GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK
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Biofeedback video game helps kids control anger

Biofeedback video game helps kids control anger | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

In RAGE Control, users with elevated heart rates lose the ability to shoot enemy spaceships and must calm down to get their game back on. The game, called RAGE Control (short for Regulate and Gain Emotional Control), employs a finger heart rate monitor; users with elevated heart rates actually lose the ability to shoot enemy spaceships. Researchers say the idea is to teach kids to better control their emotional responses -- and specifically to reduce outbursts of anger or frustration -- by reaching certain targets. Researchers at Boston Children's Hospital just released promising Clinical test results.


Via Olivier Janin
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Olivier Janin's comment, October 26, 2012 8:16 AM
You can also read the Harvard Magazine article from Jan 2011 about the first steps of RAGE Game : http://harvardmagazine.com/2011/01/gaming-the-emotions
GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK
#Gamification in #Healthace.. #seriousgames #ehealth #mhealth
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Conférence exceptionnelle : La simulation numérique au service du patient le 9 avril 2015 #hcsmeufr #mustgo

Conférence exceptionnelle : La simulation numérique au service du patient le 9 avril 2015 #hcsmeufr #mustgo | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Lionel Reichardt / le Pharmageek's insight:

PLACE TO GO

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#PokémonGo: potentiellement cher, dangereux et trop curieux - UFC-Que Choisir

#PokémonGo: potentiellement cher, dangereux et trop curieux - UFC-Que Choisir | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Quelques jours après avoir renversé l’Australie, les États-Unis et la Nouvelle-Zélande, le tsunami Pokémon Go gagne la France. Le jeu de capture de petits mons

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Comment la grande distribution surfe sur le succès de Pokémon Go

Comment la grande distribution surfe sur le succès de Pokémon Go | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

Opération #Pokémonop chez Monoprix, cadeaux à gagner chez Auchan, But et Carrefour pour les chasseurs de Pokémon les plus vifs.

Le jeu Pokémon Go sorti en France le 24 juillet déplace les foules et les enseignes de magasins l'ont bien compris.

Les marques rivalisent d'ingéniosité pour profiter du buzz et faire venir les joueurs dans leurs rayons rapportent nos confrères de LSA .

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Pokémon Go estimated at over 75M downloads worldwide

Pokémon Go estimated at over 75M downloads worldwide | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Pokémon Go has already earned one official record -- most downloads on the App Store in a launch week ever. But it's going to break a lot more records..
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Pokémon: fastest-growing unintentional health app | Klick Health

Pokémon: fastest-growing unintentional health app | Klick Health | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
It's a good bet that you're already up to speed on the Pokémon phenomenon that broke last week. If you aren't, it's a mobile game from Nintendo tha
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Cancers de l'enfant : le CHU de Toulouse lance un serious game

Cancers de l'enfant : le CHU de Toulouse lance un serious game | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Un serious game visant à accompagner les enfants et leur parents dans la prise en charge d'un cancer va être lancé par le CHU de Toulouse. Il s'agit du premier jeu destiné à l'oncopédiatrie en France.
 

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Psychanalyse, comportementalisme et réalité virtuelle au service des phobiques

Psychanalyse, comportementalisme et réalité virtuelle au service des phobiques | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Réalité virtuelle, psychanalyse, comportementalisme, ou les trois à la fois? Pour soigner les phobies, la méthode importe peu. Ce qui compte, c'est le résultat. Explication de notre contributeur, le psychanalyste Rodolphe Oppenheimer.

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11 effets surprenants que les jeux vidéo ont sur votre cerveau - SciencePost

11 effets surprenants que les jeux vidéo ont sur votre cerveau - SciencePost | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Les jeux vidéo ont toujours eu la réputation d’être violents et débilitants. Pourtant, de récentes études montrent qu’ils améliorent des capacités cognitives différentes selon le type de jeu. Et quand on sait que plus de 50% des Français jouent chaque semaine aux jeux vidéo, ce ne sont pas des informations à prendre à la légère ! Et si les jeux vidéo permettaient d’accroître ses capacités ? De nombreuses études récentes montrent que jouer aux jeux vidéo a bel et bien un impact positif sur le cerveau. Il semblerait qu’en jouant, on améliore la formation de notre mémoire, notre orientation spatiale, notre capacité à mettre en place des stratégies, ainsi que nos facultés motrices. C’est ce qu’explique parfaitement cette infographie réalisée par Poki …

Via Jerome Leleu
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Samsung Bioepis: the creation of a biosimilar giant that is ‘here to stay’, execs tell TPL

Samsung Bioepis: the creation of a biosimilar giant that is ‘here to stay’, execs tell TPL | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
The biosimilars pipeline of the South Korean company Samsung Bioepis would be highly impressive if it belonged to a long-established, world-leading pharma giant
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Stanford to investigate using virtual reality for psychiatric treatment

Stanford to investigate using virtual reality for psychiatric treatment | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
The Stanford University School of Medicine and the Stanford Virtual Human Interaction Lab will collaborate on a small clinical trial investigating the possibilities for virtual reality in treating conversion disorder. Participants will use special software developed by the VHIL, combined with the Oculus Rift, to inhabit a virtual avatar body.

