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Oscars social media activity triples from last year at 13.3 mill and 57% female! Trendrr

Gary Hayes's insight:

I’m fascinated by the gender split. I would have bet on a much wider margin, leaning toward the female side. I’m also surprised to see 33% of activity coming from the web. Sites such as Viggle and GetGlue are designed for mobile; so I wonder if Facebook is responsible for a large portion of the web posting?

Now zero in on the Frequency column. Oscar viewers accessed social media an average of 4.16 times during the night. Think about what that means; at least four times during the night, people felt compelled to share their thoughts about the show with others. Compelled enough to pull out their mobile phones or tablets, log-on to their favorite social media service and either post, or repost the thoughts of others. That’s no small thing.

In addition to seeing triple the action on the social media side, the Oscars also received a 4% bump in the ratings over last year.

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New Crediting Platform NeonGrid Aims to Be IMDb for New Media Stars

New Crediting Platform NeonGrid Aims to Be IMDb for New Media Stars | Pervasive Entertainment Times | Scoop.it
Former IMDb executive John Gibbons is backing a new venture called NeonGrid, a crediting platform that allows content creators to build an online resume.
Gary Hayes's insight:

Quote "

Launching today at VidCon, the online video convention taking place in Anaheim this week, NeonGrid is also backed by multi-channel programmers Machinima and Big Frame as well as YouTube stars Olga Kay and Lauren Elizabeth.  Gibbons founded the start-up with Greg Delson, a musician.

"Credits are the universal language between musicians, film people, podcasters, audiobook people,” Gibbons told TheWrap following the announcement. "Credits are currency that people in the various entertainment medium use to get more work and display what they've done and collaborate with people."

The site is currently in a private beta and has over 30,000 credits on it, mostly culled from YouTube, Vimeo and IMDb.  Any user with an account can claim credit for their work, and collaborators will be expected to police song and video credits for accuracy.

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Video: Good summary of our bio-mechanical, augmented reality, android future "True Skin" by N10N YouTube

Share your videos with friends, family, and the world
Gary Hayes's insight:

Although it draws heavily on Bladerunner this short has some great new ideas on our road towards being 'enhanced'

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Six Games That Would Make Great Films | Cultured Vultures

Six Games That Would Make Great Films | Cultured Vultures | Pervasive Entertainment Times | Scoop.it
Callum Davies takes a look at a few of the games he think would make the leap to the big screen brilliantly.
Gary Hayes's insight:

Quote "The problem is that a lot of the games that are currently being adapted are relatively recent and game developers have a much better understanding of interactive storytelling now, so even when a game does have a great story, telling it in any context outside of a videogame doesn’t really do it justice. Portal has a fantastic story but it wouldn’t work in any other format. Really then, the ideal games for film treatment are games that had a great story, but were somewhat lacking in the gameplay department and thereby failed to convey it in an engaging way. The best adaptations take an interesting story and use the new format to breathe new life into it, The Lord of the Rings is a great example, taking Middle Earth and looking at it from a new perspective, emphasizing themes that differed from those of the novel but were no less pertinent."

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Augmented Reality and Virtual Reality Market Worth $1.06 Billion by 2018 – New Report by MarketsandMarkets

Augmented Reality and Virtual Reality Market Worth $1.06 Billion by 2018 – New Report by MarketsandMarkets | Pervasive Entertainment Times | Scoop.it

Quote(PRWEB) April 02, 2014 -- Augmented Reality and Virtual Reality Market research report provides in-depth analysis and categorizes global market on the basis of Sensors, Components and Technology. (http://www.marketsandmarkets.com/Market-Reports/augmented-reality-virtual-reality-market-1185.html)

Gary Hayes's insight:

Quote "The major driving forces of augmented reality technology and virtual reality are the advancement and in computer technology and internet connectivity. The increased demand in virtual reality and augmented reality application in healthcare industry is a direct cause for a tremendous growth in AR & VR market. The other driving force for virtual reality and augmented reality technology is the consumer demand in m-commerce industry. The technology used in augmented reality applications, i.e. marker-less is at the apex and is expected to grow rapidly. Major driving factor in this marker-less is use of GPS and compass which are used commonly in smartphones. The technology used in virtual reality application, are in the emerging trends like goggles, contact lens, and further opportunities are described in detail in the report.

