Pervasive Entertainment Times
96.6K views | +3 today
Follow
Pervasive Entertainment Times
Augmented locative stories, experiential transmedia games, collaborative social TV
Curated by Gary Hayes
Your new post is loading...
Your new post is loading...
Scooped by Gary Hayes
Scoop.it!

Interactive Digital Noir Piece "The Third Woman" Combines Cinema, Fashion And Gaming | The Creators Project

Interactive Digital Noir Piece "The Third Woman" Combines Cinema, Fashion And Gaming | The Creators Project | Pervasive Entertainment Times | Scoop.it

An interventionist performance group called the Algorithmics, outfitted in scannable, interactive costumes, mingle with the audience intermittently before and after projected segments of the film. When the QR code-laden costumes are scanned, the audience is given the opportunity to direct the outcome of the film via communal voting over a shared WiFi network. Individuals are also sent back film information specifically to their phones after scanning through what is called an “ontoscope” network. The film is composed of sections with three different possibilities for how it will play out, ensuring a different experience each time.

more...
No comment yet.
Scooped by Gary Hayes
Scoop.it!

Is it OK to Turn 9/11 into an Alternate Reality Game?

Is it OK to Turn 9/11 into an Alternate Reality Game? | Pervasive Entertainment Times | Scoop.it

Games dealing with modern-day warfare seem to be the only entertainment properties that take criticism for dealing with the subject matter. It’s probably due to the interactivity. While it’s only a multiplayer game, and you’re shooting at other (and more than likely also Western) opponents, is it okay to play as a terrorist, fighting for a successful bombing or to totally annihilate a member of an American special forces squad? We don’t really have an answer, though philosophers are working on one. But if game sales are any indication, the whole thing is largely viewed with a collective shrug.

more...
No comment yet.
Scooped by Gary Hayes
Scoop.it!

Location-Based Marketing: Use a Geocache Treasure Hunt - How To...

From Map-Dynamics.com - First, create user-specific geocaches that are particular for your event. Hide them throughout your venue, preferred hotels and restaurants and in cool tourist spots throughout the city.

For the “treasures” inside these geocaches, use typical trade show swag--pens, stress balls, frisbees, etc.--and watch them become sought after prizes.

The treasures are obviously less valuable than the journey, but you can still make them extremely worth pursuing. This can be achieved most easily through a grand prize. To raffle a grand prize, write numbers on each geocache. The numbers will stand count as entries in the grand prize raffle--for the greatest treasure of all.

Since each geocache has to be replaced with something of equal or greater value, attendees will have the incentive to find the treasure with the highest number for grand prize entries. You can make this profitable by having exhibitors sponsor the geocaching event.

The higher amount the sponsor gives, the greater number of entries into the grand prize raffle--and thus, the more sought-after treasure.

In addition to user-specific geocaches, attendees can also find geocaches that are already placed within the city. Locate these geocaches and assign prizes to attendees who seek out these treasures and sign the log book. Whether the prizes are hotel deals, restaurant and retail coupons, or entries into the grand prize raffle, the likely outcome remains the same. Geocaching presents a great way to get attendees to experience the city and to make your trade show both memorable and remarkable.

For simple instructions on geocaching, check out http://www.youtube.com/watch?v=-4VFeYZTTYs&feature=player_embedded

more...
No comment yet.
Scooped by Gary Hayes
Scoop.it!

Video of yet another Alternate Reality Campaign. This time for Resident Evil: operation Raccoon City.

and via http://www.kotaku.com.au/2011/09/capcom-launches-resident-evil-arg/ 

Capcom has launched a Resident Evil alternate reality game (ARG) in preparation for the release of their upcoming shooter, Resident Evil: operation Raccoon City.

Two sites have been set up for the game: an “official” Umbrella Corporation recruitment page that slowly gets hacked if you sit on the page for more than 30 seconds (it also features one of the creepiest-looking babies I have seen in a while), and the website of a rebel who asks that public to join him in his fight against the corporation.