Conversion disorder, also known as functional neurological symptom disorder, is a condition wherein mental or emotional stresses are converted into physical symptoms.

"It’s kind of the roots of psychiatry," Dr. Kim Bullock, a clinical associate professor of pyschiatry and behavioral sciences at Stanford and the lead researcher on the study, told MobiHealthNews. "Everyone’s very curious about this subject because it’s the intersection between mind, body, culture, environment. It kind of embodies everything that we’re trying to figure out. But very little research has been done on this subject. There’s no big pharmaceutical money behind it and there’s really a lack of awareness among providers about how ubiquitous this disorder is, because it kind of infiltrates every medical specialty."

Bullock said that neuro-imaging studies have shown that in people with conversion disorder, a part of the prefrontal cortex that normally inhibits the amygdala from taking control of the motor-sensory cortex doesn't function like it should. Most existent treatments focus on calming down the amygdala so it doesn't become overactive and "hijack" motor functions or senses.

Via Dominique Godefroy
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Gem Partners With Philips for Blockchain Healthcare Initiative - CoinDesk

Gem has launched an initiative aimed at promoting exploration of blockchain in the healthcare sector.
Via Pharmacomptoir / Corinne Thuderoz
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Intelligence artificielle : DeepMind va analyser les données d'1,6 million de patients | Presse-Citron

Intelligence artificielle : DeepMind va analyser les données d'1,6 million de patients | Presse-Citron | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Intelligence artificielle et Big Data sont des mots faisant régulièrement la « Une » de l’actualité car ce sont deux secteurs en pleine explosion et au
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Mobile game helps researchers better understand getting lost because of dementia

Mobile game helps researchers better understand getting lost because of dementia | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Deutsche Telekom has launched a mobile game, called Sea Hero Quest, designed to help researchers improve their understanding of spacial navigation.
Via Philippe Marchal
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Is Pokémon Go Helping People Get Fit? | mHealth- Advances, Knowledge and Patient Engagement

Is Pokémon Go Helping People Get Fit? | mHealth- Advances, Knowledge and Patient Engagement | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
The newest augmented reality mobile game could save your health. | mHealth- Advances, Knowledge and Patient Engagement
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Lumine : serious game pour expliquer le cancer aux enfants

Lumine : serious game pour expliquer le cancer aux enfants | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Pour accompagner les enfants atteints de cancer et leurs familles, le CHU de Toulouse et la Clinique Pasteur lancent le serious game Lumine.

Via DIRECT MEDICA
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Des spécialistes préconisent Pokémon Go aux patients diabétiques 

Des spécialistes préconisent Pokémon Go aux patients diabétiques  | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

Des chercheurs spécialisés en diabétologie voient en Pokémon Go, le jeu de chasse virtuelle qui enfièvre des millions d'ados et trentenaires partout dans le monde, un excellent moyen de lutter contre le diabète de type 2. 


Via Chanfimao, Philippe Marchal
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Pokémon Go : le modèle économique très malin de Nintendo (avec McDo)

Pokémon Go : le modèle économique très malin de Nintendo (avec McDo) | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Comment gagner des millions avec un jeu gratuit autrement que par l'affichage publicitaire ? En inventant un nouveau type de partenariat 3.0 !
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Why Pokémon Go Is the Future of Fitness

Why Pokémon Go Is the Future of Fitness | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Pokémon Go will be the model for future fitness apps. The reason why? it's easier to move when exercise is a side effect of something fun.

Via Brian Yanish - MarketingHits.com
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Karen Brooks's curator insight, July 21, 10:14 AM
May be a new exercise - the fitness video has become in the 21st century.
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Five Ways Virtual Reality Will Transform Healthcare

Five Ways Virtual Reality Will Transform Healthcare | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Virtual reality isn't just for gamers anymore. Here's how this technology has the power to transform the healthcare experience for patients and doctors.
Via Adrian Adewunmi Ph.D
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Smokitten : serious game pour arrêter de fumer

Smokitten : serious game pour arrêter de fumer | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
La société DOWiNO développe un nouveau jeu vidéo mobile pour aider à l'arrêt du tabac et sensibiliser les plus jeunes au danger du tabac : Smokitten.

Via Valérie Lascaux, Philippe Marchal
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Béatrice Rivalier's curator insight, June 25, 8:43 AM

Pour toutes les LConnect qui ont envie d'arrêter ! 

