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Pervasive Entertainment Times
Augmented locative stories, experiential transmedia games, collaborative social TV
Curated by Gary Hayes
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StoryCentric Features ABC's SVP of Digital Media, Karin Gilford

New Edition of StoryCentric Features Interview with ABC's SVP of Digital Media, Karin Gilford --Discusses Broadcaster's Emmy-Nominated "Oscar Digital Experience" [itvt] is pleased to present the latest edition of StoryCentric, our video column...
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Transmedia Learning Worlds: Writing the Book from @transmedialearn

Transmedia Learning Worlds: Writing the Book from @transmedialearn | Pervasive Entertainment Times | Scoop.it

The aim will be to take the familiar transmedia concept of StoryWorlds and translate it for an educational setting, hence LearningWorlds. Where a StoryWorld might be defined as an immersive experience that allows for myriad entry points into a narrative, a LearningWorld, in our minds, will be an immersive learning landscape that enables multivarious entry and exit points for learning and teaching.

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Hugh Cann's comment, August 12, 2011 5:56 PM
I will be very interested to follow this as a project of mine is aimed at pre to adolescent growth lessons.
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On Augmented Reality Street, your face will tell strangers everything about you!

On Augmented Reality Street, your face will tell strangers everything about you! | Pervasive Entertainment Times | Scoop.it

At the Black Hat security conference, Carnegie Mellon University researchers Alessandro Acquisti, Ralph Gross and Fred Stutzman presented "Faces of Facebook: Privacy in the Age of Augmented Reality" [PDF]. During their research, they took photos of students with a web cam and then used facial recognition software to compare the photos with Facebook to get students' names. After more online data mining that they called "augmented reality," like on creepy site Spokeo once they had a person's name, they were able find out addresses and phone numbers, interests, sexual orientation, credit scores, and in some cases social security numbers. This "offline to online recognition" all started by them having a single photo of a person. They called this "the emergence of personally predictable information from a person's face."

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Anita Pérez's curator insight, November 16, 5:21 PM

La conferencia Black Hat, los investigadores de la universidad de Carnegie Mellon, mencionan sobre la posibilidad de que solo a través de fotografías a las personas y el uso de técnica de minería de datos y realidad aumentada asociar los rostros a redes sociales, para que puedan acceder a la información de cada uno ellos.

 

Estas técnicas han sido aplicadas por los policías de Massachusetts para la detección y arresto de personas a través de huellas dactilares y lectura del iris, pero que algunos de los arrestos fueron fallidos. Esto me recuerda a la película protagonizada por Tom Cruise, "Sentencia previa", pero en ésta utilizan a videntes y de acuerdo al sistema predictivo determinaban si un ciudadano iba a cometer crímenes, por ello la sentencia previa.

Pienso que si esta aplicación tendría fines que garanticen la seguridad de las ciudades y reducir los crímenes y asaltos sería considerada un gran adelanto de los países.

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2Day FM copies last years Mini Getaway, Pervasive App Race format to win a real car

2Day FM copies last years Mini Getaway, Pervasive App Race format to win a real car | Pervasive Entertainment Times | Scoop.it

The challenge will be for players to avoid their opponents from getting close enough to them to capture the imaginary car from them.
The prize is a Holden Cruze.
The competition begins next Monday.
2Day FM content director Derek Bargwanna said in a press release, “This is an absolute ‘first in entertainment media solution’ from Southern Cross Austereo designed exclusively for Holden.”
Starcom Mediavest Melbourne is the media agency behind the promotion.

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Transformat Media Panel talk about Pervasive Experience Project Design

Transformat Media Panel talk about Pervasive Experience Project Design | Pervasive Entertainment Times | Scoop.it

Michael Epstein, Tre Azam, Brent Bushnell, and Urs Baur at the Church of Cinema discussed transformat media, interactive storytelling using multiple media platforms, such as film, video games, and mobile devices. 

Azam created the MyndPlay platform in 2010, which allows users to change the outcome of films based on their emotions through EEG headsets. If you experienced “The Böx,” according to Azam, these devices are medical grade and they have a 97 percent accuracy rate. The headset detects the mental state of the viewer by reading their brainwaves. Their mood determines key elements of the story like who lives or dies. Right now Azam’s team is working on a feature-length zombie horror film. “Eventually half of the audience will be the zombies,” said Azam. Whether the zombies or heroes prevail will be determined by which half of the audience can stay the most mentally focused and relaxed.

