In the past year, and much to my surprise, I’ve become a game developer.
My game, Hotseat, uses smartphones to get us up out of our seats throughout the day to reduce the health risks associated with prolonged sitting, or “sitting disease”—which include obesity, of course, but also kidney disease, heart disease, cancer and even earlier mortality. Hotseat lets users choose activities they wish to do and then books a rotating schedule of 2-minute breaks into their day, based on their calendar availability. Hotseat also allows users to engage in competitive and collaborative challenges.
Having created a game, I can tell you it’s no small undertaking to design something that adheres to the principles that make a game a game and that delivers the desired engagement, learning and emotional satisfaction that games do.