Pervasive Entertainment Times
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Augmented locative stories, experiential transmedia games, collaborative social TV
Curated by Gary Hayes
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OK @andrhia must have been cloned :) Another interview! The Girl Gamer Examined OMGN

OK @andrhia must have been cloned :) Another interview! The Girl Gamer Examined OMGN | Pervasive Entertainment Times | Scoop.it

Sexism does hurt men, and that is one of the ways -- the idea that men have to be muscular and stoic and brave is just the other side of the coin that says women need to be pretty and caring and kind. I wish we lived in a world where it was OK for men and boys to be sensitive and cry and want to be dancers and artists and wear pink frilly clothes. I want that just as much as I want it to be OK for women to shave their heads and be athletes and politicians. I want everyone to be able to pursue whatever it is they want, whatever makes them happy, without concern for whether that class of happiness is supposed to be available to people with their chromosome set.
But even that is missing a very important point about those fit, hard space marines we see so very many of. That body and that man are fundamentally a fantasy about being powerful. You play these characters not because you want to look like that in real life, but because you want to be that badass and strong and capable, to have that much control over your life.

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Measuring social success - Brands Are Systems (The New APIs) from @goonth

Measuring social success - Brands Are Systems (The New APIs) from @goonth | Pervasive Entertainment Times | Scoop.it
Brands are trying to become more relevant than they ever have before. A big part of this is the fact that in order for them to acquire and maintain customers, they need to sustain markets. How are they doing this?
Gary Hayes's insight:

Quote "Leading brands like Nike, for example, are capitalizing on social movements to better understand market behaviors and sources for new inventions, and are even accelerating business ideas that are extensible with utilities they’ve successfully built (like Fuelband). Nike still makes beautiful ads, but its real stocktaking has come in the way it builds products and services with its customers. Others, like Target, are using social platforms to crowdsource design. Others, like P&G, have created joint-venture funds to build up local economies through entrepreneurship. Even more interesting are the efforts of smaller brands like Dermalogica, that benefit from outsourcing infrastructure and bybuilding up value in the supply chain itself. And where government or educational institutions are slow to task, new co-ops and special interest programs expedite development and allow more people and more entities to fail forward, or more productively, to learn by doing."

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Glasses on. Augmented Reality Concept video - through the eyes of a 'yuppy' who can afford it

What if Augmented Reality (AR) was Amazingly Relevant, not just a gimmick? We believe AR should be practical, intelligent and adaptable to human lives. INTRO...
Gary Hayes's insight:

Quote "Our platform will soon be available to connect with intelligent information and responses intertwined with pinpoint relevance and revolutionary human understanding.

Infinity AR brings you real and apt human centred experiences powered by a toolbox that is an extension of yourself and your reality.

Infinity AR is the first Augmented Reality Software Platform to connect universally across multiple platforms and devices.

Infinity AR - The Augmented Reality experience with Amazing Relevance!"

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Save Christina Perasso - A New Social Film Experience

Save Christina Perasso - A New Social Film Experience | Pervasive Entertainment Times | Scoop.it
You've most probably heard of the "Why So Serious" viral campaign for The Dark Knight. Now, take that alternate reality game and combine it with Hollywood's first-ever social media-driven film. Tha...
Gary Hayes's insight:

Quote "

The fictional story (had to emphasise its fictionality) has its characters setting up their own Facebook pages and interacting with real-life people as well as other character pages of family and friends. Clues are given everyday that unravel the mystery of who’s the captor, what is he (or she) doing to Christina, what’s the motive and other information that will have you on the edge of your seat.

I’ve been playing along for a few days and it’s a never-ending goose chase connecting the captor’s clues, random things in Christina’s room and the backstories of all the characters. It does get messy at times, but it makes for fun entertainment once you get hooked onto the story and realise that you’re slowly living the world Christina and her family are in."

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US 1 yr ahead of UK 1yr ahead of Oz? 2nd screen & Is 'Transmedia' in TV finally growing up?

US 1 yr ahead of UK 1yr ahead of Oz? 2nd screen & Is 'Transmedia' in TV finally growing up? | Pervasive Entertainment Times | Scoop.it
I’m currently working on a few interesting projects for TV broadcast clients which have perked my interest again in the murky world of 'transmedia story-telling'. At Red Bee, one side of the Creati...
Gary Hayes's insight:

So is ‘transmedia’ finally growing up. Yes it is. And how will we know when it has finally matured? Probably when we start calling it TV again.