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July 11 - How 22 yr old Seth Priebatsch, founder of SCVNGR hopes to succeed in Location Based Challenges

July 11 - How 22 yr old Seth Priebatsch, founder of SCVNGR hopes to succeed in Location Based Challenges | Pervasive Entertainment Times | Scoop.it

SCVNGR is a company that takes fun very seriously. Upon entering their office complex in Cambridge, MA, you'll notice quickly that this is no ordinary workplace. The 22-year-old founder, Seth Priebatsch, roams the offices barefoot, his signature orange Oakley sunglasses always perched atop his head. Employees have professional titles like "Executive Rockstar" and "The Instigator." What else would you expect from a company whose mission is to "build the game layer on top of the world?"

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Walk in Captain Kidd's Footsteps - Museum of London's Geocache Story World

Walk in Captain Kidd's Footsteps - Museum of London's Geocache Story World | Pervasive Entertainment Times | Scoop.it

Captain Kidd is one of the most famous pirates in history. His activities threatened to undermine the King of England, the government and the mighty East India Company. When captured in 1701, he was subjected to a brief trial and then sentenced to death. Hanged at Execution Dock, he died protesting his innocence. This multi-cache allows you to walk in the final footsteps of Kidd and his men to discover the truth of his tale.

This walk around London includes Borough, The City and Wapping. It should take around 2-3 hours to complete and does involve the use of public transport. All areas are both buggy and wheelchair accessible.

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Game Changers. When will we be paying for stuff with our smartphones? - USATODAY.com

Game Changers. When will we be paying for stuff with our smartphones? - USATODAY.com | Pervasive Entertainment Times | Scoop.it

Instead of fumbling with cash or pulling out a credit card, you whip out a smartphone. Inside the handset are chips that make nice with the store's register, and a digital wallet app holds virtual replicas of your plastic debit, credit and loyalty cards. You tap the screen to choose which one you want to use to pay for your purchases, then confirm the amount. An instant later, the transaction is complete.

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Junaio Steps in With 'Proper' Hi Quality Augmented Reality MIT Tech

Junaio Steps in With 'Proper' Hi Quality Augmented Reality MIT Tech | Pervasive Entertainment Times | Scoop.it

The problem that has plagued real-world augmented reality, the kind that, once unleashed, will probably be the most amazing thing anyone has seen since the PC revolution itself, is that it's really hard to know exactly what the camera that's to overlay reality with a convincingly augmented simulacrum of it is pointing at.

 

Most "real world" augmented reality is primitive, at best. Applications like Layar and "rich storytelling" new media startup TagWhat produce software that can overlay, on your smartphone's camera view, interesting information about places and objects around you, but that's about it. Their interfaces are relatively static, relying on "tags" or pop-ups to provide information, rather than truly integrating their augmented reality with the real thing.

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Occipital 3D Panoramic Augmented Reality 'fundamentally transform the way we interact with environments'

Occipital 3D Panoramic Augmented Reality 'fundamentally transform the way we interact with environments' | Pervasive Entertainment Times | Scoop.it

“360 Panorama is just the tip of the iceberg,” says co-founder Jeff Powers. What’s the whole iceberg actually look like?

“The iceberg is what sits underneath 360 Panorama — it’s the beginnings of a sophisticated computer vision platform that aims to fundamentally transform the way we interact with environments,” co-founder Vikas Reddy explains to Mashable. “Think computer vision plus augmented reality and the applications that become possible when your smartphone has a visual understanding of its surroundings.”

This is where third-party developers will come into play. Occipital will be soon be launching a platform that will give enterprising developers a crack at creating new layers on top of the computer vision technology inside 360 Panorama.

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Game Development in Small Ponds, Where Do You Make Yours? - What Games Are

Game Development in Small Ponds, Where Do You Make Yours? - What Games Are | Pervasive Entertainment Times | Scoop.it

For many developers, it’s not about the money. They just have ideas for games, want to develop them and want to be able to make enough from then so that they can live reasonably while continuing to do the thing that they love. Who can fault that?

There is nothing wrong with that sense of purpose but there is something wrong with thinking that’s all there is to it. Knowing how to find your audience and build something for them that matters is a job of two parts. Your purpose is a marketing story, one of the best kinds in fact, but when standing alongside 10,000 other people telling similar stories it can easily become background noise.

In those circumstances the finding-your-audience part can be much harder than it appears. The little fish causes very few ripples in comparison to the big fish, so it’s not just the game you make or the way you make it that matters. Where you make it can be just as vital. There are several templates to choose from.

