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Nintendo loss of $132M due to Osborne effect, Dean Takahashi VentureBeat

Nintendo loss of $132M due to Osborne effect, Dean Takahashi VentureBeat | Poker & eGaming News | Scoop.it

Nintendo reported an operating loss of 10.3 billion yen, or $132 million, during its first fiscal quarter, which ended June 30. Wii sales have dropped significantly, and gamers are now awaiting the launch of the Japanese company’s Wii U game console, which is expected to arrive later this year. The results show the peril of long transitions from one product generation to the next.

 

Rivals Microsoft and Sony have been gaining share for a while. The company is experiencing the Osborne effect (self-defeating prophecy), in which sales of its current generation console are dropping because it has announced its next-generation machine. Nintendo reported Wii sales of 710,000 in the quarter, down from 1.56 million units a year earlier.

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The biggest live poker tournament ever, ISPT

The International Stadium Poker Tour is a poker tournament that is slated to take place every year in a world-famous stadium with the 2013 event slated to take place a Wembley.

 

It claims to be the biggest poker tournament in the world consisting of 30,000 players, a prizepool of 20 m€ and is broadcasted on the Television in more than 28 countries.

 

The name behind the venture is one many online poker players – especially those screwed out of their funds by Full Tilt Poker – might be familiar with.  That would be Bernard Tapie and his son, Laurent. 

 

Other sources:

http://www.gambling911.com/poker/ispt-biggest-tournament-ever-michael-mizrachi-rep-bernard-tapie-new-venture-video-072512.html

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Alderney license authority demands fund segregation, iGamingPost

Alderney license authority demands fund segregation, iGamingPost | Poker & eGaming News | Scoop.it

The Alderney Gambling Control Commission (AGCC) has made amendments to Category 1 eGambling licensee regulations, amongst others, in a bid to rebuild the commissions reputation following the Full Tilt disaster.

 

The AGCC now expects licensees to hold registered customers’ credits in an exclusively assigned bank account utilized solely for that purpose. Licensee’s will be expected to deliver proof to the Commission both on demand & via a monthly report. However, a further amendment notes that exceptions may be made, at the discretion of the Commission, where “a person has provided a written guarantee”.

 

Other amendments to the regulations that affect licensees include:

- An AGCC approved customer notification mechanism in the case of insolvency,

- An approved internal control system detailing each bank account holding funds standing to the credit of its registered customers.

 

Other sources:

http://pokerfuse.com/news/law-and-regulation/agcc-u-turn-segregation-licensees-will-be-required-ring-fence-funds/

http://www.gambling911.com/gambling-news/alderney-gambling-control-commission-require-segregated-funds-monthly-reports-072512.h ;

http://www.gamingintelligence.com/legal/16949-new-agcc-rules-bolster-player-protection-sports-integrity

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Zynga to launch cash gambling by H1 2013 - reports massive loss, GamingIntelligence

Social gaming giant Zynga will launch real money gaming in regulated international markets by the first half of 2013 CEO Mark Pincus said yesterday, after the company reported a $22.8m loss in second quarter results.

 

Zynga has online gambling games “under development” and plans to launch them in international markets by the first half of 2013, subject to the company being awarded licences, CEO Mark Pincus announced yesterday.

 

Q2 and H1 Results

US Dollars (US$) H1 2011 H1 2012
Online Game Revenue 493.9m 584.3m
Advertising Revenue 28.2m 69.1m
Total Revenue 522.0m 653.5m
Cost and Expenses 472.8m 777.5m
Income/(Loss) from Operations 49.2m (124.0m)
Net Income/(Loss) 18.1m (108.2m)

 

Other sources: 

http://pokerupdate.com/news/business-and-finance/zynga-real-money-gaming-plans-to-progress-despite-disastrous-earnings-report/

http://venturebeat.com/2012/07/25/zynga-to-launch-real-money-gambling-online-games-in-2013/

http://pokerfuse.com/news/media-and-software/zynga-to-launch-gambling-products-in-2013/

http://mashable.com/2012/07/25/zynga-q2-earnings/

http://techcrunch.com/2012/07/25/zynga-gambling-2013/

http://www.gamblingcompliance.com/node/49645

http://www.sfgate.com/business/bloomberg/article/Zynga-Misses-Estimates-as-Users-Flee-Social-Games-3735250.php

