Pervasive Entertainment Times
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Augmented locative stories, experiential transmedia games, collaborative social TV
Curated by Gary Hayes
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Mobile is here: Redesign your business, not your website

Mobile is here: Redesign your business, not your website | Pervasive Entertainment Times | Scoop.it
I’m sure you’ve already seen the stats. There are currently more mobiles than people in Australia. Already over 50% of Australians have access to an internet enabled mobile. Mobile internet access will surpass desktop access by 2014.

Another successful company that is changing its business model in response to mobile is Disney. Late last year Disney released a mobile game called ‘Where’s My Water’ featuring Swampy the Crocodile. The remarkable thing about this game isn’t that it knocked Angry Birds off the top of the charts or that it generated $1million in sales in the first week. The remarkable thing about this game is that it is the first time that Disney has ever created a character outside of film or television. Swampy was born on the iPhone. This was no fluke – it was a carefully planned manoeuvre to ensure Disney remained relevant for the new generation. Disney’s Mobile GM, Bart Decrem, has publicly declared that they plan to “incubate new characters that can cross over into other Disney business units like movies and merchandise”. Disney has already struck a deal with YouTube to release a 12-part series based on Swampy. This deal is worth $15 million. Expect to see the toys on the shelf and a movie in cinemas soon.

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The 21st Century Social Media Content Curation Tracking Transmedia Second Screen, Social TV, Connected TV, Transmedia and TV Apps Market Augmented Reality News and Trends Technology and Gadgets
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Success is not about numbers folks "Digital Marketing for Transmedia: The Lizzie Bennet Diaries – Pt. 2"

Success is not about numbers folks "Digital Marketing for Transmedia: The Lizzie Bennet Diaries – Pt. 2" | Pervasive Entertainment Times | Scoop.it
Part 2 of a look at the storytelling journey and digital marketing for transmedia and web series success story The Lizzie Bennet Diaries.
Gary Hayes's insight:

Quote "This clearly reflects a quality “lean back” experience, but there are other numbers that show how much this content engages and inspires its audience. Do a search for “the lizzie bennet diaries” on Google now and it returns over 3.5 million pages of LBD content; this includes pages from the story itself, articles written about it, social media memes created, and fan frothing of the highest caliber.  The first LBD episode with over 1,000,000 views has spurred over 2,100 fan comments, while the exciting episode 60, has received over 500,000 views (100,000 of which were received in the first 24 hours) and over 7,000 comments. Keyword research shows that people are searching for “the lizzie bennet diaries” over 12,100 times every month (which compares to other modern retellings such as “pride and prejudice and zombies” with 9,900 or the Bollywood “bride and prejudice” with 22,000 searches).

 
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the intersection: Monetizing the 2nd Screen - the debate continues with "Cost per Touch" introduced

the intersection: Monetizing the 2nd Screen - the debate continues with "Cost per Touch" introduced | Pervasive Entertainment Times | Scoop.it
Gary Hayes's insight:

quote "Essentially, until very recently, video links shared via Twitter and Facebook or even email have been challenged by the need for a client-side app (to count streams for the advertiser, etc), resulting in very low viewing rates as consumers either have to hunt for and download the app or become frustrated while the device switches from streaming the ad to streaming the actual content.  Now that the technology exists to stitch the ad and the content together "on the fly" combined with an industry recognition of matching the pre-roll to the size of the content (ie no 30-second pre-rolls for 30-second videos), networks are starting to see their ad stream viewing rates climb and their resulting effective CPMs climb (they only get paid for completed ad views).  With ad targeting servers from companies like FreeWheel and VideoPlaza targeting consumers in real-time with more and more personalized information, we should expect to see CPMs meet and exceed those of the analog broadcasting world...soon.