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Fantastic 'innovative' multiplatform 'active' collaborative science learning for kids 6-10 "Lyka" | TechCrunch

Fantastic 'innovative' multiplatform 'active' collaborative science learning for kids 6-10 "Lyka" | TechCrunch | Pervasive Entertainment Times | Scoop.it
An alien robot named Lyka has landed on Indiegogo with a campaign to educate the children of earth about technology, science, engineering, and the..
Gary Hayes's insight:

Lyka's Adventure is designed for children ages 6-10 and her mission is to make science and sustainability fun! Lyka's Adventure starts with an adorable plush robot named Lyka and includes a free educational app, and a chapter book series.

 

Techcrunch just covered Lyka's Adventure today, but we are still needing the support from the global community in order to get Lyka on the market and into the hands of children world-wide:

http://tcrn.ch/1ftcM4Y

 

As a reminder, here’s a checklist of what we've been doing and want continue to accomplish with Lyka’s Adventure:

 

- Inspire children’s curiosity to explore the world around them

- Communicate that everyone's a scientist in a way that resonates with children

- Teach STEAM (science, technology, engineering, art and math)

- Make science fun!

- Reach classrooms around the globe with open, reusable tools for experiential, discovery-based learning

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VR/AR What's better? Being in a virtual world or layering digital over real world? Comments - GameInformer

VR/AR What's better? Being in a virtual world or layering digital over real world? Comments - GameInformer | Pervasive Entertainment Times | Scoop.it
Would you rather have a virtual world created around you? Or see the world around you change?
Gary Hayes's insight:

Quote "

Virtual reality isn't widely available yet, but Oculus Rift test kits are in the hands of many, and interesting experiences are already being crafted.

Which technology has you more excited? Microsoft's IllumiRoom technology looks very cool, and doesn't require glasses, but it's hard to imagine that it will be more immersive than virtual reality hardware. Also, Microsoft may be working on a form of augmented reality gaming that requires headgear, anyway. I have my personal misgivings about virtual reality headsets, but you can't deny how quickly it pulls you into a virtual world.

Is there one technology you will be quicker to embrace over the other? Or are you happy with your interactive digital experiences the way they are?"

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Dr. Pamela Rutledge's curator insight, April 26, 5:33 PM

The answer to this question if you're going to place bets is the answer to: which environment better facilitates fundamental human goals like social connection, identity and self-efficacy, virtual worlds or layering digital over the real world?  

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Will LARP'ing as mass entertainment take off? Somewhere in-between immersive cinema& an ARG - from Failed Robot

Will LARP'ing as mass entertainment take off? Somewhere in-between immersive cinema& an ARG - from Failed Robot | Pervasive Entertainment Times | Scoop.it
This weekend I had the pleasure of attending Secret Cinema  for Wes Anderson's new film The Grand Budapest Hotel.

Secret Cinema is an event usually centred
Gary Hayes's insight:

Quote "Last year I experienced a new kind of theatre, staged by the Punchdrunk production company: the Drowned Man was staged in a giant warehouse space in London Paddington where audience members donned masks and roamed the space freely while actors and dancers enacted stories around them, sometimes bringing audience members into momentary interactions. Between these three glimpses into the artform of immersive entertainment I feel that we are on the cusp of something truly new and unique, leveraging technology tools to build new experiences for the senses."

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Video games change the way you dream & make us more creative...

Video games change the way you dream & make us more creative... | Pervasive Entertainment Times | Scoop.it
Maybe you're meandering, alone and lost, through an abandoned castle surrounded by a crocodile-filled moat. Suddenly, a flame-breathing dragon hurls towards you, snarling and gnashing its teeth,...
Gary Hayes's insight:

Quote "Among her other findings, Gackenbach has noted that gamers tend to have more "bizarre" dreams — those that include far-fetched or impossible scenarios, like imaginary characters or space travel — than their peers. Bizarre dreams, in turn, have also been linked to enhanced creative output in day-to-day life, suggesting (as Gackenbach has also found) that gaming might make us more creative in real-world scenarios."

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Donald McClendon's curator insight, January 27, 9:44 AM

This explains the "crunch' sounds I hear in my dreams. Too much Candy Crush!!

Kelly Bryant's curator insight, January 27, 11:18 AM

Very interesting-helps put to rest that video games "rot" your brain

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Help Cumberbatch BBC Sherlock solve 10 new mysteries on this mobile app. From @wearetpf

Help Cumberbatch BBC Sherlock solve 10 new mysteries on this mobile app. From @wearetpf | Pervasive Entertainment Times | Scoop.it
Sherlock fans will now be able to download an interactive app from the show, giving them previously unseen footage of Benedict Cumberbatch and Martin Freeman.
Gary Hayes's insight:

Quote "

Fans who download the app will become part of Sherlock’s ‘Homeless Network’, helping Holmes and John Watson solve ten new mysteries.