The rebel urges participants to help him reveal the truth about the evils that the Umbrella Corporation is about to unleash on Raccoon City by finding evidence based on the clues that he provides each week. Participants can follow him on Twitter @insertedevil and check back at the the Inserted Evil website regularly for more clues, and once evidence has been found, new information about the game’s characters and the game itself will be revealed.

more...
No comment yet.
Scooped by Gary Hayes
Scoop.it!

Community, shared tasks, virtual currency, work transformed in Philip Rosedale's Coffee & Power

Community, shared tasks, virtual currency, work transformed in Philip Rosedale's Coffee & Power | Pervasive Entertainment Times | Scoop.it

Coffee & Power is the new startup from Second Life founder Philip Rosedale, and its goal is to transform the way we work and live in our first life. Last week, producer Ana Alves and I did an extensive interview with him, and this Labor Day weekend, I hope you set aside 30 minutes to watch:

In essence, Coffee & Power links small job requests (online and in the real world) with a community of users who are connected with each other via social media (web and mobile), a game-like ratings system, and virtual currency, Coffee Dollars, which can be bought and sold for real cash. Next week, I'll write more at length why I think this is so transformative, but in this video, here's the main topics we cover:

more...
No comment yet.
Scooped by Gary Hayes
Scoop.it!

AiRScouter: Brother Ready To Launch Its See-Through Head-Mounted Display (Video)

AiRScouter: Brother Ready To Launch Its See-Through Head-Mounted Display (Video) | Pervasive Entertainment Times | Scoop.it
Sometimes futuristic-looking prototypes of gadgets do get commercialized: Brother has announced it is ready to bring to market the so-called AiRScouter, a head-mounted and transparent transmissive liquid crystal display that was first showcased...
more...
No comment yet.
Scooped by Gary Hayes
Scoop.it!

PressR: Gaia, virtual world leaders take their Social Gaming Hit Monster Galaxy into Mobile Multi Networks

PressR: Gaia, virtual world leaders take their Social Gaming Hit Monster Galaxy into Mobile Multi Networks | Pervasive Entertainment Times | Scoop.it

Founded in 2003, Gaia Interactive is the pioneer in virtual goods and is one of the world's most active social gaming communities. Gaia provides a fun, social environment that inspires individuality and creativity. Launched in 2010, the company's Facebook title Monster Galaxy is one of the fastest growing games on the social network, boasting nearly 10 million monthly users. Gaia brings a new breed of casual gaming across multiple platforms, with the company's intricate characters, storyline and imagery. For more information, visit www.gaiaonline.com .

more...
No comment yet.
Scooped by Gary Hayes
Scoop.it!

Role Play Games mashed up with iPhone, board game and Augmented reality. OggBoard via @cnet

Role Play Games mashed up with iPhone, board game and Augmented reality. OggBoard via @cnet | Pervasive Entertainment Times | Scoop.it

Dungeons & Dragons and other turn-based strategy games are alive and well. Gamers paint elaborate miniature fighters, monks, thieves, and monsters and send them out to battle on tabletops around the world.
OggBoard, a new Kickstarter project, is looking to bring those characters to life without plastic or paint. The concept is to mix augmented reality with board games so that knights and creatures take shape on your iPhone.
The OggBoard has an appealingly minimalistic design. It features a playing surface with small tiles and docks on either side for your iPhone or iPod Touch. Each tile is rendered on the screen as a different 3D character.
"We aren't just trying to make new apps, we are trying to change the way players and developers think about strategy gaming," said OggBoard co-creator Sam Lytle

 

more...
No comment yet.
Scooped by Gary Hayes
Scoop.it!

