Pervasive Entertainment Times
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Pervasive Entertainment Times
Augmented locative stories, experiential transmedia games, collaborative social TV
Curated by Gary Hayes
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Site Watch: The Mobile City, About Locative Media and New Urban Design

Site Watch: The Mobile City, About Locative Media and New Urban Design | Pervasive Entertainment Times | Scoop.it

In today's cities, our everyday lives are increasingly
shaped by digital media technologies. The Mobile City is a research group that investigates this new urban condition and its implications for urban design.

These locative media experiences may delve “into” the historical surface of a space to reveal past events or stories (whether fictional, confessional or standing on consensus as factual). Locative media experiences may also cross space, connecting experiences across short or long geographic, experiential, or temporal distances. At its core, locative media is about creating a kind of geospatial experience whose aesthetics can be said to rely upon a range of characteristics ranging from the quotidian to the weighty semantics of lived experience, all latent within the ground upon which we traverse.”

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Cross Media Lab at Leipzig Doc & Animation Festival Oct 22

Cross Media Lab at Leipzig Doc & Animation Festival Oct 22 | Pervasive Entertainment Times | Scoop.it

Five experienced cross-media creatives from different disciplines, such as content creators, web designers, production managers and games developers will talk about their experiences, share knowledge and give advice and support on current and future projects.

The Cross Media Networking Lab provides a deeper insight into the world of cross-media, its specific work flows, production processes and will function as a platform for interaction and networking with cross-media experienced colleagues.

Our target is to create an atmosphere of mutual inspiration and exchange between creative thinkers of the cross-media world and interested professionals from the documentary world, such as filmmakers, storytellers, producers and media professionals, who want to find out more about the complex world of cross-media.
We want to inspire future opportunities for collaboration, encourage media professionals to join forces across different disciplines and further strengthening documentary in the cross-media business.

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Consider the Story Potential of a Transparent Tablet - Iris augmented reality meets scanning near concept

Consider the Story Potential of a Transparent Tablet - Iris augmented reality meets scanning near concept | Pervasive Entertainment Times | Scoop.it

The Iris tablet concept was created by a group of designers: Liu Wei, Yao Kai Chi, Hong Ruei Hong, and Cheng Ya Fang. Its transparent screen for augmented reality concept isn’t competely new, in fact, we’ve seen Apple file a patent application for something similar. But, to see the idea brought to life in renderings is a lot more exciting than patent diagrams.

The scanning capabilities also aren’t far fetched, given the recently shown off LG LSM-100 prototype mouse that has very similar scanning capabilities. The mouse can be easily swiped over documents to scan them and it has it’s own neat concept video below. So, the Iris tablet concept is quite plausible for a usable product in the near future.

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Archive: Games solving Learning Crises. Interview - James Paul Gee | USC Annenberg Online Communities

Archive: Games solving Learning Crises. Interview - James Paul Gee | USC Annenberg  Online Communities | Pervasive Entertainment Times | Scoop.it

I see game design and learning design (what a good professional teacher does) as inherently similar activities. The principles of "good games" and of "good learning" are the same, by and large. This is so, of course, because games are just well designed problem-solving spaces with feedback and clear outcomes and that is the most essential thing for real, deep, and consequential learning. These principles include (among others): making clear what identity the learning requires; making clear why anyone would want to do such learning; making clear how the learning will function to lead to problem solving and mastery; making the standards of achievement high and clear, but reachable with persistence; early successes; a low cost of failure that encourages exploration, risk taking, and trying out new styles; lots of practice of basic skills inside larger goal-based and motivating activities; creating and then challenging routine mastery at different levels to move learners upwards; using information and texts "just in time" and "on demand"; performance before competence (doing as a way of learning and being); getting learners to think like designers and to be able themselves to design; encouraging collaboration and affiliation with what is being learned as part of an identity and passion one shares with others; good mentoring by other people, as well as smart tools and technologies.

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Apple Visual Theft? Stanley Kubrick made first iPad in 2001 Space Odyssey. Samsung fight back from SMH

Apple Visual Theft? Stanley Kubrick made first iPad in 2001 Space Odyssey. Samsung fight back from SMH | Pervasive Entertainment Times | Scoop.it

Apple won a temporary injunction against the Galaxy Tab 10.1 in Europe and in Australia forced Samsung to agree not to sell the device until it can satisfy Apple that it does not infringe on its iPad patents.
A similar case against the Galaxy Tab is running in the US and Samsung this week filed its reasons for why Apple should not be granted an injunction.
One of its exhibits is a still image and YouTube clip taken from Stanley Kubrick's 1968 film, which shows two astronauts eating while at the same time using what appear to be personal tablet computers.

