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Lots of YouTube embeds! Best Transmedia Projects of 2013 & coming up from @simonstaffens

Lots of YouTube embeds! Best Transmedia Projects of 2013 & coming up from @simonstaffens | Pervasive Entertainment Times | Scoop.it
So, as you might’ve noticed, I released a look at the past year and a look ahead to 2014 just before Christmas – ”One Year In Now Media 2013 Edition”. It contains among other things interviews with...
Gary Hayes's insight:

Quote "

One thing that struck me as I was putting together the publication is that it was shock full of great examples of storytelling in the ”Now Media” vein – from documentaries to ads, from TV series to native online content. All in all, a pretty great recap of what 2013 was all about, multiplatform and transmedia storytelling-wise.*

To make all of the examples a bit more accessible, here they are, with links and trailers. The best of 2013, according to the participants in ”One Year In Now Media”! For the full context of the comments, please go read the publication on Slideshare."

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Augmented locative stories, experiential transmedia games, collaborative social TV
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Odd prediction? Smartwatches Will Comprise 40% of Wristworn Devices By 2016 !

Odd prediction? Smartwatches Will Comprise 40% of Wristworn Devices By 2016 ! | Pervasive Entertainment Times | Scoop.it
Besides Samsung and Apple, Sony, LG, Motorola and HTC are eyeing on the fast growing wearable market. However, consumers are expected to show interest only from the second half of the 2015, when there would be enough of choices available, especially after the debut of local vendors.

In spite of the fact that there are number of manufacturers strategically snooping around wearable market, there would be enough of opportunity available for each vendor. Even if a smartphone user decides to ditch smartwatch, there are enough possibilities he may end up buying a low-price smart band as companies like Xiaomi and many local vendors are actively working on less than $50 smartbands.
Gary Hayes's insight:

Quote "

Besides Samsung and Apple, Sony, LG, Motorola and HTC are eyeing on the fast growing wearable market. However, consumers are expected to show interest only from the second half of the 2015, when there would be enough of choices available, especially after the debut of local vendors.

In spite of the fact that there are number of manufacturers strategically snooping around wearable market, there would be enough of opportunity available for each vendor. Even if a smartphone user decides to ditch smartwatch, there are enough possibilities he may end up buying a low-price smart band as companies like Xiaomi and many local vendors are actively working on less than $50 smartbands."

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Semi-personalized hyper-local new app from our friends at Australian Broadcasting Corp just launched

Semi-personalized hyper-local new app from our friends at Australian Broadcasting Corp just launched | Pervasive Entertainment Times | Scoop.it
Gary Hayes's insight:

Quote "

“Our initial trials showed that people in cities like Launceston, Newcastle and Mount Gambier were struggling to find the right mix of relevant news in an easy-to-use mobile format,” Clark said. “By combining news and information from a variety of sources, we are testing whether collaboration is a better approach to the problem of local news. We have also been surprised by the extent to which some people would like to customise their news feed, for example, by increasing the importance of their interests in the mix. The challenge will be learning how to make sure people don’t miss big breaking news stories.”"

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Going Multi Platform not Transmedia: How to achieve total world domination and make a trillion dollars in games

Going Multi Platform not Transmedia: How to achieve total world domination and make a trillion dollars in games | Pervasive Entertainment Times | Scoop.it
If you dominate games, that's a springboard for dominating entertainment.
Gary Hayes's insight:

Quote "The prize that they’re all competing for in the game industry isn’t just the money in games. With transmedia, it includes game brands that could grow up in mobile (think Angry Birds) and spread into other media. Skylanders has enabled Activision Blizzard to become a huge toy company. Disney and Nintendo are chasing it with their own toy-game hybrids. Movie tie-ins, which were once the magnet for poor quality, are back in good stead as companies like Kabam show the value of film franchises like The Hobbit. Lionsgate, having seen the success of movie-related mobile games, has Kabam working on titles based on The Hunger Games film and book franchise."

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The Great Filter but Have Humans Already Conquered The Threat Of Extinction? io9

The Great Filter but Have Humans Already Conquered The Threat Of Extinction? io9 | Pervasive Entertainment Times | Scoop.it
The Great Filter theory suggests that all advanced civilizations eventually destroy themselves before acquiring the capacity to colonize space — a notion that could explain why we've never been visited by aliens. But there may be another reason for the celestial silence. Yes, the Great Filter exists, but we've already passed it. Here's what this would mean.
Gary Hayes's insight:

Quote "Many look upon the GF as evidence that we'll destroy ourselves in the future. The basic idea is that every civilization destroys itself before developing space-faring technologies, hence the empty cosmos. Given our own trajectory and the ominous presence of apocalyptic weapons, this scenario certainly seems plausible. We're not even close to going interstellar, yet we're certainly capable of self-annihilation."