XMas soon. Shut the world out with Sony's $732 wearable 3D immersive theatre

XMas soon. Shut the world out with Sony's $732 wearable 3D immersive theatre | Pervasive Entertainment Times | Scoop.it

Sony says it will start selling a head mounted display that provides a 3D theatre of music videos, movies and games, targeting people who prefer solitary entertainment rather than sitting in front of a TV with family or friends.
Sony said that the 60,000 yen ($732) "HMZ personal 3D viewer" is set to go on sale November 11 in Japan, and is planned for the US and Europe, perhaps in time for Christmas, although dates have not yet been set.
Resembling a futuristic visor, HMZ, which stands for "head mounted display", is worn like chunky goggles-and-earphones in one.

Read more: http://www.smh.com.au/digital-life/hometech/sony-unveils-732-wearable-3d-personal-theatre-20110901-1jmpe.html#ixzz1WgXtsyCy

more...
No comment yet.
Scooped by Gary Hayes
Scoop.it!

When Games & Web Services Can Read Your Emotions - Sony Says Within This Decade - Situated Research Blog

When Games & Web Services Can Read Your Emotions - Sony Says Within This Decade - Situated Research Blog | Pervasive Entertainment Times | Scoop.it

“In ten years’ time I’d like to think we’ll be able to form a map of the player, combining other sorts of sensory data together, from facial expressions to heart rate,” he continued. “You can see how, over a period of time, you can form a map of the player and their emotional state, whether they’re sad or happy. Maybe people in their social network can comment on it. The more accurate that map can become, the more we can tailor it to the experience.”
Hocking seems to hope that AI in ten year’s time won’t still feel like “acting,” but will react more naturally, independent of scripts and pre-determined movements. “In Uncharted you can see games are getting closer to lifelike actor performances, but [despite] the more accurate they are becoming as an acting performance, it’s still acting. Will we have AI that allows us to talk to and truly interact with a character? Will we be able to show the character objects it can recognize?”

more...
No comment yet.
Scooped by Gary Hayes
Scoop.it!

Fiction? Nice vision of Augmented Reality Glasses & the truth Gibson's "They Live"

Fiction? Nice vision of Augmented Reality Glasses & the truth Gibson's "They Live" | Pervasive Entertainment Times | Scoop.it

SPOILERS! When Nada later dons the glasses for the first time, the world appears in shades of grey, with significant differences. He notices that a billboard now simply displays the word "Obey"; without them it advertises that Control Data Corporation is "creating a transparent computing environment." Another billboard (normally displaying "Come to the Caribbean" written above an attractive woman lying on a beach) now displays the text "Marry and Reproduce." He also sees that paper money bears the words "This is your God." All printed matter around him contains subliminal advertising...

Additionally, he soon discovers that many people are actually aliens, who are human-looking except for skull-like faces. The aliens tend to be wealthy upper class members of society, as well as politicians.

more...
No comment yet.
Scooped by Gary Hayes
Scoop.it!

You have to Hand it to the Japanese - Kyoto company Squse Creepily Expensive at $94k Robot Appendage

You have to Hand it to the Japanese - Kyoto company Squse Creepily Expensive at $94k Robot Appendage | Pervasive Entertainment Times | Scoop.it

Kyoto-based Squse has developed the so-called Robot Hand H-Type [JP], a creepily realistic (but very cool) robotic hand. The hand's "bones" are made of polycarbonate, while the skin is silicon rubber.

more...
No comment yet.
Scooped by Gary Hayes
Scoop.it!

Supernatural Gamified Transmedia: Join the Secret War ARG to get in early on conspiracy action

Supernatural Gamified Transmedia: Join the Secret War ARG to get in early on conspiracy action | Pervasive Entertainment Times | Scoop.it

Wake-up call, citizen. The world you live in is a shallow simulacrum of the real one, with secret societies and back-room backstabbers controlling how you live, work and think. And now you've got the chance to play a videogame about them! Funcom's action-MMORPG, The Secret World, is gearing up for its upcoming beta, and it wouldn't be a conspiracy-themed supernatural thriller if there weren't some sort of ARG component to the proceedings. Want in on the beta? You'll have to jump through some game-ified, social-media, alternate-reality, welcome-to-2011 hoops for it.

