This movie represents hours and hours of research, desperation, excitement, happiness, pride, sadness and extreme dedication. Hope you like it.
...It shows our latest and final advances on real-time skin rendering (Separable Subsurface Scattering), which enables to quickly render skin in just two post-processing passes. Everything is written from scratch using DirectX 10 and rendered in real-time, from the skin to the film grain;
...Furthermore, it also shows how important is the full rendering pipeline if you aim for 1080p close-up shots. Efforts towards rendering ultra realistic skin are futile if they are not coupled with HDR, high quality bloom, depth of field, film grain, tone mapping, ultra high quality models, parametrization maps, high quality shadow maps and a high quality antialiasing solution. If you fail on any of them, the illusion of looking at a real human will be broken."