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New Mantra "Eat Pray Tech" leads brands to find novel new ways to ‘tech-ify’ themselves | JWT Intelligence

New Mantra "Eat Pray Tech" leads brands to find novel new ways to ‘tech-ify’ themselves | JWT Intelligence | Pervasive Entertainment Times | Scoop.it

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With recent headlines like “Facebook Comes Before Tap Water as India’s Poor Get Smartphones,” we’re seeing new evidence of our 2011 trend Eat Pray Tech—the idea that high-tech devices and services are becoming as integral to people as food and clothing.

In the retail arena, American Eagle’s new Times Square store for its 77kids brand injects some digital fun into shopping. Touch screens allow young customers to try out the merchandise virtually after downloading a photo of themselves and also to manipulate online the music playing in the store, as described in USA Today. And a specialized photo booth allows kids to see their image superimposed on that of musicians playing in a video on a big screen in the store. We recently spotlighted another take on fusing a real-life experience with technology, from a Sydney amusement park.

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Who Was Behind the "Voice of the a Hurricane" @Irene? An Agency, Of Course. | Digital - Advertising Age

Who Was Behind the "Voice of the a Hurricane" @Irene? An Agency, Of Course. | Digital - Advertising Age | Pervasive Entertainment Times | Scoop.it

So the account became a venue for more than just jokes. We wanted to be a central resource for updates and warnings about the hurricane. Our team even liaised with FEMA and offered to give them access to the account if they should need it as the storm developed.

The first hurdle, though, if we really were going to imitate a huge threat to property and safety without pissing anyone off was tone. @Irene had to have a female point of view. She had to be a self-aware disaster who understood her potential to cause devastation and that she had no control over her actions. (We all had decided earlier that if things turned ugly, the tone would shift accordingly.)

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'Target UI' iPad2 Augmented Reality Recognition triggers videos, referencing MY interface :) Moodstocks

'Target UI' iPad2 Augmented Reality Recognition triggers videos, referencing MY interface :) Moodstocks | Pervasive Entertainment Times | Scoop.it
For example, overlaying information directly on the screen and refreshing it depending on the object you’re pointing to. That’s what we did to “augment” the Citroën Creative Tour, celebrating the 80th birthday of the Yellow Cruise. Original interface design - iPad 2 Augmented Reality - Part 1 'Recognition' Business Opportunities - YouTube http://bit.ly/qPtW5d - now if I was Apple :)
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10 iPhone Apps That Will Make You Feel Like You're In The Future Through Augmented Reality

10 iPhone Apps That Will Make You Feel Like You're In The Future Through Augmented Reality | Pervasive Entertainment Times | Scoop.it

Using these tools, apps can create a virtual world right on top of the real one. You can see floating symbols of restaurants nearby, or floating pictures tagged to specific geo-locations. These apps tell you the direction to walk in, and how far away these places are.
For example, if you're looking for a restaurant, you can hold up your phone in front of your face and the Yelp app will put restaurant names and logos on your screen based on which real direction they are in. Even if you move your phone, the restaurant logos will appear to remain stationary, just like when you move your head in real life.

Read more: http://www.businessinsider.com/best-augmented-reality-apps-for-iphone-and-ios-2011-3#ixzz1WPE060N2

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How do you recognize the end of a transmedia project? by JibHart

How do you recognize the end of a transmedia project? by JibHart | Pervasive Entertainment Times | Scoop.it

However, these aren’t the projects that tear at our souls, the ones that are the hardest to separate from are the ones we design for ourselves, the ones that we built for no one but the love of a dream. It started as a film, a short story, an unfinished novel and your collaborators saw your vision and they happily came on board because they too had the same dream. And the dream grew, and took shape and became a living, breathing entity, it brought tears of joy, frustration, elation, doubt and euphoria. There seemed no end in sight, until one day… when you woke up you realized that the taste and the scent of your story had grown stale. Dust had collected on the photos and hard drives and you could no longer remember how you got there. It is that day that you remembered that you have other stories to tell and that finally it is time to feel that excitement again. And you pause and you understand finally, that the project does not define who you are, it defines whom you have become.

