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Pushing The Boundaries of Serious Gameplay Into Semantic Search ...

Pushing The Boundaries of Serious Gameplay Into Semantic Search ... | Play Theory of Learning | Scoop.it
Following my prior posts Serious Games, Serious Money: Google's Web Reshaping, and Google+ Turns Spheres of Connections Into Serious Games, Google Knowledge Graph is the latest piece in the giant puzzle Google is ...
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Serious Games – Gamification

Serious Games – Gamification | Play Theory of Learning | Scoop.it
Serious Games – Gamification, by Serious Games: updated automatically with a curated selection of articles, blog posts, videos and photos. (RT @seriousgames_: Serious Games - Gamification is out!
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50 Best Twitter Feeds To Follow For Educational Gaming

50 Best Twitter Feeds To Follow For Educational Gaming | Play Theory of Learning | Scoop.it
Twitter Feeds of Game-based learning edtech enthusiasts who flock to social media to share their developments, research, designs, and strategies...

It always seems like the media and parent groups want to rush after video games in a flurry of pitchforks and torches for the allegedly horrendous influence they hold over the youth of today. Debate is great, of course, but in reality, gaming actually holds some amazing, engaging benefits perfect for the educational setting. Game-based learning continues fascinating edtech enthusiasts, who eagerly flock to social media to share their developments, research, designs, and strategies. And a few of them are listed here in no particular order.

