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Galaxy first-half profit surges on new resort, Yogonet

Galaxy first-half profit surges on new resort, Yogonet | Poker & eGaming News | Scoop.it

Galaxy Entertainment Group’s first-half profit climbed nine fold after the Macau casino operator drew more Chinese visitors to a gambling resort it set up last year. Net income for the six months ended June rose to us$ 445 million from us$ 48.7 million a year earlier. Adjusted earnings before interest, taxes, depreciation and amortization, or Ebitda, surged to us$ 605.8 million from us$ 232 million for the six months.

 

The company opened the Galaxy Macau resort on the city’s Cotai strip in May last year. It plans to invest us$ 2 billion to almost double the size of that gambling center in the Chinese city to compete with rivals including Sands China, Wynn Macau and Melco Crown Entertainment First-half revenue doubled to us$ 3.64 billion.

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Verizon gamifies site and gets 30 percent more logins, Dean Takahashi VentureBeat

Verizon gamifies site and gets 30 percent more logins, Dean Takahashi VentureBeat | Poker & eGaming News | Scoop.it

Verizon Wireless has “gamified” its community web site and received a big boost in traffic as a result.

 

Gamification is the use of game-like mechanics to increase engagement with non-game activities. It’s becoming a popular way to boost interest in everything from corporate web sites to education. Verizon employed gamification vendor Gigya, which was brought aboard through digital agency Modal. Gigya considers the implementation to be a case study in gamification.

 

Gigya has 125 employees and has raised $15.3 million to date from Benchmark Capital, Mayfield Fund, and others. The company plans to expand to about 175 people this year. Rivals include Badgeville, Bunchball, and Big Door.

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