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Rescooped by Lionel Reichardt / le Pharmageek from 1- E-HEALTH by PHARMAGEEK - E SANTE par PHARMAGEEK
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Interview with developer of PainSquad, gamification app for kids with cancer

Interview with developer of PainSquad, gamification app for kids with cancer | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Interview with Jennifer Stinson on PainSquad, an interactive pain journal integrating gamification.

Via Emmanuel Capitaine , Lionel Reichardt / le Pharmageek
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Art Jones's curator insight, March 6, 2013 10:08 AM

Gamification is doing so many interesting things on some many diverse fronts, very cool stuff!

GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK
#Gamification in #Healthace.. #seriousgames #ehealth #mhealth
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Conférence exceptionnelle le 3 avril : Du serious game au Google glass, comment la simulation numérique peut changer la vie du médecin et du patient ? , Interaction Healthcare

Conférence exceptionnelle le 3 avril : Du serious game au Google glass, comment la simulation numérique peut changer la vie du médecin et du patient ? , Interaction Healthcare | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Lionel Reichardt / le Pharmageek's insight:


Pharmageek partenaire de Interaction Healthcare à l'occasion de la conférence :

"Du serious game au Google glass, comment la simulation numérique peut changer la pratique du médecin et la vie du patient ?"

qui aura lieu

le 3 avril prochain à PARIS


INSCRIVEZ VOUS



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Sophie Touzé's curator insight, March 24, 11:54 AM

geek vet dans l'assemblée ?

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Stanford University Medical School to Deploy Google Glass to Improve Surgeon Training

Stanford University Medical School to Deploy Google Glass to Improve Surgeon Training | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
CrowdOptic partners with Stanford University Medical Center to deploy Google Glass to evaluate training in a variety of surgical settings for faculty and students.

Via Romain DEFOY
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Study: iPad-based HIV prevention game increased adolescents’ knowledge of the disease

Study: iPad-based HIV prevention game increased adolescents’ knowledge of the disease | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

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The battle for virtual reality: Google, Samsung, Sony and Oculus VR #sim4health cc @jeromeleleu

The battle for virtual reality: Google, Samsung, Sony and Oculus VR #sim4health cc @jeromeleleu | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Back in June, Google revealed Cardboard: an open-source attempt at mobile virtual reality. Heck, even the "hardware" is open source --here are

Via Richard Platt
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Richard Platt's curator insight, July 25, 1:48 PM
The medium's history is littered with failed attempts, even from gaming's biggest players (Nintendo's Virtual Boy, anyone?).
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Former les médecins aux nouveaux traitements par simulation numérique #hcsmeufr #pharma #sim4health cc @jeromeleleu

Former les médecins aux nouveaux traitements par simulation numérique #hcsmeufr #pharma #sim4health cc @jeromeleleu | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Interaction Healthcare est une agence interactive spécialisée santé implantée à Paris et à Bordeaux. Son nouveau programme de training médical est basé sur la simulation numérique.
Le principe de fonctionnement de ce module de consultation virtuelle...
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My FitBit Digital Weight Loss Adventure: I've Been Gamified!

My FitBit Digital Weight Loss Adventure: I've Been Gamified! | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Apple and Google are likely to make big social and gamification pushes with their new health apps.
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Virtual pet can only be fed through walking

Virtual pet can only be fed through walking | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

From China, Wokamon is a virtual pet app that requires kids to walk and exercise in order to keep their creature alive.


Via Angel Gonzalez
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Virtual Humans: More Honest Data in the Future of Healthcare, by @HealthIsCool

Virtual Humans: More Honest Data in the Future of Healthcare, by @HealthIsCool | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Virtual Human technology is used to help clinicians understand patients, but new research says it also creates better data because patients are more honest.

Via Chad Johnson
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M J Healey's curator insight, July 17, 1:57 PM

"The future will be virtual, augmented, and wearable." This headline is both enticing and frightening. The report talks about Virtual Human Technology and its future role in training and role-playing. Worth a quick read!

