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Pervasive Entertainment Times
Augmented locative stories, experiential transmedia games, collaborative social TV
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FunInNumbersMobile, locative & collaborative distributed games using pervasive technologies

We present here, Fun in Numbers, a framework for developing multiplayer pervasive games that rely on the use of ad hoc mobile sensor networks. The unique feature in such games is that players interact with each other and their surrounding environment by using movement and presence as a means of performing game-related actions, utilizing sensor devices. We present the fundamental issues and challenges related to these type of games and the scenarios associated with them is provided. Our framework is developed using Java and is based on a multilayer architecture, which provides developers with a set of templates and services for building and operating new games.

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Archive: All about Nordic LARP - Live Action Role Plays - Pervasive Games Theory & Design

Archive: All about Nordic LARP - Live Action Role Plays - Pervasive Games Theory & Design | Pervasive Entertainment Times | Scoop.it

In the Nordic countries, live-action role-playing has developed into a unique and powerful form of expression. Nordic larps range from entertaining flights of fancy to the exploration of the intimate, the collective and the political. This incredible tradition combines influences from theatre and performance art with gamer cultures, in order to push the boundaries of role-playing.

Nordic Larp presents a critical cross section of this vibrant culture through 30 outstanding larps, combining stories told by designers, players and researchers with over 250 photographs of play and preparations. In addition the book contains two essays that explain the history and rhetorics of Nordic larp, and contextualizes it in relation to theatre, art and games.

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The Darkest Puzzle - Countdown to the 9/11 Conspiracy ARG

The Darkest Puzzle - Countdown to the 9/11 Conspiracy ARG | Pervasive Entertainment Times | Scoop.it

Sign up with Facebook for The 9/11 Conspiracy Theory Alternate Reality Game.

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Prankster Planet Transmedia for Kids. Animations, missions, games, mags, math & literacy

Prankster Planet Transmedia for Kids. Animations, missions, games, mags, math & literacy | Pervasive Entertainment Times | Scoop.it

One company - String, in partnership with tech firm Digicave - has developed and demonstrated a system that creates the impression of a 3D figure mapped onto, for example, a book shelf. Such technology opens up the possibility of having a pop star appear in your bedroom, performing as if they were on-stage.
"I think what we're delivering here is a unique experience that no-one has ever seen before," says String's CEO Alan Maxwell.

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Social TV? What's Your Story? Create, Collaborate & Share with ABC Open Projects

Social TV? What's Your Story? Create, Collaborate & Share with ABC Open Projects | Pervasive Entertainment Times | Scoop.it

ABC Open is an exciting new way for regional communities to connect and share stories on the ABC. If you live in regional Australia, you’re invited to share your stories through photos, words, sound and video. ABC Open producers are based in regional towns around Australia to help you get started. What's Your Story?

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Now I'm a Hardcore 3DS user :) Gr8 on-device #transmedia 3 part animated comic story, for Driver Renegade 3D

Now I'm a Hardcore 3DS user :) Gr8 on-device #transmedia 3 part animated comic story, for Driver Renegade 3D | Pervasive Entertainment Times | Scoop.it

The first episode made waves in the 3DS eShop, particularly for some of the more adult language used, and the second episode (embedded below) is no exception, so you have been warned.

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How to Map and Virtualize the whole World in 3D using unleashed Kinect Devices

How to Map and Virtualize the whole World in 3D using unleashed Kinect Devices | Pervasive Entertainment Times | Scoop.it

Absolutely extraordinary that this is being done with an off-the-shelf device, a common PC, and some clever programming.

Among the applications for this suggested by the Microsoft Research team: “extending multi-touch interactions to arbitrary surfaces; advanced features for augmented reality; real-time physics simulations of the dynamic model; novel methods for segmentation and tracking of scanned objects” — and I’m sure you can think of a few yourself. Turning the Kinect into a user-controlled tool instead of a passive user-monitoring tool opens up a huge amount of possibilities, as other hacks have demonstrated as well.

