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Learning 'the art of story telling' from Gaming - Pretentious Title

Learning 'the art of story telling'  from Gaming - Pretentious Title | Pervasive Entertainment Times | Scoop.it

For example, an easy challenge at the beginning of the novel is a quick way to give characters instant cool factor. You simply set up a challenge that looks hard, but is actually something the character can do with ease. Stopping an assassin, say, or slaying a demon, it’s rough stuff for us normal people, but all in a day’s work for our heroes. However, this sort of thing can’t be used exclusively. A novel where the challenge level never gets above 2 (challenging) has no teeth. If the characters are never truly pushed, they’ll never grow, and you’re left with dull, static people. Plus, no one likes a main villain who goes out like a punk.

On the other hand, though, you almost never want to use an overwhelming challenge, and certainly never multiple ones. When you give your people a hurdle they can’t possibly jump on their own, you’re taking the power of the story out of your character’s hands, turning them into passengers on their own plot. While taking power away from a normally powerful character can create great tension, powerless characters are boring over the long term, and no one likes to see their favorite heroine get the shaft at the very end.

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Augmented locative stories, experiential transmedia games, collaborative social TV
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Already mature? USC Professor Running A Course On Google Glass for Journalism

Already mature? USC Professor Running A Course On Google Glass for Journalism | Pervasive Entertainment Times | Scoop.it
It's the most mature wearable platform that's out there, says USC journalism professor Robert Hernandez. And we need to be proactive and figure it out.
Gary Hayes's insight:

Quote "This fall, Hernandez will facilitate a class at USC's Annenberg School For Communication & Journalism that will focus on developing Glass-centric software for journalists. It won't be a traditional lecture, per se. Rather, the curriculum's goal is to build a collaborative environment where developers, Glass Explorers, and journalists can attempt to answer questions, like: How will omniscient technology like Glass disrupt what we conventionally consider journalism? What will an article created on the floating monocle's hardware look like? What are its limitations? And what kinds of unique narrative experiences can we create, truly? At the end of the course, if all goes as planned, those applications will be built and, ideally, used."

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Dr. Pamela Rutledge's curator insight, April 9, 10:51 PM

I love that this USC course on Google Glass is about questions not answers.  Whether or not we'll all be wearing Google glasses isn't the point.  Wearable technology will increasingly give us the ability to layer information over 'reality.'  How and where we do it will be the result of the technology supporting human goals where reality can't deliver, just like all the best innovations do, from electric lights to Facebook. To me, the interesting questions are not what the technology can do, but what do people want to do and what fills the gap?

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The Walking Dead and Social Networking Changing the Way We Watch TV - Liberty Voice

The Walking Dead and Social Networking Changing the Way We Watch TV - Liberty Voice | Pervasive Entertainment Times | Scoop.it
About two years ago it became apparent that the way we watch TV has changed with the increased presence of the Internet, but waiting for the season four finale of The Walking Dead, in sheer agony w...
Gary Hayes's insight:

Quote "

The old ways of promoting your award winning show have been circumvented by the Internet and its many different social sites that allow almost instantaneous communication between the audience and the show’s makers.

It is, perhaps, the tweeting little bird that has most changed the way we watch television, not to mention the effect that social networking has on films. Shows likeThe Walking Dead and Breaking Bad, to name just two programs, have taken the use of Twitter, Instagram and Facebook to a higher, more inclusive level."

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Twitter will be 'watching you watch TV' as it Buys France’s Mesagraph And UK’s SecondSync | TechCrunch

Twitter will be 'watching you watch TV' as it Buys France’s Mesagraph And UK’s SecondSync | TechCrunch | Pervasive Entertainment Times | Scoop.it
Twitter is adding more global firepower to its ambitions to cosy up to broadcasters and TV advertisers: it is buying France's Mesagraph, and it is also..
Gary Hayes's insight:

Quote "The partnership is also extending beyond TV content and to a new service that Twitter is calling “Data of Now” that will focus on real-time metadata around advertising, consumer insight, brand equity and media measurement. Effectively, this will sit alongside the TV data to provide a “360-degree” picture of the television and advertising landscape. (And when you think about it, this makes a lot of sense since a lot of the response to TV ads can be delayed but also bolstered well after the initial point of delivery.)"