Kevin Corbett:One of the Web’s foremost elearning experts expounds upon intersections between technology and education — which include plenty of forays into game-based learning, of course.
Top Kids Apps:
The Fun Educational Apps blog — and, of course, its accompanying Twitter — covers the best applications for edutainment available on the iDevices. 
David Miller:
Kuato Studios’ chief learning architect maintains a fabulous microblog crammed with amazing content about how gaming might very well alter the shape of education forever. And the better! 
Gamification:
It may not update as often as some followers might like, but this microblog still provides excellent, current information about the latest research into gamification in education, advertising, and other industries. Be sure to check out the wiki as well.
Laura Minnigerode:
This Austin-based education policy expert discusses new media and gaming in both the classroom and the political sphere.
ClassroomAid:
Follow ClassroomAid for some carefully-curated resources and commentary on technology in education, with special emphasis on gaming.
Jokaydia:
Exploring Virtual Worlds and other immersive digital realms provides seemingly endless learning opportunities in formal and informal learning environments alike.
Andrew Miller:
Andrew Miller stands as an expert on edtech, and gaming and gamification both factor heavily into his content and consulting.
EdGamer:
Check EdGamer’s official Twitter for information about when their latest podcasts on — what else? — educational gaming have been posted, as well as the occasional article and commentary snippet of interest. 
Cynthia D’Angelo:
With a Ph.D. in science education and a love of researching gaming’s classroom potential, Cynthia D’Angelo offers up an intelligent Twitter feed about where things might go from here. 
DML Central:
The Digital Media and Learning Research Hub at University of California might not exclusively look at the gamification of education, but the subject definitely factors into their studies! 
GameDesk:
GameDesk focuses on all components of digital learning, though incorporating play into the mix ranks as one of the organization’s highest priorities. 
Games in Education:
Despite its sluggish update pace, this feed remains an essential follow, as it covers the annual Games in Education symposium. 
Tracie Hightower:
She hopes to bring together educators and developers alike for great discussions about gaming’s potential to nurse classroom success. 
Brian McLaren:
Game-based learning and education technology a-go-go; that’s all anyone really needs to know about this highly informative Twitter feed! 
Sara M Grimes:
University of Toronto assistant professor Sara M. Grimes specializes in harnessing technology, including (especially) games in the interest of teaching younger kids. 
MIT Education Arcade:
Like its name implies, the MIT Education Arcade works tirelessly to explore the hows, whats, wheres, and whys behind the gamification of the classroom. 
John Rutherford:
The co-developer of the what2learn educational gaming initiative weighs in on a wide variety of topics related to technology and learning.
Seann Dikkers:
Ohio University edtech guru Seann Dikkers loves discussing and sharing all things related to how gaming can engage and educate students of all ages.
For the Win:
For the Win promotes “serious gamification” and peers into the roles games play in learning and other industries.
Institute of Play:
Another initiative devoted to cranking out amazing, engaging digital games to keep users learning throughout the experience. 
Eric Klopfer:
This MIT professor loves finding new ways to blend technology and education into one effective system, and that includes gaming. 
Diana Dell, Ph.D:
Consult this microblog for detailed information about all things edtech and game-based learning from an expert in the field.
STEPlab:
MIT’s Scheller Teacher Education Program encourages MIT students to develop and use gaming and simulation technologies for educational use.
Peggy Sheehy:
She thinks Blizzard’s popular MMO franchise World of Warcraft (not to mention other games, of course!) possesses some excellent classroom applications, and she’s not afraid to show it!
Greg Toppo/USA Today:
Hear what USA Today’s K-12 education writer makes of the latest news and views regarding digital learning strategies such as gaming. 
Randall Fujimoto:
Catch up on updated news, research, and commentary regarding game-based learning, augmented reality, and other edtech topics and trends.
Dean Groom:
Give Dean Groom a follow when looking for more information about his various edtech exploits, which include exploring game-based learning and solving accessibility issues.
S. Johnston-Robinett:
This mom and game-based learning enthusiast (she hopes to design and develop her own contributions someday!) enthusiastically shares her favorite relevant content and shares opinions on the future of gamification. 
Jane McGonigal:
Jane McGonigal’s research delves deeply into the myriad ways in which games build lives and skills, and that of course includes its educational applications.
Gameful:
Hit up Gameful, launched by McGonigal up there, and participate in a community wholly devoted to the game-based learning cause. 
Second Avenue Learning:
Check out what this super cool studio is currently cooking up in the name of furthering the educational gaming cause!
Camilla Elliott:
Game-based learning discussions understandably cover the classroom for the most part, but the library undoubtedly benefits from these strategies as well.
Cooney Center:
Part of the Sesame Workshop, the Cooney Center researches the best techniques for bringing digital media to eager young minds, and that includes educational gaming!
Melanie McBride:
Melanie McBride at Ryerson University specializes in pedagogy and game-based learning, particularly methods to encourage independent and outside-the-classroom studies.
Helen Routledge:
The instructional design manager at PIXELearning weighs in on both her company’s efforts as well as game-based education in general.
Grid Jumper:
Open, even sandbox-style, digital environments such as Second Life provide amazing and unexpected educational opportunities for those willing to explore their seemingly boundless potential. 
Sean C. Duncan:
As an assistant professor of Learning Sciences at Indiana University, Sean C. Duncan knows a thing or two about gamifying classrooms, and he shares his research and other relevant information here.
Paul Ladley:
Gain insight into the design and development side of education games through this blogger and all-around useful edtech guy.
Mary Couzin:
For the most part, this feed only tweets articles about gaming and education from around the web, with very little personal content. Still, though, it remains a popular resource with a lot of interesting things to share.
Filament Games:
Education and learning science meets game development, and Filament Games hopes to provide today and tomorrow’s students with
Raul A. Mojica:
Along with games, this digital media lover also believes math activities and virtual environments such as Second Life serve a grand purpose in the classroom. 
J Way:
Because she works as both a teacher and a librarian, Judith Way definitely knows of different creative ways to utilize gaming in multiple educational settings. 
Michelle A. Hoyle:
Another World of Warcraft devotee eager to share and learn all about how MMOs engage students and teachers alike in an immersive environment.
Digital Play:
Read up on game-based learning strategies in English language classes in 140 characters or less right here.
Mission V:
Limerick-based Mission V experiments with gamification in 20 primary-level classrooms, chronicling what works and what doesn’t.
Lisa Dawley:
Give Lisa Dawley a follow when searching for expert advice and opinions about online education, game-based learning, and other edtech strategies catching on in today’s classrooms.
Lucky Kat TV:
Educational games and videos are the name of the game at Lucky Kat TV, a great site for kids covering numerous subjects and skills.
Epistemic Games:
Epistemic Games’ core output involves creating digital strategies to help ease the transition between schooling and the workplace.
Simulation & Gaming:
While not exclusively about game-based learning, this journal’s online presence frequently peers towards current research and possible futures all the same.

