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GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK
#Gamification in #Healthace.. #seriousgames #ehealth #mhealth
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Conférence exceptionnelle : La simulation numérique au service du patient le 9 avril 2015 #hcsmeufr #mustgo

Conférence exceptionnelle : La simulation numérique au service du patient le 9 avril 2015 #hcsmeufr #mustgo | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Lionel Reichardt / le Pharmageek's insight:

PLACE TO GO

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Diabète : jouer pour devenir acteur de sa santé

Diabète : jouer pour devenir acteur de sa santé | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

La Fédération Française des Diabétiques a collaboré avec la société Zippyware, concepteur de serious games en santé et Anuman Interactive, éditeur de jeux vidéo, pour mettre à la disposition de tous les publics, un jeu éducatif dont l’action se déroule dans l’univers de Lucky Luke.


Via Philippe Marchal
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Pourra-t-on prescrire un jeu vidéo à des enfants atteints de trouble du déficit de l'attention ?

Pourra-t-on prescrire un jeu vidéo à des enfants atteints de trouble du déficit de l'attention ? | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

Peut-on utiliser le principe des jeux vidéo pour entraîner les circuits neuronaux impliqués dans le contrôle de soi chez des enfants atteints du trouble de déficit de l'attention avec hyperactivité ? Selon une étude américaine, la réponse est oui.



Via Yasmine Kasbi, Philippe Marchal
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CDI LOMME's curator insight, December 1, 2015 2:29 PM

jeu thérapeutique

 

 

 

 

 

 

 

 

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Google Cardboard surgery virtual reality app is now here, Bard VR

Google Cardboard surgery virtual reality app is now here, Bard VR | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Bard VR is a surgery virtual reality app that uses Google Cardboard.  The app enables you to simulate an operating room and surgical procedure. 

Via Philippe Marchal
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Les seniors en EHPAD accros aux jeux vidéo de rééducation ? — Silver Economie

Les seniors en EHPAD accros aux jeux vidéo de rééducation ? — Silver Economie | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Les seniors en EHPAD accros aux jeux vidéo de rééducation ?

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2 Companies Seek FDA Approval for Brain Games to Treat ADHD

2 Companies Seek FDA Approval for Brain Games to Treat ADHD | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
From baby boomers fearing memory loss to college students wanting a mental boost, interest in brain-training products is soaring. Yet among leading scientists, there is persistent scrutiny and skepticism. Last year 70 cognitive researchers signed a statement speaking out against computer-based games that promise better cognitive performance, citing a lack of scientific evidence to back such claims.

Within this morass of hype and hope, at least two companies have committed to rigorous testing of their digital products to treat specific health conditions before making them available on the market. Boston-based Akili Interactive Labs and Posit Science in San Francisco are preparing to conduct controlled clinical trials in order to have their therapeutic games approved by the U.S. Food and Drug Administration—a requirement for medical devices that doctors prescribe. The road to FDA approval is long and expensive but promising preliminary studies have encouraged both companies to move forward. The games under development at the two companies emerged from neuroscience and aging research at the University of California, San Francisco (U.C.S.F.).

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Works with all smartphones - Budget $76 virtual reality headsets set to be hot Christmas gifts in 2015

Works with all smartphones - Budget $76 virtual reality headsets set to be hot Christmas gifts in 2015 | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Mega VR Goggles now available in Game and Freefly will be sold by John Lewis in December.

Via Gary Hayes
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Gary Hayes's curator insight, November 1, 2015 9:55 PM

Quote "

"The Google Cardboard might be cheaper, but it's a giveaway, throwaway product. It doesn't give you a premium experience. There are no straps so you have to hold it to your face, and it doesn't fit on your face, plus it's done after about 20 uses."

