany the lesson and animated videos to help frame the conversation.
When we ‘research’ things now, we generally aren’t referring to spending time in a library – or even referring to spending time online accessing specific library or school research databases. The word ‘research’ largely refers to the act of typing words into your internet search bar and seeing what the Wise Old Web tells you. …
===> Hopefully you know this already, but a reminder never hurts: Give credit where credit is due. <===
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