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Can gamification transform lives? | pharmaphorum

Can gamification transform lives? | pharmaphorum | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
This article is about pharma using gamification to educate patients to take charge of their own health, for benefit of the individual and the industry.
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GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK
#Gamification in #Healthace.. #seriousgames #ehealth #mhealth
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Conférence exceptionnelle le 3 avril : Du serious game au Google glass, comment la simulation numérique peut changer la vie du médecin et du patient ? , Interaction Healthcare

Conférence exceptionnelle le 3 avril : Du serious game au Google glass, comment la simulation numérique peut changer la vie du médecin et du patient ? , Interaction Healthcare | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Lionel Reichardt / le Pharmageek's insight:


Pharmageek partenaire de Interaction Healthcare à l'occasion de la conférence :

"Du serious game au Google glass, comment la simulation numérique peut changer la pratique du médecin et la vie du patient ?"

qui aura lieu

le 3 avril prochain à PARIS


INSCRIVEZ VOUS



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Sophie Touzé's curator insight, March 24, 11:54 AM

geek vet dans l'assemblée ?

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Jeux sérieux en Ostéopathie

Jeux sérieux en Ostéopathie | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Jeux sérieux en Ostéopathie

Via Yasmine Kasbi
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Serious games en pédiatrie

Serious games en pédiatrie | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

Les infirmières et médecins de l'association "Les petits doudous" de l'hôpital Sud du CHU de Rennes ont conçu ce jeu pour améliorer le confort et réduire les angoisses des enfants hospitalisés


Via Philippe Marchal/Pharma Hub
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Consultation via Facebook...déshabillez vous ! - Club Digital Santé

Consultation via Facebook...déshabillez vous ! - Club Digital Santé | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

 #hcsmeufr« …at this point, we feel strong enough in our position that strategically we also want to start focusing on the next major computing platform that will come after mobile. The history of our industry is that every 10 or 15 years there is a new major computing platform, whether it is the PC, the web, …

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Un jeu sérieux sur la gestion des risques médicaux au bloc

Un jeu sérieux sur la gestion des risques médicaux au bloc | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
3D Virtual Operating Room : Le jeu sérieux sur la gestion des risques médicaux au bloc opératoire

Via Yasmine Kasbi
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Des Google Glass pour sauver des vies

Des Google Glass pour sauver des vies | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
par e-mailSur ce sujetGrande-Bretagne: Pas de Google Glass dans les salles de cinémaGoogle: Porter des Google Glass n'est pas sans risquesUne faute?

Les minutes sont souvent précieuses quand il s'agit de sauver une vie. Un post-doctorant de la HES-SO de Sierre l'a bien compris. Il a développé une application sur Google Glass qui permettra aux ambulanciers d'interagir à distance avec un médecin. Ce dernier verra toute la scène grâce à la caméra intégrée dans les lunettes et pourra prodiguer des premiers conseils en attendant le transfert, explique jeudi «Le Nouvelliste». Aussi, des informations comme l'électrocardiogramme ou la température d'un patient pourront être envoyées directement, sans passer par le mail.

La question de la confidentialité des données médicales ne se pose pas, assure le chercheur à l'origine du projet. «Les données sont cryptées et envoyées directement de l'ambulance à l'hôpital, sans passer par un serveur, explique-t-il au quotidien valaisan. Il ne faut pas croire que Google recevra ces informations.» Le projet a été entièrement pensé et développé en Valais. Il devrait être commercialisé en même temps que la paire de lunettes du géant de l'informatique en Europe, soit en 2015. Reste à trouver des clients.

 


Via IIG_HES, dbtmobile, Fabrice Vezin
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Google Glass could help surgeons spot complications sooner | mobihealthnews

Google Glass could help surgeons spot complications sooner | mobihealthnews | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

Via Celine Sportisse, Coralie Bouillot
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Gluciweb, jouer pour s’informer sur le diabète

Gluciweb, jouer pour s’informer sur le diabète | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Les Diablotines ont développé, en partenariat avec Zippyware, un ensemble de serious games sur le diabète regroupés sur la plateforme Gluciweb

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Un Serious Game qui lutte contre la dépression des adolescents | Sante-Digitale.fr

Un Serious Game qui lutte contre la dépression des adolescents | Sante-Digitale.fr | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
SPARX est un Serious Game qui s'adresse aux adolescents présentant des symptômes de la dépression.