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110 Stories Augmented Reality app adds Twin Towers & personal stories back to skyline

110 Stories Augmented Reality app adds Twin Towers & personal stories back to skyline | Pervasive Entertainment Times | Scoop.it

The 10th anniversary of the fall of New York's World Trade Center towers is fast approaching. Brian August and his team of developers at Kickstarter are looking to memorialize the tragedy with 110 Stories, an augmented-reality app for iOS that will place the iconic buildings back into the New York skyline.
110 Stories is still in development, with a Kickstarter fundraiser wrapping up within a few days. The app will work by directing the user to point an iPhone camera at the former site of the towers. It will then etch an image of the towers over the picture and allow for comments that can be shared with others.

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and more on those 10ft Shared Urban iPads :) Awesome Game Fleet Commander: July 11

Developed at the Electronic Visualization Laboratory (EVL) by MS graduate candidate Arthur Nishimoto, "Fleet Commander" explores how a real-time interactive strategy game that would typically rely on complex keyboard commands and mouse interactions be transferred into a multi-user, multi-touch environment.

Originally designed for use with TacTile, a 52-inch multi-touch LCD tabletop display, "Fleet Commander" game play has been ported to
EVL's 20-foot wide multi-touch LCD wall, Cyber-Commons.

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Tackable - 34 News Editors assign All of Us locative smartphone assignments #Journalism2.0

Tackable - 34 News Editors assign All of Us locative smartphone assignments #Journalism2.0 | Pervasive Entertainment Times | Scoop.it

Tackable is a mobile photojournalism platform launching in early 2011 across 34 newspapers in the San Francisco Bay Area. Reporters and editors create photo assignments, which readers complete using their smartphones. Readers also send in live, breaking news photos, helping reporters write better articles, faster.

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The 3DS gets all Locative - The Hidden 3DS Ghost Hunting AR Game

The 3DS gets all Locative - The Hidden 3DS Ghost Hunting AR Game | Pervasive Entertainment Times | Scoop.it

You are part of an elite squad called GEIST (Ghostly Entity Investigation and Strike Team) whose aim is to vanquish evil spirits that threaten mankind.

In the game, you will be able to scan, detect and kill ghosts using the 3DS camera. There will be boss battles, each would differ and would require some adjustments on your strategy. There are 6 different paranormal entities which you can battle with your high tech tools and weapons.

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SUPERBETTER New Social Pervasive Game "Unleash your Heroic Potential" from Jane MgGonigal

Watch video then go here https://www.superbetter.us/

SuperBetter helps you achieve your health goals — or recover from an illness or injury — by increasing your personal resilience. Resilience means staying curious, optimistic and motivated even in the face of the toughest challenges.

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Nike+ Run - Dynamic Game Run Paintings

Nike+ Run - Dynamic Game Run Paintings | Pervasive Entertainment Times | Scoop.it

with 12 months worth of Nike+ run data from NYC, set as both a digital installation in-store, and as a reward with the Nike Free Run+ 2 City Pack series.
The reward allowed customers to sync their runs to create a custom data painting, that was provided as a high resolution print for them to take home. While the Innovation Lab at Nike managed to laser etch the runner’s name, the distance they ran and their run path onto a custom fabricated shoe box, which contained a pair of the ‘City Pack’ shoes from their city of origin.

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SnowSense - User Centric Case Study "How LBS are Becoming More and More Location-based Social Networks"

SnowSense - User Centric Case Study "How LBS are Becoming More and More Location-based Social Networks" | Pervasive Entertainment Times | Scoop.it

The fact that today most information about a specific location is almost immediately available changes the way people approach certain locations or plan relocation, such as when traveling to a foreign country. On the one hand, this may decrease the quantity of information we think we have to seek out before moving to that new place; on the other hand it opens up vast opportunities to access information at the right time or even generate new information that can be shared with others. To information designers, the scenario is an invitation to investigate how this information should be structured first and distributed successfully second, to the end-users.

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Game Changer. New, 16MP digital camera is Augmented Reality enabled! Fujifilm F600 EXR

Game Changer. New, 16MP digital camera is Augmented Reality enabled! Fujifilm F600 EXR | Pervasive Entertainment Times | Scoop.it

GPS tagging has been a widely adopted feature in digital cameras, but now Fujifilm has pushed the boat out further by including an Augmented Reality function.

The FujiFilm F600 EXR makes use of the GPS and automatically locates places of interest, displaying where and how far away they are through the camera's 3in display. It won't make you look any less like a tourist, but certainly saves having to carry around oversized local sightseer maps.