 – you'll have to work to build the robust, high-visibility online presence coveted by all secret societies by enlisting friends, sharing Secret World assets and info, and further blurring the boundaries between the ancient quest for global domination and a really long-running game of Farmville.

more...
No comment yet.
Scooped by Gary Hayes
Scoop.it!

Transmedia Storytelling Techniques for Marketing Public Health from Social Media Expert Nedra Weinreich

Transmedia Storytelling Techniques for Marketing Public Health from Social Media Expert Nedra Weinreich | Pervasive Entertainment Times | Scoop.it

In today’s installment, we begin a series of interviews with Nedra Weinreich, noted social marketing and social media expert, who works with a range of non-profits and government agencies to foster positive health behaviors and social change. In this interview, Weinreich provides an overview of transmedia storytelling, which is defined as “a process where integral elements of a fiction get dispersed systematically across multiple delivery channels for the purpose of creating a unified and coordinated entertainment experience.” Stay tuned for additional installments of our interview series focusing on transmedia.

more...
No comment yet.
Scooped by Gary Hayes
Scoop.it!

Why The Magic Of Early Cinema parallels our current, early Augmented Reality by Helen Papagiannis

Why The Magic Of Early Cinema parallels our current, early Augmented Reality by Helen Papagiannis | Pervasive Entertainment Times | Scoop.it

Donning a head-mounted display and using a haptic stylus called Phantom, I was able to touch virtual objects and receive tactile feedback, as though these were real, physical objects I was interacting with. This completely threw off my sensibilities of the real, having difficulty distinguishing between what was real and what was virtual. This experience signified an important shift for me in the medium of AR: in the past, the only tactile component of AR was that which physically existed in our environment. Now being able to touch and feel virtual objects in AR, we have entirely new possibilities to further engage our tactile senses within this medium.

On the topic of the tactile, paper engineering and pop-up books have been a great love of mine. My recent AR pop-up book, Who’s Afraid of Bugs? uses the iPad 2 and iPhone 4 to seek and explore virtual creepy crawlies that you can interact with. With the possibilities of haptics in AR, perhaps you’ll be able to not only see these critters crawling over your hand, but actually feel them too. Now wouldn’t that be magical?

more...
No comment yet.
Scooped by Gary Hayes
Scoop.it!

A cross media Soap Opera - WHO - your life into a movie. Arte Digital

A cross media Soap Opera - WHO - your life into a movie. Arte Digital | Pervasive Entertainment Times | Scoop.it

“WHO – your life into a movie” is a brand new cross media concept which merge traditional tv- soap opera, internet series and mobile device with user interaction and co-creation (user-created content). Based on traditional ongoing, episode work of dramatic fiction presented in serial format the WHO project aims to formalise a loose interactive framework that will allow anyone to contribute and participate in the story we will create together.

In each episode a new character is introduced to the audience. The audience is invited to participate in the development of the WHO project by submitting a short video (which can be produced with mobile phones, web cams or with a video camera and the novel can be watched on a computer, TV or mobile equipments) suggesting the personality or actions of a new character. Ideas generated by the audience are then developed by a creative team and an actor/actress will be selected to play the role created.

Being based on a novel structure, the WHO project aims to create a relation among the audience and the novel main characters. By allowing the audience to create the profile of the new characters entering in the novel, people can influence the narrative.

more...
No comment yet.
Scooped by Gary Hayes
Scoop.it!

All-pervasive omnipresent socio-economic fabric - The Future of The Internet is Converged Services

All-pervasive omnipresent socio-economic fabric - The Future of The Internet is Converged Services | Pervasive Entertainment Times | Scoop.it

A recent report about the "future Internet" by the UK's national innovation agency, Technology Strategy Board, has some illuminating information about the emerging Internet of Things. It suggests that converged services and a brokerage model, amongst other things, will define the future Web. The report is available as a free PDF download, but as it's 59 pages long we'll summarize some key points in this post.