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41% of US/UK population play social games, PopCap/InfoSolutionsGroup

- Significantly more people in both the US and UK are playing social games now compared to January 2010 (41% vs. 24%).
- The number of Avid social game players (those who play at least six hours a week) more than doubled from 7% to 15%.
- Desktop and laptop computers continue to be the primary device used when playing social games but use of game consoles and handheld devices (mobile phones and tablets) is increasing. - The number of social gamers who purchased virtual currency with real-world money increased sharply compared to January 2010 (26% vs. 14%). This equates to a 86% increase and 31 million people. - More people between the ages of 18 – 29 are playing social games and, as a result, the average age of a social game player has declined from 43 to 39 years. - Ads promoting games on social networking sites and word of mouth (recommendation from friend, relative, colleague or receipt of an alert from an online friend) continue to be primary ways Internet users hear about new social games.
- The average number of social games played increased, with current social gamers playing an average of 7.8 different social games compared to 6.1 in January 2010. Avid social gamers have played an average of 11.4 social games.
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B2B social gaming nearly non-existent, Gaming Intelligence

Nyx, with its NextGen Gaming studio, and Cozy Games are two of a very select group of B2B suppliers to have made any impact at all on the facebook gaming environment. If you look at the bare statistics, that impact looks limited compared to the likes of Zynga, Double Down Interactive and Playtika but Davey has been won over, as has his counterpart at Cozy, Sree Vanga.

 

Thus far neither Cozy or NextGen has persuaded a real money operator to dive in. Wheeler and Johnson believe they will although there is some consternation from operators mulling how best to approach it. Some believe they need the killer app before entering while others believe they can launch with something more generic while they learn about how to exploit the facebook platform. Others would just prefer it to go away.

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Stop hunting whales and monetise the 99%, Jon Jordan at PocketGamer

The industry is focusing more and more on hunting - or monetising - whales. We need to focus on the 99 percent," said Mike Peronto, CEO of Wild Tangent at Casual Connect Seattle 2012. The problem, he argued is that advertising has become the red-headed stepchild of the gaming industry.

 

Meanwhile, the internet and gaming has failed to take any of the massive amount of cash spent on brand advertising, notably on TV.

 

"Games are the single most strategic form of media on the internet. We are made for brand advertising," Peronto continued. His point is that game developers haven't made their content accessible to big consumer brands, instead getting bogged down in low quality banner ads for companies and services that few consumers know about and even fewer care about.


- Teach developers the difference between brand advertising and direct response (i.e. banner) advertising.
- Understand that brand campaigns are longer than just one game. They will span several media and run for a number of years.
- Design brand advertising into your game from the outset.

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Cross-platform players generates 25% more revenues, GameDuell

Cross-platform players generates 25% more revenues, GameDuell | Poker & eGaming News | Scoop.it
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Tribal casino shows record revenues of $27bn, James Kilsby, GamblingCompliance

Native American casinos generated a record $27.2bn in gross gaming revenues last year, an increase of 3 percent on 2010, according to the National Indian Gaming Commission.


The 2011 figures, based on audited statements submitted by 421 American Indian gaming facilities, were up from $26.5bn in gross gaming revenue (GGR) recorded the prior year and beat 2008’s previous annual record of $26.7bn reported just before the onset of the global recession.

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Court says gambling tax against slot operators’ human rights, Daniel Macadam, GamblingCompliance

The Amsterdam court’s judgment, handed down last Thursday, could also have a knock-on effect in other European countries, according to local lawyers.

 

The 2008 Dutch Betting and Gaming Tax Act was invalid because it breached slot operators’ human rights under the European Convention. Article one of the Convention’s first protocol states: “Every natural or legal person is entitled to the peaceful enjoyment of his possessions.” The exception is when it is in the public interest.

 

At stake in the slot machine case is whether there is a “fair balance” between the individual’s rights and the state’s public interest, according to Dutch tax adviser Arnoud Knijnenburg.

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IGT/Entraction bans poker players in 50 countries - but not Italy, Nick Jones Pokerfuse

IGT/Entraction bans poker players in 50 countries - but not Italy, Nick Jones Pokerfuse | Poker & eGaming News | Scoop.it

The IGT Network, formerly Entraction, has expanded its list of blocked countries adding 20 new banned countries.