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How to immerse users in Multi-Screen Story Experiences | 'A how to' UX Design ht @sioflyn

How to immerse users in Multi-Screen Story Experiences | 'A how to' UX Design ht @sioflyn | Pervasive Entertainment Times | Scoop.it
This article talks about 5 concepts of telling multi-screen stories and how we can use them to create exciting, digital experiences.
Gary Hayes's insight:

Quote " Immerse People In The Narrative

The Walking Dead, the famous comic and now TV show, used a polling Web app (AMC’s Story Sync, if you like marketing-speak) to ask viewers questions and show related content as an episode was being broadcast on TV. While the app was simply timed to each scene, it was an experiment in multi-screen storytelling that invited audience participation, not just audience attention. Polling has a gimmicky feel to it, but that probably came about as a result of Hollywood pressure and doesn’t reflect the value of the concept in general.

Dorothea Martin's curator insight, May 15, 2:49 AM

Wertvolle Tipps, wie man Geschichten über mehrere Medien hinweg erzählt und die Leser/Experiencer in die Geschichte hineinzieht. via @garyphayes

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Mobile already ur 1st screen? U need 'Pheed' Social App - Peer-to-peer, Pay-Per-View Video Streaming!

Mobile already ur 1st screen? U need 'Pheed' Social App - Peer-to-peer, Pay-Per-View Video Streaming! | Pervasive Entertainment Times | Scoop.it
An update to its app could give the creative class another distribution method -- live broadcasts to your phone.
Gary Hayes's insight:

Quote "Pheed wants to take that a step further. On Thursday, the company launched an update to its iOS application that allows Pheed users to watch streaming pay-per-view broadcasts from other Pheed users directly from their mobile devices.

Pretty straightforward: A user wants to do a live broadcast of some material. Say they’ve got a song to perform, or a discussion to hold, what have you. They set up the event and decide what they want to charge — if anything — for other Pheed users to view the live broadcast. The in-app payment system accepts the cost of admission and sends it to the user’s bank account, and viewers are sent a reminder before the broadcast goes live.

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Good summary - 5 reasons to get excited about Augmented Reality in 2013

Good summary - 5 reasons to get excited about Augmented Reality in 2013 | Pervasive Entertainment Times | Scoop.it
Next year, I predict that augmented reality (AR) will be everywhere. Here are my five reasons why:
Gary Hayes's insight:

Quote "It doesn’t exist, and it probably won’t. Augmented Reality is a horizontal technology, which means that the nigh-limitless applications make it a challenging endeavor to develop the Evernote-YouTube-Wordpress-Instagram of Augmented Reality. We did however see the AR Angry Birds, and even if it isn’t official it’s still a pretty clear indication that a successful AR game could lead the way for massive adoption. There are already some good examples out there, like the new JengAR game that inserts the 3-D content into the environment itself rather than needing a printed image."

Binary Racoon's curator insight, May 6, 10:30 AM

The Glass are coming. that's enough reason for me.

Jeni Mawter's curator insight, May 7, 11:52 PM

Children's and Young Adult writers need to write with Augmented Reality technology in mind.

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Movie vs Games or Games love Movies? & reminds me of my earlier 'reflective' video http://www.youtube.com/watch?v=Ah1oNdLF43A

An examination of cutscenes and camera work in video games. https://twitter.com/Instig8iveJourn Give feedback. Comments, messages, and video responses are al...
Gary Hayes's insight:

An examination of cutscenes and camera work in video games.

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Just add Google Glass - MIT's Smarter Objects can map Augmented Reality UI onto... anything (video)

Just add Google Glass - MIT's Smarter Objects can map Augmented Reality UI onto... anything (video) | Pervasive Entertainment Times | Scoop.it
While patrolling the halls of the CHI 2013 Human Factors in Computing conference in Paris, we spied a research project from MIT's Media Lab called
Gary Hayes's insight:

Quote "To that end, the team developed an iPad app that uses motion tracking technology to "map" a user interface onto different parts of an object. The example we saw was a simple radio with a a pair of dials and a speaker, and when the iPad's camera was pointed at it, a circular interface along with a menu system popped up that cannily tracked the radio. From there, Huen mapped various songs onto different positions of the knob, allowing him to control his playlist by moving it -- a simple, manual interface for selecting music. He was even able to activate a second speaker by drawing a line to it, then "cutting" the line to shut it off. We're not sure when, or if, this kind of tech will ever make it into your house, but the demo we saw (see the pair of videos after the break) seemed impressively ready to go.