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Your future windshield will look more like a see-through TV than a window. Jag's XE HUD #augmentedreality

Your future windshield will look more like a see-through TV than a window. Jag's XE HUD #augmentedreality | Pervasive Entertainment Times | Scoop.it
Jaguar has promised its forthcoming mid-size XE sports sedan will offer a laser-based augmented reality head up display (HUD).
Gary Hayes's insight:

Quote "With virtually zero latency, the HUD could virtually paints arrows and lines on the road ahead, making directions from the navigation system more obvious. Alternatively, the system could paint lines in the sky for the driver to follow, sort of like the overhead cables of electric trolleys, Shapiro suggested. This approach has the advantage of letting the driver see the path further in advance."

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TV measurement moves out of the dark ages BUT based on Facebook to track users' TV habits

TV measurement moves out of the dark ages BUT based on Facebook to track users' TV habits | Pervasive Entertainment Times | Scoop.it
Beginning this fall, when Facebook users watch a TV show on a cellphone or tablet, Facebook will probably know about it. The social network will scan its databases and send the age and gender of the viewer to Nielsen, the TV ratings measurement company, to help advertisers learn more about the audience watching shows online.
Gary Hayes's insight:

TV measurement has not really changed in 60 years - do broadcasters really want to know the truth when 5000 measurement terminals become 5000 million! ? Quote "TV networks and advertisers have been pressuring Nielsen to expand its measurement. After all, adoption rates for tablets have been much faster than for other technologies, such as smartphones and digital video recorders."

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Gr8 presentation - Documentary Filmmakers in Surveillance Society | Robert Tercek | TEDxHollywood - YouTube

This talk was given at a local TEDx event, produced independently of the TED Conferences. In his talk titled "From Observer to Activist: Documentary Filmmake...
Gary Hayes's insight:

Quote " This talk was given at a local TEDx event, produced independently of the TED Conferences. In his talk titled "From Observer to Activist: Documentary Filmmakers in Surveillance Society", Robert sheds light on documentary filmmaking in a world that is always being recorded and the changes future filmmaking will have to take.


Robert Tercek is a pioneer of digital media. He supervised the design and launch of new programming services in more than 40 nations on every digital platform."

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Role-playing games: Games such as Dungeons and Dragons could help to solve some of the greatest technological challenges of our time

Role-playing games: Games such as Dungeons and Dragons could help to solve some of the greatest technological challenges of our time | Pervasive Entertainment Times | Scoop.it
Games such as Dungeons and Dragons could help to solve some of the greatest technological challenges of our time
Gary Hayes's insight:

Quote "What role-playing games do so beautifully is to provide a structure for non-writers, people who might say they're not very imaginative, to create characters. Those dice rolls, those bare-bones statistics – like the two dots and a line that suggest a face – start to encourage anyone to imagine a character. If this woman has come out through some random number generation to be physically agile, not very attractive, but skilled at thievery, how did she end up working in this library?If this man's got a lot of money, is quite bright, but is only averagely strong and catastrophically clumsy, what's he doing on an Arctic expedition? So much of storytelling is in the gaps, in allowing the imagination to work.

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Chris Carter's curator insight, July 16, 10:20 PM

Make me an elven ranger!

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The future of comic books is augmented reality, and you can fund it on Kickstarter | Games | Geek.com

The future of comic books is augmented reality, and you can fund it on Kickstarter | Games | Geek.com | Pervasive Entertainment Times | Scoop.it

oThough one would argue that the world of comics is doing better than ever thanks to big (and lesser) name movie adaptations, actual comics have taken a while to transition to a modern-day [...]

Gary Hayes's insight:

Quote "

The story follows a paranoid time traveler, but rather than a third-person narrative, the comic is presented as Polaxis’ — the traveler’s — private journal. The project incorporates the fourth wall in a clever way, as Polaxis’ journal is a seemingly normal journal at first, but he hides all of his delusions, paranoia, and conspiracies in a secret augmented reality layer of the book.

The augmented reality portion of the comic is easily activated with an iPhone or iPad and the accompanying (free) app. Simply point your device’s camera toward the pages, and the secret information is revealed.