Not only that, but the Samsung Gear VR and the HTC Vive can only be used with Samsung and HTC smartphones, and you have to have one of the latest models that debuted in 2015, as opposed to being able to use just any device."

youngcelery's comment, November 6, 2015 11:17 PM
Its incredible
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Virtual reality test could predict Alzheimer's 'decades' before it appears - Dispatch Times

Virtual reality test could predict Alzheimer's 'decades' before it appears - Dispatch Times | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
“The at-risk group showed a different brain signal many decades before the onset of the disease, and they navigated differently in a virtual environment”, wrote the team. German researchers had people aged 18 to 30 to navigate through a virtual maze to test the function of certain brain cells and found those with a high …

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Gary Hayes's curator insight, October 26, 2015 12:52 AM

Quote "“This is the first indication of such a relationship, and we see it as a major advance that will for sure benefit the search for the mechanisms of Alzheimer’s disease”. For example, a few of them had to memorize a series of objects and their places in space and put them back together in the same positions. All the while, grid cell function was recorded using fMRI. But, Axmacher said, the other research has hinted that excess activity in the hippocampus is part of the process that leads to Alzheimer’s. It will take more experiments to confirm any hypotheses, but perhaps something about navigating in the middle of the arena with fewer visual landmarks is harder without the grid cell activity."

Silvia Marcos's curator insight, October 26, 2015 8:43 AM

A  pesar del idioma quiero compartir esta noticia debido a la importancia que supondría el poder predecir esta enfermedad con tanta antelación que permitiese a los afectados y familiares tomar las medidas necesarias y formarse para que el desarrollo sea lo más tardío posible y saber sobrellevar la situación una vez llegado el momento.

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JEU VIDEO. Une application qui s'anime au rythme de votre cœur

JEU VIDEO. Une application qui s'anime au rythme de votre cœur | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
JEU VIDEO. Une application qui s'anime au rythme de votre cœur

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Lancement de MedicActiv, plateforme de simulation numérique en santé

Lancement de MedicActiv, plateforme de simulation numérique en santé | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Premier site français d’information en continu sur les technologies de l’information et de la communication (TIC, NTIC) dans la santé - TIC santé

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Simuler pour mieux soigner, la nouvelle pédagogie médicale

Simuler pour mieux soigner, la nouvelle pédagogie médicale | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Les futurs médecins s’entraînent sur des mannequins haute fidélité qui parlent, respirent, saignent, accouchent, avec lesquels ils peuvent pratiquer et apprendre de leurs erreurs... sans tuer le patient.

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Run your own virtual pharmaceutical company with new video game – ethical decision-making optional

Run your own virtual pharmaceutical company with new video game – ethical decision-making optional | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
A lot of time, effort and money goes into the creation of new drugs. A new game Big Pharma, which came out Thursday, is giving users the opportunity to see for themselves by running a virtual pharmaceutical company.

Via Philippe Marchal
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Will Doctors Soon Be Prescribing Video Games For Mental Health?

Will Doctors Soon Be Prescribing Video Games For Mental Health? | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Developers of a new video game for your brain say theirs is more than just another get-smarter-quick scheme.

Akili, a Northern California startup, insists on taking the game through a full battery of clinical trials so it can get approval from the Food and Drug Administration — a process that will take lots of money and several years.

So why would a game designer go to all that trouble when there's already a robust market of consumers ready to buy games that claim to make you smarter and improve your memory?

Think about all the ads you've heard for brain games. Maybe you've even passed a store selling them. There's one at the mall in downtown San Francisco — just past the cream puff stand and across from Jamba Juice — staffed on my visit by a guy named Dominic Firpo.

"I'm a brain coach here at Marbles: The Brain Store," he says.

Brain coach?

"Sounds better than salesperson," Firpo explains. "We have to learn all 200 games in here and become great salespeople so we can help enrich peoples' minds."

He heads to the "Word and Memory" section of the store and points to one product that says it will improve your focus and reduce stress in just three minutes a day.

"We sold out of it within the first month of when we got it," Firpo says.

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Une application ludique pour détecter les hallucinations chez l'enfant

Une application ludique pour détecter les hallucinations chez l'enfant | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Une première application mobile évalue et analyse les hallucinations de l’enfant. Les "pensées intrusives" se rencontrent chez 10% des enfants,...

