Pervasive Entertainment Times
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Augmented locative stories, experiential transmedia games, collaborative social TV
Curated by Gary Hayes
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Multi Platform Gold Rush - Five things #transmedia startups can learn from Deadwood

Multi Platform Gold Rush - Five things #transmedia startups can learn from Deadwood | Pervasive Entertainment Times | Scoop.it

Transmedia is still a country for pioneers & prospectors. We are embarking on the big gold rush. Those who believe in it go all in and endure tough times finding financial and creative partners.

Al Swearengen clearly runs the whole camp and decides about the fate of every person living within. By building up a sophisticated network of informers, prostitutes and underlings he got a tight grip around this community. Yes, he is a businessman and all his decisions result in his personal benefit. However, he also knows running a business is subject to a functioning community. Thus, he constantly adjusts his business model and market strategy towards the situation at hand. At first, for instance, he offers discount promotions when a settler family gets murdered allegedly by Indians outside the camp: "God rest the souls of that poor family... and pussy's half price for the next 15 minutes". Later into the series, his interests change and become more focused on the functionality of the community, making him merge with other peoples' agenda in order to keep the camp's infrastructure intact.

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Google glass competitor? Meta Building Future of Augmented Reality with Steve Mann

Google glass competitor? Meta Building Future of Augmented Reality with Steve Mann | Pervasive Entertainment Times | Scoop.it
Meta is building truly immersive augmented reality with gesture tracking and visual overlays, with help from pioneer Steve Mann.
Gary Hayes's insight:

Quote "

If you’re a little disappointed at the limited feature set of Google’s Project Glass, there’s a new pair of glasses that might bring all your augmented reality dreams to life. A company called Meta is building a fully hackable headset, complete with visual overlays and gesture detection. Even more exciting, the company has just announced that Steve Mann, a pioneer in wearable computing technology, is joining the team as Chief Scientist.

Meta blew past their Kickstarter goal of $100,000 in five days. Developer kits quickly sold out in the $550 and $650 pledge tier, which is less than half the price of the $1500 Project Glass Explorer Edition. The Meta developer kit includes see-through augmented reality glasses, a depth camera and a software developer’s kit, which includes sample applications and documentation. Meta works with Unity3D, the same graphics rendering engine supported by Oculus Rift, allowing users to pick up and manipulate their own 3D digital objects."

Therese Torris's curator insight, Today, 2:45 AM

A Kickstarter-funded company

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Google Glass: The new office productivity horizon? | Wired.com

Google Glass: The new office productivity horizon? | Wired.com | Pervasive Entertainment Times | Scoop.it
Apple didn't originally market the iPhone or the iPad as business tools, but that's exactly what they've become. So what about Google Glass? Is it the next enterprise Trojan Horse?
Gary Hayes's insight:

Quote "

It’s not hard to imagine more Glass applications, such as applications that display information about the customer a salesperson is talking to, or a task list that stays open in the periphery of your vision, constantly reminding you of what you need to be working on. But the big question is whether any of these applications will actually make you more productive at your job in a way that existing applications can’t. That’s what Workday is still trying to figure out. “The challenge is in adding real value,” Korngiebel says.

For the Glass experiments, Workday is drawing on its experience developing its iPad and mobile apps. The iPad app began as an experiment in designing a touch-based alternative to the traditional organizational chart. What the team came up with was the “organizational swirl.” After much testing and iteration, the swirl became the central interface for its tablet and touchscreen smartphone apps. What the company found is that although many white collar workers and executives have tablets and wanted to use Workday while away from their desks, the mobile apps were most useful for workers that never spent much time at desks to begin with."

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Film Game Transmedia Hybrids - Can Microsoft's Xbox Get Hollywood To Help Reinvent Gaming?

Film Game Transmedia Hybrids - Can Microsoft's Xbox Get Hollywood To Help Reinvent Gaming? | Pervasive Entertainment Times | Scoop.it
Castle Wolfenstein, 1983 (Photo credit: Wikipedia) Tuesday's unveiling of newest Microsoft Xbox will be a technological wonder. The game console will likely connect to other devices.
Gary Hayes's insight:

Quote "

Why doesn’t console game tech define a new medium?