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Nothing's Changed? 88% of respondents view social media, Twitter & Facebook as a new form of entertainment

Nothing's Changed? 88% of respondents view social media, Twitter & Facebook as a new form of entertainment | Pervasive Entertainment Times | Scoop.it
Gary Hayes's insight:

Quote "Processing this data is one thing. Interpreting its impact on your strategy for programming, marketing, and engagement is up to you. What’s clear is that what we think about social media, entertainment, and influence and how consumers are behaving can only teach us about how to be more engaging, entertaining, and how to create and steer experiences that matter to consumers and producers. So what’s your second and third screen experience? Have you defined it? If not, this is the time to develop an engaging multi-screen experience because it’s already happening with or without your design.

 
Mattia Nicoletti's curator insight, May 2, 1:39 AM

It is engagement on entertainment... Engagetainment

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Lizzie Bennet, Austen social transmedia adaptation is a phenomenon, more viewers than some network shows

Lizzie Bennet, Austen social transmedia adaptation is a phenomenon, more viewers than some network shows | Pervasive Entertainment Times | Scoop.it
Transmedia – what is it and how does it work? More importantly, does it offer opportunities for writers that we should be aware of? Is it near Transylvania? I had to find out more.
Gary Hayes's insight:

Quote "

I don’t think we’ve quite tapped into just how big this type of storytelling can become. For instance, the Lizzie Bennet audience on YouTube has garnered almost 40 million total views. We average around 300k views per episode, an audience many network TV shows would kill to have. There are still challenges to more widespread adoption of transmedia, but with audience numbers like this, I don’t think there’s any more room to debate if there’s a demand for this kind of storytelling.

I think there’s a recognition and an acceptance that digital and internet-enabled storytelling is the way of the future.

Julieta Belloso's comment, May 7, 10:38 PM
¡Que padre ejemplo de transmedia!
Reina Díaz's comment, May 8, 10:31 PM
Muy buen ejemplo de transmedia. Y como el cuate que lo subió, importante notar lo lejos que puede llegar un producto hecho por prosumers, donde genera un número de audiencia que programas de televisión nunca logran obtener.
Jeanette's comment, May 8, 11:32 PM
Mi ejemplo Transmedia de clase :)
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and in other transmedia mash-up news, how TV & Video Games have a rich future ahead TNW

and in other transmedia mash-up news, how TV & Video Games have a rich future ahead TNW | Pervasive Entertainment Times | Scoop.it
Defiance, a science fiction television series that launched alongside a massively multiplayer online video game earlier this month, is an experiment in cross-media storytelling.

The ...
Gary Hayes's insight:

Quote "

Creating truly cross-media experiences isn’t easy. It takes considerably more resources and a collective team that can explore new ideas but also agree and execute upon a single vision.

That could be a difficult transition, given the traditional leadership and ‘final say’ that has been enjoyed by directors in the media industry for many decades.

“The experiments in cross-media content will only increase as technology continues to develop.”

Scheduling could also be problematic. The time needed to write a books, develop a video game and shoot a TV show varies; George R.R Martin takes a number of years to write each instalment in the Game of Thrones series, for example, which would be tricky to coincide with an annual TV season.

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Making things real - simple really. The Producer as Serial Entrepreneur from Caitlin Burns

Making things real - simple really. The Producer as Serial Entrepreneur from Caitlin Burns | Pervasive Entertainment Times | Scoop.it
I attended the Producer’s Guild of America’s Crossover Producing Panel in early April, the panelists were all producers who had taken their experience in film or television and found their way into new disciplines.
Gary Hayes's insight:

Quote "Thinking about producing from the perspective of more generic business descriptions, one can examine a bit more of what it takes to create a project in the media space, regardless of the platform or platforms it exists on. Each new storyworld is a new business proposition, and while to succeed your story must be strong and well elocuted, without a producer’s business experience or tenacious spirit, it may never make it off the drawing board.