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Is Google+ Really The 2nd Most Popular Social Network? - Business 2 Community

Is Google+ Really The 2nd Most Popular Social Network? - Business 2 Community | Pervasive Entertainment Times | Scoop.it
Gary Hayes's insight:

Quote "Nevertheless, I must say I was dumbfounded when another set of recent results were published, this time coming from TripAdvisor’s TripBarometer survey conducted with 35,000 of its users worldwide in January 2013. Of all internet users who used social media to research and plan their last trip, Google+ came in strong second after Facebook with 40% of respondents claiming to have used it."

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2nd Screen Commercials, will there ever be a value-ad :) A Mad Men nightmare: The “second screen”

2nd Screen Commercials, will there ever be a value-ad :) A Mad Men nightmare: The “second screen” | Pervasive Entertainment Times | Scoop.it
What would Don Draper do with a generation that checks its phone every time an ad comes on?
Gary Hayes's insight:

Quote "But can this work on a mass scale? Or is there something paradoxically tail-chasing about the attempt to exploit the same technologies that people are employing to avoid ads to show them more ads. What’s in it for us? Earlier this week, I was watching TV and spotted the Shazam logo on a commercial for the U.S. Navy. Curious, I whipped out my phone, clicked the Shazam app and was immediately granted the opportunity to watch a handful of Navy promotional videos. Sure, the technology on display was impressive. Shazam recognized the commercial, even though I only managed to start up in time to catch the last second or two of the ad. But I felt no desire to engage further with the Navy brand. That’s not what I’m looking for when I turn to my phone during a moment of boredom or distraction. I’m looking for connection, to see whether my friends are as excited about that awesome dunk LeBron just laid down, or if people are giving the thumbs down to the “Nashville” finale.

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Alternate Reality Locative Sound Game - Making Dundee Even Scarier On Your iPhone #situatedstory #transmedia

Alternate Reality Locative Sound Game - Making Dundee Even Scarier On Your iPhone #situatedstory #transmedia | Pervasive Entertainment Times | Scoop.it
Released today in the Apple App Store by Quartic Llama, Other promises to show you another side to the city of Dundee.
Gary Hayes's insight:

Quote "Many people talk about games as stories, and this is certainly the case here. Yes it’s very much a localised game, requiring you to be physically in Dundee to make any sense, but that shouldn’t stop developers experimenting, and it certainly shouldn’t stop collaborations that include other branches of the Arts. Digital storytelling is still storytelling, and anything that encourages individuals and companies to experiment and play around in the space is to be encouraged."

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No jobs left! Fantastic article on why the 'Machine' is Already Taking 'Human' Jobs | TechCrunch

No jobs left! Fantastic article on why the 'Machine' is Already Taking 'Human' Jobs | TechCrunch | Pervasive Entertainment Times | Scoop.it
Do you have a job? Do you like having a job? Then I have some bad news for you.
Gary Hayes's insight:

Quote "Which is great for those of us in tech, right? Maybe we’re “creating a country of a few million overlords and 300+ million serfs,” to quote Blodget again, but hey, that doesn’t sound so bad to those of us who expect to be among the overlords. I mean, as long as you don’t think too hard about the ethics of it…and you don’t mind the growing resentment. The Guardian is already calling the tech elite “a cossetted caste which lords it over everyone else”. Even the East Bay Expresscomplains “Tech has brought very young, very rich people to the Bay Area like never before. And the changes to our cultural and economic landscape aren’t necessarily for the better.”"

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Rebooting 2nd Screen & Social TV: Doing it Right | PERSONALIZE MEDIA

Rebooting 2nd Screen & Social TV: Doing it Right | PERSONALIZE MEDIA | Pervasive Entertainment Times | Scoop.it
Why are broadcasters and service providers making dedicated 2nd screen and associated social TV so confusing for users at the moment?
Gary Hayes's insight:

In a world when all the statistics on simultaneous tablet/mobile and TV are indicating a massive increase in the behaviour, why are TV broadcasters and 3rd party providers creating 2nd screen services making very poor experiences for audiences? Can content owners and TV broadcasters make the most of this opportunity or have they lost the battle already? Will Twitter, Facebook, GetGlue or other dedicated 3rd party services run the show and begin own the TV communities that spring up at each episode? What are the best approaches to creating 2nd screen but hasn’t all of this been done before? I try to answer a few of these questions and more raised plus highlight some recent and very old interesting examples.

