The simulations listed below are programs that I wrote for my students to use in lab as a complement to a live part of the lab. These programs were written to work on computers, tablets, phones and other handheld devices with HTML 5 capable browsers. All functionality for these programs comes from using the mouse or the touch screen an no keyboard usage is required.
Student Difficulties with Waves:Research methods and contextResearch into student mental modelsEvidence for the existence of mental modelsStudent use of mental models in advanced topicsRelevance for studies of quantum mechanics
This is a video I mentioned a while ago as a potential project for video analysis. Why? Because it’s on the moon and that makes it have a double cool factor. Dust on the Moon I love this video, not just because it is in HD, but because it shows someone driving in a car…
Direct Measurement Videos are short, high-quality videos of real events that allow students to easily explore, measure, and predict physical phenomena. Several of the videos are paired with classroom-ready activities that integrate videos into the introductory mechanics curriculum.
There are three distinct steps to integrating effective measurement technique into science instruction, and this module contains material and examples for each step. Step1: Teach the basic elements of effective ...
Perhaps the most distinguishing feature of Spider-Man is his ability to shoot webs. But what are all the forces, tensile strengths, and other actions of these webs? Here, we break down the physics behind Spidey's iconic webbing.
The simulations listed below were written to work on computers, tablets, phones and other handheld devices with HTML 5 capable browsers. All functionality for these programs comes from using the mouse or the touch screen an no keyboard usage is required.
Welcome to Physics Interactives! This section of our website features a collection of HTML5 interactive pages that allow a user to explore a physics concept. Some Interactives are simulations that allow a user to manipulate an environment and observe the effect of changes in variables upon the simulation. Other Interactives are skill building exercises in which a user practices a skill that is crucial to learning some aspect of physics. And still other Interactives provide game-like environments that require the user to use a physics concept to meet a challenge. The Interactives are intended to be used by the individual student or learner who is attempting to further understand the concept or by a teacher-led classroom as part of a lesson or homework assignment. Most of the Interactives are accompanied by an activity sheet that suggests ways to use the widget.
We develop tasks in which students use data from contrasting cases to invent ratio or product quantities, rules or equations to characterize a variety of physical systems. Students work through sequences of such tasks to ramp up from everyday contexts to more abstract physics contexts.
If you don't already know why a helium balloon tethered to the floor of a minivan has the power to make your jaw drop, you're going to want to see this. Seriously – set aside five minutes of your time, have a seat and watch. You won't regret it.