GAMIFICATION & SE...
Follow
Find
6.3K views | +15 today
 
Rescooped by Lionel Reichardt / le Pharmageek from 1- E-HEALTH by PHARMAGEEK - E SANTE par PHARMAGEEK
onto GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK
Scoop.it!

Fun is the Future: Mastering Gamification

Google Tech Talk October 26, 2010 Presented by Gabe Zichermann. ABSTRACT Gamification is fundamentally rewriting the rules of engagement for product design a...

Via Ana Cristina Pratas, Brian Yanish - MarketingHits.com, Lionel Reichardt / le Pharmageek
more...
EdTechReview (@etr_in)'s curator insight, March 26, 2013 3:46 AM

Fun is the future :) And we can say future is fun :)

GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK
#Gamification in #Healthace.. #seriousgames #ehealth #mhealth
Your new post is loading...
Your new post is loading...
Scooped by Lionel Reichardt / le Pharmageek
Scoop.it!

Conférence exceptionnelle le 3 avril : Du serious game au Google glass, comment la simulation numérique peut changer la vie du médecin et du patient ? , Interaction Healthcare

Conférence exceptionnelle le 3 avril : Du serious game au Google glass, comment la simulation numérique peut changer la vie du médecin et du patient ? , Interaction Healthcare | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Lionel Reichardt / le Pharmageek's insight:


Pharmageek partenaire de Interaction Healthcare à l'occasion de la conférence :

"Du serious game au Google glass, comment la simulation numérique peut changer la pratique du médecin et la vie du patient ?"

qui aura lieu

le 3 avril prochain à PARIS


INSCRIVEZ VOUS



more...
Sophie Touzé's curator insight, March 24, 11:54 AM

geek vet dans l'assemblée ?

Rescooped by Lionel Reichardt / le Pharmageek from Health, Digital Health, mHealth, Digital Pharma, hcsm latest trends and news (in English)
Scoop.it!

Medicine 2.0: what researchers are learning about mHealth and gamification - mHealth

Medicine 2.0: what researchers are learning about mHealth and gamification - mHealth | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Medicine 2.0 is a congress that promotes Internet, Social Media and Mobile Apps applied to medicine. Since the first edition in Toronto in 2008,...

Via Celine Sportisse
more...
No comment yet.
Rescooped by Lionel Reichardt / le Pharmageek from SeriousGame.be
Scoop.it!

L’innovation pédagogique avec les serious games

L’innovation pédagogique avec les serious games | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
L’innovation pédagogique avec les serious games

Via Yasmine Kasbi
more...
No comment yet.
Rescooped by Lionel Reichardt / le Pharmageek from SeriousGame.be
Scoop.it!

L'innovation à l'ère du numérique et du développement durable

L'innovation à l'ère du numérique et du développement durable | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

Dans cet article nous allons examiner des expériences 3D interactives qui ne sont pas des Serious Games à proprement parler mais qui peuvent représenter un intérêt pédagogique en termes de sensibilisation et/ou d’acquisition de connaissances. Si ces expériences sont attrayantes, l’on ne peut toutefois pas les qualifier de Serious Games car elles ne contiennent aucune notion de quête, de challenge, de points à acquérir…

 

 


Via Yasmine Kasbi
more...
No comment yet.
Rescooped by Lionel Reichardt / le Pharmageek from Ma santé et le digital francophone
Scoop.it!

Les Google Glass comme capteur santé avec MIT Media Lab

Les Google Glass comme capteur santé avec MIT Media Lab | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Les Google Glass sont déjà présentes dans le domaine de la santé ; elles permettent à Stanford, par exemple, de former des médecins en chirurgie. Et si elles pouvaient également servir de capteur de santé au cours d’un usage individuel ?

Via Emmanuel Capitaine
more...
No comment yet.
Rescooped by Lionel Reichardt / le Pharmageek from Doctors Hub
Scoop.it!