The technology will allow users to navigate their way around a virtual London through various modes of transport as they gather evidence by speaking to witnesses and picking up clues."

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Donald McClendon's curator insight, January 22, 7:01 PM

For all my "Sherlock" fans.

siobhan-o-flynn's curator insight, March 2, 6:41 AM

yes!

"The Project Factory Creative Director Rob Barnes added: ‘This app is set to be a real treat for Sherlock fans who, rather than mourn the end of the third series, can look forward to the fact that they will have a completely new, interactive digital experience to immerse themselves in."

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Where Social Media moves into TV: Terio is social TV in its purest form - Lost Remote

Where Social Media moves into TV: Terio is social TV in its purest form - Lost Remote | Pervasive Entertainment Times | Scoop.it
Terio is social TV in its purest form
Gary Hayes's insight:

Quote "Usually, when we write about social TV, we discuss innovative ways in which brands and networks use broadcasts to interact with audiences. Rarely is the relationship reversed – where unprompted audience use of social media elicits results on broadcasts. One such example is the viral sensation Terio – also known as “Little Cuzzin Terio” -  a bonafide Vine star, whose dance moves have rocked the 6-second video social network throughout the second half of 2013."

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siobhan-o-flynn's curator insight, January 8, 5:02 AM

quote: 

 

"Usually, when we write about social TV, we discuss innovative ways in which brands and networks use broadcasts to interact with audiences. Rarely is the relationship reversed – where unprompted audience use of social media elicits results on broadcasts. One such example is the viral sensation Terio – also known as “Little Cuzzin Terio” -  a bonafide Vine star, whose dance moves have rocked the 6-second video social network throughout the second half of 2013..."

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Rather than kill them all (yes really planned in Oz) Sharks Now Tweet When Approaching the Beach

Rather than kill them all (yes really planned in Oz) Sharks Now Tweet When Approaching the Beach | Pervasive Entertainment Times | Scoop.it
It used to be that when you wanted to warn ocean-goers about shark-infested waters, the only solution was to send a panicked Roy Scheider running down the beaches.
Gary Hayes's insight:

Quote "Twitter is up to the task. A group called Surf Life Saving Western Australia has connected transmitters on tagged sharks to an automated Twitter warning system. The resulting tweets (see examples below) warn surfers and beachgoers about the size, breed and location of sharks that come within a kilometer of the shore."

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World of Spycraft: Documents reveal NSA & CIA Spied on users in WoW, Xbox, Second Life & others

World of Spycraft: Documents reveal NSA & CIA Spied on users in WoW, Xbox, Second Life & others | Pervasive Entertainment Times | Scoop.it
Snowden documents show intelligence agencies conducting surveillance and grabbing data in virtual worlds.
Gary Hayes's insight:

Quote "

Games “are built and operated by companies looking to make money, so the players’ identity and activity is tracked,” said Peter W. Singer of the Brookings Institution, an author of “Cybersecurity and Cyberwar: What Everyone Needs to Know.” “For terror groups looking to keep their communications secret, there are far more effective and easier ways to do so than putting on a troll avatar.”

The surveillance, which also included Microsoft’s Xbox Live, could raise privacy concerns. It is not clear exactly how the agencies got access to gamers’ data or communications, how many players may have been monitored or whether Americans’ communications or activities were captured.

One American company, the maker of World of Warcraft, said that neither the NSA nor its British counterpart, the Government Communications Headquarters, had gotten permission to gather intelligence in its game. Many players are Americans, who can be targeted for surveillance only with approval from the nation’s secret intelligence court. The spy agencies, though, face far fewer restrictions on collecting certain data or communications overseas."

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siobhan-o-flynn's curator insight, December 10, 2013 12:00 PM

not surprising, but still...

 

"Games “are built and operated by companies looking to make money, so the players’ identity and activity is tracked,” said Peter W. Singer of the Brookings Institution, an author of “Cybersecurity and Cyberwar: What Everyone Needs to Know.” “For terror groups looking to keep their communications secret, there are far more effective and easier ways to do so than putting on a troll avatar.”

The surveillance, which also included Microsoft’s Xbox Live, could raise privacy concerns. It is not clear exactly how the agencies got access to gamers’ data or communications, how many players may have been monitored or whether Americans’ communications or activities were captured.