Disclaimer: any views expressed here are mine and do not represent those of any of my employers, past or present

This article is aimed at producers, experience designers, broadcasters and tech companies making or considering jumping into re-emerged interactive TV now known as 2nd screen. It takes the learnings of broader interactive TV from decades old user behaviour in this space combined with the relatively new additional layer of the social alongside TV behaviour. (it also features some late 2010 introduction extracts also from my upcoming social 2nd screen ebook). There is a lot of information below which hopefully some of it made sense even if you are a user only of 2nd screen services, as it does go behind the scenes. 10 key points covering the back-story, how to improve, process and a bit of where next.

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Deeper Direct To Fan Relationship, Steven Soderbergh's Ext 756. Transmedia, Multiplatform Gold from @tvappmarket

Deeper Direct To Fan Relationship, Steven Soderbergh's Ext 756. Transmedia, Multiplatform Gold from @tvappmarket | Pervasive Entertainment Times | Scoop.it
TV App Market is a leading online publication on media convergence in the Living Room - Social TV, Connected TV, Second Screen, Transmedia, Machinima, metadata and more
Gary Hayes's insight:

Quote "

I'm not a fan of the word "transmedia" but Extension 756 is not only a transmedia project, it has the potential to be transmedia at it's absolute finest. Soderbergh's focus on integrating storytelling into an e-commerce expereince starts with the name of the site itself. "Extension 756" is taken from a line that's spoken by Harrison Ford's character every time he answers the phone in Coppola's still under appreciated masterpiece, The Conversation. 

...But what interests me most about Extension 756 is that Soderbergh has created a personal sandbox that's impossible to create in any other medium. He's given himself a place to experiment with multiple "businesses" at the same time, and have a ton of fun while doing it. When you make a film or write a book you have to write a beginning and an end.

But with Extension 756, Soderbergh can extend his narrative and update the site not only whenever he wants, but also as much or as little as he desires. Because of this, he has given himself a freedom and a control that doesn't exist in most industries, especially studio filmmaking.

Mechanical Walking Space Man's curator insight, May 31, 3:02 PM

 

The only way to predict the future is invent it -  apps continue to dominate...

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Forget Google photo glasses :) True VR augmented reality & passionate Valve ex employees

Forget Google photo glasses :) True VR augmented reality & passionate Valve ex employees | Pervasive Entertainment Times | Scoop.it
Gary Hayes's insight:

Quote "

The makers are calling themselves Technical Illusions, and they revealed that there was an internal struggle at Valve between supporters of augmented reality and supporters of virtual reality — and the virtual reality supporters won. However, Valve were apparently keen to make sure that the pair kept all their hard work and were allowed to develop it on their own when they left.

“Gabe was completely behind it,” said Jeri Ellsworth. “I talked to Gabe, and he talked to the lawyers, and he’s like, ‘It’s theirs, make it happen,’ because he could see we were passionate about it.”

Dr. Pamela Rutledge's comment, May 27, 12:34 PM
The breadth of augmented reality potential, from facilitating real world tasks to immersive gaming experiences is exciting and mind-boggling.
Dr. Pamela Rutledge's curator insight, May 27, 12:35 PM

The breadth of augmented reality potential, from facilitating real world tasks to shared immersive gaming experiences is exciting and mind-boggling.

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The big transition begins as 1st broadcasters move to stream all channels to mobile devices 'TV Everywhere'

Click here to edit the title

Gary Hayes's insight:

Quote "The Watch ABC service marks the first time that a major network has put forward a "TV Everywhere" platform. TV Everywhere is the idea that viewers will take TV wherever they go on connected devices, both in and out of the home. Several companies are starting to vie for viewer loyalty and subscription fees on these platforms including video-on-demand services like Netflix, cable providers like Time Warner, and now networks like ABC."