 

Banned countries include: Australia, Spain, Belgium, Cyprus, Turkey, Israel, Norway, Russia, Canada, South Africa, China, Ivory Coast, Monaco, Denmark, France and Estonia.

 

However, one notable omission from the blacklist is Italy: IGT/Entraction apparently continues to allow Italian players without the network nor any of its operators holding a license.

 

IGT, who purchased Entraction and rebranded it at the beginning of the year, was one of the first to receive approval in Nevada for an online poker license.

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Patent troll goes after gaming companies, Omri Petitte Venture Beat

Patent troll goes after gaming companies, Omri Petitte Venture Beat | Poker & eGaming News | Scoop.it

The suit, filed on July 20 by copy protection software company Uniloc, specifically cites the Android version of Minecraft, called Minecraft Pocket Edition, infringing on a Uniloc-owned patent involving applications “requiring communication with a server to perform a license check to prevent the unauthorized use of said application, including, but not limited to, Mindcraft [sic],” a rather dry summary of a commonly used form of copy protection.

 

This isn’t the first time Uniloc sought compensation over alleged patent violations. Over 73 companies received infringement complaints from Uniloc for nearly a decade, including a successful Microsoft lawsuit in 2003 which spurred additional lawsuits against companies such as Sony, McAfee, and Activision.

 

Mojang CEO Persson: “There’s no way in hell you can convince me it’s beneficial for society not to share ideas. Ideas are free. They improve on old things, make them better, and this results in all of society being better. Sharing ideas is how we improve. Trivial patents, such as for software, are counterproductive, evil, and costly. If you own a software patent, you should feel bad.”

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June gambling revenue flat in Mississippi, Gambling911

June gambling revenue flat in Mississippi, Gambling911 | Poker & eGaming News | Scoop.it

Overall revenue rose less than 1 percent from June 2011, to $186.9 million, according to Mississippi Department of Revenue figures released Tuesday. Statewide revenue was basically flat with May, down less than $150,000.

 

In June, the 12 coastal casinos won a total of $89.9 million from gamblers, down 4.3 percent from the $94 million that they won in June 2011.

 

The 17 river casinos from Tunica to Natchez won $97 million, up 5 percent from $92 million in June of last year. That month, riverfront casinos were still recovering from the flood that led to widespread shutdowns in May 2011.

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GtechG2 wins OPAP deal over Playtech, Stephen Carter at CasinoChoice

GtechG2 wins OPAP deal over Playtech, Stephen Carter at CasinoChoice | Poker & eGaming News | Scoop.it

It was announced today that OPAP had chosen to award the joint venture contract to Italian-owned lottery giant Lottomatica’s GTECH G2 egaming arm. The strategic partners will bid for any licences offered by the Greek state under its new online gambling law, passed last August, to offer products including sports betting, casino and poker.

 

OPAP had reportedly been weighing up a bid for London-listed operator Sportingbet prior to shortlisting the three service providers earlier this year.

 

Greece, one of Europe’s largest gambling markets, passed a law to regulate online gaming last August, enabling the Minister of Finance to invite tenders for an unlimited number of five-year online gaming licences.

 

Other sources: http://www.gamblingcompliance.com/node/49648

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Las Vegas Sands revenues drops 35 %, Gambling911

Las Vegas Sands revenues drops 35 %, Gambling911 | Poker & eGaming News | Scoop.it

Las Vegas Sands Corp. said Wednesday that second-quarter profit tumbled by 35 percent as the casino operator’s table winnings fell at home and in Asia.

 

The company said its net income fell to $240.6 million, or 29 cents per share, from $367.6 million, or 45 cents per share, a year earlier.

 

Excluding items, the company said it would have earned 44 cents per share. Analysts were looking for 60 cents per share, according to FactSet.

 

Revenue rose 10 percent to $2.58 billion, but that, too, didn’t impress analysts, who had expected $2.77 billion.

 

The average daily house “win” per gambling table is much higher in Asia — from $9,500 at the Sands Macau to $22,227 at the nearby Four Seasons and Plaza casino — than in Las Vegas, where it’s $3,402, or Bethlehem, Pa., $2,813. The U.S. casinos usually have more slot machines, although the company’s daily win per machine is generally higher in Asia.