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Certainly less poops :) Animin Augmented Reality Pets, Next Best Thing To The Real Deal

Certainly less poops :) Animin Augmented Reality Pets, Next Best Thing To The Real Deal | Pervasive Entertainment Times | Scoop.it
For those who lack the living quarters or have parents who will not allow a pet in the house, Animin Augmented
Reality (AR) pets might be your solution. These are virtual companions
you can actually play with and care for.
Gary Hayes's insight:

Quote "his primary aim is "to creatively disrupt the toy industry, as we strongly believe there is a clear space for a genuinely new digital pet that uses cutting edge mobile technologies in such a fun, social and innovative way."

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The First Look at the New Oculus VR Prototype | Gadget Lab | Wired.com

The First Look at the New Oculus VR Prototype | Gadget Lab | Wired.com | Pervasive Entertainment Times | Scoop.it
Every time virtual-reality company Oculus brings a prototype of its Rift headset to a show, it takes another big step forward. And the protoype at this year’s CES may be the biggest leap yet.
Gary Hayes's insight:

Quote "Unlike the two previous demos, however, it monitors the user’s head movements in real space, and it’s able to translate those movements into not just orientation changes — looking up, down, or behind you — but also as actual motion, which previously was possible only by using a game controller in conjunction with the Rift. It utilizes an “outside-in” system: an externally mounted camera tracks small LED lights on the prototype’s faceplate, adding three “degrees of freedom” (forward/backward, left/right, and up/down) to the Rift’s tracking ability. Up until now, developers and early Oculus adopters have only been able to accomplish this by taping a Razer Hydra motion controller to the side of their Rift headsets. Now, though, leaning down while playing the demo brings you closer to the tower-defense game, and lets you watch the armies you control firing turrets and launching minions. It’s the first look at an untethered VR experience."

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Lots of YouTube embeds! Best Transmedia Projects of 2013 & coming up from @simonstaffens

Lots of YouTube embeds! Best Transmedia Projects of 2013 & coming up from @simonstaffens | Pervasive Entertainment Times | Scoop.it
So, as you might’ve noticed, I released a look at the past year and a look ahead to 2014 just before Christmas – ”One Year In Now Media 2013 Edition”. It contains among other things interviews with...
Gary Hayes's insight:

Quote "

One thing that struck me as I was putting together the publication is that it was shock full of great examples of storytelling in the ”Now Media” vein – from documentaries to ads, from TV series to native online content. All in all, a pretty great recap of what 2013 was all about, multiplatform and transmedia storytelling-wise.*

To make all of the examples a bit more accessible, here they are, with links and trailers. The best of 2013, according to the participants in ”One Year In Now Media”! For the full context of the comments, please go read the publication on Slideshare."

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See the future weather overlaid wherever you point this app - shangoo: Augmented Weather Forecasts

See the future weather overlaid wherever you point this app - shangoo: Augmented Weather Forecasts | Pervasive Entertainment Times | Scoop.it
  If you wonder how the weather forecasts will be in the future, you do not need to wait any longer. “shangoo“, the new App by Inglobe Technologies, will show...
Gary Hayes's insight:

Quote "Inspired by Shango , the ancient african God of Thunder, ” shangoo ” is the first revolutionary application that provides “augmented” weather forecasts. Thanks to a unique and innovative Augmented Reality Interface, the app allows users to view actual forecasts and meteorological data directly superimposed on the camera view of the mobile device, in real-time and with various 3D weather effects."

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Anne Leconte-Degenne's curator insight, December 16, 2013 7:54 PM

#Shangoo

Jill McLachlan's curator insight, December 18, 2013 2:38 PM

The Internet of Everything is upon us - and it may well be rather interesting....Im English, Im ALWAYS interested in the weather!