There should be novel ways to experience stories, falling somewhere between inert watching and active playing or co-creating. I have no idea what they would be, but the solutions would let people do more than solve puzzles, kill things, and talk to each other about it, maybe going beyond choosing plot lines and somehow actually interact with in-game characters and events. Could players communicate with characters via voice and movement? How about providing different ways to structure and experience stories (blowing up the linear narrative flow defined by motion pictures). Perhaps a new medium would integrate content across other platforms accessible on the console and extend stories to real-world Internet search, texting, etc. (a la alternate reality gaming). It could define participation that paved the way for wearable tech, so players could truly feel inside stories."

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Turning the couch potato into a lean TV community member - Social TV lessons from MIT. Biz Financial Post

Turning the couch potato into a lean TV community member - Social TV lessons from MIT. Biz Financial Post | Pervasive Entertainment Times | Scoop.it
The increasing merger of TV and Internet is expanding the universe of viewers outside the realm of the old cable boxes gathering dust in warehouses
Gary Hayes's insight:

Quote "“Television is not a device anymore,” Mary-José Monpetit, lecturer and pioneering work on social, wireless and multi-screen television at the MIT Media Lab, said. “It’s content.”

“If we talk about using the content to create a community then we are using television content to create a community.”

Ms. Monpetit noted that there is a disconnect in the experience viewers have on a television and the experience they have online. While there is a connection forming between television watching and the online world there is still no way of making it a seamless experience.

So instead of creating a traditional interactive television experience, one of her students at MIT created an app to track Super PACs during the last US Presidential election.

Mattia Nicoletti's curator insight, May 20, 2:13 AM

It's all about contents, but in my opinion television set is one of the screens available for contents. 

Mattia Nicoletti's comment, May 20, 2:17 AM
Gary, in your opinion Mary-José Monpetit refers to tv set or television (contents for television)? because tv set in my idea is one of the available screens. In a transmedial point of view tv screen content tells the leading part of the story but even in this case is just a screen.
Julie Eckersley's curator insight, May 20, 7:26 PM

TV is no longer a device, it is now content around which we can build communiites. I like that thinking @garyhayes 

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NBCUniversal - Social TV will be alongside on-demand as well as truly 'transmedia' story driven

NBCUniversal - Social TV will be alongside on-demand as well as truly 'transmedia' story driven | Pervasive Entertainment Times | Scoop.it
Lisa Hsia, executive vice-president of Bravo Digital Media at NBCUniversal, gives us five predictions for the Social TV industry over the next few years.
Gary Hayes's insight:

Quote "

Social TV will also be available “on demand”. It won’t matter if you’re watching live or days later – you will be able to see content and what your friends and other influencers were saying as an ongoing thread between and during episodes.

And you’ll be able to sign up to follow celebrities and see what they’re saying so co-viewing with friends or people you aspire to be friendly with will be part of the experience.

Transmedia storytelling will be a part of the social TV experience. Multi-platform storytelling will be commonplace, as will fan content co-creation based on the TV watching experience. You’ll be able to enjoy programmes as standalones, or branch off to go deeper into specific storylines created by the producers… or fans.

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Success is not about numbers folks "Digital Marketing for Transmedia: The Lizzie Bennet Diaries – Pt. 2"

Success is not about numbers folks "Digital Marketing for Transmedia: The Lizzie Bennet Diaries – Pt. 2" | Pervasive Entertainment Times | Scoop.it
Part 2 of a look at the storytelling journey and digital marketing for transmedia and web series success story The Lizzie Bennet Diaries.
Gary Hayes's insight:

Quote "This clearly reflects a quality “lean back” experience, but there are other numbers that show how much this content engages and inspires its audience. Do a search for “the lizzie bennet diaries” on Google now and it returns over 3.5 million pages of LBD content; this includes pages from the story itself, articles written about it, social media memes created, and fan frothing of the highest caliber.  The first LBD episode with over 1,000,000 views has spurred over 2,100 fan comments, while the exciting episode 60, has received over 500,000 views (100,000 of which were received in the first 24 hours) and over 7,000 comments. Keyword research shows that people are searching for “the lizzie bennet diaries” over 12,100 times every month (which compares to other modern retellings such as “pride and prejudice and zombies” with 9,900 or the Bollywood “bride and prejudice” with 22,000 searches).