Serious games en pédiatrie

Serious games en pédiatrie | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

Les infirmières et médecins de l'association "Les petits doudous" de l'hôpital Sud du CHU de Rennes ont conçu ce jeu pour améliorer le confort et réduire les angoisses des enfants hospitalisés


Via Philippe Marchal/Pharma Hub
more...
No comment yet.
Scooped by Lionel Reichardt / le Pharmageek
Scoop.it!

Consultation via Facebook...déshabillez vous ! - Club Digital Santé

Consultation via Facebook...déshabillez vous ! - Club Digital Santé | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

 #hcsmeufr« …at this point, we feel strong enough in our position that strategically we also want to start focusing on the next major computing platform that will come after mobile. The history of our industry is that every 10 or 15 years there is a new major computing platform, whether it is the PC, the web, …

more...
No comment yet.
Rescooped by Lionel Reichardt / le Pharmageek from SeriousGame.be
Scoop.it!

Un jeu sérieux sur la gestion des risques médicaux au bloc

Un jeu sérieux sur la gestion des risques médicaux au bloc | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
3D Virtual Operating Room : Le jeu sérieux sur la gestion des risques médicaux au bloc opératoire

Via Yasmine Kasbi
more...
No comment yet.
Rescooped by Lionel Reichardt / le Pharmageek from le monde de la e-santé
Scoop.it!

Des Google Glass pour sauver des vies

Des Google Glass pour sauver des vies | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
par e-mailSur ce sujetGrande-Bretagne: Pas de Google Glass dans les salles de cinémaGoogle: Porter des Google Glass n'est pas sans risquesUne faute?

Les minutes sont souvent précieuses quand il s'agit de sauver une vie. Un post-doctorant de la HES-SO de Sierre l'a bien compris. Il a développé une application sur Google Glass qui permettra aux ambulanciers d'interagir à distance avec un médecin. Ce dernier verra toute la scène grâce à la caméra intégrée dans les lunettes et pourra prodiguer des premiers conseils en attendant le transfert, explique jeudi «Le Nouvelliste». Aussi, des informations comme l'électrocardiogramme ou la température d'un patient pourront être envoyées directement, sans passer par le mail.

La question de la confidentialité des données médicales ne se pose pas, assure le chercheur à l'origine du projet. «Les données sont cryptées et envoyées directement de l'ambulance à l'hôpital, sans passer par un serveur, explique-t-il au quotidien valaisan. Il ne faut pas croire que Google recevra ces informations.» Le projet a été entièrement pensé et développé en Valais. Il devrait être commercialisé en même temps que la paire de lunettes du géant de l'informatique en Europe, soit en 2015. Reste à trouver des clients.

 


Via IIG_HES, dbtmobile, Fabrice Vezin
more...
No comment yet.
Rescooped by Lionel Reichardt / le Pharmageek from Actus santé, médecine, innovations
Scoop.it!

Google Glass could help surgeons spot complications sooner | mobihealthnews

Google Glass could help surgeons spot complications sooner | mobihealthnews | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

Via Celine Sportisse, Coralie Bouillot
more...
No comment yet.
Rescooped by Lionel Reichardt / le Pharmageek from SuperNutrition
Scoop.it!

Gluciweb, jouer pour s’informer sur le diabète

Gluciweb, jouer pour s’informer sur le diabète | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Les Diablotines ont développé, en partenariat avec Zippyware, un ensemble de serious games sur le diabète regroupés sur la plateforme Gluciweb

Via Charline Cardona
more...
No comment yet.
Rescooped by Lionel Reichardt / le Pharmageek from SeriousGame.be
Scoop.it!

Un Serious Game qui lutte contre la dépression des adolescents | Sante-Digitale.fr

Un Serious Game qui lutte contre la dépression des adolescents | Sante-Digitale.fr | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
SPARX est un Serious Game qui s'adresse aux adolescents présentant des symptômes de la dépression.

Via Yasmine Kasbi
more...
Degetel's curator insight, September 10, 10:47 AM

Lorsque créativité, technologie, santé et humanisme se rencontrent

Bernard Buchel's curator insight, September 12, 8:34 AM

Les serious games ciblent de plus en plus un public précis.