One American company, the maker of World of Warcraft, said that neither the NSA nor its British counterpart, the Government Communications Headquarters, had gotten permission to gather intelligence in its game. Many players are Americans, who can be targeted for surveillance only with approval from the nation’s secret intelligence court. The spy agencies, though, face far fewer restrictions on collecting certain data or communications overseas...."

 
Alain Duménil's curator insight, December 11, 2013 1:41 AM

On n'est plus tranquille nulle part.

AJ A. Gildner's curator insight, January 1, 6:53 PM

I have participated in many online games like World of Warcraft  and I have noticed how other players have reacted to this.  Ever since this information has been released, it has become a topic of conversation among many. especially those who play these games.  If this keeps happening, there could be many more problems for the NSA in the future, but maybe I will be proven wrong.

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Story merged with Gameplay?! What next...How heist games stole Hollywood - VideoGamer.com

Story merged with Gameplay?! What next...How heist games stole Hollywood - VideoGamer.com | Pervasive Entertainment Times | Scoop.it
The next generation's promise of better graphics and bigger worlds has some dreaming of more 'cinematic' experiences. Nick Capozzoli argues we've already had some of the best examples, and they're not the ones you think.
Gary Hayes's insight:
Video games have been trying to mimic films for decades, usually with little success. So what is it about heist games that marries games and Hollywood so well?

 

Quote "It’s hard to feel in command of the situation when it's constantly throwing curveballs at you. Compared to Monaco, Payday 2 is – to use the old pejoratives – darker and edgier, but that’s more the product of disempowering design decisions than sepia tones and ultraviolence. There’s also a seedy sort of desperation that comes along with the game’s premise: four men in clown masks strong-arming a bank. You get the sense that, unlike with Monaco’s polished crew, this wasn’t these fellows’ Plan A. They're perpetually chased, cornered, and harried, like the villains of Heat or Point Break, movies in which beleaguered thieves struggle vainly against a tightening dragnet. To achieve that desperation, the game turns to a popular system: 'horde' mode. Police in Payday 2 aren’t all that different from waves of video game zombies, really. Unrelenting and shockingly oblivious to their own mortality. There’s even a mechanic for boarding up windows with two-by-fours to block them, George Romero-style."

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Over 1500 outcomes, Interactive Documentary – In A Theatre? #live #transmedia

Over 1500 outcomes, Interactive Documentary – In A Theatre? #live #transmedia | Pervasive Entertainment Times | Scoop.it
Choose Your Own Documentary is a live performance of a documentary where the audience choose which way to take the story at numerous decision points – there are 1500 different outcomes… The show is...
Gary Hayes's insight:

Quote "Nathan:
The hard thing we’ve had is trying to explain to people what it actually is, what they are about to see. We are coming at this from two different angles, really. The filmmakers are coming at this from a TV background, and I’m coming at it from a live spoken word background. We find ourselves meeting in the middle with this whole interactive thing."

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Digital Future & the most valuable things involve people looking at you, touching you & understanding you.

Digital Future & the most valuable things involve people looking at you, touching you & understanding you. | Pervasive Entertainment Times | Scoop.it
A recent article noted that lots of consumer technology is available to the poor. The things that get people out of poverty, like education and child care, are becoming more expensive. You could read that as a sign that the digital explosion is creating a new kind of shortage.
Gary Hayes's insight:

Quote "While this could be seen as a function of an aging population, there is anecdotal evidence elsewhere that human contact has become relatively scarce, and therefore valuable, in a digitally-driven society. Many of the new digital publishers, particularly technology sites like Recode or TechCrunch, make some money on web ads, but count even more on live events and conferences." ht @RobertTercek

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Filmmakers Moving Where the Money Is: Digital TV Series

Filmmakers Moving Where the Money Is: Digital TV Series | Pervasive Entertainment Times | Scoop.it
For independent filmmakers, digital TV series may be the next green. Like many directors, Paul Schrader acknowledges the difficulty of finding money for his projects. He had to fund last year’s “Th...
Gary Hayes's insight:

Quote "Independent filmmakers like Lena Dunham, Lynn Shelton and Miguel Arteta have adapted to this new market by pitching (and winning) TV projects. And in many ways, other filmmakers are finding that the digital realm is friendlier than traditional networks to indie sensibilities. Filmmakers say they are afforded more creative freedom, and there’s lower (or zero) ratings pressure. Digital providers aren’t looking for a project that will perform well at, say, 8:30 p.m. on a Tuesday, and they are more open to distinctive voices and innovative storytelling — programming that has a hard time breaking through on broadcast TV."