Barbara Lucas Thompson's curator insight, May 22, 1:25 PM

stream via library?

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Broadcasters need to be close to the community who use Social TV primarily to find shows. Viacom report

Broadcasters need to be close to the community who use Social TV primarily to find shows. Viacom report | Pervasive Entertainment Times | Scoop.it
People who use social media whilst watching TV do so less to socialise and share insights with others than they do to source pragmatic information about programming schedules and show news.
Gary Hayes's insight:

Quote "

Around 45% of viewers use social media to keep up with the latest show news, while 44% use it to stay informed about air dates and times and 37% use it to access exclusive show information (36% use it to access video and plot clues).

Perhaps surprisingly, functional motives are stronger for teens and young adults with viewers 13 to 17 most likely to use social media to search for show schedules.

Christian Kurz, VP of research insights and reporting for Viacom said: “Globally social media is becoming today’s version of a TV guide for viewers – it is really how they prefer to get their information about the shows they watch”.

Communal factors are the second most common reason for engaging in TV-related social media use. Viewers use social media to share taste (34%), connect with the show (28%) and connect with other fans (28%).

Around 24% of viewers use social media to play games, win rewards and engage in polls and quizzes to do with TV shows. Over 30% said they played TV show-related games on a  weekly basis."

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Solid 2nd screen app review. Falling Skies S3 Premiere Social TV and Sync | The 2nd Screen

Solid 2nd screen app review. Falling Skies S3 Premiere Social TV and Sync  | The 2nd Screen | Pervasive Entertainment Times | Scoop.it
Review of the season 3 Falling Skies second screen sync app and premiere social TV campaign.
Gary Hayes's insight:

Quote "Sharing: Unfortunately, this is the area where the app begins to show its weakness and where the most improvement is needed. The social conversation elements and share features need to be re-worked from the ground up. All of the content cards offer the opportunity to “thumbs up” and “share”. Even though the user can Facebook Connect their app, the “thumbs up” which looks very similar to a FB “Like” is simply an internal measure of popularity of the card rather than an actual social sharable “Like” to a user’s Facebook timeline. Modification here would create real time exposure to others in that user’s Facebook network that exciting things are happening on the show and in the app, leading to potential discovery by fans and non-fans. The “Share” button found on every content card offers three options for users to help spread the word about the terrific information they are checking out: Facebook, Twitter, and Email. When you select any of the options, a pre-populated and editable text area is generated with a link to the Falling Skies site. One would expect that the link generated from each of the cards where the share button is located to produce a direct path for others not using the app to check out the same piece of content that the user found exciting. This is not the case."

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Does rising use of smartphones make us smartpeople?

Does rising use of smartphones make us smartpeople? | Pervasive Entertainment Times | Scoop.it
We are getting close to the day. Not quite - but it's close. The day, that is, when more people use smartphones (cell phones always connected to the Internet, the world of apps, e-mail, media...
Gary Hayes's insight:

Quote "And we are engaged in a grand social conversation about smartphone ethics and etiquette. An unscientific Facebook survey shows people are thinking about these issues. When shouldn't you use a cell phone? Lari Robling of Philadelphia writes, "Walking. I'm tired of being plowed into on the sidewalk. Driving. I'm tired of being run over crossing the street. Never in a restaurant. Pretty much think of it as going to the bathroom. It's something you have to do, but do it in private." Rachel Ezekiel-Fishbein of Elkins Park speaks for many when she proscribes phones at the dinner table, and Perry Dane of Wynnewood says nix at religious services. Chris Reynolds of Philadelphia writes, "Never use a smartphone in a locker room, or any phone in the bathroom." Bo Child of Princeton Junction says a big nyet for movies. Mitchell Sommers of Lancaster advises against phones in court, "unless you want to see a Deputy Sheriff walk off with it." Lauren Rooney, of Harrisburg, writes, "Don't use any phone while driving or while at a store check out. If it's an intimate or personal conversation, have it in private." As for texts: proofread them, keep them short, and no sexting."

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Goodbye 2nd screen, hello 'only' screen?! What's Next for Social TV? (Spoiler Alert!)

