GAMIFICATION & SE...
Follow
Find
8.1K views | +0 today
 
Rescooped by Lionel Reichardt / le Pharmageek from E-HEALTH - E-SANTE - PHARMAGEEK
onto GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK
Scoop.it!

Merck explores research benefits of gamification with the Molecular Activity Challenge

Merck explores research benefits of gamification with the Molecular Activity Challenge | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

Dominic Tyer writes:

 

Merck & Co has become the latest pharma company to bring gamification to its clinical research by tapping into online scientific research community Kaggle.

 

Merck launched the Merck Molecular Activity Challenge, with its $40,000 prize fund, in August to assist its drug development work by predicting molecular activity.

 

The competition was won by a team of three US academics, who beat 15 other teams to identify the best statistical technique for predicting biological activity of different molecules.

 

It was based on 15 molecular activity data sets, each for a biologically relevant target and each row corresponded to a molecule and contains descriptors derived from that molecule's chemical structure.


Via Andrew Spong, Lionel Reichardt / le Pharmageek
more...
No comment yet.
GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK
#Gamification in #Healthace.. #seriousgames #ehealth #mhealth
Your new post is loading...
Your new post is loading...
Scooped by Lionel Reichardt / le Pharmageek
Scoop.it!

Conférence exceptionnelle : La simulation numérique au service du patient le 9 avril 2015 #hcsmeufr #mustgo

Conférence exceptionnelle : La simulation numérique au service du patient le 9 avril 2015 #hcsmeufr #mustgo | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Lionel Reichardt / le Pharmageek's insight:

PLACE TO GO

more...
No comment yet.
Rescooped by Lionel Reichardt / le Pharmageek from Innovating serious games
Scoop.it!

De la chambre au bloc opératoire, le « serious game » s’impose à l’hôpital - Rue89

De la chambre au bloc opératoire, le « serious game » s’impose à l’hôpital - Rue89 | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Se laver les mains, ne pas bouger pendant une IRM : de plus en plus de médecins ont recours aux « serious games », des jeux vidéo pédagos, pour informer les patients, notamment les enfants et personnes âgées.

Via Jerome Leleu, Nordine Ghachi
more...
No comment yet.
Rescooped by Lionel Reichardt / le Pharmageek from Jeux (sérieux, de société, vidéos)
Scoop.it!

Parlez-nous de Physio-Gaming - Serious games thérapeutiques

Parlez-nous de Physio-Gaming - Serious games thérapeutiques | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Qu'est-ce que le Physio-Gaming ? Quel est son intérêt en terme de rééducation ? Quelles sont les solutions existantes ?

Via Naturalpad
more...
No comment yet.
Rescooped by Lionel Reichardt / le Pharmageek from Stratégie médias innovants
Scoop.it!

Toute l'industrie se mobilise pour viabiliser la réalité virtuelle #sim4health

Toute l'industrie se mobilise pour viabiliser la réalité virtuelle #sim4health | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

Via coup d'oeil
more...
No comment yet.
Rescooped by Lionel Reichardt / le Pharmageek from Games: Serious and Social
Scoop.it!

Serious games for bioinformatics education. ISMB 2014 education work…

This presentation surveys the current state of games in bioinformatics education.

Via callooh
more...
No comment yet.
Rescooped by Lionel Reichardt / le Pharmageek from Healthcare & Social Business Solutions
Scoop.it!

Virtual Reality Can Change The Healthcare Experience. #sim4health cc @jeromeleleu

https://youtu.be/zJiCt_VYxPY

Via Art Jones
more...
Art Jones's curator insight, March 29, 11:28 AM

How the Oculus Rift, Sony Morpheus or Google Cardboard could change the whole healthcare experience for physicians and patients with virtual reality. Examples, applications and ideas for the future.

Rescooped by Lionel Reichardt / le Pharmageek from SeriousGame.be
Scoop.it!

Il décolle ! Le marché du Serious Gaming en forte progression pour atteindre les 12 milliards d’Euros d’ici 2018. cc @jeromeleleu #sim4health


Via Yasmine Kasbi
more...
No comment yet.
Rescooped by Lionel Reichardt / le Pharmageek from SeriousGame.be
Scoop.it!

Les humains virtuels au service de la médecine du sommeil #sim4health

Les humains virtuels au service de la médecine du sommeil #sim4health | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Les humains virtuels au service de la médecine du sommeil

Via Yasmine Kasbi
more...
No comment yet.
Rescooped by Lionel Reichardt / le Pharmageek from eSport&eHealthcenter FUN-IE-FIT
Scoop.it!

Playing This Video Game Will Sharpen Your Mind #sim4health

Playing This Video Game Will Sharpen Your Mind #sim4health | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Researchers at the University of Iowa have been studying ways to reverse the effects of aging on mental agility. Their answer? Play a video game. Not just any game, mind you. Th...

Via Alex Butler, Jan Anema
more...
No comment yet.
Scooped by Lionel Reichardt / le Pharmageek
Scoop.it!

