A collection of specialist and languages resources currently being explored at Prendiville Catholic College, Australia. This is an offshoot of the original Prendi eLearning page - http://www.scoop.it/t/prendi-elearning Follow me on Twitter at @prendielearning
A site to help students understand how diverse the world is - and particularly, that the English language is not the dominant language in the world! The use of infographics - data presented visually - help students compare languages across the world.
Back in January, 2012, we mentioned that the Guggenheim (the Frank Lloyd Wright-designed modern art museum in NYC) had put 65 art catalogues on the web, all free of charge.
We’re happy to report that, between then and now, the number of free texts has grown to 109. Published between 1937 and 1999, the art books/catalogues offer an intellectual and visual introduction to the work of Alexander Calder, Edvard Munch, Francis Bacon, Gustav Klimt & Egon Schiele, Fernand Léger, and Kandinsky. Plus there are other texts (e.g., Masterpieces of Modern Art and Abstract Expressionists Imagists) that tackle meta movements and themes.
Anyone interested in the history of the Guggenheim will want to spend time with a collection called “The Syllabus.” It contains five books by Hilla Rebay, the museum’s first director and curator. Together, they let you take a close look at the art originally housed in the Guggenheim when the museum first opened its doors in 1939.
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Programming is one of the most valuable skills you can pick up in these modern times, whether for career prospects or to stretch your brain and create something awesome. If you're just getting started on your coding journey, here are ten tips and resources to set you off on the right foot.
Starting a new subject in Year 9 on Robotics and Programming, I am reflecting on how important it is to think logically and solve problems - to think like a programmer. All this technology, all this information - and very few of us know how to read and write code. I am hoping for some big things within this course!
I remember doing Habits of Mind in my first year of teaching with Year 7. I also taught the same class English, RE and S&E, and we would constantly make links across each of the Habits as we went through the day. For instance, 'are you taking a responsible risk?' 'Have you gathered data through all senses?' The students could see how these Habits were helpful, and I was able to develop a strong teaching vocabulary that would model and assist students (and myself) in metacognition.
This Google doc lists and compares five audio editing tools. All of them work on an iPad and integrate with other services. As they are all web-based, the recordings can be accessed anywhere and students do not need to install an app to use them. Might be good for language-based subjects or those where students need to provide a description.
This book would be a wonderful read - but will the filters (and culture of a school) accept Minecraft as a teaching tools? One thing I know is that my Year 7 Science students know a lot about the properties of materials and the periodic table from playing this game.
Duolingo is used at Prendiville, and it is getting a huge amount of interest. This is from 2013 but it illustrates how important solid language apps are, especially on iPads, and the opportunities it can give.
Plagiarism is the enemy of creative thinking. Students who plagiarize often do so because they don't want to bother thinking hard to come up with their own ideas, With the uptake of digital media and the widespread of mobile handheld devices, plagiarism becomes a serious threat in the face of productive scholarly achievement.
Melissa Marshall's insight:
Here are several videos that explain the impact of plagiarism to help give students the idea that they need to reference their work and give credit when it is due. Each video is short and covers a different aspect. There are also some great ones on Common Sense Media under Digital Citizenship.
Nancy Fortin sat in the bleachers at the West Mesa Aquatic Center on a recent Saturday watching her ...
Melissa Marshall's insight:
This fascinating article outlines a competition and challenge to students to design an underwater robot. The robots had to move around an obstacle course and complete a series of tasks. I wonder how this would go with Mindstorms?
A great insight into some truly marvellous photo feeds. I love Humans of New York and Brock Davis, as well as NASA's Photo of the Day. Lesson ideas are also give to explore everything from humanity/storytelling to science and philosophy.
iOS: When you're trying to learn a new language (or any other skill), it's often better to study in small, frequent chunks. Drops limits your learning time to just 5 minutes of vocabulary building gameplay a day.
A few years ago Explain 3D launched as a website to showcase 3D animations of simple machines. Later the site expanded to include 3D animations of elements of the universe. This week Explain 3D launched a new iPad app for the same purpose as the website.
"NGAkids Art Zone is a free iPad app from the National Gallery of Art (US-based though). The app is designed to help elementary school and middle school students explore art through eight interactive activities."
NGAkids Art Zone is a free iPad app from the National Gallery of Art (Washington. USA). The app is designed to students explore art through eight interactive activities.
After students open the app they can scroll through a gallery of paintings and drawings. Double-tapping on a drawing or painting will open an interactive activity in which students can modify the original work. Modification of a selected work takes place through sketching and or adding elements selected from a gallery of modifications. Students can save each work in the app or save it to the camera roll on an iPad. It would be great if our galleries in Aust launched similar apps, as this is quite good to play with.
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