Goodbye 2nd screen, hello 'only' screen?! What's Next for Social TV? (Spoiler Alert!) | Pervasive Entertainment Times | Scoop.it
On May 26 alone, there were more than 2.3 million TV-related tweets. That included over 600,000 for that night's NBA game, 230,000+ for The Bachelorette and nearly 58,000 for Arrested Development. And that's just the tip of the social TV iceberg.
Gary Hayes's insight:

quote "In this single-screen world, users will be able to form 'viewing circles' where friends and family anywhere in the country can get together to watch their favorite TV programs in real time. Using picture-in-picture social and search components embedded in whatever viewing screen each person is using at the moment, everyone in the circle will be able to chat by video, voice and/or text (including seeing all participants in separate windows via webcam); chat with others using social networks such as Twitter, Facebook, Google+ and LinkedIn; and conduct online searches for information related to the program or commercial they're watching -- all without switching devices."

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Self aware robots now & the virus endgame? from Emily Monosson ht @brianclark

Self aware robots now & the virus endgame? from Emily Monosson ht @brianclark | Pervasive Entertainment Times | Scoop.it
Hod Lipson’s artificial organisms have already escaped from the virtual realm. Now he wants to send them out of control
Gary Hayes's insight:

Quote "But perhaps it is not the creation of new life that we fear, so much as the potential for unpredictable emergent behaviour. Evolution certainly offers that. Take viruses: like Lipson’s machines, these organisms exist in the grey area between life and non-life, yet they are among the most rapidly evolving entities on the planet. They are also some of the most destructive; the Spanish Flu of 1918 killed around 50 million people, and some scientists fear that the emergence of some kind of Armageddon virus is only a matter of time. From this point of view, it doesn’t matter whether viruses are alive or dead. All that matters is that they are highly evolvable and unpredictable."

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Report: Social TV Use Appears to Be Growing but traditional promotion still strongest reason to watch

Report: Social TV Use Appears to Be Growing but traditional promotion still strongest reason to watch | Pervasive Entertainment Times | Scoop.it
Did you know you’re more likely to immediately tell all your Facebook friends about the terrible thing Kim Kardashian just said than you are to tweet during the show about [redacted] dying a horrible death on Game of Thrones?
Gary Hayes's insight:

Quote "Some results were intuitive. Broken down by number of programs, sci-fi programming led the charge, followed by sports, with reality just ahead of news for third place. In terms of pure volume, however, reality competition shows dominated. Interestingly, comedies generated more buzz during finales—The Simpsons and Family Guy both did well at season's end—while dramas like Game of Thrones and The Walking Dead got more attention around their premieres.

As always, the burning question is how best to monetize this. Alexandra Shapiro, svp of brand marketing and digital for USA, says that she thinks "social TV is the antidote to timeshifting." Shapiro admits social TV isn't for everyone—plenty of folks just watch TV to relax­—'‘but others are multitasking anyway."

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CrowdOptic and L'Oreal To Make History By Demonstrating How Augmented Reality Can Be A Shared Experience

CrowdOptic and L'Oreal To Make History By Demonstrating How Augmented Reality Can Be A Shared Experience | Pervasive Entertainment Times | Scoop.it
(source: CrowdOptic) An example of how augmented reality can be used to learn more about real-time events In two weeks, tens of thousands of people will fill the streets of Toronto for the seventh annual Luminato Festival to see beautiful works of...
Gary Hayes's insight:

Quote "

After downloading an app for the event, attendees can point their phones at different places around David Pecaut Square to see a “virtual gallery” not visible to the human eye.  Augmented reality works by displaying layers of computer-generated information on top of a view of the physical world.  In this case, as they point their phones at different places around the square, they can see works of art on their screens that they can interact with, share, and discuss with others.  As people explore the virtual art pieces, a heat-map will be created displaying where they are and what they are looking at. When the event is over and people are done using the app, what they will leave behind is an entirely new type of digital art: a giant, crowdsourced version of the iconic Lancôme rose spanning the length of an entire city square.  It will be an enormous, virtual mural of sorts that each person has individually contributed to, just by participating.  In other words, it will be the world’s first “human heat-map logo.”"

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As Google Bans Facial Recognition will this set precedent? all not allowed to 'data-match' a stranger's face?