Via Valérie Lascaux, Philippe Marchal
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Under Calypso - #Psoriasis - jeu video immersif #sim4health

Under Calypso - #Psoriasis - jeu video immersif #sim4health | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Diabetes Immersive Simulation
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L’épilepsie : un serious game de prévention

L’épilepsie : un serious game de prévention | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Se familiariser avec l’épilepsie et appréhender les dangers potentiels en cas de crise, voici l’enjeu de ce Serious Game.

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Review of Human Dx app, Using Game Theory and Collaboration for Solving Clinical Cases - iMedicalApps

Review of Human Dx app, Using Game Theory and Collaboration for Solving Clinical Cases - iMedicalApps | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Crowdsourcing medical app for the Human Diagnosis Project.
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Une première : un jeu vidéo veut faire une demande d’AMM à la FDA

Développer l’attention des enfants TDAH par des jeux vidéo spécifiques ? Une expérience sur 80 enfants montre une efficacité, sur fond « d’excellente tolérance ».

Via Delphine Eriau
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Un serious game pour former les jeunes générations au secourisme - Ludovia Magazine

Un serious game pour former les jeunes générations au secourisme - Ludovia Magazine | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Pierre Sabin, Dirigeant et Co-fondateur d’Abeilles Multimédia, explique : « Notre objectif en créant SALVUM, était de rendre plus accessible le secourisme afin de former davantage de personnes et ainsi, réduire le nombre de drames que certains vivent chaque année. Après un démarrage prometteur auprès des adultes, grand public et entreprises, nous souhaitons maintenant nous [...]

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Un jeu vidéo pour lutter contre la maladie | France info

Un jeu vidéo pour lutter contre la maladie | France info | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

Des médecins et des ingénieurs ont mis au point un jeu vidéo thérapeutique afin de prévenir ou de ralentir les symptômes de la maladie d'Alzheimer. X-TORP est un "serious game" ou jeu sérieux.


Via FestivalCommunicationSanté
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Pascal Staccini's curator insight, October 26, 2015 3:26 AM

Venez rencontrer ces médecins et ingénieurs à SeGaMed 2015, du 2 au 5 décembre à la faculté de médecine de Nice (http://segamed.eu). Samedi matin, matinée professionnels et grand public dédiée à la réhabilitation physique et cognitive. Le Pr Philippe Robert, partie prenante d'X-TORP animera une session en compagnie de Jeremy Bourgeois et Gregory Ben-Sadoun sur la stimulation cognitive en ligne. Mikael Cohen animera une session sur les applications sérieuses dédiées aux maladies neurologiques chroniques comme la SEP. La matinée sera ouverte par le Pr Jacques Demongeot à propos des liens réhabilitation et numérique. Antoine Seilles (Natural Pad) et Marie Geronimi (Kinapsys) présenteront également leur dispositif.

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Ces jeux vidéo aident à guérir

Ces jeux vidéo aident à guérir | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Ils sont souvent montrés du doigt, accusés de tous les maux, à commencer par rendre complément accros ceux qui y passent des heures et des heures....

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Lancement de la plateforme de simulation numérique MedicActiV - Buzz-esanté

Lancement de la plateforme de simulation numérique MedicActiV - Buzz-esanté | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Interaction Healthcare lance la première plateforme de simulation numérique dédiée à la formation en santé : MedicActiv.

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Oculus, Facebook, Microsoft, Samsung To Introduce VR Headsets going for $99-$200

Oculus, Facebook, Microsoft, Samsung To Introduce VR Headsets going for $99-$200 | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Virtual Reality Headsets: Oculus, Facebook, Microsoft and Samsung On Board to Bring the New Technology

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Richard Platt's curator insight, September 26, 2015 10:48 PM