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Your looking in the wrong place - Infographic of 2013 Global Internet, Mobile, & Social Media #engagement

Your looking in the wrong place - Infographic of 2013 Global Internet, Mobile, & Social Media #engagement | Pervasive Entertainment Times | Scoop.it
You're looking in the wrong place - the most engaged populations aren't where you think they are.
Gary Hayes's insight:

Quote "You’re looking in the wrong place – the most engaged populations aren’t where you think they are. Internet and mobile adoption in emerging markets is growing at a faster rate than anywhere else in the world and their social network users are more engaged. Global businesses should look to divert some of their online ad spend into these emerging markets now to capitalise on this growth. Online ad spend is lowest in these countries and therefore investment here will see greater a ROI. - See more at: http://infographicjournal.com/an-infographic-look-at-2013-global-internet-mobile-and-social-engagement/#sthash.e2s7Qf2N.dpuf";

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Caitlin is the Queen of this area - NY? do the course...Transmedia 101: Engaging Multi-Platform Storyworlds

Caitlin is the Queen of this area - NY? do the course...Transmedia 101: Engaging Multi-Platform Storyworlds | Pervasive Entertainment Times | Scoop.it
Gary Hayes's insight:

Quote "

The workshop will also give creators from any background: film, television, gaming, app development or consumer products the opportunity to learn transmedia storytelling techniques and to get individualized attention from a leading expert, Transmedia Producer Caitlin Burns.

You will learn how to take on the artistic and practical challenges of transmedia storytelling and project development. Each attendee will explore their personal goals and receive individualized attention helping put their skills to practice in group projects.

By the end of the course, attendees will have the experience of devising a multiplatform strategy and working with collaborators from different fields. Taking these skills and connections back to your own jobs and projects, you will make reasoned decisions about how to plan transmedia campaigns, and how to engage in their production."

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Real potential, 2nd screen - LinkedTV Hyperlinked Documentary (using Dutch Antiques Roadshow) #transmedia ?

Sound and Vision has gained access to video of the Dutch TV program Tussen Kunst & Kitsch (similar to the BBC's Antiques Roadshow) which is a production of t...
Gary Hayes's insight:

Quote "Sound and Vision has gained access to video of the Dutch TV program Tussen Kunst & Kitsch (similar to the BBC’s Antiques Roadshow) which is a production of the public broadcaster AVRO. The general aim of the scenario is to describe how the information need of the Tussen Kunst & Kitsch viewers can be satisfied from both their couch and on-the-go, supporting both passive and more active needs. Linking to external information and content, such as Europeana, museum collections but also auction information has been incorporated in these scenarios"

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Traditional 'TV Distribution Is Dying' long live TV, the form - Article & Stats shows major decline in US

Traditional 'TV Distribution Is Dying' long live TV, the form - Article & Stats shows major decline in US | Pervasive Entertainment Times | Scoop.it
The TV business is having its worst year ever.
Gary Hayes's insight:

Quote "

Fewer people are watching TV.

This is the macro problem: Ratings are falling across the board. They have been for years.

It’s not too surprising that broadcast TV ratings are down. The major networks have faced increasing competition for years from niche-interest cable channels and the better-quality programming on places like AMC and HBO.

But ratings for both cable and the broadcast networks are down.

 

Ad revenue increases are masking the macro decline of TV.

The collapse of TV is having a counter-intuitive effect on TV ad sales: prices are going up, even though the number of commercials is going down.

The reason? It’s still really, really difficult to gather a large, mass audience in any kind of media, mobile or otherwise. The Super Bowl — on TV — is the only media property than can reach more than 100 million people in a three-hour stretch. That scarcity of large audiences makes TV’s dwindling-but-still-big audience increasingly valuable."

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& on the subject of UX 4 transmedia - Why Aren’t There More Tablet-Friendly TM Projects? – Labs - FRONTLINE

& on the subject of UX 4 transmedia - Why Aren’t There More Tablet-Friendly TM Projects? – Labs - FRONTLINE | Pervasive Entertainment Times | Scoop.it
As we've been looking at what's out there, we've been surprised by how few of these projects work in a tablet browser.
Gary Hayes's insight:

Quote "In many cases these limitations are probably a good thing – tablets are generally not that powerful as compared to computers and can’t handle anything too processor intensive. Like video game consoles they’re largely optimized for very specific things – like watching a single video or animation – and start to crawl in other situations."