 

Other sources:

http://www.vegasinc.com/news/2012/jul/25/lv-sands-profit-falls-gamblers-win-more/

http://www.gamblingcompliance.com/node/49643

http://www.g3newswire.com/china-macau-costs-drag-sands/

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888poker revenue up 59 %, Brendan Murray at CardPlayer

888poker revenue up 59 %, Brendan Murray at CardPlayer | Poker & eGaming News | Scoop.it

 

Online business-to-consumer poker revenue was up 59 percent to $20 million from $13 million in the second quarter of 2011.

 

The positivity continued with the number of active poker customers up 63 percent to 378,000 compared to the same time last year although quarterly revenue per active poker customer dropped three percent to $53 from 12 months earlier.

 

In the first six months of 2012 poker revenue was up 72 percent to $41 million from US$24 million in the first half of 2011.

 

Overall the company, which offers sports book, casino and bingo as well as poker, saw group revenue up 17 percent to $92 million in the second quarter from a year earlier.

 

Other sources:

http://www.gamingintelligence.com/finance/16948-online-poker-powers-888-to-q2-revenue-growth

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Tablet is great for gaming, PlayFirst

- Tablet and games are made for each other: The average tablet gamer downloaded 20+ games last year, paying for 7 of the games.

- Games are the top monetizable content on tablet: The tablet has become TV Jr. in the home and games are at the center of the entertainment ecosystem on tablet.

- iOS remains premium platform for game audiences on tablet: iOS gamers on tablet and smartphone are more likely to play games, purchase games and buy in-game virtual goods.

- In-game virtual good spending on tablet leads the way: The average in-game virtual good spender on tablet spent $62 versus $25 from the average in-game virtual good spender on smartphone, showing again the emergence of tablet as the premium game platform for monetization on mobile.

- Game downloads up 30%+ on smartphone from last year: Year-to-year trends show game downloads increasing on smartphone platform, with free-to-play downloads increasing significantly.

- iOS leads in smartphone gaming: The iPhone user is most likely to play and pay for games on smartphone.

- Tablet gaming with continue to grow among installed base year-to-year: A third of all tablet users next year will likely be PAID tablet gamers, an enormous platform gone mainstream.

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IGT increased revenues by 13% due to DoubleDown, International Game Technology

IGT increased revenues by 13% due to DoubleDown, International Game Technology | Poker & eGaming News | Scoop.it

International Game Technology Reports Third Quarter Fiscal Year 2012 Results:

 

- Revenues increased 13% to $301 million in the third quarter, primarily due to increases in the interactive businesses.  Excluding the interactive businesses, revenues were flat.

- Gross margin decreased to 59% from 62% in the third quarter, primarily due to the inclusion of the interactive businesses and lower MegaJackpots® yields.

- Installed base increases were primarily driven by global lease operations growth.

- Excluding the positive impact from the interactive businesses, average revenue per unit per day in the third quarter was $50.20, down 4% sequentially and 7% over the prior year quarter, mainly due to lower MegaJackpots® yields and a higher mix of lower-yielding units in the installed base.

- Double Down bookings per daily user were $0.25 in the third quarter compared to $0.24 in the second quarter subsequent to acquisition.

- Double Down monthly users were 5.2 million as of June 30, 2012, a decrease of 7% when compared to March 31, 2012.

 

US Dollars (US$) Q3 2010/11 Q3 2011/12
Gaming Operations (inc. Interactive) 267.4m 301.2m
Product Sales 221.6m 231.6m
TOTAL 489.0m 532.8m

 

Other sources:

http://www.gamingintelligence.com/premium-news-and-archive/16931-costs-and-expenses-weigh-on-igt-as-q3-profit-slumps ;

 

http://www.gaming-awards.com/NEWS/igt-report-46-drop-in-quarterly-results/

IGT’s net income has declined for three straight quarters. In the second quarter, net income fell 11.1% from the year earlier, while the figure fell 33.1% in the first quarter.