Now Facebook is ready to launch the new improved headsets that are smart, light and smaller in size. Samsung and Microsoft are also working on similar technologies to bring new virtual reality headsets and wearable gadgets to the market, revealed Komando.  Although the motion sickness has been resolved, cost still remains the biggest factor for all companies as each headset costs more than $200. The upcoming Oculus Rift headset offers new features, is more comfortable to wear and is lighter by 22%. It has struck a partnership with Microsoft as well for the launch of its products. It is planning to launch its Gear VR headset for just $99.   Oculus and Samsung launched a new headset at its LA developer conference and intend to bring the new $99 headset in November this year. Facebook also launched support for 360-degree video, and online video services like Netflix and Hulu jumping into the format.  Also showed off a promo for the upcoming 'Star Wars' movie showing a speeding vehicle zooming over the desert landscape of fictional planet Jakku, reported Daily Mail UK. Users will be able to look around in any direction using their mouse while the video is playing on the Virtual Reality Headsets.  The new VR product from Samsung is expected to VR into the mainstream, said Gizmodo. Much of the focus for this Gear VR version was on improving comfort, says Jim Willson, director of immersive products and virtual reality for Samsung.

There are several material changes as well including a second layer of soft padding where the goggles meet the facial skin. A small texture improvement enhanced the tactile improvement and reduced the chances of goggles sliding down the face.  

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Beyond Games: Why VR Will Soon Be Vitally Important to Healthcare #hcsmeufr

Beyond Games: Why VR Will Soon Be Vitally Important to Healthcare #hcsmeufr | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

Virtual reality (VR) is the new [old] buzzword [again], capturing the imagination of a new generation of early adopters, technologists and gamers. With its early roots in the 1950s simulation community, there have been decades of research, dedicated journals and conferences that have built a substantial VR knowledge base.You can imagine how the current VR hype cycle must appear like a true déjà vu event for many VR veterans. But what’s different this time is that the technology is now within reach of the consumer…and almost out of reach of motion sickness.And, there is a new benefactor: the gaming and entertainment market. The majority of recently created VR content is, therefore, made solely for the user’s enjoyment. However, though the global entertainment and media market is substantial (~$2 trillion), VR applications in other sectors are poised to have a much larger impact on our daily lives.


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How Google Glass can save lives

How Google Glass can save lives | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it

Even though the prototype was panned by many critics and a new version isn't due out until next year, Google Glass is finding willing users in healthcare. One recent test found that it may have even saved the lives of several poison victims in a hospital ED.

The latest success story comes from the University of Massachusetts Medical School, where researchers used the interactive eyewear on a test of toxicology consults at UMass Memorial Medical Center. As reported in the Journal of Medical Toxicology, emergency medicine residents at the hospital used Google Glass in 18 consults, evaluating patients while a secure video feed was established with a supervising consultant.

In each case, the supervising consultant guided the resident through the consult by means of text messages shown on the eyeglasses. In addition, residents had access to images of medicine bottles, EKGs and other information on Glass as they worked with the patients.

According to the researchers, 89 percent of the cases were deemed successful by the consulting toxicologist, meaning the encounter was better through the use of Google Glass. The residents reported being more confident in diagnosing cases, while the use of Google Glass changed management of patient care in more than half of the cases.

In fact, researchers reported that six patients received antidotes that they wouldn't have gotten had the residents not used Google Glass to support their diagnosis.

"Placing an expert at the virtual bedside of the patient has huge advantages," Peter R. Chai, MD, a Toxicology Fellow at UMass Medical School, told Medicalxpress.com. "It brings a specialist to patients that might not otherwise have access to that kind of expertise. Because Google Glass is relatively unobtrusive to patients, can be operated hands free and is extremely portable, it has a distinct advantage over traditional telemedicine platforms."


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Future Doc: Digital Storytelling, Virtual Reality and Gaming

Future Doc: Digital Storytelling, Virtual Reality and Gaming | GAMIFICATION & SERIOUS GAMES IN HEALTH by PHARMAGEEK | Scoop.it
Although she was speaking about VR, de la Pena addresses the evolving documentary space too: "I think that it's like video, like print, like film, like television, but more closely interwoven; this is a new platform. We're just figuring out the language and the vernacular. Right now, it hasn't been written."

Via callooh
Lionel Reichardt / le Pharmageek's insight:

Immersive experiences offer a powerful opportunity to reach people's hearts and minds.

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callooh's curator insight, August 9, 2015 8:44 AM

Immersive experiences offer a powerful opportunity to reach people's hearts and minds.