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Similar VR glasses to Oculus Rift for 1€ ?! thanks to a 3D printer - Basque Research

Similar VR glasses to Oculus Rift for 1€ ?! thanks to a 3D printer - Basque Research | Pervasive Entertainment Times | Scoop.it
For the second year running, Euskadi has been directly connected with the North American Space Agency (NASA) through the ‘Space Apps Challenge’, an initiative in which IT teams from throughout the world gather to pool innovative solutions to the challenges proposed by NASA. The Basque headquarters of the international initiative has develop
Gary Hayes's insight:

Quote “This is a ‘low cost’ version of the well-known Oculus Rift, and the cost of which is less than 1 euro, thanks to being manufactured by a 3D printer, through linking lenses and thus achieving an effect similar to the augmented reality glasses of the company recently acquired by Facebook”, explained Mr. Arranz.

Besides this project, the Basque Space Apps Challenge centre has developed at its ‘ITC hackathon’ two videogames to make people aware of and alert them about the danger from asteroids, i.e. their monitoring from Earth.

Mr. Arranz explained that the projects presented from Euskadi to this NASA international competition “were already preselected as being, respectively, the best in making use of data, and the most inspiring. In the coming months, NASA will choose the projects awarded in the different categories.

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Already mature? USC Professor Running A Course On Google Glass for Journalism

Already mature? USC Professor Running A Course On Google Glass for Journalism | Pervasive Entertainment Times | Scoop.it
It's the most mature wearable platform that's out there, says USC journalism professor Robert Hernandez. And we need to be proactive and figure it out.
Gary Hayes's insight:

Quote "This fall, Hernandez will facilitate a class at USC's Annenberg School For Communication & Journalism that will focus on developing Glass-centric software for journalists. It won't be a traditional lecture, per se. Rather, the curriculum's goal is to build a collaborative environment where developers, Glass Explorers, and journalists can attempt to answer questions, like: How will omniscient technology like Glass disrupt what we conventionally consider journalism? What will an article created on the floating monocle's hardware look like? What are its limitations? And what kinds of unique narrative experiences can we create, truly? At the end of the course, if all goes as planned, those applications will be built and, ideally, used."

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Dr. Pamela Rutledge's curator insight, April 9, 7:51 PM

I love that this USC course on Google Glass is about questions not answers.  Whether or not we'll all be wearing Google glasses isn't the point.  Wearable technology will increasingly give us the ability to layer information over 'reality.'  How and where we do it will be the result of the technology supporting human goals where reality can't deliver, just like all the best innovations do, from electric lights to Facebook. To me, the interesting questions are not what the technology can do, but what do people want to do and what fills the gap?

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The Walking Dead and Social Networking Changing the Way We Watch TV - Liberty Voice

The Walking Dead and Social Networking Changing the Way We Watch TV - Liberty Voice | Pervasive Entertainment Times | Scoop.it
About two years ago it became apparent that the way we watch TV has changed with the increased presence of the Internet, but waiting for the season four finale of The Walking Dead, in sheer agony w...
Gary Hayes's insight:

Quote "

The old ways of promoting your award winning show have been circumvented by the Internet and its many different social sites that allow almost instantaneous communication between the audience and the show’s makers.

It is, perhaps, the tweeting little bird that has most changed the way we watch television, not to mention the effect that social networking has on films. Shows likeThe Walking Dead and Breaking Bad, to name just two programs, have taken the use of Twitter, Instagram and Facebook to a higher, more inclusive level."

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Twitter will be 'watching you watch TV' as it Buys France’s Mesagraph And UK’s SecondSync | TechCrunch

Twitter will be 'watching you watch TV' as it Buys France’s Mesagraph And UK’s SecondSync | TechCrunch | Pervasive Entertainment Times | Scoop.it
Twitter is adding more global firepower to its ambitions to cosy up to broadcasters and TV advertisers: it is buying France's Mesagraph, and it is also..
Gary Hayes's insight:

Quote "The partnership is also extending beyond TV content and to a new service that Twitter is calling “Data of Now” that will focus on real-time metadata around advertising, consumer insight, brand equity and media measurement. Effectively, this will sit alongside the TV data to provide a “360-degree” picture of the television and advertising landscape. (And when you think about it, this makes a lot of sense since a lot of the response to TV ads can be delayed but also bolstered well after the initial point of delivery.)"

