The Hollywood stars of PlayStation 3's latest game Beyond: Two Souls describe how they adjusted to the new discipline
"When you watch a film you can only be passive; you can't change what is going on the screen," he says. "Games are the only medium where the audience can participate in the making. You can become the actor, the director, the writer of the experience – only games allow you to do this. This is why it's such a fascinating medium."
Crafting a story in games does, however, demand different considerations. The inherent level of interactivity changes how a plot progresses and trying to predict what choices players will make means writing scenarios and dialogue to account for numerous outcomes. Yet in scripting Beyond, Cage wanted to avoid some of the immersion-shattering consequences gamers sometimes experience. "When you fail in an action sequence, the game doesn't stop. There is no 'game over' situation. It takes account of this failure and moves to a different part of the story."
For the actors involved, this also means getting deeper into their roles. "Performing when you have to create four or five variations of a scene is a very difficult challenge but an exciting one," says Page. "I would respond, take a beat, give the other response, take a beat, another response. It's difficult just for the basicness of memorising the dialogue and having to constantly emotionally pivot. No matter what the emotional complexity of a scene is, you're doing multiple versions, and that is like some sort of sadistic acting boot camp!""