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ePharma Summit: Google Glass in Healthcare: Six Perspectives

ePharma Summit: Google Glass in Healthcare: Six Perspectives | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

Google Glass is still in its Beta Period meaning many physicians will be have to settle for peer reviews on its practicality in a medical setting. Fortunately, there is no shortage of opinions from those who have experienced the device. Here are six different takes on how Google Glass might impact the healthcare industry:


Via Mike Madarasz, Stephen Dunn, eMedToday
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Rescooped by Lionel Reichardt / le Pharmageek from Le Monde de la pharma & de la santé connectée
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Google Glass et EHR pour un meilleur suivi des patients

Google Glass et EHR pour un meilleur suivi des patients | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

Les Google Glass peuvent être utilisées pour de multiples usages, dont la médecine : dans le milieu médical, un médecin avait sauvé la vie de son patient grâce aux Glass, et nous avions évoqué l’usage de cette technologie à Boston lorsqu’il était...


Via Esposito Christelle
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Santé: le jeu vidéo accompagne et responsabilise le patient #SeriousGame

Santé: le jeu vidéo accompagne et responsabilise le patient #SeriousGame | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Avec les 'serious games', le secteur de la santé a le moyen tout trouvé pour transformer l’accompagnement des patients.
Via Valwin
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In-Depth: Burgeoning opportunities in health gaming

In-Depth: Burgeoning opportunities in health gaming | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
The current state of health gaming By Jonah Comstock As Games for Health organizer and DigitalMill cofounder Ben Sawyer pointed out at the 2014 Games for Health conference, health gaming had some big milestones in the past year — events that may...

Via Emmanuel Capitaine
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Monster Manor | Ayogo Health Inc.

Monster Manor | Ayogo Health Inc. | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
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Comparing Gamification, Serious Games and Simulations

Comparing Gamification, Serious Games and Simulations | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Read about the similarities and differences between Gamification, Serious Games and Simulations. - Designing Digitally, Inc.

Via Alain Hirsch
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Virtual Patient Serious Games Market Expects 21% CAGR Over The Period 2014- 2019 #sim4health cc @jeromeleleu

Virtual Patient Serious Games Market Expects 21% CAGR Over The Period 2014- 2019 #sim4health cc @jeromeleleu | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

A new market research report published by Meticulous Research states that the Global VPS (Virtual Patient Simulation) Market shall reach $508.7 million by the year 2019, at a CAGR of 21.1% over the period. The VPS Market Report is segmented by products, technology, geography and end-users.


Via Yasmine Kasbi, Alain Hirsch
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Virtual reality could give therapists a window into how patients experience stress #sim4health

Virtual reality could give therapists a window into how patients experience stress #sim4health | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

 A combination of virtual reality and therapy, referred to as "interreality," may help therapist better understand how patients react to stress. 


Researchers say the hybrid therapy known as “interreality” was more effective than traditional cognitive behavioral therapy, which is currently considered the gold standard for more serious anxiety or post traumatic stress disorders


Via Marc Phippen
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Des Google Glass dans les ambulances pour mieux soigner les blessés

Des Google Glass dans les ambulances pour mieux soigner les blessés | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Les Google Glass peuvent avoir des usages divers et variés dans le domaine de la santé ; elles sont actuellement utilisées pour gérer les dossiers électroniques des patients, pour assister les chirurgiens dentaires lors d’interventions, ou encore...

Via L'Info Autrement
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Fabrice Vezin's curator insight, July 31, 6:26 AM

A compléter avec la lecture du dernier article sur les lunettes connectées, via le blog "le monde de la e-santé"

http://lemondedelaesante.wordpress.com/2014/07/29/accrochez-vous-aux-branches-le-marche-des-lunettes-connectees-est-en-pleine-effervescence/

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SC digital health accelerator class includes gamification for stroke recovery, cancer care network

SC digital health accelerator class includes gamification for stroke recovery, cancer care network | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
The Iron Yard , a digital health accelerator based in South Carolina, has a class of nine healthcare startups for its three month program.
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Gamification growing in wellness | BenefitsPro

Gamification growing in wellness | BenefitsPro | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Could the same principles that make
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VIHdéo game, un serious game sur le SIDA | Serious-Game.fr

VIHdéo game, un serious game sur le SIDA | Serious-Game.fr | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Le laboratoire Janssen, en partenariat avec l’association Sida Info Service, a mis au point un serious game pour informer sur le VIH.

