A collection of Maths and Science resources currently being explored at Prendiville Catholic College, Australia. This is an offshoot of the original Prendi eLearning page - http://www.scoop.it/t/prendi-elearning
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This game promotes understanding of ecosystems. Students have twelve 'days' to decide what should live in their blank desert ecosystem. Then the game will give them a report on what is healthy, what is unhealthy, and what has died. Students need to figure out that in order to feed the dingo, the most basic elements of the ecosystem need to be in place. I love it because it is actually suitable for higher levels than Year 4, and it is an Australian ecosystem (hooray) - the American accent is a bit distracting though!
What does real scientific work look like? As neuroscientist Stuart Firestein jokes: It looks a lot less like the scientific method and a lot more like "farting around … in the dark." In this witty talk, Firestein gets to the heart of science as it is really practiced and suggests that we should value what we don’t know -- or “high-quality ignorance” -- just as much as what we know.
Melissa Marshall's insight:
A fantastic TED talk on the value of what we do not know. The most exciting words in Science is not 'Eureka' but 'That's funny... I wonder why...?' As teachers, we need to get students comfortable with the idea that asking better questions and not knowing, is better than something that they think they know.
This app has just been added to the App List for students next year in Years 7-9 science. Has an excellent set of interactives and will really help students to traverse the cell and find out more about it.
This list is very well thought out - definitely some good apps here. I liked how he linked to explain Everything as a good app to start with in the maths classroom. All students at Prendiville have this app, and can create a neat video just by taking a photo of an equation and then explaining how they would solve it.
LODiscover a new classroom routine to help clarify concepts. This 8th grade Math class uses a quick warm-up to clarify certain Math concepts and get students in the right framework for the lesson to come. My Favorite No.
Melissa Marshall's insight:
My Favourite No is one of the best videos for demonstrating differentiation and group analysis - and not an iPad in sight. This teacher uses index cards for warm-ups, sorts them, and then finds the best wrong answer as an example. Kids are able to make mistakes and know why they have made them, and discuss why this is the case. They can also find out what they did right! All it takes is a pack of index cards.
Algodoo, formerly the old Phun software, is a physics simulator. You can simulate ANYTHING in this awesome little program. Turn gravity off, build cars or planes, build a path for a ball, and many others. You can do challenges or start with a clean slate. Students can model various aspects of physics and have fun doing it. Best of all, it is now available as an iPad app so even more fun can be had.
"These 160 math projects, from schools across the US, provide overviews, activities, assessment rubrics, work product descriptions, and ideas for reflection. Although they vary in format, you can adjust them to your students' learning situation, curriculum demands, etc. Projects from Teach21 PBL (West Virginia Dept of Education), and Math Matters in Indiana are very detailed and provide excellent project-based learning lesson plan templates."
"We continually look for resources to use for “mini” lessons or “do nows” to help learners interpret data and draw conclusions through visual analysis. The Statshot column in the weekend edition of The Wall Street Journal provides just that. David Goldenberg compiles the data, and the graphics are designed by Carl de Torres. The topics run the gamut, including pop culture, finance, technology, and science."
Here are some great graphical resources found in the WSJ! Obviously some are quite Americanised but there are some great ones you could use for a discussion on statistics, skewed data or how data is used in the media to reinforce a bias.
This is a fantastic article about maths anxiety. This has two origins: it is a vicious cycle and it is social. What is upsetting is that students learn to be fearful of maths from others... including their teachers.
There are some good ideas in here for lower-school classes! Sometimes I need help finding new experiments that either I want to modify from previous years, or to teach a concept more creatively. Some of these are clearly aimed at younger kids but it makes a great start.
"Our sun is truly a magnificent object. Without it, life would not exist on this blue planet. Just because the sun is too hot or bright for us to handle for too long does not mean you can’t learn more about it with fun scientific experiments. DIY Sun Science for iPad happens to be an awesome app that shows you how you can learn more about the sun anywhere you go."
You may have already heard about PhotoMath, the new iPhone app that lets you point it at a math problem on a textbook and then solves it while showing all the work involved.
Some are immediately reacting by citing it’s potential use in “cheating,” while others cheer that it might force math teachers and textbook publishers to be more creative in how they teach math. In some ways, it may force them to do what some of us in other subjects have been looking at — creating unGoogleable questions.
Here are some useful posts about the app, along with a video."
So, there is this app called PhotoMath. Aim it at your textbook, and it can solve the written problem. It has caused an immediate reaction among teachers, parents and students. They key point is, is it cheating? Should students use the app? When is this type of technology truly useful? Is the answer section at the back of the book just as bad - or is this app better, because it goes through the steps required to solve the problem? Exactly how accurate is it, and does it show the 'right; way of solving the problem? This link leads to a collection of articles that explore these issues, plus more information on the app.
hes"Here’s a selection of 20 apps that cover Number and Algebra, Measurement and Geometry, and Statistics and Probability (these are the Content strands (CS) Australia’s Mathematics curriculum has been categorized under). They also cover the proficiency strands (PS) of Understanding, Fluency, Problem Solving and Reasoning."
These apps are all useful for maths classrooms. Some of them are primary-school-ish, but the author has put effort into finding apps that actually build maths skills, rather than drill-and-practice apps. I particularly like the MyScript MathPad and Calculator - two apps that turn your handwriting into clear mathematical equations.
"We started our math station activities today. How these look will vary throughout the year; today they were able to ‘move’ from activity to activity while staying at their own table. The first two stations provided students with directions on how to finish two different projects that we had started previously."
Using Legos in the classroom is not a new concept at all. There are so many different classroom applications for the popular brightly colored bricks, and despite the myriad of uses, the go-to task for Legos is most often math. The handy little nubs sitting atop the bricks offer a chance to teach things like …
Melissa Marshall's insight:
A quick article on supporting students' maths skills by using Lego. Some good ideas here, particularly if students need some concrete tools to hep them conceptualise numbers.
peHere are five other games for the Angry Birds fan that do an even better job of integrating physics and problem solving into addictive, just-one-more-try experiences.
Melissa Marshall's insight:
I personally love these apps and will be using them in my upcoming unit on Motion in Year 10. There are some great suggestions: I will get students to analyse their favourite game and then write about the physics ideas contained within. Phun is also a great Windows/Mac program for physics simulations and sandbox play.
IInspired by biological design and self-organizing systems, artist Heather Barnett co-creates with physarum polycephalum, a eukaryotic microorganism that lives in cool, moist areas. What can people learn from the semi-intelligent slime mold?
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