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Real money gambling will not save Zynga, Jeff John Roberts GigaOm

Real money gambling will not save Zynga, Jeff John Roberts GigaOm | Poker & eGaming News | Scoop.it

Zynga is screwed and its share price shows it.  The game maker’s shtick of selling virtual hay for virtual horses is looking more like an internet fad rather than a viable business model. Meanwhile, Zynga’s recent games have been a flop and its longtime ally, Facebook, is looking for new partners.

 

According to Chris Griffin, CEO of gambling hub Betable, the winners and losers in the internet gambling market are being determined very quickly and Zynga will be hard-pressed to catch up. Griffin points to the mobile launch this week of Big Fish Casino — a game that lets people gamble on their iPhone in places like the U.K. The presence of these rivals mean there could be little left for Zynga.

 

“Big Fish has a six to nine month head start on Zynga … It’s a false notion that gambling will save them because the valuable players are already locked up and there is loyalty there,” says Griffin, who adds that the current population of Zynga users are unlikely to become overnight gambling fiends.

 

The bottom line is that gambling may be a huge potential revenue stream but that doesn’t mean any of it will go to Zynga.

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Disney pushes into social gaming using acquisition, Evan Killham VentureBeat

Disney pushes into social gaming using acquisition, Evan Killham VentureBeat | Poker & eGaming News | Scoop.it

John Spinale (pictured above) is senior vice president of social games at Disney. He’s in charge of making sure that Disney takes its big brands and familiar characters into the social gaming market — in the right way. He runs the Playdom division, which Disney acquired for $763.2 million in 2010. Disney bought Playdom because it isn’t as easy as you think to take an older brand into the new medium of Facebook and create a hit game.

 

Disney, when they said, “Let’s get serious about games,” they actually acquired the vast majority of the development resources we have. Club Penguin came in through acquisition, Playdom came in through acquisition. We bought a company called Wideload, which is Alex Seropian’s thing after he did Halo, which was also working on console games for a time. Tap Tap, Bart Decrem’s mobile group, came in through acquisition.

 

Whenever Disney is really serious about something, we’re a very acquisitive company. We can get very big, we brought in all these companies and it’s great. But before that, Playdom itself was a very avid acquirer of companies. I think we merged eleven or twelve companies together over the course of the first two years of our existence. Every one of those was a startup, between five and fifty people.

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