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Storytelling: digital technology allows us to tell tales in innovative new ways

Storytelling: digital technology allows us to tell tales in innovative new ways | Pervasive Entertainment Times | Scoop.it

Frank Rose, author of The Art of Immersion: How the Digital Generation is Remaking Hollywood, Madison Avenue and the Way We Tell Stories, believes this is exactly what people want from their story experience. "The kind of multi-way conversation that the web makes possible is what we've always wanted to do," he says. "The technology finally enables it."

Rose celebrates the way that the new kinds of storytelling brings audiences together to traverse plots, but recognises that there are challenges for consumers and for creators: "It's very different when you have a medium that forces you to engage with other people," he says, reflecting on the arc of a narrative that is necessarily more complex, multifaceted, and demands more flexibility. "You don't know if you're going to have to tell a story for one hour, two hours or 10 years."

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Ludocity: Pervasive Games, Street Games and New Sports

Ludocity: Pervasive Games, Street Games and New Sports | Pervasive Entertainment Times | Scoop.it

Ludocity is a collection of pervasive games, street games and new sports - social forms of play that take place in public spaces, such as city streets, parks and public buildings.
Some of the games on Ludocity overlap with theatre, painting, dance, and other art forms. Some of them use balloons, lumps of coal, huge sheets of paper, mp3 players, elaborate costumes, and short-range radio broadcasts. All of them have had their rules released under a creative commons licence, giving everyone permission to run that game for free, wherever and whenever they like.

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Are Location-Based Services the New Social Movement? It Depends.

Are Location-Based Services the New Social Movement? It Depends. | Pervasive Entertainment Times | Scoop.it

One of the newest players in location-based services, and certainly the most significant, is Facebook Places (Anything is significant when you’re talking about 500 million users!). Launched in June, Facebook Places lets users "check in" on their mobile phones so friends know where they're hanging out and what they're doing. Facebook is also taking Places a step further with a feature that lets businesses “claim” a location or place, much like individuals have been able to do since earlier this year. And, yes, Twitter says it is considering altering its Twitter Places location-tagging function for use by businesses.

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Halo-8 Entertainment is banking on nonlinear storytelling EtherFilms Taps HTML5

Halo-8 Entertainment is banking on nonlinear storytelling EtherFilms Taps HTML5 | Pervasive Entertainment Times | Scoop.it

EtherFilms, which will give viewers greater control over how movies and other media unfold. For example, the interactive transmedia platform might serve up an extended version of a particularly fascinating interview or let the viewer dive into a comic book mentioned in a documentary.

Halo-8 president Matt Pizzolo.
Image courtesy Halo-8
Anchored in the principle that programming should be oriented around content rather than format, HTML5-based EtherFilms will integrate multimedia from past and future Halo-8 motion comics and documentaries like Grant Morrison: Talking With Gods.

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New Social Transmedia Drama SLIDE aims for network integrated authenticity - The Age

New Social Transmedia Drama SLIDE aims for network integrated authenticity - The Age | Pervasive Entertainment Times | Scoop.it

Tracey Robertson, executive producer and co-founder of Hoodlum, a production company that specialises in creating ''multi-platform'' content for television, says: ''It's about taking the stories to where the audience is.'' Online, you'll find the SLiDE ''world'': a community where you can read Tammy's gig reviews, play computer games created by Ed, listen to Luke's playlist, read Eva's graphic novel, get fashion tips from Scarlett, join forums and comment on Twitter and Facebook and more.
''People don't just watch one program on one channel any more,'' Robertson says. ''They have different viewing experiences and SLiDE is creating that unbroken connection.''

Read more: http://www.theage.com.au/entertainment/tv-and-radio/a-walk-on-the-slide-side-20110810-1ilal.html#ixzz1UfyzZCzU

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Run Around New York with iPhone looking for Virtual Batons- win $20k in Gold!

ht Digital Buzz Blog http://bit.ly/psl6rq Here is a pretty cool new campaign from New Balance to promote their first Flagship store in New York. To do it, they’ve created the “Urban Dash” iPhone app that challenges you to find hundreds of virtual batons throughout New York, before running to the new flagship store while still in possession of that baton.
Each day they are releasing 20-30 batons, and if you make it to the store with one, you’ll score a free pair of New Balance 574 Shoes instantly, but if you manage to collect the most virtual batons out of everyone in NYC, you’ll take home an exclusive 14k Gold Baton worth over $20k!

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