 

http://www.casinocitytimes.com/article/igt-credits-revenue-rise-partly-to-social-gaming-61120

http://www.innovategaming.com/2012/07/igt-reports-q3-2012-revenues-9-percent-533m/

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Who, why, when, where and what is purchased within social gaming, Arkadium

The items Facebook gamers are likely to purchase, the genre of games that are most likely to monetize, and a greater understanding of the profile of the monetizing social gamer. 

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US-Boyd turns to profit in Q2 despite Vegas downturn, G3

US-Boyd turns to profit in Q2 despite Vegas downturn, G3 | Poker & eGaming News | Scoop.it

Net revenues came in at US$615.2m for the second quarter, marking an increase of 7.1 per cent from US$574.4m during the same quarter in 2011.

 

Revenues were up to $438.7m, representing an increase of 12.4 per cent from the year-ago period, driven by results in the Midwest and South region, while a weaker performance in Nevada negatively impacted results. Borgata, the company’s 50 per cent joint venture, reported second-quarter 2012 net revenues of $175.4m, down $7.4m from the second quarter of 2011.

 

Other sources:

http://www.vegasinc.com/news/2012/jul/24/boyd-gaming-profits-despite-revenue-fall-las-vegas/ ;

http://www.casinocitytimes.com/article/boyd-gaming-sees-small-second-quarter-profit-plans-new-projects-61118

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Svenska Spel show 3% profit increase - profit margin of 21%, Gaming Intelligence

A strong performance from lotteries and sports betting has helped Swedish state-controlled gaming operator Svenska Spel post a 2.7 per cent increase in net gaming revenues for the first half of 2012, offsetting declines in other parts of the business.

 

H1 2011 H1 2012 % Change
Sports & Lotteries NGR 3,032 3,182 4.9%
Vegas NGR 1,040 1,027 -1.3%
Casino Cosmopol NGR 579 566 -2.3%
Total Net Gaming Revenues (NGR) 4,651 4,775 2.7%
Operating Profit 2,326 2,394 2.9%
Net Profit 2,356 2,419 2.7%
Profit Margin 21.4% 21.2%

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Betsson Poker profit increases by 49%, Gaming Intelligence

Sweden’s Betsson has reported a 44 per cent increase in revenues to SEK486.2m for the second quarter of 2012, with continued growth from sportsbook despite the company recording its lowest ever quarterly sportsbook margins.

 

Betsson's Sportsbook in Q2

Swedish Krona (SEK) Q2 2011 Q2 2012
B2C Turnover 242.0m 731.1m
B2C Gross Margin 4.1% 4.0%
B2B Turnover 1,563.1m 2,013.7m
B2B Gross Margin 2.0% 2.0%
Total Turnover 1,805.0m 2,744.8m
Total Gross Margin 5.9% 4.6%

Q2 Gross Profit Breakdown

Swedish Krona (SEK) Q2 2011 Q2 2012
Casino 202.1m 303.1m
Poker 17.1m 25.4m
Sportsbook 41.3m 68.9m
Other Products 15.2m 9.8m
TOTAL 275.7m 407.2m

 

Other sources:

http://www.gamblingcompliance.com/node/49632

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Slot game launched that include skill, personalization and leveling, WMS Gaming

Super Team is a new slot game from WMS that besides the pure luck elemenst of usual slot games also include skill elements in integrated mini games, personalization of hero and possibility to save hero and level hero.

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Interviews with all the best game designers in the world, Critical Path

Interviews with all the best game designers in the world, Critical Path | Poker & eGaming News | Scoop.it

Today Artifact Studios announced its “definitive” video project, Critical Path, which documents brilliant video game creators with in-depth interviews. Designers and technical leads can fill the portal with their ideas and philosophies in an interactive online format, discussing the art, philosophy, politics, and psychology of the digital gaming scene.

 

The idea here is to help the game-buying public become more aware of the people behind one of the most popular entertainment activities. Critical Path hopes to bring the same level of awareness that the general public has of movies and television to the video game world. Interviewees include those responsible for hits like Civilization, Gears of War, Grand Theft Auto, The Sims, Halo, as well as indie designers pushing the art form through games such as Journey, SpyParty, and Passage.

 

Other sources:

http://venturebeat.com/2012/07/23/critical-path-documents-the-brilliance-of-game-creators-with-personal-video-interviews/

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