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More on #AR New Balance Hunt for "Free Shoes If You Can Find Virtual Batons [VIDEO]"

More on #AR New Balance Hunt for "Free Shoes If You Can Find Virtual Batons [VIDEO]" | Pervasive Entertainment Times | Scoop.it

The augmented reality campaign, explained in the video above, requires a download of the “Urban Dash” iPhone app, which is expected to go live this week. Once that’s done, consumers will be asked to find virtual batons around the city. In an athletic twist, other players can grab your baton if they get close enough to you and vice versa.

If you get to the store in time, you can get a pair of NB NYC 574 shoes and a chance to win a 14 karat gold baton valued at $20,000. Twenty batons will be released every weekday and 30 will be released every weekend.

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Storytelling using Historypin - Where the World is 'locating' its digital history

Storytelling using Historypin - Where the World is 'locating' its digital history | Pervasive Entertainment Times | Scoop.it

Historypin is a way for millions of people to come together, from across different generations, cultures and places, to share small glimpses of the past and to build up the huge story of human history.
Everyone has history to share: whether its sitting in yellowed albums in the attic, collected in piles of crackly tapes, conserved in the 1000s of archives all over the world or passed down in memories and old stories.
Each of these pieces of history finds a home on Historypin, where everyone has the chance to see it, add to it, learn from it, debate it and use it to build up a more complete understanding of the world.
Historypin has been developed by the not-for-profit company We Are What We Do, in partnership with Google.

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Problem sharing screen content? Not much longer thanks to Apples IOS Mini-Projector Patent

Problem sharing screen content? Not much longer thanks to Apples IOS Mini-Projector Patent | Pervasive Entertainment Times | Scoop.it

The level of detail associated with this patent would suggest that Apple's development teams are moving full steam ahead on the projection system project which will further push the likes of Apple's iPad into the enterprise," the blog noted. That makes perfect sense, of course. I have seen more iPads in meetings and conferences than anywhere else; they make for excellent business tools. Apple already controls the tablet market, but adding this feature to the iPad line will only make it more difficult for competitors to steal away a slice of the pie

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Schedule for this years ARGFest-o-Con 2011 Aug 18-21 in Bloomington

Schedule for this years ARGFest-o-Con 2011 Aug 18-21 in Bloomington | Pervasive Entertainment Times | Scoop.it

Opening with - Using ARGs for Marketing: Where Brands, Consumers, and Play Meet
David Varela, Dan Hon, and Sarah Smith-Robbins will discuss the benefits and obstacles related to using ARGs in consumer marketing. Where do brands succeed? Where do they fail? We will discuss the good, the bad, and the ugly among brand-based ARGs. We’ll debate whether brands know how to play and whether brands have any business in ARGs at all. The panel will be moderated by Edward Castronova and questions from the audience are welcome.

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We Love Stories, Faces of Forever - 'Forever' is a mass participation poetry event on Facebook

We Love Stories, Faces of Forever - 'Forever' is a mass participation poetry event on Facebook | Pervasive Entertainment Times | Scoop.it

Forever is a mass participation event, a constantly evolving project and a record-breaking attempt all in one! Each participant takes the last word in a poem and makes it the first word of their sentence, creating a community where people are surprised and delighted by the imagination of others.

It all takes place through the special Facebook application built by the team. Click the link to find out more and write a verse of your own.

And watch the videos below for more on the world’s longest chain poem and to see the stories behind the people featured so far in a series of short films called Faces Of Forever.

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Farmville in the Street? Zynga potentially making a $1 Billion Play for Mobile Social Gaming

Farmville in the Street? Zynga potentially making a $1 Billion Play for Mobile Social Gaming | Pervasive Entertainment Times | Scoop.it

However, with the $996 million in cash and cash equivalents the company carries on its balance sheet, the $1 billion facility could go toward helping Zynga make some very large acquisitions. We had heard that Storm8 and Zynga had had some initial talks before the mobile-social gaming company started looking more seriously at funding options, and AllThingsD said that the company may have looked at Rovio as a potential target. The revised IPO filing also shows that Zynga paid $7.5 million for an acquisition in July, probably for Toronto’s Five Mobile, but the filing doesn’t specify.