Via Yasmine Kasbi
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Degetel's curator insight, September 10, 10:47 AM

Lorsque créativité, technologie, santé et humanisme se rencontrent

Bernard Buchel's curator insight, September 12, 8:34 AM

Les serious games ciblent de plus en plus un public précis.

CDI's curator insight, September 12, 4:27 PM

Vie scolaire

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Exclusive: Researchers turn Google Glass into health sensor (Wired UK)

Exclusive: Researchers turn Google Glass into health sensor (Wired UK) | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Researchers at MIT and Georgia Institute of Technology have found that Google Glass can correctly detect your pulse and respiration rhythms in real time

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Watch the first Oculus Rift operation meant to change the way surgeons are taught #sim4health cc @jeromeleleu

Watch the first Oculus Rift operation meant to change the way surgeons are taught #sim4health cc @jeromeleleu | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

Last month, a mix of scientists, videographers and surgeons made history, capturing an entire surgery in first-person 3D and then turning it into an Oculus Rift experience.


The end result is, the team hopes, a new way to train medical students and surgeons. The next step, according to the MOVEO Foundation, which funded the project, is to create the first "live surgery" operation that will be filmed and broadcast on a virtual reality helmet simultaneously.


Via Alex Butler
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ChemaCepeda's curator insight, September 4, 5:59 AM

Tecnologías que van a redefinir por completo la experiencia de aprendizaje práctico en salud

Murray McKercher's curator insight, September 4, 10:57 AM

Very cool and useful stuff....

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Sanofi launches mobile game for kids with type 1 diabetes in the UK

Sanofi launches mobile game for kids with type 1 diabetes in the UK | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

Via Jerome Leleu, Coralie Bouillot
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Sclérose en plaques : la Wii Balance Board pour aider les malades ?

Sclérose en plaques : la Wii Balance Board pour aider les malades ? | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Des chercheurs italiens ont démontré les bienfaits thérapeutiques de la Wii Balance Board de Nintendo sur des malades atteints de sclérose en...

Via Rémy TESTON, Celine Sportisse, Coralie Bouillot
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Researchers Use Games to Help Children with Cystic Fibrosis ...

Researchers Use Games to Help Children with Cystic Fibrosis ... | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Video game-focused research being conducted by students and researchers at Champlain College in Vermont may prove to be an effective way of helping children with cystic fibrosis better deal with sticky mucus that can ...

Via denkiii, Jan Anema
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Théo et les Psorianautes, le serious game sur le psoriasis

Théo et les Psorianautes, le serious game sur le psoriasis | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
À l'occasion de la 11ème Journée Mondiale du Psoriasis, le 29 octobre 2014, France Psoriasis lance " Théo et les psorianautes ", un jeu pour apprendre aux enfants de 6 à 11 ans, atteints de ...

Via Coralie Bouillot
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Gamification in healthcare isn't just about playing games

Gamification in healthcare isn't just about playing games | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

There are a number of pilot projects, technology startups and other developers who are playing around with gamification in healthcare. It's not yet clear whether this approach -- mixing self-monitoring and entertainment -- is yielding the type of traction and adoption that will ultimately lead to sustainable patient behavior modifications and improved health outcomes. Still, I suspect there will be significant growth in this area over the next several years as more patients adopt a consumer mentality about their health and wellness.

For example, people using the Pact mobile app by GymPact risk losing money if they don't follow through on their commitment to exercise. The app requires them to set a personal goal to eat right and exercise several times each week. The users also designate a financial amount that they are willing to lose if they don't follow through on their promise. Those who faithfully exercise earn money that gets paid by those who don't keep their "pact," creating an ecosystem where some users are paying others.

We have only seen the beginning of how gamification principles will help patients improve their health.

The Pact app and its approach to improving health has some parallels to online gambling. Some people simply enjoy the entertainment aspect of online gambling, while others may have an addiction or are highly motivated by the desire to earn money. Similarly, there are people who are compelled to exercise and lose weight, while others are casually exercising to maintain an average level of fitness.

The concepts and principles of gamification are all around us, whether we recognize them or not. Many people are naturally competitive and like tocompare themselves to others. That is why companies like to host walking competitions and measure their employees' performance and progress by giving them wearable activity trackers like Fitbits. This desire to compete is also why television shows like The Biggest Loser are so popular. So, even if you are not the type of person to spend countless hours on playful games like Angry Birds or FarmVille, we are all wired in a way to enjoy and to be motivated by the core principles behind gamification.