 
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the intersection: Monetizing the 2nd Screen - the debate continues with "Cost per Touch" introduced

the intersection: Monetizing the 2nd Screen - the debate continues with "Cost per Touch" introduced | Pervasive Entertainment Times | Scoop.it
Gary Hayes's insight:

quote "Essentially, until very recently, video links shared via Twitter and Facebook or even email have been challenged by the need for a client-side app (to count streams for the advertiser, etc), resulting in very low viewing rates as consumers either have to hunt for and download the app or become frustrated while the device switches from streaming the ad to streaming the actual content.  Now that the technology exists to stitch the ad and the content together "on the fly" combined with an industry recognition of matching the pre-roll to the size of the content (ie no 30-second pre-rolls for 30-second videos), networks are starting to see their ad stream viewing rates climb and their resulting effective CPMs climb (they only get paid for completed ad views).  With ad targeting servers from companies like FreeWheel and VideoPlaza targeting consumers in real-time with more and more personalized information, we should expect to see CPMs meet and exceed those of the analog broadcasting world...soon.

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How to immerse users in Multi-Screen Story Experiences | 'A how to' UX Design ht @sioflyn

How to immerse users in Multi-Screen Story Experiences | 'A how to' UX Design ht @sioflyn | Pervasive Entertainment Times | Scoop.it
This article talks about 5 concepts of telling multi-screen stories and how we can use them to create exciting, digital experiences.
Gary Hayes's insight:

Quote " Immerse People In The Narrative

The Walking Dead, the famous comic and now TV show, used a polling Web app (AMC’s Story Sync, if you like marketing-speak) to ask viewers questions and show related content as an episode was being broadcast on TV. While the app was simply timed to each scene, it was an experiment in multi-screen storytelling that invited audience participation, not just audience attention. Polling has a gimmicky feel to it, but that probably came about as a result of Hollywood pressure and doesn’t reflect the value of the concept in general.

Dorothea Martin's curator insight, May 15, 2:49 AM

Wertvolle Tipps, wie man Geschichten über mehrere Medien hinweg erzählt und die Leser/Experiencer in die Geschichte hineinzieht. via @garyphayes

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Mobile already ur 1st screen? U need 'Pheed' Social App - Peer-to-peer, Pay-Per-View Video Streaming!

Mobile already ur 1st screen? U need 'Pheed' Social App - Peer-to-peer, Pay-Per-View Video Streaming! | Pervasive Entertainment Times | Scoop.it
An update to its app could give the creative class another distribution method -- live broadcasts to your phone.
Gary Hayes's insight:

Quote "Pheed wants to take that a step further. On Thursday, the company launched an update to its iOS application that allows Pheed users to watch streaming pay-per-view broadcasts from other Pheed users directly from their mobile devices.

Pretty straightforward: A user wants to do a live broadcast of some material. Say they’ve got a song to perform, or a discussion to hold, what have you. They set up the event and decide what they want to charge — if anything — for other Pheed users to view the live broadcast. The in-app payment system accepts the cost of admission and sends it to the user’s bank account, and viewers are sent a reminder before the broadcast goes live.

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Good summary - 5 reasons to get excited about Augmented Reality in 2013

Good summary - 5 reasons to get excited about Augmented Reality in 2013 | Pervasive Entertainment Times | Scoop.it
Next year, I predict that augmented reality (AR) will be everywhere. Here are my five reasons why:
Gary Hayes's insight:

Quote "It doesn’t exist, and it probably won’t. Augmented Reality is a horizontal technology, which means that the nigh-limitless applications make it a challenging endeavor to develop the Evernote-YouTube-Wordpress-Instagram of Augmented Reality. We did however see the AR Angry Birds, and even if it isn’t official it’s still a pretty clear indication that a successful AR game could lead the way for massive adoption. There are already some good examples out there, like the new JengAR game that inserts the 3-D content into the environment itself rather than needing a printed image."

Binary Racoon's curator insight, May 6, 10:30 AM

The Glass are coming. that's enough reason for me.

Jeni Mawter's curator insight, May 7, 11:52 PM

Children's and Young Adult writers need to write with Augmented Reality technology in mind.

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Movie vs Games or Games love Movies? & reminds me of my earlier 'reflective' video http://www.youtube.com/watch?v=Ah1oNdLF43A

An examination of cutscenes and camera work in video games. https://twitter.com/Instig8iveJourn Give feedback. Comments, messages, and video responses are al...
Gary Hayes's insight:

An examination of cutscenes and camera work in video games.