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Pages and Pages of backstory and a scavenger hunt - A Look Inside Pottermore: First Impressions

Pages and Pages of backstory and a scavenger hunt - A Look Inside Pottermore: First Impressions | Pervasive Entertainment Times | Scoop.it

Pottermore truly is an exploration into the world of Harry Potter. Each chapter of each book has been rendered into Flash-based paintings that can be explored, zoomed into, and clicked on. Navigation bars above, below, and to the side lets you know what you can read about and explore and move through, taking you to pages and pages of backstory, behind the scenes information, and expanded encyclopedia-like entries of just about anything you could think of.

It's also something of a scavenger hunt. You must collect items ranging from Harry's alarm clock to the cupboard under the stairs to a vial of unicorn blood. Along the way you collect chocolate frog cards of various wizards through history, and books filled with spells and knowledge of the wizarding world.

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Get all Dr. Who with the LA Time/Trip ARG. Intimate, locative bar code, video scavenger hunt - ARGNet

Get all Dr. Who with the LA Time/Trip ARG. Intimate, locative bar code, video scavenger hunt - ARGNet | Pervasive Entertainment Times | Scoop.it

For time/trip LA, the short films add a compelling narrative layer to what is otherwise “just” a technology-enabled scavenger hunt: something that could be much more casual and even mainstream.

As part of the experience, time/trippers can submit five pictures of themselves with the QR codes for a chance to win swag from some of the participating retailers. Spoiler-ridden details about the sweepstakes explain the rules and prizes, but players in the LA area are advised to get moving: the contest ends at 11:59pm on August 31.
It’s worth noting that time/trip LA is not Superfreako’s first foray into the crossmedia storytelling space. One of its earliest attempts is the Last Days Journal, a social media storytelling site for survivors of a zombie apocalypse that launched in 2007. While Last Days Journal was created to support a project that was never developed, the survivor site still “lives” on.

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Fashionistas a Locative Social App called Snapette - search, select, share in world's top boutiques

Fashionistas a Locative Social App called Snapette - search, select, share in world's top boutiques | Pervasive Entertainment Times | Scoop.it

Users launch Snapette from their mobile device, and the app connects them with products through social features and crowd-sourced photos and descriptions that other "Snapettes" have shared. Users can search by brand, store or description, or by what's rated "New", "Near" and "Hot", and share photos and comments with other users.
"While you're out shopping, you can snap and share photos of your great shoe and bag finds, check Snapette to discover what styles are in stores near you, and also see what's trending right now in New York, Paris, Tokyo or anywhere around the world – it's like window shopping right from your phone," says co-founder Kim. "Plus, if you find another Snapette with great style you can 'follow' her and get updated on all her latest fashion finds."
Each user has a "virtual closet" profile page that collects and showcases photos of items they've Snapped, Like and Want, and integration with Facebook and Tumblr allows for easy sharing on these social platforms as well.
In a separate section of the app entitled Featured, Snapette showcases boutiques in New York, Los Angeles, San Francisco and London. Snapette has partnered with select retailers to provide users an exclusive mobile view of the stores' current product offerings.

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BBC News on #AR Imagine watching miniature versions Lady Gaga play on a table right in front of your eyes

BBC News on #AR Imagine watching miniature versions Lady Gaga play on a table right in front of your eyes | Pervasive Entertainment Times | Scoop.it

One company - String, in partnership with tech firm Digicave - has developed and demonstrated a system that creates the impression of a 3D figure mapped onto, for example, a book shelf. Such technology opens up the possibility of having a pop star appear in your bedroom, performing as if they were on-stage.
"I think what we're delivering here is a unique experience that no-one has ever seen before," says String's CEO Alan Maxwell.

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Asia-Pacific is where ITs at - Infographic: Asia-Pacific Social Media Statistics

Asia-Pacific is where ITs at - Infographic: Asia-Pacific Social Media Statistics | Pervasive Entertainment Times | Scoop.it

Internet usage is sky-rocketing throughout the Asia-Pacific region, obviously making the growth of social media the fastest in the world, as you’ll see, it’s not all about Facebook, but it still leads the way across the region, at least for now. This is a nice collective Infographic from Burson-Marsteller.
The social media statistics cover the most popular social networks in Australia, China, Hong Kong, India, Indonesia, Japan, Malaysia, Philippines, Singapore, South Korea, Taiwan, Thailand and Vietnam at a top level, but also lists a few basic internet statistics per country, like the total number of people connected to the internet and the top 5 visited websites…

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'Become a Mage and take over your streets Your City is a Game" Shadow Cities, Pervasive Locative #AR App

'Become a Mage and take over your streets Your City is a Game" Shadow Cities, Pervasive Locative #AR App | Pervasive Entertainment Times | Scoop.it

“You simply must try this game.”  The New York Times. Shadow Cities is a location based multiplayer game for iPhone.