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We need to work Sundays too?! Mardle Capital: We don't work too much but we spend too much time at work

Gary Hayes's insight:

Quote "We still go to 'work' for money, but quite a lot of people would do the same thing in their leisure time as they do at work. One of the tragedies of our society is that so many old people suffer from loneliness and that's one reason why people work. You go to work to get paid, but it becomes a centre of your social life. I've seen too many men retire and then age 5 years in a few months and slowly vegetate because they have no idea what to do with their time, to believe that a life of enforced 'leisure' is so appealing that it should be the dominant goal of my working life."

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VR/AR What's better? Being in a virtual world or layering digital over real world? Comments - GameInformer

VR/AR What's better? Being in a virtual world or layering digital over real world? Comments - GameInformer | Pervasive Entertainment Times | Scoop.it
Would you rather have a virtual world created around you? Or see the world around you change?
Gary Hayes's insight:

Quote "

Virtual reality isn't widely available yet, but Oculus Rift test kits are in the hands of many, and interesting experiences are already being crafted.

Which technology has you more excited? Microsoft's IllumiRoom technology looks very cool, and doesn't require glasses, but it's hard to imagine that it will be more immersive than virtual reality hardware. Also, Microsoft may be working on a form of augmented reality gaming that requires headgear, anyway. I have my personal misgivings about virtual reality headsets, but you can't deny how quickly it pulls you into a virtual world.

Is there one technology you will be quicker to embrace over the other? Or are you happy with your interactive digital experiences the way they are?"

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Will LARP'ing as mass entertainment take off? Somewhere in-between immersive cinema& an ARG - from Failed Robot

Will LARP'ing as mass entertainment take off? Somewhere in-between immersive cinema& an ARG - from Failed Robot | Pervasive Entertainment Times | Scoop.it
This weekend I had the pleasure of attending Secret Cinema  for Wes Anderson's new film The Grand Budapest Hotel.

Secret Cinema is an event usually centred
Gary Hayes's insight:

Quote "Last year I experienced a new kind of theatre, staged by the Punchdrunk production company: the Drowned Man was staged in a giant warehouse space in London Paddington where audience members donned masks and roamed the space freely while actors and dancers enacted stories around them, sometimes bringing audience members into momentary interactions. Between these three glimpses into the artform of immersive entertainment I feel that we are on the cusp of something truly new and unique, leveraging technology tools to build new experiences for the senses."

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Video games change the way you dream & make us more creative...

Video games change the way you dream & make us more creative... | Pervasive Entertainment Times | Scoop.it
Maybe you're meandering, alone and lost, through an abandoned castle surrounded by a crocodile-filled moat. Suddenly, a flame-breathing dragon hurls towards you, snarling and gnashing its teeth,...
Gary Hayes's insight:

Quote "Among her other findings, Gackenbach has noted that gamers tend to have more "bizarre" dreams — those that include far-fetched or impossible scenarios, like imaginary characters or space travel — than their peers. Bizarre dreams, in turn, have also been linked to enhanced creative output in day-to-day life, suggesting (as Gackenbach has also found) that gaming might make us more creative in real-world scenarios."

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Donald McClendon's curator insight, January 27, 12:44 PM

This explains the "crunch' sounds I hear in my dreams. Too much Candy Crush!!

Kelly Bryant's curator insight, January 27, 2:18 PM

Very interesting-helps put to rest that video games "rot" your brain

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Help Cumberbatch BBC Sherlock solve 10 new mysteries on this mobile app. From @wearetpf

Help Cumberbatch BBC Sherlock solve 10 new mysteries on this mobile app. From @wearetpf | Pervasive Entertainment Times | Scoop.it
Sherlock fans will now be able to download an interactive app from the show, giving them previously unseen footage of Benedict Cumberbatch and Martin Freeman.
Gary Hayes's insight:

Quote "

Fans who download the app will become part of Sherlock’s ‘Homeless Network’, helping Holmes and John Watson solve ten new mysteries.

The technology will allow users to navigate their way around a virtual London through various modes of transport as they gather evidence by speaking to witnesses and picking up clues."

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Donald McClendon's curator insight, January 22, 10:01 PM

For all my "Sherlock" fans.

siobhan-o-flynn's curator insight, March 2, 9:41 AM

yes!