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Rabbit holes?! The Trailer For The Documentary about the Alternate Reality Game - RedCarpetCrash.com

Rabbit holes?! The Trailer For The Documentary about the Alternate Reality Game - RedCarpetCrash.com | Pervasive Entertainment Times | Scoop.it
Gary Hayes's insight:

Quote "Is it a cult? Is it a game? Or is it a life changing adventure? Told From the players’ perspectives, the film looks over the precipice at an emergent new art form where the real world and fictional narrative merge to create unforeseen and often unsettling consequences. Follow along as we disclose a world whose secret identity may mean the difference between enlightenment and total incomprehension. Directed by Spencer McCall."

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Redefining TV: Tim Kring at MIPTV 2013 continues to evolve new ways to reach an audience.

Redefining TV: Tim Kring at MIPTV 2013 continues to evolve new ways to reach an audience. | Pervasive Entertainment Times | Scoop.it
Redefining TV: Tim Kring at MIPTV 2013 As the re-inventor of classic sci-fi and thriller genres, as in Heroes, Conspiracy For Good, Touch and Daybreak, Tim Kring continues to evolve new ways to reach...
Gary Hayes's insight:

As the re-inventor of classic sci-fi and thriller genres, as in Heroes, Conspiracy For Good, Touch and Daybreak, Tim Kring continues to evolve new ways to reach an audience. The next generation of storytelling will be less about TV, and more about reaching audiences on multiple platforms.
New narratives will be both linear and nonlinear and driven from episodic storylines melding with interactive conversations on social and mobile media. The new model will likely combine a wealth of public discourse, a bevy of interactive content and a truly connected game experience at the core.

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Who needs 2nd screen TV :) SimulTV launches a single-screen 'second screen' experience

Who needs 2nd screen TV :) SimulTV launches a single-screen 'second screen' experience | Pervasive Entertainment Times | Scoop.it
Who needs a second screen when you can use one screen to watch, share, and see what others are saying about life television entertainment? Today SimulTV launched a new online TV-viewing app that in...
Gary Hayes's insight:

Quote "

“If you’re using two screens, you have to take your eyes off the football game or reality show you’re watching and go to your second screen when you want to complain about a penalty or celebrate with your friends when your favorite contestant wins the game,” Steve Turner, founder and president of SimulTV, said in a statement. “That means you are either watching or interacting, but not doing both.”

There’s something to what he’s saying.

Eugenio Gomez-Acebo's curator insight, May 17, 5:09 AM

This is OTT in action

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G+ coming up on the rails? Which Social Networks Are Growing Fastest Worldwide? - eMarketer

G+ coming up on the rails? Which Social Networks Are Growing Fastest Worldwide? - eMarketer | Pervasive Entertainment Times | Scoop.it
Around the world, Facebook continues to see more users joining the platform, with Asia-Pacific countries making among the biggest leaps. Twitter and Google+ are also making significant strides.
Gary Hayes's insight:

Quote "Behind Facebook, there was a crowded field of second-place contenders, with Google+ out front at 26% of internet users. In the US, Google+ gets limited attention, though its user base is growing. Worldwide, however, Google+ has been much more successful. Given that YouTube was right behind, in use by one-quarter of active internet users, there’s no question that Google, which owns YouTube, is giving Facebook a run for its money in the global social network space.

Puja Bhatia's curator insight, May 15, 5:21 AM

Well it was some real creative stuff

Bart van Maanen's curator insight, May 16, 10:43 AM

Bekijk de tussenstanden: G+ blijft gestaag groeien in gebruik.