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Just add Google Glass - MIT's Smarter Objects can map Augmented Reality UI onto... anything (video)

Just add Google Glass - MIT's Smarter Objects can map Augmented Reality UI onto... anything (video) | Pervasive Entertainment Times | Scoop.it
While patrolling the halls of the CHI 2013 Human Factors in Computing conference in Paris, we spied a research project from MIT's Media Lab called
Gary Hayes's insight:

Quote "To that end, the team developed an iPad app that uses motion tracking technology to "map" a user interface onto different parts of an object. The example we saw was a simple radio with a a pair of dials and a speaker, and when the iPad's camera was pointed at it, a circular interface along with a menu system popped up that cannily tracked the radio. From there, Huen mapped various songs onto different positions of the knob, allowing him to control his playlist by moving it -- a simple, manual interface for selecting music. He was even able to activate a second speaker by drawing a line to it, then "cutting" the line to shut it off. We're not sure when, or if, this kind of tech will ever make it into your house, but the demo we saw (see the pair of videos after the break) seemed impressively ready to go.

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Nothing's Changed? 88% of respondents view social media, Twitter & Facebook as a new form of entertainment

Nothing's Changed? 88% of respondents view social media, Twitter & Facebook as a new form of entertainment | Pervasive Entertainment Times | Scoop.it
Gary Hayes's insight:

Quote "Processing this data is one thing. Interpreting its impact on your strategy for programming, marketing, and engagement is up to you. What’s clear is that what we think about social media, entertainment, and influence and how consumers are behaving can only teach us about how to be more engaging, entertaining, and how to create and steer experiences that matter to consumers and producers. So what’s your second and third screen experience? Have you defined it? If not, this is the time to develop an engaging multi-screen experience because it’s already happening with or without your design.

 
Mattia Nicoletti's curator insight, May 2, 1:39 AM

It is engagement on entertainment... Engagetainment

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The big transition begins as 1st broadcasters move to stream all channels to mobile devices 'TV Everywhere'

Click here to edit the title

Gary Hayes's insight:

Quote "The Watch ABC service marks the first time that a major network has put forward a "TV Everywhere" platform. TV Everywhere is the idea that viewers will take TV wherever they go on connected devices, both in and out of the home. Several companies are starting to vie for viewer loyalty and subscription fees on these platforms including video-on-demand services like Netflix, cable providers like Time Warner, and now networks like ABC."

Barbara Lucas Thompson's curator insight, May 22, 1:25 PM

stream via library?

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Broadcasters need to be close to the community who use Social TV primarily to find shows. Viacom report

Broadcasters need to be close to the community who use Social TV primarily to find shows. Viacom report | Pervasive Entertainment Times | Scoop.it
People who use social media whilst watching TV do so less to socialise and share insights with others than they do to source pragmatic information about programming schedules and show news.
Gary Hayes's insight:

Quote "

Around 45% of viewers use social media to keep up with the latest show news, while 44% use it to stay informed about air dates and times and 37% use it to access exclusive show information (36% use it to access video and plot clues).

Perhaps surprisingly, functional motives are stronger for teens and young adults with viewers 13 to 17 most likely to use social media to search for show schedules.

Christian Kurz, VP of research insights and reporting for Viacom said: “Globally social media is becoming today’s version of a TV guide for viewers – it is really how they prefer to get their information about the shows they watch”.

Communal factors are the second most common reason for engaging in TV-related social media use. Viewers use social media to share taste (34%), connect with the show (28%) and connect with other fans (28%).

Around 24% of viewers use social media to play games, win rewards and engage in polls and quizzes to do with TV shows. Over 30% said they played TV show-related games on a  weekly basis."

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Sync of the Week: Syfy Sync Gives Defiance Fans a Third Screen | fan-gage

Sync of the Week: Syfy Sync Gives Defiance Fans a Third Screen | fan-gage | Pervasive Entertainment Times | Scoop.it
Syfy Sync gives Defiance fans lots of extra content and easy ways to chat about the show with other fans during each live episode.
Gary Hayes's insight:

Quote "

Some­thing that really stood out was the sheer vol­ume of con­tent. Syfy Sync was send­ing a LOT of updates — often as fre­quently as every 30 sec­onds. I won­der if some view­ers will find this over­whelm­ing and dis­tract­ing. I actu­ally liked it, because there’s so much going on in terms of the show’s con­tent and nar­ra­tive that it helped give me extra insight into what was going on.