"The Project Factory Creative Director Rob Barnes added: ‘This app is set to be a real treat for Sherlock fans who, rather than mourn the end of the third series, can look forward to the fact that they will have a completely new, interactive digital experience to immerse themselves in."

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Where Social Media moves into TV: Terio is social TV in its purest form - Lost Remote

Where Social Media moves into TV: Terio is social TV in its purest form - Lost Remote | Pervasive Entertainment Times | Scoop.it
Terio is social TV in its purest form
Gary Hayes's insight:

Quote "Usually, when we write about social TV, we discuss innovative ways in which brands and networks use broadcasts to interact with audiences. Rarely is the relationship reversed – where unprompted audience use of social media elicits results on broadcasts. One such example is the viral sensation Terio – also known as “Little Cuzzin Terio” -  a bonafide Vine star, whose dance moves have rocked the 6-second video social network throughout the second half of 2013."

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siobhan-o-flynn's curator insight, January 8, 8:02 AM

quote: 

 

"Usually, when we write about social TV, we discuss innovative ways in which brands and networks use broadcasts to interact with audiences. Rarely is the relationship reversed – where unprompted audience use of social media elicits results on broadcasts. One such example is the viral sensation Terio – also known as “Little Cuzzin Terio” -  a bonafide Vine star, whose dance moves have rocked the 6-second video social network throughout the second half of 2013..."

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Rather than kill them all (yes really planned in Oz) Sharks Now Tweet When Approaching the Beach

Rather than kill them all (yes really planned in Oz) Sharks Now Tweet When Approaching the Beach | Pervasive Entertainment Times | Scoop.it
It used to be that when you wanted to warn ocean-goers about shark-infested waters, the only solution was to send a panicked Roy Scheider running down the beaches.
Gary Hayes's insight:

Quote "Twitter is up to the task. A group called Surf Life Saving Western Australia has connected transmitters on tagged sharks to an automated Twitter warning system. The resulting tweets (see examples below) warn surfers and beachgoers about the size, breed and location of sharks that come within a kilometer of the shore."

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World of Spycraft: Documents reveal NSA & CIA Spied on users in WoW, Xbox, Second Life & others

World of Spycraft: Documents reveal NSA & CIA Spied on users in WoW, Xbox, Second Life & others | Pervasive Entertainment Times | Scoop.it
Snowden documents show intelligence agencies conducting surveillance and grabbing data in virtual worlds.
Gary Hayes's insight:

Quote "

Games “are built and operated by companies looking to make money, so the players’ identity and activity is tracked,” said Peter W. Singer of the Brookings Institution, an author of “Cybersecurity and Cyberwar: What Everyone Needs to Know.” “For terror groups looking to keep their communications secret, there are far more effective and easier ways to do so than putting on a troll avatar.”

The surveillance, which also included Microsoft’s Xbox Live, could raise privacy concerns. It is not clear exactly how the agencies got access to gamers’ data or communications, how many players may have been monitored or whether Americans’ communications or activities were captured.

One American company, the maker of World of Warcraft, said that neither the NSA nor its British counterpart, the Government Communications Headquarters, had gotten permission to gather intelligence in its game. Many players are Americans, who can be targeted for surveillance only with approval from the nation’s secret intelligence court. The spy agencies, though, face far fewer restrictions on collecting certain data or communications overseas."

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siobhan-o-flynn's curator insight, December 10, 2013 3:00 PM

not surprising, but still...

 

"Games “are built and operated by companies looking to make money, so the players’ identity and activity is tracked,” said Peter W. Singer of the Brookings Institution, an author of “Cybersecurity and Cyberwar: What Everyone Needs to Know.” “For terror groups looking to keep their communications secret, there are far more effective and easier ways to do so than putting on a troll avatar.”

The surveillance, which also included Microsoft’s Xbox Live, could raise privacy concerns. It is not clear exactly how the agencies got access to gamers’ data or communications, how many players may have been monitored or whether Americans’ communications or activities were captured.

One American company, the maker of World of Warcraft, said that neither the NSA nor its British counterpart, the Government Communications Headquarters, had gotten permission to gather intelligence in its game. Many players are Americans, who can be targeted for surveillance only with approval from the nation’s secret intelligence court. The spy agencies, though, face far fewer restrictions on collecting certain data or communications overseas...."