 
By OnlineUniversities.http://bit.ly/Oc7pHq
Source. http://bit.ly/NrIKkg [Repost by Permission]


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What’s the Difference Between Gamification and Serious Games? | Business 2 Community

What’s the Difference Between Gamification and Serious Games? | Business 2 Community | Play Theory of Learning | Scoop.it
Last week, some of you may have seen that I created a new page that tried to summarise the differences between gamification, serious games, real games and

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Ana Cristina Pratas's curator insight, March 3, 2013 2:32 PM

Anyone who has read my blogs will know that I am a little against the constant arguments about what gamification is and what it isn’t, so this may seem a little hypocritical. Here I am defining it after all. Well, things change and whilst I still think that excluding ideas because they do not fit into your perfect definition of gamification is daft, I also believe that as gamfication matures, so should the language we use. You see the trouble is, it is confusing to people who are not involved. whilst we should all know the differences , civilians may not! So here goes.

Yavuz Samur's curator insight, March 3, 2013 7:19 PM

Mindful!

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Panelists at Stanford Discuss The Value Of Educational Serious Games

Panelists at Stanford Discuss The Value Of Educational Serious Games | Play Theory of Learning | Scoop.it

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A Play Theory of Learning

A Play Theory of Learning | Play Theory of Learning | Scoop.it
edward m lenert's insight:

An in-progress discussion of the play theory of learning as applied to higher education.

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Successful Serious Games

Successful Serious Games | Play Theory of Learning | Scoop.it
Meg Stivison discusses examples of successful serious games, using McVideogame, Depression Quest and NeoColonialism as examples.
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Wharton Center brings "Garden of Joy" to WSCC on Saturday - Ludington Daily News

Wharton Center brings "Garden of Joy" to WSCC on Saturday - Ludington Daily News | Play Theory of Learning | Scoop.it
Wharton Center brings "Garden of Joy" to WSCC on Saturday
Ludington Daily News
He is excited to be again collaborating with Bert Goldstein, who commissioned his play "Theory of Mind" for the Cincinnati Playhouse in the Park.
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Solving hard problems facing humanity today through Serious Games

Solving hard problems facing humanity today through Serious Games | Play Theory of Learning | Scoop.it

The Center for Game Science focuses on solving hard problems facing humanity today in a game based environment. Most of these problems are thus far unsolvable by either people alone or by computer-only approaches. The Center for Science pursues solutions with a computational and creative symbiosis of humans and computers.


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Nik Peachey's curator insight, January 22, 2013 3:14 AM

Some nice looking games to try with students

Víctor Xepiti Eme's curator insight, January 22, 2013 12:15 PM

"A Web Interface Where Teachers Can See Detailed Information About The Progress Of Their Students In The Game


CGS research is focused around creating the best learning experience for students and providing the best support for teachers. Their current project looks at how they can make Treefrog Treasure dynamically adapt the progression of numberline concepts based on each student’s performance in the game. Here, the game looks at how the student did on past levels, and selects the next challenge so that it will maximize both learning and engagement. The goal is to dynamically create a personalized progression for every student."...

OMA RCM's curator insight, January 29, 2013 9:49 AM

Una nueva propuesta de la mano del Center for Game Science, en el que mediante el personaje de una rana los niños pueden conocer el uso de las fracciones y los números. A través de un portal los profesores pueden observar los progresos.Una buena propuesta si consiguen que los niños se interesen así por las matemáticas.

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Week 4 Overview | Games Based Learning MOOC

Week 4 Overview | Games Based Learning MOOC | Play Theory of Learning | Scoop.it
RT @proximalzone: @jerrybuchko you mean like week 4 of the Games MOOC - epistemic games http://t.co/WdM1nEzTGP
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Epistemic Games Are the Future of Learning, Letting Students Role-Play Professions

Epistemic Games Are the Future of Learning, Letting Students Role-Play Professions | Play Theory of Learning | Scoop.it
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IRIDESCENT: What are badges, and how will education use them?

edward m lenert's insight:

Here is a good overview of the types of badges.

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