CDI EPL Raismes 's curator insight, September 12, 4:27 PM

Vie scolaire

Rescooped by Lionel Reichardt / le Pharmageek from eHEALTH, eSANTE, QUANTIFIED SELF, MSANTE, eSTARTUP, CROWDFUNDING.. ici toute l'actualité sur "le digital qui révolutionne la santé !"
Scoop.it!

les serious games : nouveaux outils ludiques au service de la santé | Orange Business Services

les serious games : nouveaux outils ludiques au service de la santé | Orange Business Services | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Quand on dit « jeu vidéo » beaucoup pensent à un loisir ou à un divertissement mais depuis quelques années le jeu vidéo devient un outil pour le traitement ou la formation médicale. C’est l’émergence de ce que l’on appelle les serious games.

Via Santé Digitale
more...
No comment yet.
Rescooped by Lionel Reichardt / le Pharmageek from E-sante, web 2.0, 3.0, M-sante, télémedecine, serious games
Scoop.it!

Vivre mieux avec sa maladie grâce aux Serious Games | My Serious Game

Vivre mieux avec sa maladie grâce aux Serious Games | My Serious Game | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Pour apprendre à bien vivre avec leurs maladies, associations et CHU ont mis en place des Serious Games.

Via FestivalCommunicationSanté
more...
No comment yet.
Rescooped by Lionel Reichardt / le Pharmageek from SeriousGame.be
Scoop.it!

Un Serious game pour former les SSSM aux protocoles de soins d’urgence. «

Un Serious game pour former les SSSM aux protocoles de soins d’urgence. « | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Un Serious game pour former les SSSM aux protocoles de soins d’urgence.

Via Yasmine Kasbi
more...
No comment yet.
Rescooped by Lionel Reichardt / le Pharmageek from Social media and Influence in Pharma
Scoop.it!

Gamasutra: Victor Manrique's Blog - Gamification Player Types: The Time-Engagement Pyramid

Gamasutra: Victor Manrique's Blog - Gamification Player Types: The Time-Engagement Pyramid | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
RT @David_Mullich: #ICYMI #Gamification player types: the time-engagement pyramid.
http://t.co/8Bo3Hh6jTs by @VictorManriqueY via @gamasutra

Via Gilles Jourquin
more...
No comment yet.
Rescooped by Lionel Reichardt / le Pharmageek from eSport&eHealthcenter FUN-IE-FIT
Scoop.it!

Researchers Use Games to Help Children with Cystic Fibrosis ...

Researchers Use Games to Help Children with Cystic Fibrosis ... | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Video game-focused research being conducted by students and researchers at Champlain College in Vermont may prove to be an effective way of helping children with cystic fibrosis better deal with sticky mucus that can ...

Via denkiii, Jan Anema
more...
No comment yet.
Rescooped by Lionel Reichardt / le Pharmageek from Actus santé, médecine, innovations
Scoop.it!

Théo et les Psorianautes, le serious game sur le psoriasis

Théo et les Psorianautes, le serious game sur le psoriasis | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
À l'occasion de la 11ème Journée Mondiale du Psoriasis, le 29 octobre 2014, France Psoriasis lance " Théo et les psorianautes ", un jeu pour apprendre aux enfants de 6 à 11 ans, atteints de ...

Via Coralie Bouillot
more...
No comment yet.
Rescooped by Lionel Reichardt / le Pharmageek from Health, Digital Health, mHealth, Digital Pharma, hcsm latest trends and news (in English)
Scoop.it!

Gamification in healthcare isn't just about playing games

Gamification in healthcare isn't just about playing games | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

There are a number of pilot projects, technology startups and other developers who are playing around with gamification in healthcare. It's not yet clear whether this approach -- mixing self-monitoring and entertainment -- is yielding the type of traction and adoption that will ultimately lead to sustainable patient behavior modifications and improved health outcomes. Still, I suspect there will be significant growth in this area over the next several years as more patients adopt a consumer mentality about their health and wellness.

