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Fun is the Future: Mastering Gamification

Google Tech Talk October 26, 2010 Presented by Gabe Zichermann. ABSTRACT Gamification is fundamentally rewriting the rules of engagement for product design a...

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EdTechReview (@etr_in)'s curator insight, March 26, 2013 3:46 AM

Fun is the future :) And we can say future is fun :)

GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK
#Gamification in #Healthace.. #seriousgames #ehealth #mhealth
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Conférence exceptionnelle : La simulation numérique au service du patient le 9 avril 2015 #hcsmeufr #mustgo

Conférence exceptionnelle : La simulation numérique au service du patient le 9 avril 2015 #hcsmeufr #mustgo | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Lionel Reichardt / le Pharmageek's insight:

PLACE TO GO

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How Google Glass can save lives

How Google Glass can save lives | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

Even though the prototype was panned by many critics and a new version isn't due out until next year, Google Glass is finding willing users in healthcare. One recent test found that it may have even saved the lives of several poison victims in a hospital ED.

The latest success story comes from the University of Massachusetts Medical School, where researchers used the interactive eyewear on a test of toxicology consults at UMass Memorial Medical Center. As reported in the Journal of Medical Toxicology, emergency medicine residents at the hospital used Google Glass in 18 consults, evaluating patients while a secure video feed was established with a supervising consultant.

In each case, the supervising consultant guided the resident through the consult by means of text messages shown on the eyeglasses. In addition, residents had access to images of medicine bottles, EKGs and other information on Glass as they worked with the patients.

According to the researchers, 89 percent of the cases were deemed successful by the consulting toxicologist, meaning the encounter was better through the use of Google Glass. The residents reported being more confident in diagnosing cases, while the use of Google Glass changed management of patient care in more than half of the cases.

In fact, researchers reported that six patients received antidotes that they wouldn't have gotten had the residents not used Google Glass to support their diagnosis.

"Placing an expert at the virtual bedside of the patient has huge advantages," Peter R. Chai, MD, a Toxicology Fellow at UMass Medical School, told Medicalxpress.com. "It brings a specialist to patients that might not otherwise have access to that kind of expertise. Because Google Glass is relatively unobtrusive to patients, can be operated hands free and is extremely portable, it has a distinct advantage over traditional telemedicine platforms."


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Future Doc: Digital Storytelling, Virtual Reality and Gaming

Future Doc: Digital Storytelling, Virtual Reality and Gaming | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Although she was speaking about VR, de la Pena addresses the evolving documentary space too: "I think that it's like video, like print, like film, like television, but more closely interwoven; this is a new platform. We're just figuring out the language and the vernacular. Right now, it hasn't been written."

Via callooh
Lionel Reichardt / le Pharmageek's insight:

Immersive experiences offer a powerful opportunity to reach people's hearts and minds.

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callooh's curator insight, August 9, 8:44 AM

Immersive experiences offer a powerful opportunity to reach people's hearts and minds.

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Manufacturers are starting to get interested in Virtual Reality in the field of medicine

Manufacturers are starting to get interested in Virtual Reality in the field of medicine | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Evelyne Klinger is Head of Research at the École supérieure d’informatique électronique automatique (ESIEA), a private engineering college which focuses on science and technology as applied to computing. She tells l’Atelier about new applications for Virtual Reality (VR) in the medical field, an opportunity which is now beginning to attract industrial firms.

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Future Doctors Could Be Taught With Holograms - YouTube

A medical school is partnering with Microsoft to bring their augmented-reality headsets to the classroom. Subscribe! http://www.youtube.com/subscription_cent...
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LabForGames, un jeu destiné à la formation des étudiants en médecine #hcsmeufr

LabForGames, un jeu destiné à la formation des étudiants en médecine #hcsmeufr | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Quatre scénarios d’urgences neurologiques ont été développés dans le tout nouveau jeu sérieux (serious game) réalisé à l’attention des étudiants de la Faculté de Médecine de l’Université Paris-Sud.

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MyPharmag's curator insight, July 5, 6:03 AM

#PHARMA #SERIOUSGAME #ETUDES

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Quand la réalité virtuelle se met à la silver économie | L'Atelier : Accelerating Business

Les projets se succèdent pour aider les personnes âgées grâce à la réalité virtuelle. Mais la technologie fait encore face à de gros obstacles.

Via Philippe Loizon
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Intérêt d’un jeu éducatif sur la vaccination en salle d’attente de médecine générale. étude comparative

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7 Best Gamification Fitness Apps For 2015

7 Best Gamification Fitness Apps For 2015 | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

As we look into the New Year, we’ll see gamification used to make millions of positive health changes essentially more fun.

As anyone who’s ever tried to lose weight knows, the most difficult part of the process is sustaining long term will-power and momentum after the initial excitement and burst of hope.