Become a Mage and take over your streets and neighborhoods with your team.

Shadow Cities is a global location based MMORPG for iPhone, where you conquer real world neighborhoods for your team.

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Future of Retail Customer Experiences 'We know who and where you are'

Future of Retail Customer Experiences 'We know who and where you are' | Pervasive Entertainment Times | Scoop.it

A series of reports from Pew Research showed that 4 percent of the U.S. population was using services like Foursquare last year, and it's already up to 12 percent now.

One of the key reasons for the number not being up around 20 or 30 percent is that some consumers are concerned about sharing their location for fear of stalkers, tracking and big-brother type issues.

Those fears will be laid to rest as more people see the benefits of location-based marketing, Mosiniak said. Plus, consumers usually have to opt-in to report their locations, so it's not like companies are keeping tabs on people who don't want to participate. Plus, there is never a need to "check in" at home, so marketers or "potential stalkers" would never have that info.

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Web 3.0 = 3D? Future of 3D internet, computer interfaces and Augmented Reality from TechRadar

Web 3.0 = 3D? Future of 3D internet, computer interfaces and Augmented Reality from TechRadar | Pervasive Entertainment Times | Scoop.it

Perhaps the future of a 3D internet is augmented reality. AR is currently a novelty. It describes applications that use a device's built-in camera to calculate your location and augment what you see with relevant web data. In other words, it's a glimpse into an internet that overflows into the real world.

AR applications deliver real place data in real time, tapping into existing databases and assets on the web. Wikitude and Cyclopedia, for example, let you see London Bridge through a camera and read the relevant Wikipedia entry onscreen. Star Walk annotates the night sky for you, while Quest Visual's Word Lens visually translates written languages as you watch, in a way that feels suspiciously like magic.

"AR is nothing more than a user interface," says Octavio Good, founder of Quest Visual. "In the case of Word Lens, everything that's being done could be done with a dictionary if you had time, but Word Lens uses AR to make looking up words effortless and fun."

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8 Perfect Transmedia Story Bedfellows - the hero, the comic, the viral web game all leading to...a movie

8 Perfect Transmedia Story Bedfellows - the hero, the comic, the viral web game all leading to...a movie | Pervasive Entertainment Times | Scoop.it

The internet has become a bridge which connects the public to their childhood memories and marketing agencies are quick to pounce on our nostalgia in the form of videos, online games and interactive websites which slowly reveal the next major blockbuster. In the past decade, the internet has assisted in marketing the release of a number of comic book films. Memeburn decided to take a look at some of the best.

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Comprehensive collection of 37 recent Augmented Reality Innovation Videos

Comprehensive collection of 37 recent Augmented Reality Innovation Videos | Pervasive Entertainment Times | Scoop.it

The concept of augmented reality may not be new, but it still seems to baffle the minds of the general public. In a sentence, AR occurs when one’s perception of the “real” world is augmented by computer-generated images or data pulled from the Web. - in recent years, the technology has evolved in surprising new directions. Glasses that identify friends and strangers, digital childrens’ books and virtual wardrobes are all products that we can expect to purchase in the coming months and years.

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Engage, Motivate and Excite your students by ARGuing - Alternate Reality Language Game for Schools

Engage, Motivate and Excite your students by ARGuing - Alternate Reality Language Game for Schools | Pervasive Entertainment Times | Scoop.it

Around the Tower of Babel game, and drawing on the experience, the ARGuing project has built an educational methodology, teacher training guides and courses that can be used by teachers and teacher trainers to learn and understand how they can use an Alternate Reality Game to understand how to use technology in a similar way to their students. You can download documents, presentations and academic papers about the project and game

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The Wonderful World of LarpCraft - Live Action Role Playing - Undead Adventure

http://Larpcraft.com Undead Adventure Questing New LARPers enjoy a taste of Live Action Role Play brought to you by the Wisconsin Live Action Role Players Association

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