Accenture reported there are seven key elements behind gamification: status, milestones, competition, rankings, social connectedness, immersion reality and personalization. As consumers become more engaged with their own health, they will take greater responsibility for managing their own condition. People who have diabetes will feel the need to learn more about their condition, their medications, and how they can improve their self-management.

Those who are healthy can stay that way by becoming more knowledgeable about disease prevention, age-appropriate screenings, and maintaining active lifestyles. As people gain more knowledge and insight about their conditions, they will want to set goals, measure their progress against those goals, reach milestones, and compare their performance against certain benchmarks. If patients take these steps to be actively engaged in staying healthy, they will apply gamification principles whether they realize it or not.

We can't forget about those who enjoy smartphone games and spend many hours tapping on screens to play mind-numbing (but thoroughly entertaining) games. For these individuals, adding a gaming element to disease self-management could reduce their apprehension toward the medications and treatments associated with the condition. There are also examples of this targeted at children. Muppets Band-Aids incorporated a quick response code on the Band-Aids so a parent can scan the code with their smartphone to show an entertaining video to a toddler who just scraped his knee. When Kermit the Frog starts singing about feeling blue, will the child forget about his scraped knee? There is a more serious example of the Pain Squad iPhone app that is designed to help children dealing with cancer track their symptoms so their clinical care team can do a better job to manage their pain.

 

Simulation games such as PatientPartner are aimed at helping patients improve their medication adherence. By walking through a virtual role-playing game, patients can learn about the various clinical outcomes that may result if they fail to adequately manage their health conditions. Monster Manor is a game that engages young children with diabetes to be better at taking their insulin and to have fun while they are doing it.

We have only seen the beginning of how gamification principles will help patients improve their health. As healthcare providers, payers and innovators find successful ways to engage patients by applying gamification strategies to both children and adult patients, we will see a shift in population healththat is driven by more engaged and motivated individuals. Gamification will motivate some patients to receive ongoing feedback, reminders and status updates about their progress in caring for their own health.



Via Plus91, Celine Sportisse
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Les phobies traitées par réalité virtuelle au service psychiatrie du CHU de Charleroi

Les phobies traitées par réalité virtuelle au service psychiatrie du CHU de Charleroi | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Santé

Il s'agit de traiter les diverses formes de phobies (peur du sang, des araignées, des ascenseurs, de la foule, etc.) mais aussi les phobies post-traumatiques nées d'accidents ou d'agressions. Outre le traitement par pharmacologie, d'autres thérapies ont été étudiées, et le site Van Gogh est la seule unité en Belgique à appliquer la thérapie par réalité virtuelle.

Le responsable du service psychiatrique de ce site a précisé qu'il s'agit d'amener le patient non plus à éviter jusqu'à l'invalidité mais à affronter progressivement sa peur en en retrouvant le contrôle.

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Le patient est placé, via la 3D, dans le contexte visuel et acoustique de ce qui a fait naître sa phobie, en l'amenant à s'y accoutumer et à la vaincre, avec la présence d'un clinicien, en hôpital de jour. Les responsables du CHU envisagent une extension des possibilités de cette thérapie, avec l'aide d'un graphiste appelé à reconstituer les décors qui entoureront les patients.

Une patiente a témoigné des effets de cette thérapie.

Agressée en rentrant chez elle, elle était devenue incapable d'y revenir ou d'en sortir. Une thérapie en 3D, avec la reconstitution du décor, en plein jour puis à la nuit tombée, lui a permis de guérir de cette phobie.


Via Philippe Marchal/Pharma Hub, dbtmobile
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Rochester Optical va présenter de nouvelles montures pour les Google Glass | GoGlasses.fr

Rochester Optical va présenter de nouvelles montures pour les Google Glass | GoGlasses.fr | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Au delà des nouveaux usages, les Google Glass ont aussi plu grâce à leur design. L'équation était difficile à résoudre pour l'équipe en charge du desi...