With fitness wearables and mHealth application consumption projected to increase by more than 30% in 2015, the stage is set for an epic showdown between the rising global obesity issue and the technology-driven dichotomy of the collectively deteriorating human will.

Digital health technology is now poised to drive a new health commitment paradigm when it comes to weight loss, fat loss, and lifestyle modifications via a new and exciting trend called “gamification.”

- See more at: http://nuviun.com/content/7-best-gamification-fitness-apps-for-2015#sthash.oZ2Gp3bf.dpuf

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Jerome Leleu's curator insight, June 8, 1:49 AM

ajouter votre perspicacité ...

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Réalité augmentée : Apple rachète Metaio - Le Monde Informatique #hcsmeufr #sim4health

Réalité augmentée : Apple rachète Metaio - Le Monde Informatique #hcsmeufr #sim4health | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Acquisition : Apple a mis la main sur la société allemande Metaio spécialisé dans les solutions de réalité augmentée. La firme à la pomme aura fort à faire face à Google

Via Yves Pellemans, Gilles Raillard
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Google Intensifies Focus on Its Cardboard VR Device

Google Intensifies Focus on Its Cardboard VR Device | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
The search giant is introducing several initiatives to highlight its inexpensive virtual reality viewer, including a partnership with GoPro and plans to post VR videos on YouTube.

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Richard Platt's curator insight, May 29, 12:53 AM

Google doubling down on Cardboard with initiatives meant to expand VR to as many phones as possible. First of these is a new software kit that will make it easier for developers to build Cardboard apps for iPhones. The company also redesigned the cardboard hardware so that it is easier to fold and can now accommodate any smartphone, including popular, larger-screen, so-called phablets.  -  The Cardboard update is a modest offering compared with the product splashes of previous Google conferences, which have included a spherical entertainment system that was never released and Google Glass, the much hyped and now discontinued computerized eyewear that caused significant privacy concerns.  -  With Cardboard, Google’s virtual reality is decidedly low cost and low frills, but, as in other Google efforts, like the free Android software that is the most widely used operating system in the world, it seems meant more to amass an audience than make money.

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Exergaming: An Emerging Trend in Senior Health

Exergaming: An Emerging Trend in Senior Health | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Exergaming: An Emerging Trend in Senior Health http://t.co/Pb2Tm0rw...

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PACT ONCO - De Second Life à la real Life: du parcours de soins au parcours de vie #hcsmeufr

#pactOnco - tweets & pics - 19 mai 2015
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Run your own virtual pharmaceutical company with new video game – ethical decision-making optional

Run your own virtual pharmaceutical company with new video game – ethical decision-making optional | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
A lot of time, effort and money goes into the creation of new drugs. A new game Big Pharma, which came out Thursday, is giving users the opportunity to see for themselves by running a virtual pharmaceutical company.

Via Philippe Marchal/Pharma Hub
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Will Doctors Soon Be Prescribing Video Games For Mental Health?

Will Doctors Soon Be Prescribing Video Games For Mental Health? | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Developers of a new video game for your brain say theirs is more than just another get-smarter-quick scheme.

Akili, a Northern California startup, insists on taking the game through a full battery of clinical trials so it can get approval from the Food and Drug Administration — a process that will take lots of money and several years.

So why would a game designer go to all that trouble when there's already a robust market of consumers ready to buy games that claim to make you smarter and improve your memory?

Think about all the ads you've heard for brain games. Maybe you've even passed a store selling them. There's one at the mall in downtown San Francisco — just past the cream puff stand and across from Jamba Juice — staffed on my visit by a guy named Dominic Firpo.

"I'm a brain coach here at Marbles: The Brain Store," he says.

Brain coach?

"Sounds better than salesperson," Firpo explains. "We have to learn all 200 games in here and become great salespeople so we can help enrich peoples' minds."

He heads to the "Word and Memory" section of the store and points to one product that says it will improve your focus and reduce stress in just three minutes a day.

"We sold out of it within the first month of when we got it," Firpo says.

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Brain game 'improves lives of schizophrenia patients'

Brain game 'improves lives of schizophrenia patients' | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
A computer-based brain-training game could improve the daily lives of people with schizophrenia, say University of Cambridge researchers.

Tests on a small number of patients who played the game over four weeks found improvements in memory and learning.

This could help people to get back to work or studying after a diagnosis.

Schizophrenia is a mental health condition that causes a range of psychological symptoms, from behaviour changes to hallucinations.

Many patients also experience cognition problems, which affect their memory and ability to function independently.

Designed and developed by researchers at Cambridge with the help of patients, the brain-training game has a wizard theme with various levels of difficulty.

It asks players to enter rooms, find items in boxes and remember where they put them, testing their so-called episodic memory.