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Bariatric Surgery Streamed in Virtual Reality on Youtube |

Bariatric Surgery Streamed in Virtual Reality on Youtube | | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Virtual reality (VR) is not only a way of watching movies and playing video games. It also lets you experience a space far from where you’re located. A weight-loss clinic in Tijuana, Mexico just performed the first live streamed bariatric surgery which you can now watch via Youtube.
Via Philippe Marchal
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États-Unis: Un jeu vidéo fait manger 5 fruits et légumes par jour aux enfants

États-Unis: Un jeu vidéo fait manger 5 fruits et légumes par jour aux enfants | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
États-Unis: Un jeu vidéo fait manger 5 fruits et légumes par jour aux enfants

Via Yasmine Kasbi, Philippe Marchal
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Nintendo confirme sa diversification dans le domaine de la santé

Nintendo confirme sa diversification dans le domaine de la santé | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Nintendo veut officialiser la diversification de ses affaires. L'entreprise proposera lors de sa prochaine assemblée générale de modifier la liste des activités qu'elle exerce afin d'en ajouter de nouvelles, en lien avec le domaine de la santé.
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Akili's Double-Blind, Randomized Clinical Trial of ADHD Video Game: Seeks #FDA OK

Akili's Double-Blind, Randomized Clinical Trial of ADHD Video Game: Seeks #FDA OK | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

Akili Interactive Labs will soon launch a clinical trial, called STARS-ADHD, that will evaluate the efficacy of its video game intervention for children with ADHD. The company plans to enroll a minimum of 300 children aged 8 to 12 years for its double-blind, randomized, controlled trial.

 

“Project: EVO has shown early promise to help improve attention and neurocognition in cognitive disorders like ADHD,” STARS-ADHD Principal Investigator Scott Kollins, who is a professor of psychiatry and the director of the ADHD Program at Duke University School of Medicine, said in a statement. “We look forward to enrolling patients and advancing the study and validation of this potential new treatment option for young patients with ADHD.”

 

Akili’s offering, a video game called Project: Evo, is based on research from UCSF. The game is designed to treat cognitive conditions. To play it, a user navigates an alien avatar, chosen specifically because it is culture-neutral but also relatable, down a course by tilting a mobile device back and forth. While navigating the alien, the user must also respond to targets by tapping the screen. The app keeps track of movements and can therefore monitor the user’s behavior and quickly adapt to the player.

 

If the STARS-ADHD trial, which has been in piloting phase since November, meets certain goals, the company will submit an application for an FDA clearance.


Via Pharma Guy
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Pharma Guy's curator insight, May 6, 12:22 PM

Will the FDA approve a video game as an effective treatment for a medical condition? Even if it is approved, will health insurers/patients pay for a game treatment after being conditioned all these years to think only of drugs as treatments? Will physicians prescribe the game to their patients? That would require overturning the entire drug-physician industrial complex! For more on that, read this 2012 Pharma Marketing Blog post: "The Next New Drug: An FDA-Approved Video Game"; http://bit.ly/1NnYuDf

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Be careful where you are looking! Eye-tracking technology the next big thing in #AR and #VR

Be careful where you are looking! Eye-tracking technology the next big thing in #AR and #VR | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
The San Francisco-based firm, Eyefluence, states its technology enables users to ‘to transform intent into action through their eyes,’ and will revolutionise head mounted displays.

Via Gary Hayes
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Gary Hayes's curator insight, May 4, 10:57 PM
Quote "The technology's eye interaction relies on image processing and eye-tracking algorithms to work out a 'gaze vector' to see where the user is looking and for how long. It factors in tiny movements made by the eyes, called saccades, to work out where the eye's gaze is moving to next. By analysing these biological factors, Eyefluence said the technology can enable users to interact with the virtual and augmented worlds as fast as they can think. The technology would enable users to wear a virtual reality headset, such as Facebook's Oculus Rift, without the need for hand gestures or controllers to select and navigate. Read more: http://www.dailymail.co.uk/sciencetech/article-3570892/Eyefluence-headset-uses-LASERS-let-control-virtual-worlds-using-just-eyes.html#ixzz47kL6udsi Follow us: @MailOnline on Twitter | DailyMail on Facebook"
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5 raisons pour lesquelles la réalité virtuelle est un dispositif thérapeutique prometteur | Voix des patients

5 raisons pour lesquelles la réalité virtuelle est un dispositif thérapeutique prometteur | Voix des patients | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Initialement, elle n’était pas du tout destinée à être utilisée à des fins thérapeutiques, mais depuis quelques années, le monde médical s’intéresse à cet univers interactif. En effet, plusieurs études ont mis en avant les bénéfices pour les patients, en complément bien sûr d’une poursuite des traitements.   1. Détecter, mesurer la progression et guérir …

Via Jerome Leleu
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