The report defines the future Internet as "an evolving convergent Internet of things and services that is available anywhere, anytime as part of an all-pervasive omnipresent socio-economic fabric, made up of converged services, shared data and an advanced wireless and fixed infrastructure linking people and machines to provide advanced services to business and citizens."

more...
No comment yet.
Scooped by Gary Hayes
Scoop.it!

Instead of TV controlling your thoughts, how about your mind take control of TV?

Instead of TV controlling your thoughts, how about your mind take control of TV? | Pervasive Entertainment Times | Scoop.it

Having a brain-dead moment thinking about what it all means? You're not alone. Essentially, it's sort of like a game system installed in a television. You'll be able to use a headset that connects with games and apps. Calm down, Chad Vader. You can't fast forward and rewind shows with your thoughts yet.

A spokesperson for Silicon Valley-based bio censor company NeuroSky talked with us and described how the technology is applied to the apps NeuroFly and Tug of Mind. NeuroFly is a game where you play a little yellow bird trapped in a maze searching for jewels. In Tug of Mind you compete against the other animals to show off your mental muscle.

more...
No comment yet.
Scooped by Gary Hayes
Scoop.it!

Ciphers abound in this crib sheet / wiki for the end of the Deus Ex ARG from IGN

Ciphers abound in this crib sheet / wiki for the end of the Deus Ex ARG from IGN | Pervasive Entertainment Times | Scoop.it

On August 30th, 2011, the developers of Deus Ex: Human Revolution posted a sequence that players of the game could use to decipher a string of characters. The string was as follows.

okM8-+Ds4Dui?IMh$Mzvm14SBqe7;G.I6=u74b?mkh-45Ki60d+98XBpCku7

It was thought to be a mistake, before this cipher followed shortly afterword.

-- 5 - / ! f / fq / x c / q y / d 3 / ? x / t $ / j #

more...
No comment yet.
Scooped by Gary Hayes
Scoop.it!

Nuno Bernardo: How to fund your next Transmedia project | MIPBlog

Nuno Bernardo: How to fund your next Transmedia project | MIPBlog | Pervasive Entertainment Times | Scoop.it

Starting your transmedia production on your own gives you several advantages over the competition (the other producers that have nice transmedia projects that only exist on paper and slick PowerPoint presentations). One of the benefits of having ‘live’ examples of your story world is that potential financiers can see the world and interact with it. They can also see the size of the community that you are developing around your concept; the number of Facebook fans, how many people read the column in a magazine or the number of people interacting with this new concept.
We found what was important when selling Sofia’s Diary internationally was the fact that it had already been successfully deployed in one territory. Because of this, when we went to meetings to talk about Sofia’s Diary expanding into a new country we would always bring as many visual examples of the product as we could (be they videos clips, magazines or books). Obviously this was invaluable; when at meetings pitching the story we could demonstrate and show that the concept was a success and we had a track record to prove it.

more...
No comment yet.
Scooped by Gary Hayes
Scoop.it!

Archive: Gr8 presentation Augmented Reality #AR in Education ht @annabooklover

This presentation was given at the 2011 Creating Futures Through Technology Conference in Biloxi, Mississippi, on March 3, 2011.

Why Using AR in Education?• Provides rich contextual learning• Appeals to constructivist notions of education where students take control of their own learning• Provides opportunities for more authentic learning and appeals to multiple learning styles• Provides each student with his/her own unique discovery path• Engages a learner in ways that have never been possible• No real consequences if mistakes are made during skills training.

What is Augmented Reality (AR)?• AR describes a combination of the two worlds: Reality & Virtual Reality• AR allows to superimpose 3D-content/products into the real world.• AR allows interaction with 3D-content at real time• AR is the real-time delivery of digital info to enhance or enable a geographical/physical experience.

more...
No comment yet.
Scooped by Gary Hayes
Scoop.it!