Conférence : La Simulation Numérique au service du patient #sim4health #hcsmeufr

Conférence : La Simulation Numérique au service du patient #sim4health #hcsmeufr | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
L'agence Interaction Healthcare organise la deuxième édition de sa conférence sur la simulation numérique en santé : #Sim4Health. Buzz E-santé est partenaire de l'évènement. Présentation. Le départ...
more...
No comment yet.
Scooped by Lionel Reichardt / le Pharmageek
Scoop.it!

A Virtual Patient: Avatar Shows Emotions as He Talks to Med Students #sim4health

The avatars in the Virtual Patient Project give medical students life-like practice in interviewing patients, delving into health histories and narrowing possible diagnoses. These avatars were created to not just talk to students, but to show emotions in their facial expressions.
more...
No comment yet.
Scooped by Lionel Reichardt / le Pharmageek
Scoop.it!

Innovation in sensor solutions and virtual reality holds the key to transforming the UK healthcare landscape #sim4health

Innovation in sensor solutions and virtual reality holds the key to transforming the UK healthcare landscape #sim4health | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Innovation in sensor solutions and virtual reality holds the key to transforming the UK healthcare landscape
more...
No comment yet.
Rescooped by Lionel Reichardt / le Pharmageek from Santé, eSanté, mSanté, santé numérique, Quantified Self et télémédecine... Toute l'actualité sur la santé de demain (en français)
Scoop.it!

Toap Run, un serious game pour lutter contre la maladie de Parkinson #sim4health

Toap Run, un serious game pour lutter contre la maladie de Parkinson #sim4health | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Toap Run est un serious game thérapeutique issu du projet REHAB e-NOVATION sur les troubles de la marche et de l'équilibre chez le patient atteint de la maladie

Via Celine Sportisse
more...
No comment yet.
Rescooped by Lionel Reichardt / le Pharmageek from UseNum - Santé
Scoop.it!

VRMI - Traiter la phobie par la réalité virtuelle #sim4health

VRMI - Traiter la phobie par la réalité virtuelle #sim4health | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Entreprise belge installée sur le campus du BLSI, l'incubateur d'entreprises en sciences de la vie de la région bruxelloise, VRMI (Virtual Reality Medical Institute) innove pour lutter contre certaines phobies ou de diminuer les troubles...

Via Anne-Sophie Hardel
more...
No comment yet.
Rescooped by Lionel Reichardt / le Pharmageek from Health, Digital Health, mHealth, Digital Pharma, hcsm latest trends and news (in English)
Scoop.it!

Ayogo raises $2.5M Series A to accelerate growth of gaming platform for chronic conditions

Ayogo raises $2.5M Series A to accelerate growth of gaming platform for chronic conditions | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Ayogo, a Vancouver-based digital health company, has raised $2.5 million in a Series A round to boost sales and marketing for a gaming platform to encourage people with chronic conditions to...

Via Celine Sportisse
more...
No comment yet.
Rescooped by Lionel Reichardt / le Pharmageek from TabletsOnWeb
Scoop.it!

Avec la plateforme Curapy.com, on ne joue pas avec sa santé ! | Sante-Digitale.fr

Avec la plateforme Curapy.com, on ne joue pas avec sa santé ! | Sante-Digitale.fr | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Après avoir développé de nombreux jeux comme X-TORP et Voracy Fish, le Groupe GENIOUS lance bientôt sa solution web de serious games thérapeutiques.

Via TabletsOnWeb par Claude Castanet
more...
No comment yet.
Rescooped by Lionel Reichardt / le Pharmageek from SeriousGame.be
Scoop.it!

Aider la recherche en neurosciences grâce à des jeux #sim4health

Aider la recherche en neurosciences grâce à des jeux #sim4health | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

 #Huit mini-jeux à essayer pour aider les chercheurs à comprendre les mécaniques neurologiques de la motivation


Via Yasmine Kasbi
more...
No comment yet.
Rescooped by Lionel Reichardt / le Pharmageek from Games: Serious and Social
Scoop.it!

Play This Simple Mobile Game To Help Researchers Analyze Cancer Data #sim4health

Play This Simple Mobile Game To Help Researchers Analyze Cancer Data #sim4health | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
By solving puzzles, you can speed up data analysis that would otherwise take years.

Via callooh
more...
callooh's curator insight, March 31, 5:38 PM

Another example of a citizen science game

Rescooped by Lionel Reichardt / le Pharmageek from Buzz e-sante
Scoop.it!

Les Hologrammes, grands vainqueurs de Laval Virtual ... et des usages en e-santé #sim4health

Les Hologrammes, grands vainqueurs de Laval Virtual ... et des usages en e-santé #sim4health | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Laval Virtual célebre un grande avancée dan les hologrammes

Via Jerome Leleu, Rémy TESTON
more...
No comment yet.
Rescooped by Lionel Reichardt / le Pharmageek from Social Media, TIC y Salud
Scoop.it!

The gamification of health may be booming, but is it effective?

The gamification of health may be booming, but is it effective? | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

The health care industry's use of gaming to encourage consumers to adopt healthier habits is growing rapidly, but evidence that such strategies can produce lasting positive health outcomes is lacking.