 
Alain Duménil's curator insight, December 11, 2013 4:41 AM

On n'est plus tranquille nulle part.

AJ A. Gildner's curator insight, January 1, 9:53 PM

I have participated in many online games like World of Warcraft  and I have noticed how other players have reacted to this.  Ever since this information has been released, it has become a topic of conversation among many. especially those who play these games.  If this keeps happening, there could be many more problems for the NSA in the future, but maybe I will be proven wrong.

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Story merged with Gameplay?! What next...How heist games stole Hollywood - VideoGamer.com

Story merged with Gameplay?! What next...How heist games stole Hollywood - VideoGamer.com | Pervasive Entertainment Times | Scoop.it
The next generation's promise of better graphics and bigger worlds has some dreaming of more 'cinematic' experiences. Nick Capozzoli argues we've already had some of the best examples, and they're not the ones you think.
Gary Hayes's insight:
Video games have been trying to mimic films for decades, usually with little success. So what is it about heist games that marries games and Hollywood so well?

 

Quote "It’s hard to feel in command of the situation when it's constantly throwing curveballs at you. Compared to Monaco, Payday 2 is – to use the old pejoratives – darker and edgier, but that’s more the product of disempowering design decisions than sepia tones and ultraviolence. There’s also a seedy sort of desperation that comes along with the game’s premise: four men in clown masks strong-arming a bank. You get the sense that, unlike with Monaco’s polished crew, this wasn’t these fellows’ Plan A. They're perpetually chased, cornered, and harried, like the villains of Heat or Point Break, movies in which beleaguered thieves struggle vainly against a tightening dragnet. To achieve that desperation, the game turns to a popular system: 'horde' mode. Police in Payday 2 aren’t all that different from waves of video game zombies, really. Unrelenting and shockingly oblivious to their own mortality. There’s even a mechanic for boarding up windows with two-by-fours to block them, George Romero-style."

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Social Media & TV #socialtv Short & sweet Indian perspective - Tube, tweets and trends

Social Media & TV #socialtv Short & sweet Indian perspective - Tube, tweets and trends | Pervasive Entertainment Times | Scoop.it
Gary Hayes's insight:

Quote "

There are several players on the social media platform. However, needless to mention, the fastest mode of communication to allow this difference is Twitter. And it’s not just restricted to youth anymore. So much so that Nielsen recently did a study and found a co-relation between people tweeting about a certain TV show and its relative rating. After all, a lot of families today have increasingly started to combine TV viewing with the use of information networks to discuss and deliberate what they have watched as well as what they missed. This is particularly the case in the Indian context while watching daily soaps, reality shows and sports tournaments beamed live on their TV sets.

There’s a reason why Arnab Goswami instantly became an Internet meme. The Newshour might be the most watched news show in the country but a lot of amusing episodes unfold on public timeline. Apart from the serious topics discussed, the vitriolic on public display doesn’t go unnoticed and unused for humour material. “People engage in furious debates while the panel discussion is happening live on-air. Social media has taken people back to the basic need of sharing ideas. However, it’s more about abbreviated emotions within a 140-character space and quick responses from followers,” informs Vice President of Times Television Network, Zoom TV and Times Now, Avinash Kaul."

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Scoop: Navigating an Expanding Multiplatform Transmedia Universe - Production Keynote | PERSONALIZE MEDIA

Scoop: Navigating an Expanding Multiplatform Transmedia Universe - Production Keynote | PERSONALIZE MEDIA | Pervasive Entertainment Times | Scoop.it
'what makes a compelling experience' combined with 'state of the industry (covered in my previous post)' combined with a 'process approach to creating service', talk instead - with a little of the navigating the new landscape for good measure.
Gary Hayes's insight:

Quote "

How and why is this relevant to my talk? The experience above had all the hallmarks of what makes compelling multi platform experience. OK, I am not saying good ‘fictional’ transmedia is all about a ‘simulation’ of reality, but there are obvious key principles of interaction leading to immersion here. I used several key words in that story that are critical to good ‘multi platform’ storytelling and good storytellers and transmedia producers would have spotted them…?