For example, people using the Pact mobile app by GymPact risk losing money if they don't follow through on their commitment to exercise. The app requires them to set a personal goal to eat right and exercise several times each week. The users also designate a financial amount that they are willing to lose if they don't follow through on their promise. Those who faithfully exercise earn money that gets paid by those who don't keep their "pact," creating an ecosystem where some users are paying others.

We have only seen the beginning of how gamification principles will help patients improve their health.

The Pact app and its approach to improving health has some parallels to online gambling. Some people simply enjoy the entertainment aspect of online gambling, while others may have an addiction or are highly motivated by the desire to earn money. Similarly, there are people who are compelled to exercise and lose weight, while others are casually exercising to maintain an average level of fitness.

The concepts and principles of gamification are all around us, whether we recognize them or not. Many people are naturally competitive and like tocompare themselves to others. That is why companies like to host walking competitions and measure their employees' performance and progress by giving them wearable activity trackers like Fitbits. This desire to compete is also why television shows like The Biggest Loser are so popular. So, even if you are not the type of person to spend countless hours on playful games like Angry Birds or FarmVille, we are all wired in a way to enjoy and to be motivated by the core principles behind gamification.

Accenture reported there are seven key elements behind gamification: status, milestones, competition, rankings, social connectedness, immersion reality and personalization. As consumers become more engaged with their own health, they will take greater responsibility for managing their own condition. People who have diabetes will feel the need to learn more about their condition, their medications, and how they can improve their self-management.

Those who are healthy can stay that way by becoming more knowledgeable about disease prevention, age-appropriate screenings, and maintaining active lifestyles. As people gain more knowledge and insight about their conditions, they will want to set goals, measure their progress against those goals, reach milestones, and compare their performance against certain benchmarks. If patients take these steps to be actively engaged in staying healthy, they will apply gamification principles whether they realize it or not.

We can't forget about those who enjoy smartphone games and spend many hours tapping on screens to play mind-numbing (but thoroughly entertaining) games. For these individuals, adding a gaming element to disease self-management could reduce their apprehension toward the medications and treatments associated with the condition. There are also examples of this targeted at children. Muppets Band-Aids incorporated a quick response code on the Band-Aids so a parent can scan the code with their smartphone to show an entertaining video to a toddler who just scraped his knee. When Kermit the Frog starts singing about feeling blue, will the child forget about his scraped knee? There is a more serious example of the Pain Squad iPhone app that is designed to help children dealing with cancer track their symptoms so their clinical care team can do a better job to manage their pain.

 

Simulation games such as PatientPartner are aimed at helping patients improve their medication adherence. By walking through a virtual role-playing game, patients can learn about the various clinical outcomes that may result if they fail to adequately manage their health conditions. Monster Manor is a game that engages young children with diabetes to be better at taking their insulin and to have fun while they are doing it.

We have only seen the beginning of how gamification principles will help patients improve their health. As healthcare providers, payers and innovators find successful ways to engage patients by applying gamification strategies to both children and adult patients, we will see a shift in population healththat is driven by more engaged and motivated individuals. Gamification will motivate some patients to receive ongoing feedback, reminders and status updates about their progress in caring for their own health.



Via Plus91, Celine Sportisse
more...
No comment yet.
Rescooped by Lionel Reichardt / le Pharmageek from NTIC et Santé
Scoop.it!

Les phobies traitées par réalité virtuelle au service psychiatrie du CHU de Charleroi

Les phobies traitées par réalité virtuelle au service psychiatrie du CHU de Charleroi | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Santé

Il s'agit de traiter les diverses formes de phobies (peur du sang, des araignées, des ascenseurs, de la foule, etc.) mais aussi les phobies post-traumatiques nées d'accidents ou d'agressions. Outre le traitement par pharmacologie, d'autres thérapies ont été étudiées, et le site Van Gogh est la seule unité en Belgique à appliquer la thérapie par réalité virtuelle.

