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Amaya revenue up 360%, net Q3 results of 5,9 MUSD, Gaming Intelligence

Canada’s Amaya Gaming Group has reported a 360 per cent increase in revenues to CAD$18.3m for the third quarter of 2012, with full year revenues expected to be significantly boosted by the company’s recently completed Cadillac Jack and Ongame acquisitions.

 

Amaya said that third quarter revenues were boosted by the inclusion of software licensing and hosted casino revenues from Chartwell and CryptoLogic, as well as an increase in sales of its proprietary Mosino gaming stations.

 

“We were very pleased with the organic growth of our revenues in the third quarter over the second quarter, which was primarily due to the growth of the licensee bases in Europe of our subsidiaries CryptoLogic and Chartwell,” said David Baazov, president and CEO of Amaya.

 

Total expenses rose 177 per cent to $16.2m, with selling and marketing expenses increasing 106 per cent to $2.7m. General and administrative expenses grew by 173 per cent to $11.8m, driven by a growing employee base due to the Chartwell and CryptoLogic acquisitions and fully staffed operations in Moldova, Armenia, and the Dominican Republic. Consulting fees, amortization costs, and communications expense in connection with generating CryptoLogic's hosted casino revenue also contributed to the increase.

 

Amaya recorded an adjusted EBITDA of $5.9m for the third quarter, compared to an EBITDA loss of £0.9m a year ago, although this excludes $0.4m of acquisition-related costs and $0.1m of costs to terminate certain employment agreements. Overall, the company generated net earnings of $0.9m for the quarter, compared to a net loss of $1.8m a year ago.

 

Q3 and Jan-Sep 2012 Results

Canadian Dollars (CAD$) Q3 2011 Q3 2012 Jan-Sep 2011 Jan-Sep 2012
Revenues 4.0m 18.3m 8.9m 39.2m
Cost of Products 0.2m 0.05m 0.4m 0.8m
Gross Profit 3.8m 18.3m 8.5m 38.5m
Total Expenses 5.9m 16.2m 14.2m 45.9m
Net Earnings/(Loss) (1.8m) 0.9m (4.7m) (6.4m)
Basic EPS (0.04) 0.01 (0.11) (0.11)

 

For the nine month period, total revenues soared 342 per cent to $39.2m. On a regional basis, revenue growth was concentrated in the Caribbean and Europe during the period.

 

The Caribbean now accounts for 30 per cent of total revenues following an increase in the sale of the company’s Mosino gaming stations, while Europe accounts for 66 per cent as the customer base of Chartwell and CryptoLogic are predominantly European. Africa generated just 3 per cent as Amaya shifted away to more profitable markets in North America, Europe and the Caribbean.

A significant rise in total expenses however, up 223 per cent year-on-year to $45.9m, meant that the company widened its net loss to $6.4m for the nine month period.

 

Following the closure of the Cadillac Jack and Ongame acquisitions earlier this month, Amaya said that it expects fourth quarter revenues to be in the range of $36m to $40m, with adjusted EBITDA of between $13.5m and $15m.

 

“We're also extremely excited about our recent acquisitions of Cadillac Jack and Ongame,” continued Baazov. “Cadillac Jack provides Amaya with an important presence in the United States and the ability to offer physical, virtual, and mobile gaming solutions to our customer base, which addresses a growing trend toward convergence in our industry.

 

“Additionally, we expect to leverage Amaya's existing customer base in Europe as well as our sales and support staff to place Cadillac Jack's top quality gaming machines in that region.

 

“Our acquisition of Ongame provides us with a global online poker network reaching 20 million customers that includes 25 of the e-gaming industry's strongest brands. Having a top quality poker engine also positions us to participate in the U.S market as the regulation of online poker evolves. We expect to capitalize on revenue and cost synergies from both acquisitions early in the New Year.”

 

As at September 30th the company held cash and cash equivalents of $99.9m compared to $5.8m a year ago.

 

Shares in Amaya Gaming Group Inc (Co. Data) (TSX:AYA) will commence trading at $3.87 per share in Toronto later today.

 

Other sources:

http://www.newswire.ca/en/story/1079171/amaya-gaming-group-announces-2012-third-quarter-financial-results ;

http://gamingzion.com/gamblingnews/canadian-gambling-amaya-performs-strong-in-q3-2012-3261

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Mobile and online game acquisitions heat up in 2012, Dean Takahashi at VentureBeat

Mobile and online game acquisitions heat up in 2012, Dean Takahashi at VentureBeat | Poker & eGaming News | Scoop.it

The game merger and acquisition craze is still hot in 2012 thanks to the rapid growth in the number and size of game deals this year.

 

Two big deals signal the shift that is happening this year toward mobile and cloud gaming. Zynga bought OMGPOP for at least $180 million as it sought to capture the benefits of the fast-growing mobile gaming title Draw Something. And Sony gave a big endorsement to cloud gaming with its $380 million acquisition of Gaikai.

 

In 2011, Zynga was among the top three in all of tech in terms of the number of companies acquired — 13. 

 

In Asia this year, where lots of game companies have gone public and are flush with cash. NetEase has the most cash with $2.2 billion in cash. Tencent has $1.25 billion. Shanda Interactive has $1.2 billion. Ren Ren has $1.05 billion. Others with a lot of cash include Sohu, Shanda Gaming, cYou, Perfect World, Giant Interactive, KongZhong, The9, and Taomee.

 

Game M&A deals totaled $3.5 billion in 2011, compared to less than $1.5 billion in 2010. Seven major game companies (Zynga, Gree, WeMade, Tencent, IGT, Rovio, and Nexon) acquired 21 companies in the first half of 2012. As you can see in the chart below, online games were the hottest category for game acquisitions, accounting for 71.5 percent of deals in 2011, compared to just 43.2 percent of deals in 2010.

 

Mobile games would account for the bulk of game-related M&A deals in 2013. Mobile is expected to account for 42 percent of all deals in gaming in 2013, while online will account for 39 percent. Soltys noted that smartphone penetration of the U.S. population is now at 50 percent. Ten percent of U.S. households now have three or more iPads. iPad and overall mobile data usage is up dramatically.

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