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Over 1500 outcomes, Interactive Documentary – In A Theatre? #live #transmedia

Over 1500 outcomes, Interactive Documentary – In A Theatre? #live #transmedia | Pervasive Entertainment Times | Scoop.it
Choose Your Own Documentary is a live performance of a documentary where the audience choose which way to take the story at numerous decision points – there are 1500 different outcomes… The show is...
Gary Hayes's insight:

Quote "Nathan:
The hard thing we’ve had is trying to explain to people what it actually is, what they are about to see. We are coming at this from two different angles, really. The filmmakers are coming at this from a TV background, and I’m coming at it from a live spoken word background. We find ourselves meeting in the middle with this whole interactive thing."

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Digital Future & the most valuable things involve people looking at you, touching you & understanding you.

Digital Future & the most valuable things involve people looking at you, touching you & understanding you. | Pervasive Entertainment Times | Scoop.it
A recent article noted that lots of consumer technology is available to the poor. The things that get people out of poverty, like education and child care, are becoming more expensive. You could read that as a sign that the digital explosion is creating a new kind of shortage.
Gary Hayes's insight:

Quote "While this could be seen as a function of an aging population, there is anecdotal evidence elsewhere that human contact has become relatively scarce, and therefore valuable, in a digitally-driven society. Many of the new digital publishers, particularly technology sites like Recode or TechCrunch, make some money on web ads, but count even more on live events and conferences." ht @RobertTercek

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Filmmakers Moving Where the Money Is: Digital TV Series

Filmmakers Moving Where the Money Is: Digital TV Series | Pervasive Entertainment Times | Scoop.it
For independent filmmakers, digital TV series may be the next green. Like many directors, Paul Schrader acknowledges the difficulty of finding money for his projects. He had to fund last year’s “Th...
Gary Hayes's insight:

Quote "Independent filmmakers like Lena Dunham, Lynn Shelton and Miguel Arteta have adapted to this new market by pitching (and winning) TV projects. And in many ways, other filmmakers are finding that the digital realm is friendlier than traditional networks to indie sensibilities. Filmmakers say they are afforded more creative freedom, and there’s lower (or zero) ratings pressure. Digital providers aren’t looking for a project that will perform well at, say, 8:30 p.m. on a Tuesday, and they are more open to distinctive voices and innovative storytelling — programming that has a hard time breaking through on broadcast TV."

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Similar VR glasses to Oculus Rift for 1€ ?! thanks to a 3D printer - Basque Research

Similar VR glasses to Oculus Rift for 1€ ?! thanks to a 3D printer - Basque Research | Pervasive Entertainment Times | Scoop.it
For the second year running, Euskadi has been directly connected with the North American Space Agency (NASA) through the ‘Space Apps Challenge’, an initiative in which IT teams from throughout the world gather to pool innovative solutions to the challenges proposed by NASA. The Basque headquarters of the international initiative has develop
Gary Hayes's insight:

Quote “This is a ‘low cost’ version of the well-known Oculus Rift, and the cost of which is less than 1 euro, thanks to being manufactured by a 3D printer, through linking lenses and thus achieving an effect similar to the augmented reality glasses of the company recently acquired by Facebook”, explained Mr. Arranz.

Besides this project, the Basque Space Apps Challenge centre has developed at its ‘ITC hackathon’ two videogames to make people aware of and alert them about the danger from asteroids, i.e. their monitoring from Earth.

Mr. Arranz explained that the projects presented from Euskadi to this NASA international competition “were already preselected as being, respectively, the best in making use of data, and the most inspiring. In the coming months, NASA will choose the projects awarded in the different categories.

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Doco vs Drama - #Transmedia #multiplatform Storyworlds and is the T word really about Participation?

Doco vs Drama - #Transmedia #multiplatform Storyworlds and is the T word really about Participation? | Pervasive Entertainment Times | Scoop.it
I believe the real fascination of Transmedia and interactive storytelling is the way that audiences engage and contribute. The way they interpret and make the story in their minds (as they have always done) is updated today and energised by new technology. And who doesn’t like their story to have surprises and new twists?

Allowing the audience to make up part of the story and then publish for all to share is a new thing and is tremendously rewarding for creators and audience alike.
Gary Hayes's insight:

Quote "

I believe the real fascination of Transmedia and interactive storytelling is the way that audiences engage and contribute. The way they interpret and make the story in their minds (as they have always done) is updated today and energised by new technology. And who doesn’t like their story to have surprises and new twists?