Two-way real time communicationValueCall To ActionRulesTrustAuthenticityReal FriendsOfficial channelsShared Personal StoriesLike-a-gameCliff-hangersImmersion (can it be created?)

These are all very important attributes that require a range of techniques required to build  ‘your’ own experiences, to be in the story vs looking at ‘broadcast interactivity’ –  but many do fall short, there are many distributed stories that are simply that, locked down content spread across a few platforms posing as transmedia. For me the wild fire experience was like authentic back-to-basics storytelling, episodic, growing in intensity, life or death cliff hanger decisions -  but it was much more. It was personally very relevant and pervasive (all around). Although I didn’t refer to it in my presentation it is always worth a look at the ingredients that made one of the earliest experientials work too."

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Perform for real time Facebook voters! XFactor the way it should be done Israel's "Rising Star" 2nd screen evolution

Perform for real time Facebook voters! XFactor the way it should be done Israel's "Rising Star" 2nd screen evolution | Pervasive Entertainment Times | Scoop.it
ITV plans to turn a new talent show with a “technological twist”, bought from the Israeli producers behind Homeland, into its next big entertainment hit.
Gary Hayes's insight:

Quote "

Rising Star is a traditional musical talent search with the twist that viewers download a free mobile app that allows them to vote in real time during the show, via the second screen.

When a performer comes out on stage, he or she is separated from the studio audience, and the judges, by a translucent floor-to-celling LED screen.

Judges and viewers vote as the performer begins to sing and images of voters at home, taken from their Facebook pages, appear live on the LED screen facing the performer.

Only if a singer wins over 70 per cent of the viewer votes does the wall rise and the singer then steps out to accept the applause of the live studio audience.

Rising Star is expected to air in the primetime Sunday evening slot that will be vacated by Dancing On Ice when the celebrity ice-skating format ends in 2015.

ITV declined to comment on the Rising Star deal. However sources said the broadcaster did not intend the show to become a replacement for The X Factor, which is celebrating its 10th anniversary but has lost viewers during its Saturday night slot."

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Bettina Ascaino's curator insight, November 21, 2013 5:16 AM

The judges are viewers who download an app and vote from home 

David Carvalho's curator insight, November 21, 2013 6:38 AM

quand le social prend le pouvoir grace au reseau dans le monde des medias. A quand ce principe appliqué au citoyen pour gérer les choix des politiques locales?? ca depoterait! 

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Panzer Chocolate? World's First 2nd Screen Transmedia Feature Film? But..choose path?xtra info, alt ending?!

Enswers' Automatic Content Recognition Technology Powers World's First Interactive and Transmedia Feature Film PR Newswire SEOUL, South Korea, Nov. 20, 2013 SEOUL, South Kore...
Gary Hayes's insight:

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Unlike most cinematic experiences where moviegoers are asked to turn off their phones, viewers will be encouraged to be on their mobile devices throughout the movie. They will be asked to download a free app, which uses Enswers' audio recognition technology, to enhance their movie experience.

The level of engagement will be unlike other interactive films. The second screen app will allow viewers to interact with the characters during the screening and to access several transmedia platforms that complement and extend the story. Not only will the viewers decide on the course of events in the screen, but they will also have an active role in the movie, going so far as to being responsible for the life or death of the protagonist. Once the movie is over, viewers will also have the opportunity to see an alternate ending on the app.

Panzer Chocolate is the latest project to utilize Enswers' ACR solution for second screen entertainment. Through use of Enswers' audio fingerprinting technology, the smart device can recognize the content source based on digital fingerprints and sync the device to the precise moment of the content. Enswers' ACR technology enables accurate identification and synchronization between interactive applications and live, recorded, or on-demand content.

Panzer Chocolate follows a group of young archeologists who discover a WWII bunker during their search for Nazi relics. They soon realize that the abandoned bunker turns out to be a deadly trap and find themselves running for their lives. Directed by Robert Figueras, the movie stars Geraldine Chaplin, Melina Matthews, Ariadna Cabrol,Mark Schardan, Tony Corvillo, and Richard Felix. Panzer Chocolate will premiere at the Gijon International Film Festival on November 22.

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