Via Nordine Ghachi
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Gamification growing in wellness - BenefitsPro

Gamification growing in wellness - BenefitsPro | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

BenefitsPro Gamification growing in wellness BenefitsPro The survey found that 62 percent of surveyed employers report using one or more gamification elements to promote health engagement to employees, and 31 percent say they are likely to adopt...


Via Emmanuel Capitaine
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Bariagame : serious game pour les patients bariatriques | Buzz e ...

Bariagame : serious game pour les patients bariatriques | Buzz e ... | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
L'objectif de cette application gamifiée, conçue par l'agence spécialisée Interaction Healthcare, est d'informer, de préparer, d'éduquer et d'accompagner les patients bariatriques et leurs proches à chaque étape de leur parcours vers ...

Via FestivalCommunicationSanté
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Using Gaming & Gamification in Clinical Practice

Using Gaming & Gamification in Clinical Practice | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

What does “gamification” mean, and what is its relevance to mental health practice?  In this video of a conversation I had at University at Buffalo with Charles Syms, I take a stab at answering those questions.  This is just a start, and hopefully by the end of the video you can begin to see how applying principles of game design could be therapeutic for people dealing with issues ranging from trauma to executive functioning challenges to substance abuse and beyond.


Via Yasmine Kasbi, Emmanuel Capitaine
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SuperBetter’s McGonigal: Games can lengthen your life | mobihealthnews

SuperBetter’s McGonigal: Games can lengthen your life | mobihealthnews | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
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Google Glass : découvrez les premières applications pro certifiées

Google Glass : découvrez les premières applications pro certifiées | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Les cinq premiers éditeurs certifiés Glass at Work proposent des applications dans la télémédecine, l'accès aux données métiers, ou encore pour le support aux visites de musée.

Un peu plus de deux mois après avoir lancé son programme Glass at Work, Google a levé le voile hier sur une première liste de cinq éditeurs certifiés : APX, Augmedix, Crowd Optic, GuidiGo, et Wearable Intelligence.

Les solutions qu'ils commercialisent recouvrent des domaines assez variés. APX et Wearable Intelligence par exemple proposent des applications conçues pour accéder aux données métiers du système d'information. Objectif : fournir une documentation technique ou scientifique à des professionnels ne pouvant facilement disposer d'un écran devant eux - comme c'est le cas lors du montage en usine, d'opérations de maintenance de tout type, ou encore pour les chirurgiens.

APX propose une app permettant de faire bénéficier les salariés sur les lignes de montage d'une documentation technique, ici en vidéo. © Capture / JDN

La santé semble un terrain privilégié pour les Google Glass puisque une autre entreprise de la liste des acteurs certifiés par Google, Augmedix, en fait son cheval de bataille. Au programme : accès aux données des patients, et possibilité de se faire épauler par un spécialiste situé à distance via un échange de contenu vidéo et d'images.

Autre exemple d'application APX pour le domaine de la santé. Elle permet d'accéder au dossier patient, mais aussi de partager une vidéo pour bénéficier de l'aide d'un spécialiste situé à distance. © Capture / JDN

Aux côtés de ses éditeurs d'applications pures pro figurent aussi des fournisseurs d'apps de diffusion de contenu orienté client. Sur ce terrain, force est de remarquer la présence du français GuidiGo. Ce spécialiste des visites guidées via smartphone (Android et iOS) propose pour l'occasion quatre premières app pour les Google Glass. Elles associent dispositifs de reconnaissance d'images et de réalité augmentée pour proposer un commentaire des lieux ou œuvres d'art (cf photo ci-dessous). Elle s'accompagne aussi d'un mécanisme de géolocalisation indoor et outdoor.

Dernier acteur de la liste, Crowd Optic avance un dispositif pour partager les images et vidéos prises par les Google Glass, et par analyse d'image de diffuser les meilleures d'entre elles en temps réel... par exemple sur l'écran géant d'un terrain de football lors d'une rencontre.


Via VAB Traductions, FestivalCommunicationSanté, dbtmobile
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Sanofi launches ‘Monster Manor’ diabetes app | Pharmafile

Sanofi launches ‘Monster Manor’ diabetes app | Pharmafile | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Pharmafile.com is a leading portal for the pharmaceutical industry, providing industry professionals with pharma news, jobs, events, and service company listings.
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