Via Rémy TESTON
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"Le Héros c'est toi !" un serious game développé au CHU de Rennes pour les enfants hospitalisés

"Le Héros c'est toi !" un serious game développé au CHU de Rennes pour les enfants hospitalisés | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
A l’initiative des « P’tits Doudous de l’Hôpital Sud », une association d’infirmiers et de médecins anesthésistes du CHU de Rennes innove en utilisant le numérique pour faciliter la prise en charge des enfants lors des interventions chirurgicales, en proposant un jeu interactif sur tablette.

Via CNR Santé
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CNR Santé's curator insight, September 17, 3:52 PM

Une association pour dédramatiser les interventions chirurgicales des tout-petits, Une réponse : les serious games !

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Forget G Goggles or Oculus I want one of these! Blue Collar AR -- Augmented Reality Gets to Work

Forget G Goggles or Oculus I want one of these! Blue Collar AR -- Augmented Reality Gets to Work | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
The All-Purpose Power Tool: DAQRI Smart Helmet makes a boy's dream come true with augmented reality and more.

Via Gary Hayes
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Gary Hayes's curator insight, September 13, 5:33 PM

Quote "DAQRI claims that the helmet has more computing power than any other wearable device, sporting a couple of Qualcomm Snapdragon processors. The company has developed their own custom software called IntelliTrack that overlays augmented data onto real-world surfaces in real-time. There are sensors that wrap around this device that afford a 360 degree field of vision with HD video and photography and is supposed to operate just fine in low light. It appears they are really pushing augmented reality technology to that sci-fi movie playing field."

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Cancer Patients Speak Up #hcsmeu #hcsmeufr cc @giomarsi @cathcerisey

Cancer Patients Speak Up #hcsmeu #hcsmeufr cc @giomarsi @cathcerisey | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Results of a recent survey show how the Internet, along with credible social media sites where patients connect with experts and patients, is changing the cancer doctor-patient relationship.
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BioGlass: Physiological Parameter Estimation Using a Head-mounted Wearable Device - YouTube

What if you could see what calms you down or increases your stress as you go through your day? What if you could see clearly what is causing these changes fo...


Via Angel Gonzalez
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Sclérose en plaques : la Wii Balance Board pour aider les malades ?

Sclérose en plaques : la Wii Balance Board pour aider les malades ? | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Des chercheurs italiens ont démontré les bienfaits thérapeutiques de la Wii Balance Board de Nintendo sur des malades atteints de sclérose en plaques, leur permettant d'accroître leur équilibre et leur coordination.La sclérose en plaques est une...

Via nathalie de l'amfe
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Tout ce que vous devez savoir au sujet du casque Gear VR de Samsung

Tout ce que vous devez savoir au sujet du casque Gear VR de Samsung | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

En plus des Galaxy Note 4 et Galaxy Note Edge, Samsung a également dévoilé un casque de réalité virtuelle appelé Gear VR.


Via L'Info Autrement
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More than a toy: Oculus Rift VR headset becomes a tool for real-life surgery demos #sim4health cc @jeromeleleu

More than a toy: Oculus Rift VR headset becomes a tool for real-life surgery demos #sim4health cc @jeromeleleu | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
RÉMI ROUSSEAU SOURCE August 30, 2014 Over the weekend, I attended a virtual reality meetup near my home city of Cincinnati. The event had plenty of Oculus Rift units on hand, but it also had a couple other VR headsets priced at more than $10,000. To my surprise, Oculus blew them out of the water. This $350 device wasn't just cheaper; it was significantly more responsive. This disparity was fresh in my mind while reading about a new project to teach medical students about surgery through the Oculus Rift. By strapping on a VR headset, students who want to learn about hip replacement surgery can get a first-person view of the procedure from the surgeon's perspective. If you have an Oculus Rift developer kit, you can experience the surgery for yourself. The project was put together by Rémi Rousseau for the Moveo Foundation, a group that aims to improve surgery through technology. Dr. Thomas Gregory, a surgeon at European Hospital Georges Pompidou and a professor at Paris

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Elders Try Out Oculus Rift, Get Totally Freaked Out

Elders Try Out Oculus Rift, Get Totally Freaked Out | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
The latest video from the Fine Brothers introduces elder folks to the Oculus Rift virtual reality device. And it's a delight.

The subjects, none of whom have never used the headset, slip on the Oculus Rift and access the virtual reality display. A...

Via Richard Platt
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Richard Platt's curator insight, August 29, 8:11 PM

Awesome Use Case evaluation.  Check out the Q&A section at the back end, some real people giving their take on Virtual Reality technology