A few updates were kind of silly and what I would call “a stretch” — like the one that encour­aged view­ers to “Get Social” and dis­cuss some ran­dom thing “in the social panel.” I think TV fans are pretty good at fig­ur­ing out what they want to dis­cuss and when they want to dis­cuss it all by them­selves, thanky­ou­very­much."

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Gr8 Video. The Dawn of Social TV, the end of Traditional TV watching - A Social TV Documentary

Blame Beyoncé and Oprah, Karl Rove and Anderson Cooper for the change we've seen in TV news over the last few years. Although most Americans still get their news…
Gary Hayes's insight:

Quote "Blame Beyoncé and Oprah, Karl Rove and Anderson Cooper for the change we've seen in TV news over the last few years. Although most Americans still get their news from TV, social media is changing the business of TV news. Even America's TV ratings company Nielsen is being threatened by Twitter's aggressive interest in TV and signs of the disruption can be seen in more ways than one on America's three cable news channels CNN, MSNBC and the Fox News Channel.

Jen Begeal's curator insight, May 20, 1:56 PM

Disruption is the name of the Social TV game.

 

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Facebook - the natural 2nd screen review? Now Lets You Rate all TV & Movies leading to rich graph search

Facebook - the natural 2nd screen review? Now Lets You Rate all TV & Movies leading to rich graph search | Pervasive Entertainment Times | Scoop.it
Facebook is hoping to give developers a better way to get discovered and improve Graph Search. So today it announced it's finished rolling out "Sections" for Timeline that show what apps you use, which people now add 200 million items to daily.
Gary Hayes's insight:

Quote "Right now Facebook is trying to get more of your opinions codified in its graph, and Sections with ratings are a big step in the right direction. As I wrote, Sections and now ratings could be a data goldmine for Facebook’s Graph Search, as they encourage people to forge connections with apps and media they care about. Graph Search relies on those connections to generate and sort search results for queries like “Movies my friends Like”. Facebook would know to show your friends’ five-star rated movies above lower rated flicks they’ve Liked.

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Who needs 2nd screen TV :) SimulTV launches a single-screen 'second screen' experience

Who needs 2nd screen TV :) SimulTV launches a single-screen 'second screen' experience | Pervasive Entertainment Times | Scoop.it
Who needs a second screen when you can use one screen to watch, share, and see what others are saying about life television entertainment? Today SimulTV launched a new online TV-viewing app that in...
Gary Hayes's insight:

Quote "

“If you’re using two screens, you have to take your eyes off the football game or reality show you’re watching and go to your second screen when you want to complain about a penalty or celebrate with your friends when your favorite contestant wins the game,” Steve Turner, founder and president of SimulTV, said in a statement. “That means you are either watching or interacting, but not doing both.”

There’s something to what he’s saying.

Eugenio Gomez-Acebo's curator insight, May 17, 5:09 AM

This is OTT in action

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G+ coming up on the rails? Which Social Networks Are Growing Fastest Worldwide? - eMarketer

G+ coming up on the rails? Which Social Networks Are Growing Fastest Worldwide? - eMarketer | Pervasive Entertainment Times | Scoop.it
Around the world, Facebook continues to see more users joining the platform, with Asia-Pacific countries making among the biggest leaps. Twitter and Google+ are also making significant strides.
Gary Hayes's insight:

Quote "Behind Facebook, there was a crowded field of second-place contenders, with Google+ out front at 26% of internet users. In the US, Google+ gets limited attention, though its user base is growing. Worldwide, however, Google+ has been much more successful. Given that YouTube was right behind, in use by one-quarter of active internet users, there’s no question that Google, which owns YouTube, is giving Facebook a run for its money in the global social network space.

Puja Bhatia's curator insight, May 15, 5:21 AM

Well it was some real creative stuff

Bart van Maanen's curator insight, May 16, 10:43 AM

Bekijk de tussenstanden: G+ blijft gestaag groeien in gebruik.

