Anyone who has observed someone deeply absorbed in a video game can appreciate that use of these games is a uniquely powerful interaction. For the player, time stands still and self-consciousness disappears. Csikszentmihalyi described this state as “flow.”1 His concept was exemplified by mountain climbers living in the moment of ascent or surgeons lost in a delicate and demanding task. He could just as well have been describing what happens when individuals engage with some of today's interactive games.
By Andy Oram For the past several years, researchers have strived to create compelling games that improve behavior, reduce stress, or teach healthy responses to difficult life situations. Such healthy games tend to arise in research settings because of the need to demonstrate clinically that the games are effective. I have [...]
Amsterdam-based Happitech hopes that it can motivate people to exercise more through its mobile app, which gives you a better score if your heart rate is higher. It measures your heart rate when you put your finger over the camera of your iPhone. It detects the blood flowing through your finger and then calculates your heart rate from the sensor data.
A new market research report published by Meticulous Research states that the Global VPS (Virtual Patient Simulation) Market shall reach $508.7 million by the year 2019, at a CAGR of 21.1% over the period. The VPS Market Report is segmented by products, technology, geography and end-users.
RÉMI ROUSSEAU SOURCE August 30, 2014 Over the weekend, I attended a virtual reality meetup near my home city of Cincinnati. The event had plenty of Oculus Rift units on hand, but it also had a couple other VR headsets priced at more than $10,000. To my surprise, Oculus blew them out of the water. This $350 device wasn't just cheaper; it was significantly more responsive. This disparity was fresh in my mind while reading about a new project to teach medical students about surgery through the Oculus Rift. By strapping on a VR headset, students who want to learn about hip replacement surgery can get a first-person view of the procedure from the surgeon's perspective. If you have an Oculus Rift developer kit, you can experience the surgery for yourself. The project was put together by Rémi Rousseau for the Moveo Foundation, a group that aims to improve surgery through technology. Dr. Thomas Gregory, a surgeon at European Hospital Georges Pompidou and a professor at Paris
Every month at Google Campus in London, dozens of software developers, clinicians, behavioural scientists and investors get together to discuss new strategies to influence health behaviours. The collective aim of these networking events is to develop digital ‘games with purpose’ that can improve health by integrating software design and game mechanics with public health theory and behavioural insights. Gamification is a purposely-broad umbrella term used to encompass the process of using ‘gaming’ elements to motivate and engage people in non-game contexts.1 Enhanced opportunities now exist to deliver behaviour change interventions through game platforms on new smartphone devices.
SAN FRANCISCO — Google didn’t design its Glass wearable for medicine, but that use continues to be a hot topic of conversation among medical technologists and the investors who love them.
The”Augmented Humanity” panel at today’s Rock Health’s Health Innovation Summit spent much of its time on Glass-based medical apps. This is because one of the panelists was Dr. Babak Parviz, the former Google X director credited with inventing Google Glass and the glucose level-detecting smart contact lens.
Interestingly, Parviz now works at Amazon. He was asked several times what Amazon is doing in health care, but Parviz declined to say. Speculation centers on the company’s chances to jump into the space next year, possibly with a health platform like Apple’s Health Kit. Much more on that later.
“Lots of times doctors collect their information by palpating (by touch),” Parviz said. “They are trying to understand molecules by touch, and that might not be the best way of doing it.”
Parviz explained that if a doctor could see another layer of information over what she normally sees in front of her, perhaps showing a molecular view of the thing being palpated, it might make her more effective.
Parviz says he’s already seen several interesting applications for Google Glass in health care settings. “They cover a pretty wide range,” he said. “In the surgery, it can be used as a tool for medical education. The doctor can transmit a first-person point of view to the student; even if you’re standing right next to the doctor in the surgery, it’s hard to see what’s going on.”
“Another application has been for documenting procedures,” he said.
But Google Glass medical applications have already gotten more interesting than even Parviz may know.
Augmedix has designed a Glass-based system that’s designed to take much of the paperwork and documentation time out of the practice of medicine. The camera on the glasses constantly records the audio and video of what the doctor is doing; it then later pulls the data from the footage that’s needed to fill out the fields in the electronic patient record.
Another startup, Wearable Intelligence, has developed a Glass-based system that delivers key clinical information like patient updates and reminders to the inside of the wearable worn by the doctor.
Those are two key pain points in the physician’s day: on the one hand, the desire to practice medicine and do far less paperwork, and on the other the desire to have all needed information when and where it’s needed.
More information: Google
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En cas de dépression sévère résistant aux antidépresseurs, une étude réalisée sur un petit groupe de seniors suggère que la stimulation intellectuelle par des jeux vidéo, pourrait offrir une alternative intéressante.