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Geocaching – The GPS-based Treasure Hunt That Five Million People Are Playing (video) | Singularity Hub

Geocaching – The GPS-based Treasure Hunt That Five Million People Are Playing (video) | Singularity Hub | Pervasive Entertainment Times | Scoop.it

Ten years after Ulmer’s first geocache 5 million geocachers around the world have logged more than 1.3 million caches on multiple websites. When the hobby celebrated its 10th anniversary last year there were nearly 600 separate commemorative events on six different continents – geocaching on Antarctica is one thing, partying there is another. More than 350 of those events were in the US. Geocaching has been covered by tons of local and online media and a few major ones. The Washington Post recently ran a TechCrunch article about the GeoMate Jr., a GPS device made simple so that five year olds with geocaching aspirations can join the fun. Much of the time, however, the hobby makes headlines because some non-geoacher mistook an oddly-placed ammo box of trinkets as something dangerous. Go figure.
So what’s so interesting about finding a slingshot? PRNewswire quotes Bryan Roth, one of the co-founders of geocaching.com, the global online headquarters: “People love treasure hunts. Just look at the popularity of the ‘Pirates of the Carribean’ and ‘Indiana Jones’ movies. …we’re able to deliver treasure hunting to everyone in a way that combines technology, outdoor recreation and a global community.” And, with a one-time cost of the GPS at about $100 it’s about as cheap as hobbies come. Says Roth, “Geocaching is accessible to everyone.” It gets even cheaper if you have an iPhone and maybe even more fun. The Geocaching app costs just $10 and locates the nearest geocache wherever you are with the push of a button.

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Anna Sasaki's curator insight, March 22, 2015 3:51 AM

Geocaching is a new hobby that is sweeping the world, as it is on all 7 continents, even Antarctica. It started as a small idea from Dave Ulmer, a computer consultant, and had boomed into a huge hobby in which millions around the world partake in. Geocaching utilizes GPS's to locate the treasure around the world. The past time hobby of treasure hunting has been innovated by technology, forming geocaching. This new hobby has encouraged people to get out of their homes, travel, and explore the world around them. 

The use of the GPS system has been changed to recreational activities, and has provided a new hobby for others. This technology has brought people together as many people have bonded over this hobby of geocaching. The use of the GPS for geocaching has encouraged people to leave their homes and go out exploring the world.

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Doom comes to life in 'Meat Space' via Augmented Reality 'Body Detection' - ConceptLabs using Kinect

Doom comes to life in 'Meat Space' via Augmented Reality 'Body Detection' - ConceptLabs using Kinect | Pervasive Entertainment Times | Scoop.it

Concept: In this project, a data projector displays an image on a wall. Loud heavy metal music plays in the space. When an individual walks up to the wall, a mirrored avatar of the person is displayed on the screen using a character from the 1993 first person shooter video game "Doom" (id Software). Like an 8-bit mirroring of reality, the computer-drawn characters move in sync with people in front of the data projection. When users make threatening poses (as if holding a weapon), their avatars will shoot a weapon, die and disappear.

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Another mildly confused Transmedia Film as part franchise, part extension, part social media post

Another mildly confused Transmedia Film as part franchise, part extension, part social media post | Pervasive Entertainment Times | Scoop.it

So the big question: What is Transmedia? Essentially, it is storytelling across multiple platforms to engage audiences aside from just film. For example: nowadays, a film campaign does not seem complete without its Twitter and Facebook fan pages, along with its conceptualized video game and smart phone apps in development. This phenomenon is nothing new, relatively speaking. The first film that came to the panel’s mind when they were asked about the proven success of Transmedia in film was unanimously acknowledged: Star Wars. Not only is the movie franchise a mind-boggling success, but there are board games, video games, comic books, concerts, and even Disney rides that tell their own story and have their own adventures. If the same plot that was shown in the movies remained the same for the video game, book and TV show, audiences would quickly lose interest. There would be nothing new and exciting for fans to explore, and we as consumers are constantly looking for “new.”

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When the Road Disappears?! Wikitude Drive App re-lays it, in situ from the cloud via Augmented Reality - MIT

When the Road Disappears?! Wikitude Drive App re-lays it, in situ from the cloud via Augmented Reality - MIT | Pervasive Entertainment Times | Scoop.it

Wikitude Drive works by using an Android tablet or smart phone's camera to capture the roadway in front of the driver. The app then pulls information from a wide variety of sites, including Wikipedia, Yelp, Last.fm, Foursquare, and other online databases, to collect points of interest for the user, such as local businesses and concert locations. It uses the GPS and digital compass built into many phones and tablets to mark these sites directly on a live feed displayed on the device's screen—a technique known as augmented reality.

