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China's online gaming brings in 4 BUSD, mobile Gaming 20 MUSD, Steven Millward TechinAsia

China's online gaming brings in 4 BUSD, mobile Gaming 20 MUSD, Steven Millward TechinAsia | Poker & eGaming News | Scoop.it

The big bucks were brought in by MMO-style games and general PC-based (and browser-based) social gaming titles. All those raked in 23.55 billion RMB ($3.73 billion), up 16.9 percent year-on-year. Clearly, those titles – from sprawling games like Shanda’s (NASDAQ:GAME) World Zero to social network integrated games like The Sims on QZone – dominate gaming revenue in the country. In that sector, Tencent (HKG:0700) has long led the way, and runs the afore-mentioned QZone.

 

In good news for Chinese game developers – well, in PC-based titles – locally developed games accounted for 71.6 percent of the whole PC online games sector. Their revenue was 16.86 billion RMB (from the afore-mentioned 23.55 billion RMB slice), which was up 63 percent year-on-year at 2012 H1.

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China lottery sales up 27.6%, Yogonet

China lottery sales up 27.6%, Yogonet | Poker & eGaming News | Scoop.it

Lottery sales in China rose 27.6 % year on year in the first six months to reach us$ 20.49 billion, the Ministry of Finance (MOF) said, Xinhua News Agency reported. In June alone, sales went up 23.8 % from a year earlier to us$ 3.42 billion, the MOF said in an statement.

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China Lottery Revenue Shake-Up Could Boost Online Sales, Martin John Williams at GamblingCompliance

The Ministry of Finance, which oversees regulation of China's welfare and sports lotteries, is thinking of reducing the 15 percent operating fee on lottery revenue by as much as 5% as early as December. Revenue from the Welfare Lottery, for example, is presently distributed across prize money (50 percent), welfare funding (35 percent) and operating costs (15 percent).

 

The redirected revenue could be used to "do more good" in welfare applications, though she could not confirm that the government will increase welfare's cut of lottery revenue. Combined lottery revenue in May increased 26.1 percent year-on-year to a staggering 23.62bn yuan ($3.7bn), bringing accumulated year-on-year growth for the year to 28.4 percent.

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China’s Tencent nabs a minority stake in Epic Games, Devindra Hardawar at VentureBeat

China’s Tencent nabs a minority stake in Epic Games, Devindra Hardawar at VentureBeat | Poker & eGaming News | Scoop.it

Tencent has made a strategic minority investment in Epic and had already a preexisting relationship with Epic as a licensee of its Unreal Engine, the most popular 3D gaming engine on the market. The deal is expected to close within one month. Terms were not disclosed.

 

The investment follows Tencent’s $400 million investment in Riot Games last year, a U.S.-based online game company.

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3 companies dominates the Chinese gaming arena, Analysis

3 companies dominates the Chinese gaming arena, Analysis | Poker & eGaming News | Scoop.it

According to the Seasonal Survey of Chine Online Game Market 2012Q1, the revenue of China online game market in Q1 was 11.27 Billion Yuan. The top three companies were Tencent, Netease and SNDA. All together, they occupied 67% market share.

 

Cross Fire and Dungeons and the Warriors are two chief contributors to Tencent's revenue in Q1. In Cross Fire, a new documentary "Wrath of the Titans" was provided in Q1 with complement of new maps and equipment. Such a move satisfied needs of young game users and guaranteed top 1 position in current client online game market. Dungeons and the Warriors also offered updated version and had a bumper harvest. What is worthy of our attention is that League of Legends enjoyed a remarkable growth in its revenue, which could be another driving force for Tencent client games in 2012.

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IGT/Entraction bans poker players in 50 countries - but not Italy, Nick Jones Pokerfuse

IGT/Entraction bans poker players in 50 countries - but not Italy, Nick Jones Pokerfuse | Poker & eGaming News | Scoop.it

The IGT Network, formerly Entraction, has expanded its list of blocked countries adding 20 new banned countries.

 

Banned countries include: Australia, Spain, Belgium, Cyprus, Turkey, Israel, Norway, Russia, Canada, South Africa, China, Ivory Coast, Monaco, Denmark, France and Estonia.

 

However, one notable omission from the blacklist is Italy: IGT/Entraction apparently continues to allow Italian players without the network nor any of its operators holding a license.

 

IGT, who purchased Entraction and rebranded it at the beginning of the year, was one of the first to receive approval in Nevada for an online poker license.

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Tencent is with 22 000 employees the fastest growing gaming company, Dean Takahashi VentureBeat

Tencent is with 22 000 employees the fastest growing gaming company, Dean Takahashi VentureBeat | Poker & eGaming News | Scoop.it

Tencent has become the largest gaming company in China. The integrated Internet-services company is the gateway to the online world for hundreds of millions of Chinese, and its market value is $52 billion, not far from Facebook’s value of $60 billion. Tencent is a little like what you would get if you combined Aol, Facebook, Skype, Yahoo, Gmail, Norton, and Twitter under one roof.

 

China has a ton of online gamers, and its Internet penetration is only about 40 percent, compared to 70 or 80 percent in developed markets. Tencent could easily grow more in the China, but it has been investing in Western game companies in recent years.

 

The company bought majority control of Riot Games last year for about $400 million, and it recently invested an undisclosed amount in Epic Games, the maker of the Unreal Engine and the Gears of War series.

 

Tencent has 22 000 employees.

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Take-Two aims big in China with free-to-play game with Tencent, Dean Takahashi at VentureBeat

Take-Two aims big in China with free-to-play game with Tencent, Dean Takahashi at VentureBeat | Poker & eGaming News | Scoop.it

 

Take-Two Interactive has launched its big online-games experiment in China today with the public beta test of its free-to-play NBA 2K Online game on the Tencent Games portal.

 

Tencent has hundreds of millions of users for its QQ social network, and it has been working closely with a variety of U.S. game companies. The company invested in Epic Games recently and bought a controlling stake in Riot Games, maker of the popular League of Legends online game.

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MMOGs to generate $6.1 billion in China in 2012, Niko Partners

China is home to more than 150 million gamers who collectively generate half of the global PC online games revenue:

- Chinese gamers are more likely to spend money on MMORPGs than on any other type of game, with 85% of gamers who play MMORPGs spending money on games.
- More than 60% of China’s Online Games Revenues Comes from MMOGs.
- Numerous strong Chinese online game operators compete head-to-head for MMORPG market share, but Tencent reigns supreme for advanced casual games.

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Sales from Lads Chinese JV down 35%, Tom Victor EGR Magazine

Sales from Lads Chinese JV down 35%, Tom Victor EGR Magazine | Poker & eGaming News | Scoop.it

Ladbrokes’ AGT joint venture in China hit a rocky patch, with the virtual sports game ‘Lucky Racing’ generating CHY260m (£25.5m) in sales in the first quarter of 2012 - down 35% quarter-on-quarter.

 

The product has been rolled out in 1,700 lottery shops in the country’s Hunan province, more than 1,400 of which are fully operational.

 

Q1 Results

Hong Kong Dollar ($) Q1 2011 Q1 2012

Revenues 19.5m 42.3m
Cost of Sales & Services 5.0m 17.2m
Gross Profit 14.5m 25.2m
Selling & Administrative Expenses 16.8m 25.3m
Profit/(Loss) from Business Operations (2.4m) 0.7m
Profit/(Loss) for the Period (14.7m) (11.0m)
Earnings/(Loss) Per Share (0.307) (0.360)

 

Other sources:

http://www.gamingintelligence.com/premium-news-and-archive/16020-agtech-revenues-soar-in-first-quarter

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