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Stickiness? Who will win the 2nd Screen Social TV war - Making waves in the broadcast world - D2D

Stickiness? Who will win the 2nd Screen Social TV war - Making waves in the broadcast world - D2D | Pervasive Entertainment Times | Scoop.it
Tech news site covering content creation and distribution both physical and digital.
Gary Hayes's insight:

Quote "

THE QUESTIONS REMAIN

Still many questions remain, including: who are the likely winners and losers in the second screen market? Shay Fan a member of the marketing team at Miso, a social TV platform, says, “Success will come when someone figures out the magic formula for ‘stickiness’ – something that will make users want to stay and interact with content. With so much competing for our attention, it will be a difficult, crowded industry.”

Toeman adds, “I think all the traditional players will remain winners for quite some time to come, it's their game to lose really. This is a big challenging space, and I think success will come from the companies who best understand what consumers actually want to do with their time and how they enjoy watching TV. Those who are trying to shape or shift behaviours will have an uphill battle, as well as those who pay too much attention to hype, and not enough to reality.”

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USA Network 2nd Screen 'content' experiences being pushed into TV Guides using WatchWith

USA Network 2nd Screen 'content' experiences being pushed into TV Guides using WatchWith | Pervasive Entertainment Times | Scoop.it
News and Opinion on Social TV, Second Screen, Transmedia, Multiplatform, TV Everywhere, Connected TV, Machinima
Gary Hayes's insight:

Quote ""We are expanding the reach of our Social TV and digital content to engage more fans with their favorite shows, all inside the app of their choice," said Jesse Redniss, SVP, digital, USA Network. "We believe in the importance of bringing the content TO the audience, so working with Dijit in their NextGuide app was a logical step in our evolving world"

 

NextGuide added that the synchronization between its iOS app and the USA Network is compelling because TV audiences are increasingly engaging in "Second Screen" experiences, which is clearly noted by new numbers from Nielsen just released, and that USA is taking a "distributed approach" so fans can engage with the content across any platform they have — including NextGuide.

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Emotion Defining Experience: The New Digital Storytelling Series: feat @LanceWeiler | Filmmaker Magazine

Emotion Defining Experience: The New Digital Storytelling Series: feat @LanceWeiler | Filmmaker Magazine | Pervasive Entertainment Times | Scoop.it
In the ninth part of Filmmaker‘s interview project with prominent figures from the world of transmedia, conducted through the MIT Open Documentary Lab, Lance
Gary Hayes's insight:

Quote "Weiler: I feel as if I’m storytelling agnostic. It is not platform specific. I see it as storytelling. I’m trying to find some type of an emotional core for the work. Can I help the viewer / player to feel something? Can I help them to connect with the characters and story? I’ll often develop projects that mix analog and digital elements. Projects that spill beyond the screen and into the real world and back. The inspiration for the projects can come from anywhere. Similar to when I write for film and TV, the inspiration can come from a place, a feeling, a character, a situation or something that I see or feel in the real world. Lately, I’ve be inspired by things that I feel are challenging or at the onset seem impossible."

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Defiance TV show gets 2.7 mill for debut, it's transmedia'ry MMO game hits 1 mill regs but empty & grindy?

Defiance TV show gets 2.7 mill for debut, it's transmedia'ry MMO game hits 1 mill regs but empty & grindy? | Pervasive Entertainment Times | Scoop.it
Trion Worlds reveals new player figure for open-world transmedia shooter since launch last month.
Gary Hayes's insight:

Quote" Defiance is a transmedia effort from Trion Worlds and TV network SyFy. The show of the same name broke records at the network, netting 2.7 million viewers for its debut episode. The premiere was SyFy's most-watched scripted series debut for adults in seven years.

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Believable? Canada 18 to 24 year-olds said they watched 14 hours of TV weekly and spent 31 hours online

Believable? Canada 18 to 24 year-olds said they watched 14 hours of TV weekly and spent 31 hours online | Pervasive Entertainment Times | Scoop.it
Though perhaps the time spent is overlapping, as more Canadians have a second-screen experience of live-commenting on social media while watching
Gary Hayes's insight:

When you ask Canadians how they spend their free time at home, many say they now use the Internet more than watching TV – although researchers suspect most understate how much TV they watch and overestimate their online time.