As Google Bans Facial Recognition will this set precedent? all not allowed to 'data-match' a stranger's face? | Pervasive Entertainment Times | Scoop.it
Today, Google posted a notice to its Google Glass channel on G+ that lays out its plan to prevent abuse of facial recognition on the head-mounted computer. Its solution? Reject any ...
Gary Hayes's insight:

Quote "When we started the Explorer Program nearly a year ago our goal was simple: we wanted to make people active participants in shaping the future of this technology ahead of a broader consumer launch.  We’ve been listening closely to you, and many have expressed both interest and concern around the possibilities of facial recognition in Glass. As Google has said for several years, we won’t add facial recognition features to our products without having strong privacy protections in place. With that in mind, we won’t be approving any facial recognition Glassware at this time.

We’ve learned a lot from you in just a few weeks and we’ll continue to learn more as we update the software and evolve our policies in the weeks and months ahead."

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Auto Content Recognition: The already next big thing - Gracenote and it's Big Business

Auto Content Recognition: The already next big thing -  Gracenote and it's Big Business | Pervasive Entertainment Times | Scoop.it
For Gracenote, the media database company, Christmas used to be the busiest day of the year. They called it “iPod Day,” because that was when millions of p
Gary Hayes's insight:

Quote "

Unbeknownst to most consumers, the 350-employee subsidiary of Sony has spent years building up other businesses. It has large divisions that work with TV manufacturers, cable networks, and other content distributors on video recognition technology, and with automakers on systems that help drivers use voice commands to navigate their music playlists. Last year the companyexceeded $100 million in revenue for the first time.

Behind everything there’s still Gracenote’s massive database of 130 million songs and more than 1 million movies and TV shows. But these days, the lookups against that data are coming from hundreds of types of devices, from smartphones to smart TVs to set-top boxes to in-car entertainment systems."

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Making Sense Of 'Baby that is' The Internet Of Things | TechCrunch

Making Sense Of 'Baby that is' The Internet Of Things | TechCrunch | Pervasive Entertainment Times | Scoop.it
Editor's note: Matt Turck is a managing director of FirstMark Capital.

The emerging Internet of Things is experiencing a burst of activity and creativity that is getting entrepreneurs, VCs and the press equally excited.
Gary Hayes's insight:

Quote "

Unlike the Big Data space, where the action is gradually moving from core infrastructure to vertical applications, the Internet of Things space is seeing a lot of early action directly at the vertical application level. Some notable players like Nest Labs seem to have adopted a deeply integrated vertical strategy where they control key pieces of the product, including both hardware and software, in order to have complete control over the end-user experience (a lot like Apple, which is not surprising considering the founders’ background).

 "
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Why the future of TV is content, social recommendations, UX & personalization & Google's Really Big Data

Why the future of TV is content, social recommendations, UX & personalization & Google's Really Big Data | Pervasive Entertainment Times | Scoop.it
If you enjoyed "House of Cards" and the implications of Netflix's data-driven strategy, just wait until you get a sense of what Google could do in TV if it chose.
Gary Hayes's insight:

Quote "

Whatever TV looks like in the future, it will be built atop three crucial components: content, intelligence and user experience. A fourth element, known as actually making money, hinges heavily on the "intelligence" part — which is to say, data. 

 

Similarly, we may one day see Google Now for TV. That is, anticipatory content recommendations fueled by your viewing history, social connections and insights inferred from a complex tapestry of data points from across services and devices. 

Recommendations are important (indeed, cracking this code certainly helped put Netflix in a position to win with House of Cards), but they're only the beginning of what's possible when television is fueled by very, very big data. As its video efforts ramp up, Google — like Netflix before it — will be able to factor in mountains of user data to determine not just what to recommend, but what content to buy the exclusive rights to, or even produce outright. 

Unlike other Internet TV shows, these new premium productions will sit within the world's biggest repository of online video. Sure, much of it is garbage, but the sheer scale of the material it has on hand increases Google's ability to smartly serve up relevant, worthwhile videos to people who come to check out its new shows. Not to mention how easy it would be to rope YouTube's casual, cat video-watching users into clicking the play button on their next big TV-style program. House of Cats, anyone?"

Dorothea Martin's curator insight, May 27, 2:15 AM

"Whatever TV looks like in the future, it will be built atop three crucial components: content, intelligence and user experience. A fourth element, known as actually making money, hinges heavily on the "intelligence" part — which is to say, data. 

