Réalité virtuelle, psychanalyse, comportementalisme, ou les trois à la fois? Pour soigner les phobies, la méthode importe peu. Ce qui compte, c'est le résultat. Explication de notre contributeur, le psychanalyste Rodolphe Oppenheimer.
Les jeux vidéo ont toujours eu la réputation d’être violents et débilitants. Pourtant, de récentes études montrent qu’ils améliorent des capacités cognitives différentes selon le type de jeu. Et quand on sait que plus de 50% des Français jouent chaque semaine aux jeux vidéo, ce ne sont pas des informations à prendre à la légère ! Et si les jeux vidéo permettaient d’accroître ses capacités ? De nombreuses études récentes montrent que jouer aux jeux vidéo a bel et bien un impact positif sur le cerveau. Il semblerait qu’en jouant, on améliore la formation de notre mémoire, notre orientation spatiale, notre capacité à mettre en place des stratégies, ainsi que nos facultés motrices. C’est ce qu’explique parfaitement cette infographie réalisée par Poki …
The Stanford University School of Medicine and the Stanford Virtual Human Interaction Lab will collaborate on a small clinical trial investigating the possibilities for virtual reality in treating conversion disorder. Participants will use special software developed by the VHIL, combined with the Oculus Rift, to inhabit a virtual avatar body.
Conversion disorder, also known as functional neurological symptom disorder, is a condition wherein mental or emotional stresses are converted into physical symptoms.
"It’s kind of the roots of psychiatry," Dr. Kim Bullock, a clinical associate professor of pyschiatry and behavioral sciences at Stanford and the lead researcher on the study, told MobiHealthNews. "Everyone’s very curious about this subject because it’s the intersection between mind, body, culture, environment. It kind of embodies everything that we’re trying to figure out. But very little research has been done on this subject. There’s no big pharmaceutical money behind it and there’s really a lack of awareness among providers about how ubiquitous this disorder is, because it kind of infiltrates every medical specialty."
Bullock said that neuro-imaging studies have shown that in people with conversion disorder, a part of the prefrontal cortex that normally inhibits the amygdala from taking control of the motor-sensory cortex doesn't function like it should. Most existent treatments focus on calming down the amygdala so it doesn't become overactive and "hijack" motor functions or senses.
Tout semble vrai ou presque. Le patient est un mannequin rempli de capteurs. Fréquence cardiaque, pression artérielle, saturation d’oxygène… Une tablette permet de le piloter à distance pour être plus en lien avec la réalité. "SimUSanté", centre polyvalent de simulation médicale, le plus grand d’Europe, permet aux futurs professionnels de santé de se perfectionner en toute sécurité.
"Games are very important for learning and James Paul Gee has empirically proved this in his wonderful book " What Video Games Have to Teach Us about Learning and Literacy". Gee argues that games,particularly video games, require the players to learn and think in ways at which they are not adept. He further states that games provide a life enhancing experience for learners and they also revolutionize the routinized ways of learning through fusing learning and play. You can learn more about Gee's book in this post I have published a few months ago.
"Regarding the importance of games and why they are good for learning, I am sharing with you the graphic below which visualizes some of the pluses of playing games for learners. Check it out and share with us what you think of it."
On Monday, Mar. 28, Facebook's Oculus started shipping its first virtual reality headset to consumers. But it may have a hard time convincing US users to try it out: The last time a large multinational company tried to bring virtual reality gaming to the world was 21 years ago, and it was a categorical failure. In th
Quote "Back then, Nintendo was as much a household name as Facebook is today. The company stuck to its core area of expertise—videogames—but its characters appeared in movies, TV shows, cartoons, and just about every piece of clothing and merchandise imaginable. After revitalizing the videogame market with its 1985 Nintendo Entertainment System, Nintendo followed up with two more smash hits: the Game Boy and the Super Nintendo. The next step, some believed, was to translate the gaming company’s success to a new medium."
Virtual reality (VR) is not only a way of watching movies and playing video games. It also lets you experience a space far from where you’re located. A weight-loss clinic in Tijuana, Mexico just performed the first live streamed bariatric surgery which you can now watch via Youtube.
Via Philippe Marchal
Nintendo veut officialiser la diversification de ses affaires. L'entreprise proposera lors de sa prochaine assemblée générale de modifier la liste des activités qu'elle exerce afin d'en ajouter de nouvelles, en lien avec le domaine de la santé.
Akili Interactive Labs will soon launch a clinical trial, called STARS-ADHD, that will evaluate the efficacy of its video game intervention for children with ADHD. The company plans to enroll a minimum of 300 children aged 8 to 12 years for its double-blind, randomized, controlled trial.
“Project: EVO has shown early promise to help improve attention and neurocognition in cognitive disorders like ADHD,” STARS-ADHD Principal Investigator Scott Kollins, who is a professor of psychiatry and the director of the ADHD Program at Duke University School of Medicine, said in a statement. “We look forward to enrolling patients and advancing the study and validation of this potential new treatment option for young patients with ADHD.”
Akili’s offering, a video game called Project: Evo, is based on research from UCSF. The game is designed to treat cognitive conditions. To play it, a user navigates an alien avatar, chosen specifically because it is culture-neutral but also relatable, down a course by tilting a mobile device back and forth. While navigating the alien, the user must also respond to targets by tapping the screen. The app keeps track of movements and can therefore monitor the user’s behavior and quickly adapt to the player.
If the STARS-ADHD trial, which has been in piloting phase since November, meets certain goals, the company will submit an application for an FDA clearance.
Initialement, elle n’était pas du tout destinée à être utilisée à des fins thérapeutiques, mais depuis quelques années, le monde médical s’intéresse à cet univers interactif. En effet, plusieurs études ont mis en avant les bénéfices pour les patients, en complément bien sûr d’une poursuite des traitements. 1. Détecter, mesurer la progression et guérir …
Pour mieux former certains personnels médicaux face aux situations de crise comme les attentats, une équipe pluridisciplinaire de chercheurs met au point un simulateur virtuel doté d'intelligence artificielle.
Via Chèque Santé
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