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Sport gets all Social & Experiential e.g.: Giants integrating Fans live tweets across all stadium screens

Sport gets all Social & Experiential e.g.: Giants integrating Fans live tweets across all stadium screens | Pervasive Entertainment Times | Scoop.it

New cross-channel media initiatives are getting complicated. Take the latest social media push from the New York Giants, in partnership with Mass Relevance, covering social media, digital out-of-home video, broadcast TV and experiential marketing.

Among other things, the football franchise will now begin integrating fan tweets on its "jumbotron"-style video boards, as well as other digital displays throughout the stadium, including LED video pylons by the entrances, "ribbon" LED displays between stadium levels and 2,200 flat screen TVs located around the venue.

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RIP Social Media, Long Live Social Media, The End Of Social Media 1.0

RIP Social Media, Long Live Social Media, The End Of Social Media 1.0 | Pervasive Entertainment Times | Scoop.it

from Brian Solis - The future of social media comes down to one word, “value.” Without it, businesses will find it much more difficult to earn and retain friends, fans and followers (3F’s). As adoption of social networks soared in previous years, growth is now plateauing. eMarketer estimates that Facebook growth will hit only 13.4 percent this year after experiencing 38.6 percent acceleration in 2010 and a staggering 90.3 percent ascension the year before. Facebook isn’t alone in its sobriety either. The rate of Twitter user adoption fell from 293.1 percent growth in 2009 to 26.3 percent this year.

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Sekret Locative Mobile App - Win $5k by creating a buzzy viral video for it Sep 9-22

Sekret Locative Mobile App - Win $5k by creating a buzzy viral video for it Sep 9-22 | Pervasive Entertainment Times | Scoop.it

The subject of this competition is an exciting new proximity-based mobile app that is changing the way people interact within their community and the world. 

Open to aspiring filmmakers and established videographers, the Viral Film Project is an on-going series of contests, each having a unique subject. Competitors are kept in the dark about the full details until the entry deadline has passed. Then the topic and criteria are announced, and entrants have two weeks to finish their videos and generate as much exposure as they can for it.

All entries will be judged by a panel of industry experts, and contest winners will be rewarded with critical recognition, the opportunity to work with major clients and – oh, yeah – $5,000.

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Gr8 Post! Are Social Films the Next Big Thing in Hollywood? | The Next Great Generation

Gr8 Post! Are Social Films the Next Big Thing in Hollywood? | The Next Great Generation | Pervasive Entertainment Times | Scoop.it

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Using multiple social platforms and real-time audience interaction, Inside does a wonderful job at harnessing the power of the audience to influence plotlines. For instance, in episode 3, the captor leaves Christina a note that reads, “If you want food or water you need your ‘friends’ help. Post a plea and if you get enough ‘likes’… you will eat.” Christina then posts a video to YouTube asking that people ‘Like’ the video so she can get a decent meal. The result? Over 4,200 likes. And in the next episode, Christina was rewarded with a delicious-looking cheeseburger.

This experiment in storytelling in the digital age seems to signal a shift in the way we consume content. It’s become clear that the normal linear way of storytelling just doesn’t cut it any more. And with the empowering tools bestowed upon them by the Internet and social media, audiences are demonstrating that they don’t want to simply be spoken to — they want to be spoken with. By allowing the audience to not only be viewers, but actual characters in the story, Inside is a great example of the opportunities storytellers have today.

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Can Life Be As Browsable As The Web? Junaio Augmented Reality Creators Metaio Thinks So | Fast Company

Can Life Be As Browsable As The Web? Junaio Augmented Reality Creators Metaio Thinks So | Fast Company | Pervasive Entertainment Times | Scoop.it

Metaio just transformed its Junaio Augmented Reality browser into a highly useful tool. Its new Scan function recognizes a range of real things--from pictures to QR codes to product barcodes--so it can supply extra info to its users about what it's looking at. This suggests a near future wherein everything from product demos to store offers could be delivered using AR.
Junaio's 3.0 release is a big transformation for the software--it included limited object recognition powers for about a year, but the new system is far more sophisticated. As well as relying on the usual AR sensor suite of GPS (to tell the software where the smartphone is on the planet), compass, and gyros to work out what angle the phone's camera is looking, it also uses feature tracking to give it a better idea of the objects in its field of view. As long as one of Junaio's channels or databases or the platforms of its developer partners has information on the object, it'll pop up on screen.