Via Andrew Spong, Usalbiomedica
more...
No comment yet.
Rescooped by Lionel Reichardt / le Pharmageek from Innovation, Big Data, Open Data, Internet of Things, Smart Homes & Cities, 3D printing
Scoop.it!

Réalité augmentée : Magic Leap lève le voile sur sa technologie dans une vidéo stupéfiante #sim4health

Réalité augmentée : Magic Leap lève le voile sur sa technologie dans une vidéo stupéfiante #sim4health | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
La mystérieuse pépite spécialisée dans la réalité augmentée a levé 542 millions de dollars en 2014, notamment auprès de Google.

Via Jerome Leleu, Celine Sportisse
more...
Tendances.info's curator insight, April 6, 10:23 AM

Alors que Microsoft a annoncé au début de l'année son projet de casque "réalité augmentée", HoloLens, Magic Leap se devait de répondre aux critiques qui considéraient que le mystère qui entourait ce projet n'était pas rassurant. La démo présentée dans cette vidéo annonce en tout cas une guerre de communiqué à venir entre ces 2 projets concurrents.

Pour retrouver des articles connexes sur Tendances.info :

http://www.tendances.info/2015/03/12/microsoft-le-retour-dun-geant-de-linnovation/  (Le HoloLens de Microsoft)

http://www.tendances.info/2014/11/12/magic-leap-a-nen-pas-croire-ses-yeux/  (Magic Leap)

Rescooped by Lionel Reichardt / le Pharmageek from eSport&eHealthcenter FUN-IE-FIT
Scoop.it!

Could Video Games Be Used To Improve Youth Health? - Forbes #sim4health #hcsmeu #hcsmeufr cc @jeromeleleu

Could Video Games Be Used To Improve Youth Health? - Forbes #sim4health #hcsmeu #hcsmeufr cc @jeromeleleu | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Video games can sometimes be associated with a sedentary lifestyle and unhealthy weight gain.  A new study led by researchers at the George Washington University School of Public Health and Health Services (SPHHS) suggests that certain games could...

Via Alex Butler, Jan Anema
more...
Emlyn Davies-Cole's curator insight, March 24, 10:36 AM

Video games just as good as any other Physical Education activity.

Justin Tu's curator insight, March 25, 11:36 PM

Daniel. T,  2013, 'Could Video Games be Used to Improve Youth Health?', Article of Forbes. 

Daniel explains in this article that E-games could provide more exercise than physical education for kids in middle school. The author provides that the studies from George Washington University School of Public Health and Health Services demonstrate the ability in using video games to provide an attractive energy-burning P.E.. Their research focuses on 'Exer-games', where middle school students get on the video game 'Dance Dance Revolution' and has proven to burn more calories over traditional P.E. activities. The article is useful, it provides details on how video games benefit people's fitness, however the main limitation is that Daniel's article does not provide studies or information on how this affects adult fitness through video games. It'll be further researched to discover whether video games can be a useful alternative way of exercise. 

Scooped by Lionel Reichardt / le Pharmageek
Scoop.it!

SimX Offers Augmented Reality Medical Simulations Through META 1 Wearable System #sim4health

SimX Offers Augmented Reality Medical Simulations Through META 1 Wearable System #sim4health | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Growing the Field of Healthcare Simulation
more...
No comment yet.
Scooped by Lionel Reichardt / le Pharmageek
Scoop.it!

This nurse makes house calls, thanks to Kinect for Windows #sim4health

This nurse makes house calls, thanks to Kinect for Windows #sim4health | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Keep up to date with Kinect for Windows events and developments and preview the futuristic world of touch-free computing
more...
No comment yet.
Rescooped by Lionel Reichardt / le Pharmageek from Le Monde de la pharma & de la santé connectée
Scoop.it!

Les humains virtuels au service de la médecine ... #sim4health

Les humains virtuels au service de la médecine ... #sim4health | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

Les humains virtuels au service de la médecine du sommeil on Santé, e-santé et m-santé curated by Charline Cardona


Via Esposito Christelle
more...
Jerome Leleu's curator insight, March 19, 3:11 AM

ajouter votre aperçu ...

Rescooped by Lionel Reichardt / le Pharmageek from Innovation, Big Data, Open Data, Internet of Things, Smart Homes & Cities, 3D printing
Scoop.it!

Facebook, Oculus And The Future Of Virtual Reality #sim4health

Facebook, Oculus And The Future Of Virtual Reality #sim4health | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Editor’s note: Dan Kaplan helps startups tell their stories. He’s done marketing for Twilio, Asana and Salesforce and blogs about marketing, growth, and..

Via Denise Silber, Celine Sportisse
more...
ChemaCepeda's curator insight, March 16, 11:08 AM

¿Será este el año en que la realidad virtual se asiente entre nosotros? Seguro que pronto empiezan a salir aplicaciones para la salud

Andreas Wong's curator insight, March 27, 5:05 AM

Virtual Reality is quickly approaching widespread use, as seen through Facebook's $2 billion acquisition of Oculus Rift, a VR headset company. Though currently mainly for use in entertainment, Virtual Reality can open opportunities in industry, most notably the health, education and business.