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PartyPoker's FastForward Falling Short of PokerStars' Zoom Poker

PartyPoker's FastForward Falling Short of PokerStars' Zoom Poker | Poker & eGaming News | Scoop.it

In recent days, PartyPoker's network, which includes sites like WPT Poker, rolled out FastForward, a fast-play option that's similar to Zoom Poker on PokerStars and Rush Poker on the old Full Tilt. According to PartyPoker's website, "You don't even have to wait for the action to hit you; if you don't want to play a hand, just hit the 'Forward Fold' button and you'll instantly be dealt into a new hand. Players at your table won't even know you have folded until it's your turn to act."

According to a recent update from PokerScout, which tracks cash game volume across the major online poker sites, FastForward's popularity has fallen well short of Zoom Poker. PokerScout officials explained the sizable discrepancy: "Although the data is preliminary, FastForward has thus far failed to attract players to the same extent as Zoom Poker on PokerStars. At PartyPoker, 8% to 9% of real money ring game players are in fast-fold games. In contrast, PokerStars had some 25% of players in fast-fold games after the launch in March."

In a March update from PokerScout shortly after Zoom Poker was unveiled, real money ring game traffic on PartyPoker, iPoker, Ongame, and Microgaming all sank by 5%. Where did the players go? PokerStars, of course, which saw its cash game traffic tick up 3% likely due to Zoom Poker.

 

Other sources:

http://www.pokerlistings.com/party-poker-launches-speedy-fastforward-poker-14436

 

Unique to Party Poker is the option to play heads-up FastForward, which is quite possibly the fastest poker game on earth.

 

Full Tilt Poker was originally the first site to the market with its Rush Poker in 2010 but now most major sites offer the variant including Zoom Poker on PokerStars and Speed Poker on Titan Poker.

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Disney pushes into social gaming using acquisition, Evan Killham VentureBeat

Disney pushes into social gaming using acquisition, Evan Killham VentureBeat | Poker & eGaming News | Scoop.it

John Spinale (pictured above) is senior vice president of social games at Disney. He’s in charge of making sure that Disney takes its big brands and familiar characters into the social gaming market — in the right way. He runs the Playdom division, which Disney acquired for $763.2 million in 2010. Disney bought Playdom because it isn’t as easy as you think to take an older brand into the new medium of Facebook and create a hit game.

 

Disney, when they said, “Let’s get serious about games,” they actually acquired the vast majority of the development resources we have. Club Penguin came in through acquisition, Playdom came in through acquisition. We bought a company called Wideload, which is Alex Seropian’s thing after he did Halo, which was also working on console games for a time. Tap Tap, Bart Decrem’s mobile group, came in through acquisition.

 

Whenever Disney is really serious about something, we’re a very acquisitive company. We can get very big, we brought in all these companies and it’s great. But before that, Playdom itself was a very avid acquirer of companies. I think we merged eleven or twelve companies together over the course of the first two years of our existence. Every one of those was a startup, between five and fifty people.

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