According to statistics from 2012 compiled by the Television Bureau of Canada, the average 18– to 24-year-old said they watched 14 hours of TV weekly and spent 31 hours online.

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"I will never live a day of my life from now on without it. It's that significant." Scoble on #GoogleGlass

"I will never live a day of my life from now on without it. It's that significant." Scoble on #GoogleGlass | Pervasive Entertainment Times | Scoop.it
My two-week review of Google Glass: it all depends on the price

This week I gave five speeches while wearing it.
I passed through airports four times…
Gary Hayes's insight:

Quote "This is the most interesting new product since the iPhone and I don't say that lightly.

Yeah, we could say the camera isn't good in low light. We could say it doesn't have enough utility. It looks dorky. It freaks some people out (it's new, that will go away once they are in the market). 

But I don't care. This has changed my life. I will never live a day without it on. 

It is that significant. 

Now, Larry, find a way to make it $200 and you'll have a major hit on your hands.

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Here comes the Holodeck folks! Video: Augmented Reality for your Xbox and Living Room - IllumiRoom

Microsoft Research showed off a Tech Demo of IllumiRoom. The device is still in research, but is expected to eventually launch in the next several years and ...
Gary Hayes's insight:

Quote "Microsoft Research showed off a Tech Demo of IllumiRoom. The device is still in research, but is expected to eventually launch in the next several years and add an extra layer of entertainment for the Next Gen Xbox 720. Fusion of Gaming and Enlightenment:

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Disney, bullishly combining toys & video games in one transmedia entertainment platform

Disney, bullishly combining toys & video games in one transmedia entertainment platform | Pervasive Entertainment Times | Scoop.it
John Vignocchi shows off the latest with Disney Infinity in a video interview. He says that Disney isn't just copying Skylanders.
Gary Hayes's insight:

Quote "At the outset, the Toy Box world is populated with a mash-up of buildings and environments from different Disney properties. The creativity part of the platform is designed to be intuitive. With Toy Box, you can use a magic wand to highlight different objects. Once it is highlighted, you can move that object around, delete it, or edit it. You can rotate the item or use it to build things like castles in the sky. When you’re editing an item, you can change the texture of the item so it will look different in the world. You can modify the nature of the world very quickly simply by putting a power disc on the Infinity Base.
Read more at http://venturebeat.com/2013/04/15/disney-infinity-preview/#HiXZDQyUbvEbVOW7.99

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Windmills of our Transmedia Minds App | PERSONALIZE MEDIA

Windmills of our Transmedia Minds App | PERSONALIZE MEDIA | Pervasive Entertainment Times | Scoop.it
Fun ARG like App. A Cross Media User Journey...should describe the route a user takes through a complex multi platform service.
Gary Hayes's insight:

A Cross Media User Journey…should describe the route a user takes through a complex multi platform service. It can refer to their thought processes, the actions they take at various points, the story fragments that are revealed at each junction as they travel across a plethora of channels, devices and forms. It often captures the essence of their UX, user experience and is often displayed as a complex chart.

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And more on franchise/new story form poster boys - The Dawn of Modern Transmedia Storytelling: Star Wars

And more on franchise/new story form poster boys - The Dawn of Modern Transmedia Storytelling: Star Wars | Pervasive Entertainment Times | Scoop.it
Gary Hayes's insight:

Quote "With the build-up to Episode 1, the expanded universe as it came to be called, went into overdrive. The film had more tie-ins than any other film before it. And since 1999, hundreds of books, comic books, dozens of video games, and even a television show have been produced in the Star Wars universe. It can be hard to keep it all straight. Here at StoryHobby.com we will be piecing it all together for you. You may have seen a lot of book/comic reviews in the news feed. This is part of a Star Wars project to piece the universe together. Visit the Star Wars Timeline to see what we've got so far."

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