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Certainly less poops :) Animin Augmented Reality Pets, Next Best Thing To The Real Deal

Certainly less poops :) Animin Augmented Reality Pets, Next Best Thing To The Real Deal | Pervasive Entertainment Times | Scoop.it
For those who lack the living quarters or have parents who will not allow a pet in the house, Animin Augmented
Reality (AR) pets might be your solution. These are virtual companions
you can actually play with and care for.
Gary Hayes's insight:

Quote "his primary aim is "to creatively disrupt the toy industry, as we strongly believe there is a clear space for a genuinely new digital pet that uses cutting edge mobile technologies in such a fun, social and innovative way."

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The First Look at the New Oculus VR Prototype | Gadget Lab | Wired.com

The First Look at the New Oculus VR Prototype | Gadget Lab | Wired.com | Pervasive Entertainment Times | Scoop.it
Every time virtual-reality company Oculus brings a prototype of its Rift headset to a show, it takes another big step forward. And the protoype at this year’s CES may be the biggest leap yet.
Gary Hayes's insight:

Quote "Unlike the two previous demos, however, it monitors the user’s head movements in real space, and it’s able to translate those movements into not just orientation changes — looking up, down, or behind you — but also as actual motion, which previously was possible only by using a game controller in conjunction with the Rift. It utilizes an “outside-in” system: an externally mounted camera tracks small LED lights on the prototype’s faceplate, adding three “degrees of freedom” (forward/backward, left/right, and up/down) to the Rift’s tracking ability. Up until now, developers and early Oculus adopters have only been able to accomplish this by taping a Razer Hydra motion controller to the side of their Rift headsets. Now, though, leaning down while playing the demo brings you closer to the tower-defense game, and lets you watch the armies you control firing turrets and launching minions. It’s the first look at an untethered VR experience."

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Lots of YouTube embeds! Best Transmedia Projects of 2013 & coming up from @simonstaffens

Lots of YouTube embeds! Best Transmedia Projects of 2013 & coming up from @simonstaffens | Pervasive Entertainment Times | Scoop.it
So, as you might’ve noticed, I released a look at the past year and a look ahead to 2014 just before Christmas – ”One Year In Now Media 2013 Edition”. It contains among other things interviews with...
Gary Hayes's insight:

Quote "

One thing that struck me as I was putting together the publication is that it was shock full of great examples of storytelling in the ”Now Media” vein – from documentaries to ads, from TV series to native online content. All in all, a pretty great recap of what 2013 was all about, multiplatform and transmedia storytelling-wise.*

To make all of the examples a bit more accessible, here they are, with links and trailers. The best of 2013, according to the participants in ”One Year In Now Media”! For the full context of the comments, please go read the publication on Slideshare."

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See the future weather overlaid wherever you point this app - shangoo: Augmented Weather Forecasts

See the future weather overlaid wherever you point this app - shangoo: Augmented Weather Forecasts | Pervasive Entertainment Times | Scoop.it
  If you wonder how the weather forecasts will be in the future, you do not need to wait any longer. “shangoo“, the new App by Inglobe Technologies, will show...
Gary Hayes's insight:

Quote "Inspired by Shango , the ancient african God of Thunder, ” shangoo ” is the first revolutionary application that provides “augmented” weather forecasts. Thanks to a unique and innovative Augmented Reality Interface, the app allows users to view actual forecasts and meteorological data directly superimposed on the camera view of the mobile device, in real-time and with various 3D weather effects."

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Anne Leconte-Degenne's curator insight, December 16, 2013 4:54 PM

#Shangoo

Jill McLachlan's curator insight, December 18, 2013 11:38 AM

The Internet of Everything is upon us - and it may well be rather interesting....Im English, Im ALWAYS interested in the weather!

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Your looking in the wrong place - Infographic of 2013 Global Internet, Mobile, & Social Media #engagement

Your looking in the wrong place - Infographic of 2013 Global Internet, Mobile, & Social Media #engagement | Pervasive Entertainment Times | Scoop.it
You're looking in the wrong place - the most engaged populations aren't where you think they are.
Gary Hayes's insight:

Quote "You’re looking in the wrong place – the most engaged populations aren’t where you think they are. Internet and mobile adoption in emerging markets is growing at a faster rate than anywhere else in the world and their social network users are more engaged. Global businesses should look to divert some of their online ad spend into these emerging markets now to capitalise on this growth. Online ad spend is lowest in these countries and therefore investment here will see greater a ROI. - See more at: http://infographicjournal.com/an-infographic-look-at-2013-global-internet-mobile-and-social-engagement/#sthash.e2s7Qf2N.dpuf";

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