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Galaxy first-half profit surges on new resort, Yogonet

Galaxy first-half profit surges on new resort, Yogonet | Poker & eGaming News | Scoop.it

Galaxy Entertainment Group’s first-half profit climbed nine fold after the Macau casino operator drew more Chinese visitors to a gambling resort it set up last year. Net income for the six months ended June rose to us$ 445 million from us$ 48.7 million a year earlier. Adjusted earnings before interest, taxes, depreciation and amortization, or Ebitda, surged to us$ 605.8 million from us$ 232 million for the six months.

 

The company opened the Galaxy Macau resort on the city’s Cotai strip in May last year. It plans to invest us$ 2 billion to almost double the size of that gambling center in the Chinese city to compete with rivals including Sands China, Wynn Macau and Melco Crown Entertainment First-half revenue doubled to us$ 3.64 billion.

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Xbox360 7 years old and still popular, Microsoft Blog

Xbox360 7 years old and still popular, Microsoft Blog | Poker & eGaming News | Scoop.it

Since 2005—when we launched Xbox 360—we have sold 67 million consoles and have generated more than $56 billion at retail, and we’re still going strong in our seventh year. With 47 percent share of the current-generation console market in the U.S., we are hitting our stride largely as a result of the success of Kinect for Xbox 360 (19 million sold worldwide) and the flood of new entertainment options through Xbox LIVE (40 million members worldwide).

 

Xbox LIVE subscribers now spend an average of 84 hours per month on the console. For comparison, the average American watches a little more than 150 hours of TV in the same period. The more entertainment options we add, the more time people spend on Xbox. In the last six months, we’ve grown our entertainment library on Xbox to include more than 60 voice controlled applications and more than 200,000 premium movies and TV shows.

 

Other sources:

http://venturebeat.com/2012/05/30/microsoft-says-it-has-sold-67m-xbox-360s-19m-kinects-and-generated-56b-in-game-revenues/

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