Allowing the audience to make up part of the story and then publish for all to share is a new thing and is tremendously rewarding for creators and audience alike."

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Festival Films being shot on a phone & 2006 David Lynch saying who the F*&% would watch a film on mobile :)

Festival Films being shot on a phone & 2006 David Lynch saying who the F*&% would watch a film on mobile :) | Pervasive Entertainment Times | Scoop.it
Amidst all the hoopla over the new iPhone 6 and iPhone 6 Plus and their motion processors, faster CPUs, and larger screens, people are missing that Apple's latest smartphones are also a high-quality camera that filmmakers—or aspiring ones—can keep in their pockets.
Gary Hayes's insight:

Quote "Not that they didn’t have that before. iPhones have been used to make shorts and other types of films before—there are even multiple iPhone film festivals—but what the iPhone 6 offers is what Apple’s Phil Schiller called “technology used by high-end DSLRs” during yesterday’s product announcement. Coupled with the ability to grab 1080p high-definition clips at 60 frames per second, take 240-fps slow-motion shots, provide cinematic video stabilization, and offer up to 128 gigabytes of storage, there’s more than enough oomph in the iPhone 6 for a few takes. It’s the kind of power that could, like other developments in filmmaking technology, give rise to a whole new style of moviemaking."

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Forget G Goggles or Oculus I want one of these! Blue Collar AR -- Augmented Reality Gets to Work

Forget G Goggles or Oculus I want one of these! Blue Collar AR -- Augmented Reality Gets to Work | Pervasive Entertainment Times | Scoop.it
The All-Purpose Power Tool: DAQRI Smart Helmet makes a boy's dream come true with augmented reality and more.
Gary Hayes's insight:

Quote "DAQRI claims that the helmet has more computing power than any other wearable device, sporting a couple of Qualcomm Snapdragon processors. The company has developed their own custom software called IntelliTrack that overlays augmented data onto real-world surfaces in real-time. There are sensors that wrap around this device that afford a 360 degree field of vision with HD video and photography and is supposed to operate just fine in low light. It appears they are really pushing augmented reality technology to that sci-fi movie playing field."

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Put an Oculus Rift on, on your next real Roller Coaster ride to make it super fantastical! Oculus Rift IGN

Put an Oculus Rift on, on your next real Roller Coaster ride to make it super fantastical! Oculus Rift IGN | Pervasive Entertainment Times | Scoop.it
Researchers have created a way to synchronize a real and virtual reality roller coaster.
Gary Hayes's insight:

Quote "“Other than riding an Oculus Rift coaster while sitting at home in front of your desktop, there is no motion sickness or dizziness happening when experiencing this on a real coaster," the website states. "If the VR ride is synchronized to the real coaster, the sense of balance actually delivers exactly the right feedback that fits the VR simulation.” 

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Making #SocialTV playful, even drama - Keshet's Avi Nir: 'The essence of what we are doing is play'

Making #SocialTV playful, even drama - Keshet's Avi Nir: 'The essence of what we are doing is play' | Pervasive Entertainment Times | Scoop.it
It would be hard to find a sparkier keynote speaker than Avi Nir, CEO of Keshet Media Group. The company behind Prisoners of War...
Gary Hayes's insight:

Quote "

“There’s a great buzzword of dual-screen, but dual-screen for me is a technical term. Just having two screens is not really significant. The main thing in a dual-screen is something I call the dual reward principle. You should be rewarded – haevily rewarded – for using the second screen,” he said. “The innovative thing in Rising Star is not that it has a cool app.” Instead, it’s the fact that the narrative arc of the show really is controlled by the viewers. “Not like a black-box mechanism. This is the true essence of dual-screen.”

The show launched in Brazil last night – its first version outside Israel Keshet has global ambitions, but Nir said he is intent on not allowing this to interfere with its core values. “We are not, unlike the big companies, selling tens of formats. If anybody wants to buy 10 formats from Keshet, no! We are not for sale. We are all about one, two, three shows. That’s what we can do,” he said. “We are different from the big companies: in each market we will have one or two shows, and these are the shows we put our guts in.”"

