platform and others elements
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How to design levels for a platformer

How to design levels for a platformer | platform and others elements | Scoop.it
This article looks at the process of designing levels for a platformer: from the initial idea to the final playable level.
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mathboy's comment, May 23, 2013 3:25 AM
More info on Level Design: http://bitbattalion.com/2011/04/the-art-of-level-design/#more-872
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Flash Game Dev Tip #12 - Building a retro platform game in Flixel, Part 1

Flash Game Dev Tip #12 - Building a retro platform game in Flixel, Part 1 | platform and others elements | Scoop.it
Tip 12: Building a retro platform game in Flixel, Part 1 Note: This tutorial was originally written for .net magazine. I'm now allowed to publish it here, so read on and enjoy! Part 2 will follow n...
mathboy's insight:

Tips ! also their minigames

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mathboy's comment, May 22, 2013 10:44 AM
photonstorm
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Kung Fu Rabbit Review (Wii U eShop): “A Charmingly Addictive 2D Platformer”

Kung Fu Rabbit Review (Wii U eShop): “A Charmingly Addictive 2D Platformer” | platform and others elements | Scoop.it
The indie title trend continues on the Wii U, this time with an enhancement to a mobile device game. Kung Fu Rabbit is a 2D platformer that was originally released by developers CTools, Cazap and B...
mathboy's insight:

colors, cartoony n flat platform

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mathboy's comment, May 22, 2013 10:40 AM
video1: http://www.youtube.com/watch?v=Us-frhb3nyo
mathboy's comment, May 22, 2013 10:41 AM
video2: http://www.youtube.com/watch?v=gIwZI6sz7Ms
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Midterms (Level 3) - MotoHeroz 100% Walkthrough (WiiWare)

MotoHeroz is a game made by the developers of the award winning Trials HD. Watch me completing 100% this awesome game for the Wii. NOTE: I have played the le...
mathboy's insight:

3D platform in profile view

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Oozi: Earth Adventure

Oozi: Earth Adventure | platform and others elements | Scoop.it
Another colourful & fast-paced 2D platformer. Does Oozi: Earth Adventure do enough to stand out from the crowd?
mathboy's insight:

just for the look

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Dr Braaaains Concept Art

Concepts for a zombie game set in the human body.
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mathboy's comment, May 22, 2013 10:22 AM
added for the BG color scheme exploration process (color block layout)
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HTML5 2D gaming performance analysis - Scirra.com

HTML5 2D gaming performance analysis - Scirra.com | platform and others elements | Scoop.it
The performance of various 2D game renderers is analysed: Canvas 2D vs. WebGL vs. C++/DirectX.
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Pimp my Game – Create your own game background

Pimp my Game – Create your own game background | platform and others elements | Scoop.it
With Gamefroot we make it easy for the entry level game designer to effortlessly create a game using the default assets, but for the next level of game designer* we offer a lot more customization.
mathboy's insight:

game template: visual editor (more like create your playable game)

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Movable Platforms « Robot Foot Games

Movable Platforms « Robot Foot Games | platform and others elements | Scoop.it
mathboy's insight:

code,

moving  blocks

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Knitted Deer gameplay video DEMO

This is alpha-build for "Knitted Deer' IOS game from The Mandragora Team indie game studio. Release is cooming soon! Our twitter - https://twitter.com/Mandra...
mathboy's insight:

just for "indie fun"

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mathboy's comment, May 23, 2013 3:11 AM
and reto music remixed
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A Detailed Cross-Examination of Yesterday and Today's Best-Selling Platform Games

A Detailed Cross-Examination of Yesterday and Today's Best-Selling Platform Games | platform and others elements | Scoop.it
Why are history's best-selling platform games so successful? How important is a solid reward structure? Can a control tutorial negatively affect game sales? Answers to these and more, in today's exclusive Gamasutra cover feature.
mathboy's insight:

long article on GAMASUTRA

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Lost Garden

Lost Garden | platform and others elements | Scoop.it
mathboy's insight:

insightful articles but not directly related the topic

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Pili Pili Rush - Trailer 1 - English

Pili Pili Rush is the ultimate plateformer for iPhone, iPad and Android devices! Available on March 29th. More info very soon on www.game-atelier.com
mathboy's insight:

for color and platform

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Atomic Ninjas storm PS3, PS Vita later this year

Atomic Ninjas storm PS3, PS Vita later this year | platform and others elements | Scoop.it
mathboy's insight:

just for the look and 3D platforms

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11 Tips for making a fun platformer

11 Tips for making a fun platformer | platform and others elements | Scoop.it
This article gives handy tips for designing and building a platformer. There are tips for designing the interface, handling jumping and collision boundaries of goodies and baddies, implementing AI,...
mathboy's insight:

TIPs to go over

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Physics Game Block Set 3

A game asset / sprite / graphic collection of blocks used for creating a physics game.Now with simple but colorful theme.And with premade cute faces too to make the blocks more playful.Features:- 5 types of textures- 5 different shapes- 3 types o…...
mathboy's insight:

some studio selling work on behance (see all projects)

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2D - Platformer/Sidescroller Tiles

2D - Platformer/Sidescroller Tiles | platform and others elements | Scoop.it
mathboy's insight:

collection of tiles, mostly pixel art retro stuff, tough can see loopable slices

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mathboy's comment, May 22, 2013 6:41 AM
http://designrshub.com/2013/02/game-sprite-sheets.html
mathboy's comment, May 22, 2013 6:42 AM
20 sprite sheets
mathboy's comment, May 23, 2013 6:31 AM
MORE SPRITES (sprites database site) http://spritedatabase.net/display.php?object=9033
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How to make a 2d Platform Game – part 1 | Paul's blog@Wildbunny

How to make a 2d Platform Game – part 1 | Paul's blog@Wildbunny | platform and others elements | Scoop.it
Hello, and welcome back to my blog! Its been a long time coming, but finally I've managed to get some time to work on the blog again...
mathboy's insight:

http://www.wildbunny.co.uk/blog/2011/12/14/how-to-make-a-2d-platform-game-part-2-collision-detection/

 

 

http://www.wildbunny.co.uk/blog/2012/03/01/designing-a-retro-pixel-art-tile-set/

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