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Double what it was in 2008, Two Thirds of Adults Use Online Social Networks, Women & Minorities Dominate

Double what it was in 2008, Two Thirds of Adults Use Online Social Networks, Women & Minorities Dominate | Pervasive Entertainment Times | Scoop.it

Focusing on social networking usage by different demographic traits, the survey finds that women (69%) are about 15% more likely to use social networking sites than men (60%). In addition, 83% of 18-to-29-year-olds use social networking sites, about 2.5 times the 33% usage rate of adults 65 and older.

Differences by ethnicity are not quite as pronounced. Black, non-Hispanics have the highest rate (69%), which is 4.5% higher than the 66% usage rate of Hispanics and 9.5% higher than the 63% usage rate of white, non-Hispanics.

Social network usage by household income level shows some interesting trends. Adults earning $30,000 - $49,999 annually have the highest usage level (70%), closely followed by those earning more than $75,000 and less than $30,000 (68% each). Those in the middle income bracket of $50,000 - $74,999 have a notably lower usage rate of 63%.

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For Lovers of Narrative Nonfiction - The Power of Storytelling Oct 22

For Lovers of Narrative Nonfiction - The Power of Storytelling Oct 22 | Pervasive Entertainment Times | Scoop.it

Humans are narrative creatures. We explain our lives and our world through stories. As journalism struggles to find its bearings in the digital world, we must not forget that bite-size information and speedy delivery won’t displace the well-reported, well-written, and well-produced narrative stories that explain, investigate, create emotion and build community.
This conference is aimed at reporters and lovers of narrative nonfiction who aim to tell or consume more story-driven journalism. The speakers will address both the need for storytelling in news and feature journalism, as well as share best practices and tips. ht @storytellin

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What happens to News Reporters who Role Play being somewhere they are not! Impro'd Live Reports #NewsARGs ?

What happens to News Reporters who Role Play being somewhere they are not! Impro'd Live Reports #NewsARGs ? | Pervasive Entertainment Times | Scoop.it

Mallet made the first of the two news crosses in question last Saturday, reporting live to air from a Nine chopper that was said to be near the suspected burial place on the Sunshine Coast of missing teenager Daniel Morcombe.

But the chopper was hovering near Brisbane's Mount Coot-tha, home to all three commercial free-to-air networks.

On Sunday, a similar live cross was made to Price. This time, the Nine helicopter was on the landing pad at Mount Coot-tha, with it rotors turning, rather than in the air over Beerwah.

Wakeley was acting executive producer of the weekend bulletins. Anderson, a 25-year stalwart of Nine, was not on duty, but would have been in touch.

A Nine spokeswoman said last night the three journalists were given their marching orders after a "very thorough investigation", including a review of transcripts, tapes and "other material" involved in the live crosses.

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Locative social network BuzzMob launches & why calling it's rings, circles might have been a good idea!

Locative social network BuzzMob launches & why calling it's rings, circles might have been a good idea! | Pervasive Entertainment Times | Scoop.it

If you are not at an event, you can “travel” there with BuzzMob and get a feel for the scene by reading comments and seeing pictures posted by people within the Ring. You can’t fake that you’re there, so you can’t chat along. The information gathered during these events is logged, so you can revisit past Rings in the future. Oh, and don’t call them “Circles.”

“I’m lucky that Google+ used ‘Circles,’” says Jackel. “Unlike Circles, ‘Rings’ denotes a geographic space, and it’s fortunate that the wording is different.”

Or not. Perhaps the term “Circles” would have gotten Google’s attention. Google+ would benefit from a similar feature for Google+ mobile, and BuzzMob would benefit from an early acquisition.

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Make Money from Transmedia? 101 Book - Producer's Guide to Transmedia: Develop, Fund, Produce, Distribute

The Producer's Guide to Transmedia offers advice on how to fund, develop, produce and distribute content across multiple platforms, drawing on Nuno Bernardo's ten years experience of Transmedia storytelling and production for global audiences. This guide analyses how multiplatform can bring extra revenues and help producers connect directly to audiences and create entry points through which consumers can become immersed in content. It encompasses a series of case studies discussing ideas and concepts of how Transmedia can be key to promoting and engaging with audiences around a traditional TV show, feature film, game or consumer brand. Nuno Bernardo is an award-winning and Emmy-nominated Transmedia writer and producer, and the creator of the world's first international interactive online teen series, Sofia's Diary.

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Archive: Augmented Reality Animated Presenter, Interactive Sim Like Town from Commonwealth Bank & mX Paper

There was more to a Commonwealth Bank spot in Monday's mX newspapers than met the eye. The full-page ad featured 'augmented reality' technology, in what the bank called a worldwide industry first.
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