Via Dominique Godefroy
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Top 10 Best Virtual Reality Headsets

Top 10 Best Virtual Reality Headsets | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

Some HMDs are out now, some are on pre-order, but all of these VR headsets promise to turn sci-fi dreams into reality.


Via Timo Ilomäki, Richard Platt
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Richard Platt's curator insight, July 23, 11:08 PM

VR has the promise to improve every aspect of technology, whether in the medical field, education, or in gaming, and with all of the emerging developers approaching this tech from their own perspective, virtual reality should be a fully realized technology by the end of 2016.

Though these 10 headsets’ availability vary from out now to pre-order forthcoming, they have proven through tech demos and press releases alike that they are indeed the HMDs to watch for. From big hitters like Oculus Rift, to VR with a cause like Razer OSVR, the best of the best are about to go big.

Jerome Leleu's curator insight, July 27, 2:37 AM

ajouter votre perspicacité ...

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Gamification of Patient Portals - Increasing Engagment for Meaningful Use #hcsmeu

Gamification of Patient Portals - Increasing Engagment for Meaningful Use  #hcsmeu | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

One of the great things about living near a “destination city” such as Washington DC is that friends and relatives often come to visit. This past Fourth of July week was a perfect example, as my sister-in-law and niece came to visit and to celebrate our country’s birthday in it's capital city.

My niece had also recently just turned 21, and was celebrating her birthday too. One thing that they both wanted to do was to go to a casino. Luckily about an hour or so north was Arundel Mills, an outlet shopping destination and (non-smoking) casino.

I’m much more a student of human behavior than a gambler, so I went to the casino with them mostly to observe the behavior of those that were gambling. I was amazed at the amount of engagement that the people had with their slot machines. They pressed and pressed buttons, watched wheels spin, lights flash, listened to buzzers and bells ring, all in the hopes of maybe winning it big.



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La réalité virtuelle, un traitement plein d’espoir pour les alcooliques

La réalité virtuelle, un traitement plein d’espoir pour les alcooliques | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Des chercheurs sud-coréens ont testé un programme de réalité virtuelle sur des patients présentant une dépendance à l’alcool. Le but,...

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L’Oculus Rift, une innovation pour les psychiatres ?

L’Oculus Rift, une innovation pour les psychiatres ? | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

Déjà utilisé dans le traitement de certaines phobies, le casque de réalité virtuelle qui sera prochainement commercialisé pourrait aussi faciliter la réadaptation des soldats souffrant de stress post-traumatique.


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L’Oculus Rift, une innovation pour les psychiatres ?

L’Oculus Rift, une innovation pour les psychiatres ? | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Déjà utilisé dans le traitement de certaines phobies, le casque de réalité virtuelle qui sera prochainement commercialisé pourrait aussi faciliter la réadaptation des soldats souffrant de stress post-traumatique.

Via Philippe Loizon, Philippe Marchal/Pharma Hub
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Weightless : Une expérience troublante – Oculus Rift & Leap Motion | Il était une fois…

Weightless : Une expérience troublante – Oculus Rift & Leap Motion | Il était une fois… | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
sique, j’ai décidé de tester des petits jeux équipés de cette technologie qui, après tout, semblait très prometteuse. En tant que pauvre victime d’Internet, mon premier choix s’est porté sur une œuvre permettant d’incarner un cha

Via Jean-Joseph Amany, Gilles Raillard
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Can video games fight ADHD?

Can video games fight ADHD? | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Bruce Wexler, a neuroscientist from Yale University, created a system with a video game component, which he calls cross-training for the brain. It's showing huge potential as a non-pharmaceutical ADHD intervention to improve focus and mental agility.

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callooh's curator insight, June 1, 4:50 PM

Not all video games are created equal....some video games, designed well, can help sustain attention.

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ExerGame Lab: Exergaming Revolution (infographic)

ExerGame Lab: Exergaming Revolution (infographic) | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

Exergaming has its critics but it also has its believers. I was passed this infographic (viaHSN) covering some of the studies that show the benefits and effectiveness if using video games for fitness. Did you see your favorite exergame included?


Via Stephen P. Yang, Ph.D., Jan Anema
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Corpus Gang : un jeu mobile pour sensibiliser les adolescents à leur santé - Blog Santé Numérique

Corpus Gang : un jeu mobile pour sensibiliser les adolescents à leur santé - Blog Santé Numérique | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Présenté le 19 mai à la Cité des Sciences et de l’Industrie, Corpus gang est un jeu mobile gratuit c...

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Médecin virtuel, pour diagnostic réel

Médecin virtuel, pour diagnostic réel | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
À Bordeaux, une équipe a mis au point un logiciel informatique émotionnel, capable de conduire un entretien médical et de poser un diagnostic dans des pathologies neuropsychiatriques.
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