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Distraction vs cool? Cinema & second screen apps: focus on the film App & the Disney Second Screen experience

Distraction vs cool? Cinema & second screen apps: focus on the film App & the Disney Second Screen experience | Pervasive Entertainment Times | Scoop.it
Offering parallel narrations, scene enrichment and new leisure experiences, the film App and Disney Second Screen are revolut
Gary Hayes's insight:

Quote "The 2nd screen experience was designed from the first stages of development of the film. About every five minutes, the viewer’s mobile phone vibrates to indicate that the application has generated new content. Bobby Boermans also intended the second screen experience to be as synchronised as closely as possible with the film: “It takes three seconds each time your eyes shift from the big screen to the small screen to the big screen. So with certain sequences in the film, we had to make them longer so your eyes had time to adjust and you weren’t missing out in anything essential”."

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When branded ads meet safety message meets experiential (kinda) cinema - VW - YouTube

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8% of metro homes have no TV. Rise of The Cord-Cutter [Infographic]

8% of metro homes have no TV. Rise of The Cord-Cutter [Infographic] | Pervasive Entertainment Times | Scoop.it
This infographic from ZAPP BOX predicts the future of Television and where you might play a big role in its vast entertainment landscape.
Gary Hayes's insight:

Quote "This infographic from ZAPP BOX predicts the future of Television and where you might play a big role in its vast entertainment landscape"

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New Crediting Platform NeonGrid Aims to Be IMDb for New Media Stars

New Crediting Platform NeonGrid Aims to Be IMDb for New Media Stars | Pervasive Entertainment Times | Scoop.it
Former IMDb executive John Gibbons is backing a new venture called NeonGrid, a crediting platform that allows content creators to build an online resume.
Gary Hayes's insight:

Quote "

Launching today at VidCon, the online video convention taking place in Anaheim this week, NeonGrid is also backed by multi-channel programmers Machinima and Big Frame as well as YouTube stars Olga Kay and Lauren Elizabeth.  Gibbons founded the start-up with Greg Delson, a musician.

"Credits are the universal language between musicians, film people, podcasters, audiobook people,” Gibbons told TheWrap following the announcement. "Credits are currency that people in the various entertainment medium use to get more work and display what they've done and collaborate with people."

The site is currently in a private beta and has over 30,000 credits on it, mostly culled from YouTube, Vimeo and IMDb.  Any user with an account can claim credit for their work, and collaborators will be expected to police song and video credits for accuracy.

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Video: Good summary of our bio-mechanical, augmented reality, android future "True Skin" by N10N YouTube

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Although it draws heavily on Bladerunner this short has some great new ideas on our road towards being 'enhanced'

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Six Games That Would Make Great Films | Cultured Vultures

Six Games That Would Make Great Films | Cultured Vultures | Pervasive Entertainment Times | Scoop.it
Callum Davies takes a look at a few of the games he think would make the leap to the big screen brilliantly.
Gary Hayes's insight:

Quote "The problem is that a lot of the games that are currently being adapted are relatively recent and game developers have a much better understanding of interactive storytelling now, so even when a game does have a great story, telling it in any context outside of a videogame doesn’t really do it justice. Portal has a fantastic story but it wouldn’t work in any other format. Really then, the ideal games for film treatment are games that had a great story, but were somewhat lacking in the gameplay department and thereby failed to convey it in an engaging way. The best adaptations take an interesting story and use the new format to breathe new life into it, The Lord of the Rings is a great example, taking Middle Earth and looking at it from a new perspective, emphasizing themes that differed from those of the novel but were no less pertinent."

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Augmented Reality and Virtual Reality Market Worth $1.06 Billion by 2018 – New Report by MarketsandMarkets

Augmented Reality and Virtual Reality Market Worth $1.06 Billion by 2018 – New Report by MarketsandMarkets | Pervasive Entertainment Times | Scoop.it

Quote(PRWEB) April 02, 2014 -- Augmented Reality and Virtual Reality Market research report provides in-depth analysis and categorizes global market on the basis of Sensors, Components and Technology. (http://www.marketsandmarkets.com/Market-Reports/augmented-reality-virtual-reality-market-1185.html)

Gary Hayes's insight:

Quote "The major driving forces of augmented reality technology and virtual reality are the advancement and in computer technology and internet connectivity. The increased demand in virtual reality and augmented reality application in healthcare industry is a direct cause for a tremendous growth in AR & VR market. The other driving force for virtual reality and augmented reality technology is the consumer demand in m-commerce industry. The technology used in augmented reality applications, i.e. marker-less is at the apex and is expected to grow rapidly. Major driving factor in this marker-less is use of GPS and compass which are used commonly in smartphones. The technology used in virtual reality application, are in the emerging trends like goggles, contact lens, and further opportunities are described in detail in the report.

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