 

Similarly, we may one day see Google Now for TV"

Eric DeMont's curator insight, June 3, 3:10 PM

Key elements in the video (TV) marketplace of the future include:

-          Content

-          User Experience

-          Intelligence

In application, intelligence leads both content development and user experience in that big data can be mined to understand audience preferences and behaviors and even help predict a video’s (episodic show or movie) success based on an micro analysis of historical content in relation to likes, comments, tweets, plays, replays, etc.  This will help content produces to deliver great content and subsequently user experiences by being able to analyze not only the entire video in aggregate but specific scenes, characters and other content details.  Certainly some companies are better positioned to deliver upon this success  than others and Google, Netflix, Hulu and Microsoft are leading contenders.  I think Disney would also be in the mix as well as other progressive studios.  One thing is for certain, our viewing experiences will change, and likely for the better.

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Google glass competitor? Meta Building Future of Augmented Reality with Steve Mann

Google glass competitor? Meta Building Future of Augmented Reality with Steve Mann | Pervasive Entertainment Times | Scoop.it
Meta is building truly immersive augmented reality with gesture tracking and visual overlays, with help from pioneer Steve Mann.
Gary Hayes's insight:

Quote "

If you’re a little disappointed at the limited feature set of Google’s Project Glass, there’s a new pair of glasses that might bring all your augmented reality dreams to life. A company called Meta is building a fully hackable headset, complete with visual overlays and gesture detection. Even more exciting, the company has just announced that Steve Mann, a pioneer in wearable computing technology, is joining the team as Chief Scientist.

Meta blew past their Kickstarter goal of $100,000 in five days. Developer kits quickly sold out in the $550 and $650 pledge tier, which is less than half the price of the $1500 Project Glass Explorer Edition. The Meta developer kit includes see-through augmented reality glasses, a depth camera and a software developer’s kit, which includes sample applications and documentation. Meta works with Unity3D, the same graphics rendering engine supported by Oculus Rift, allowing users to pick up and manipulate their own 3D digital objects."

Therese Torris's curator insight, May 24, 2:45 AM

A Kickstarter-funded company

@FernandoCarrion's curator insight, June 15, 5:32 PM

If you’re a little disappointed at the limited feature set of Google’s Project Glass, there’s a new pair of glasses that might bring all your augmented reality dreams to life. A company called Meta is building a fully hackable headset, complete with visual overlays and gesture detection. Even more exciting, the company has just announced that Steve Mann, a pioneer in wearable computing technology, is joining the team as Chief Scientist.

Meta blew past their Kickstarter goal of $100,000 in five days. Developer kits quickly sold out in the $550 and $650 pledge tier, which is less than half the price of the $1500 Project Glass Explorer Edition. The Meta developer kit includes see-through augmented reality glasses, a depth camera and a software developer’s kit, which includes sample applications and documentation. Meta works with Unity3D, the same graphics rendering engine supported by Oculus Rift, allowing users to pick up and manipulate their own 3D digital objects.

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Google Glass: The new office productivity horizon? | Wired.com

Google Glass: The new office productivity horizon? | Wired.com | Pervasive Entertainment Times | Scoop.it
Apple didn't originally market the iPhone or the iPad as business tools, but that's exactly what they've become. So what about Google Glass? Is it the next enterprise Trojan Horse?
Gary Hayes's insight:

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It’s not hard to imagine more Glass applications, such as applications that display information about the customer a salesperson is talking to, or a task list that stays open in the periphery of your vision, constantly reminding you of what you need to be working on. But the big question is whether any of these applications will actually make you more productive at your job in a way that existing applications can’t. That’s what Workday is still trying to figure out. “The challenge is in adding real value,” Korngiebel says.

For the Glass experiments, Workday is drawing on its experience developing its iPad and mobile apps. The iPad app began as an experiment in designing a touch-based alternative to the traditional organizational chart. What the team came up with was the “organizational swirl.” After much testing and iteration, the swirl became the central interface for its tablet and touchscreen smartphone apps. What the company found is that although many white collar workers and executives have tablets and wanted to use Workday while away from their desks, the mobile apps were most useful for workers that never spent much time at desks to begin with."

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