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Stickiness? Who will win the 2nd Screen Social TV war - Making waves in the broadcast world - D2D

Stickiness? Who will win the 2nd Screen Social TV war - Making waves in the broadcast world - D2D | Pervasive Entertainment Times | Scoop.it
Tech news site covering content creation and distribution both physical and digital.
Gary Hayes's insight:

Quote "

THE QUESTIONS REMAIN

Still many questions remain, including: who are the likely winners and losers in the second screen market? Shay Fan a member of the marketing team at Miso, a social TV platform, says, “Success will come when someone figures out the magic formula for ‘stickiness’ – something that will make users want to stay and interact with content. With so much competing for our attention, it will be a difficult, crowded industry.”

Toeman adds, “I think all the traditional players will remain winners for quite some time to come, it's their game to lose really. This is a big challenging space, and I think success will come from the companies who best understand what consumers actually want to do with their time and how they enjoy watching TV. Those who are trying to shape or shift behaviours will have an uphill battle, as well as those who pay too much attention to hype, and not enough to reality.”

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USA Network 2nd Screen 'content' experiences being pushed into TV Guides using WatchWith

USA Network 2nd Screen 'content' experiences being pushed into TV Guides using WatchWith | Pervasive Entertainment Times | Scoop.it
News and Opinion on Social TV, Second Screen, Transmedia, Multiplatform, TV Everywhere, Connected TV, Machinima
Gary Hayes's insight:

Quote ""We are expanding the reach of our Social TV and digital content to engage more fans with their favorite shows, all inside the app of their choice," said Jesse Redniss, SVP, digital, USA Network. "We believe in the importance of bringing the content TO the audience, so working with Dijit in their NextGuide app was a logical step in our evolving world"

 

NextGuide added that the synchronization between its iOS app and the USA Network is compelling because TV audiences are increasingly engaging in "Second Screen" experiences, which is clearly noted by new numbers from Nielsen just released, and that USA is taking a "distributed approach" so fans can engage with the content across any platform they have — including NextGuide.

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Emotion Defining Experience: The New Digital Storytelling Series: feat @LanceWeiler | Filmmaker Magazine

Emotion Defining Experience: The New Digital Storytelling Series: feat @LanceWeiler | Filmmaker Magazine | Pervasive Entertainment Times | Scoop.it
In the ninth part of Filmmaker‘s interview project with prominent figures from the world of transmedia, conducted through the MIT Open Documentary Lab, Lance
Gary Hayes's insight:

Quote "Weiler: I feel as if I’m storytelling agnostic. It is not platform specific. I see it as storytelling. I’m trying to find some type of an emotional core for the work. Can I help the viewer / player to feel something? Can I help them to connect with the characters and story? I’ll often develop projects that mix analog and digital elements. Projects that spill beyond the screen and into the real world and back. The inspiration for the projects can come from anywhere. Similar to when I write for film and TV, the inspiration can come from a place, a feeling, a character, a situation or something that I see or feel in the real world. Lately, I’ve be inspired by things that I feel are challenging or at the onset seem impossible."

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Defiance TV show gets 2.7 mill for debut, it's transmedia'ry MMO game hits 1 mill regs but empty & grindy?

Defiance TV show gets 2.7 mill for debut, it's transmedia'ry MMO game hits 1 mill regs but empty & grindy? | Pervasive Entertainment Times | Scoop.it
Trion Worlds reveals new player figure for open-world transmedia shooter since launch last month.
Gary Hayes's insight:

Quote" Defiance is a transmedia effort from Trion Worlds and TV network SyFy. The show of the same name broke records at the network, netting 2.7 million viewers for its debut episode. The premiere was SyFy's most-watched scripted series debut for adults in seven years.

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Believable? Canada 18 to 24 year-olds said they watched 14 hours of TV weekly and spent 31 hours online

Believable? Canada 18 to 24 year-olds said they watched 14 hours of TV weekly and spent 31 hours online | Pervasive Entertainment Times | Scoop.it
Though perhaps the time spent is overlapping, as more Canadians have a second-screen experience of live-commenting on social media while watching
Gary Hayes's insight:

When you ask Canadians how they spend their free time at home, many say they now use the Internet more than watching TV – although researchers suspect most understate how much TV they watch and overestimate their online time.

According to statistics from 2012 compiled by the Television Bureau of Canada, the average 18– to 24-year-old said they watched 14 hours of TV weekly and spent 31 hours online.

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