Le responsable du service psychiatrique de ce site a précisé qu'il s'agit d'amener le patient non plus à éviter jusqu'à l'invalidité mais à affronter progressivement sa peur en en retrouvant le contrôle.

advertisement

Le patient est placé, via la 3D, dans le contexte visuel et acoustique de ce qui a fait naître sa phobie, en l'amenant à s'y accoutumer et à la vaincre, avec la présence d'un clinicien, en hôpital de jour. Les responsables du CHU envisagent une extension des possibilités de cette thérapie, avec l'aide d'un graphiste appelé à reconstituer les décors qui entoureront les patients.

Une patiente a témoigné des effets de cette thérapie.

Agressée en rentrant chez elle, elle était devenue incapable d'y revenir ou d'en sortir. Une thérapie en 3D, avec la reconstitution du décor, en plein jour puis à la nuit tombée, lui a permis de guérir de cette phobie.


Via Philippe Marchal/Pharma Hub, dbtmobile
more...
No comment yet.
Rescooped by Lionel Reichardt / le Pharmageek from Digital News in France
Scoop.it!

Rochester Optical va présenter de nouvelles montures pour les Google Glass | GoGlasses.fr

Rochester Optical va présenter de nouvelles montures pour les Google Glass | GoGlasses.fr | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Au delà des nouveaux usages, les Google Glass ont aussi plu grâce à leur design. L'équation était difficile à résoudre pour l'équipe en charge du desi...

Via Rémy TESTON
more...
No comment yet.
Rescooped by Lionel Reichardt / le Pharmageek from Le numérique au service de la santé à domicile et de l’autonomie
Scoop.it!

"Le Héros c'est toi !" un serious game développé au CHU de Rennes pour les enfants hospitalisés

"Le Héros c'est toi !" un serious game développé au CHU de Rennes pour les enfants hospitalisés | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
A l’initiative des « P’tits Doudous de l’Hôpital Sud », une association d’infirmiers et de médecins anesthésistes du CHU de Rennes innove en utilisant le numérique pour faciliter la prise en charge des enfants lors des interventions chirurgicales, en proposant un jeu interactif sur tablette.

Via CNR Santé
more...
CNR Santé's curator insight, September 17, 3:52 PM

Une association pour dédramatiser les interventions chirurgicales des tout-petits, Une réponse : les serious games !

Rescooped by Lionel Reichardt / le Pharmageek from Pervasive Entertainment Times
Scoop.it!

Forget G Goggles or Oculus I want one of these! Blue Collar AR -- Augmented Reality Gets to Work

Forget G Goggles or Oculus I want one of these! Blue Collar AR -- Augmented Reality Gets to Work | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
The All-Purpose Power Tool: DAQRI Smart Helmet makes a boy's dream come true with augmented reality and more.

Via Gary Hayes
more...
Gary Hayes's curator insight, September 13, 5:33 PM

Quote "DAQRI claims that the helmet has more computing power than any other wearable device, sporting a couple of Qualcomm Snapdragon processors. The company has developed their own custom software called IntelliTrack that overlays augmented data onto real-world surfaces in real-time. There are sensors that wrap around this device that afford a 360 degree field of vision with HD video and photography and is supposed to operate just fine in low light. It appears they are really pushing augmented reality technology to that sci-fi movie playing field."

Scooped by Lionel Reichardt / le Pharmageek
Scoop.it!

Cancer Patients Speak Up #hcsmeu #hcsmeufr cc @giomarsi @cathcerisey

Cancer Patients Speak Up #hcsmeu #hcsmeufr cc @giomarsi @cathcerisey | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Results of a recent survey show how the Internet, along with credible social media sites where patients connect with experts and patients, is changing the cancer doctor-patient relationship.
more...
No comment yet.
Rescooped by Lionel Reichardt / le Pharmageek from Ideagoras
Scoop.it!

BioGlass: Physiological Parameter Estimation Using a Head-mounted Wearable Device - YouTube

What if you could see what calms you down or increases your stress as you go through your day? What if you could see clearly what is causing these changes fo...


Via Angel Gonzalez
more...
No comment yet.