On Transmedia SciFi, melding games, films, graphic novels & books, Matt Costello, Author, ‘Rage’s On

On Transmedia SciFi, melding games, films, graphic novels & books, Matt Costello, Author, ‘Rage’s On | Pervasive Entertainment Times | Scoop.it

Thanks! As a gamer and game writer/designer, I know that a game is one thing and novel another. So I feel that what a gamer would want would be a compelling story set in a game world, while remaining very much a novel that stands on its own. I think with this writing ‘philosophy’ it means that someone who doesn’t even play games can have a rich story experience, while the gamer will feel that world, the characters, and all the story elements deepen. At least, that’s the goal!

 

You’ve got a solid background in transmedia storytelling, and by that I mean presenting audiences with a the same narrative across multiple mediums: you can play the game, then read the book, and then watch the movie. In this case, you’ve written the book and the game. Can you talk about some of the challenges when you’re trying to tell a story from multiple perspectives like this?

 

Games and writing for are very much about some key things. First, games are collaborative; there is a team. That team has ideas. You may shape or control some of the process, sometimes not so much. And for the game writer, it is about building a world that makes dramatic sense, almost a theme park approach. Here’s the asteroid. Look at what it did. Here’s what humans had to do to survive.

more...
No comment yet.
Scooped by Gary Hayes
Scoop.it!

Private. Informed. Connected - Microvision: Mobile Device Eyewear for Augmented Reality

Private. Informed. Connected - Microvision: Mobile Device Eyewear for Augmented Reality | Pervasive Entertainment Times | Scoop.it

Private. Informed. Connected.

Mobile devices and wireless networks have evolved to offer consumers visually rich content, multimedia applications, and responsive high speed data networks. However, the value consumers receive from their mobile devices is still limited by the tiny viewing experience provided by their LCD screens. Microvision and its business partners are working to change this by collaborating on the initial development of mobile device eyewear that extends the viewing experience beyond the tiny screen to fashionable see-through, full color eyewear.

IMAGINE THESE NEW VIEWING EXPERIENCES

Giving a speech while information is streamed to your eyeglasses in real time
Presenting to a crowd with your notes secretly stowed away in your eye glasses
Extending your everyday computing environment to include your eyewear display
Walking down the street, seeing your favorite friends show up "on screen" 2 blocks and 1 cafe away
Receiving turn by turn directions as you walk toward your destination
Reviewing messages while on the go
Creating your personal big screen experience from mobile TV and video (occluded or escape mode)
Seeing building schematics and locations of others (especially useful for security or firefighters)
Viewing virtual recipes while cooking without losing your rhythm

more...
No comment yet.
Scooped by Gary Hayes
Scoop.it!

Looking through Robert Spence's Eyes - Documentary Filmed through a Cybernetic Eye

Looking through Robert Spence's Eyes - Documentary Filmed through a Cybernetic Eye | Pervasive Entertainment Times | Scoop.it

Rob Spence lost his right eye following a shotgun accident when he was a child but for the last several years he's been known as Eyeborg.
And this month the Toronto filmmaker took his cybernetic eye project to the next level, releasing his - and the world's - first documentary filmed on eye-cam.
"It's about as original an idea as someone losing a hand saying 'yeah I should get a hook like a pirate'."
With the help of a crack team of young engineers, Spence was the first person in the world to turn this fantasy into a reality.
They built him a camera that slots into his eye socket and, with the help of a wireless transmitter/receiver, can record everything in his field of view. The camera is a tiny 3.2mm squared and has a resolution of 320x240.

more...
No comment yet.
Scooped by Gary Hayes
Scoop.it!

Gr8 Multi Platform SocMed Evangelical video! Interactive Media Peer Group 2011 Nominee Reception Intro Video

2011 - A Banner Year for Outstanding Creative Achievement in Interactive Media. Academy of Television Arts & Sciences | Interactive Media Peer Group | 63rd Primetime Emmy Awards

more...
No comment yet.