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Personal Knowledge Management in Medical Education
Concepts in networking, instructional design, informatics, and virtual reality as applied to issues in medical education.
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Systematic review of serious games for medical education and surgical skills training - Graafland - 2012 - British Journal of Surgery - Wiley Online Library

The application of digital games for training medical professionals is on the rise. So-calledn‘serious’ games form training tools that provide a challenging simulated environment, ideal for future surgical training. Ultimately, serious games are directed at reducing medical error and subsequent healthcare costs. The aim was to review current serious games for training medical professionals and to evaluate the validity testing of such games.


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Gilbert Faure au nom de l'ASSIM's curator insight, July 23, 2013 3:14 AM

serious games to train surgeons might increase attractivity of profession!

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A Second Life Virtual Clinic For Medical Student Training

Mary Johnson's presentation from the 2008 SLEDcc Conference, Tampa, FL.
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How Games Support "21st Century Skills" » Online Universities

How Games Support "21st Century Skills" » Online Universities | Personal Knowledge Management in Medical Education | Scoop.it
I recently attended the Serious Play conference in Redmond, Washington (the home of Microsoft), and one thing that stood out to me was all the talk about...
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10 Fun Tools To Easily Make Your Own Infographics | Edudemic

10 Fun Tools To Easily Make Your Own Infographics | Edudemic | Personal Knowledge Management in Medical Education | Scoop.it

People love to learn by examining visual representations of data.Included are some great infographic-making web 2.0 tools. They all have pros and cons but in general are great for any beginner or novice designer.

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The New Way Doctors Learn | TIME Ideas | TIME.com

The New Way Doctors Learn | TIME Ideas | TIME.com | Personal Knowledge Management in Medical Education | Scoop.it

Turning a medical student into a doctor takes a whole lot of knowledge. Spaced repetition may be an important key.

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Innovating Pedagogy | Open University Innovations Report #1

Innovating Pedagogy | Open University Innovations Report #1 | Personal Knowledge Management in Medical Education | Scoop.it

This first report, from June, 2012, proposes ten innovations that are already in currency but have not yet had a profound influence on education.The report ranks the innovations on timeline to impact.

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Post 1: 7 characters techniques to liven up your eLearning

Post 1: 7 characters techniques to liven up your eLearning | Personal Knowledge Management in Medical Education | Scoop.it

Characters can enliven elearning but also beware the heavy handed use of characters. This post describes 7 ways to use characters effectively.


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Using Graphics To Improve Learning

Using Graphics To Improve Learning | Personal Knowledge Management in Medical Education | Scoop.it

"Although no one can say that visuals are always superior to words, the principle known as the picture superiority effect should convince you that using effective visuals will improve learning. The principle states that people generally have a better memory for pictures than for corresponding words."

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Designing an Alterative Reality Game

ARG Academy on P2PU Day 3 Session Designing an ARG http://p2pu.org/en/groups/arg-academy/ #ARGed...

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ASTD Gamification Webinar Slides

ASTD Gamification Webinar Slides | Personal Knowledge Management in Medical Education | Scoop.it
Slides from ASTD Webinar on Gamification...
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On SMEs, learner stories, and learner ergonomics

On SMEs, learner stories, and learner ergonomics | Personal Knowledge Management in Medical Education | Scoop.it

Instructional design is learner-centered design and yet ID processes can quickly get away from a consideration of learners’ needs. 


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Constructivism and Online Learning

Constructivism and Online Learning | Personal Knowledge Management in Medical Education | Scoop.it
Toward constructivism for adult learners in online learning environments. British Journal of Educational Technology. Vol 33. No 1. 27-37.
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CNN Today On How Serious Games Can Make You Smarter | SERIOUS GAMES MARKET

CNN Today On How Serious Games Can Make You Smarter | SERIOUS GAMES MARKET | Personal Knowledge Management in Medical Education | Scoop.it

Problem-solving and active teamwork are some of the reasons


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Simple Collaboration and Proofing Software for Designers and Creative Tea

Simple Collaboration and Proofing Software for Designers and Creative Tea | Personal Knowledge Management in Medical Education | Scoop.it

The website for a pricey, but potentially very useful collaboration tooll.

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Structuring the Reflection Process

Seven approaches to make reflection more meaningful for students.

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The Pedagogies in Game Based Learning: A Case Study of Teacher Attitudes & Perceptions | AvatarGeneration

The Pedagogies in Game Based Learning: A Case Study of Teacher Attitudes & Perceptions | AvatarGeneration | Personal Knowledge Management in Medical Education | Scoop.it
I wanted to share my project with the community! I built a serious game using a platform called ThinkingWorlds to showcase the pedagogies in games and to investigate how teacher attitudes and perceptions changed before and after playing the game.
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The 25 Secrets To Design Every Teacher Should Know | Edudemic

The 25 Secrets To Design Every Teacher Should Know | Edudemic | Personal Knowledge Management in Medical Education | Scoop.it

Good overall design enhances the learning experience. These tips can be incorporated in everything from the daily plan, to lecture powerpoints, to web or LMS pages.

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What Can Angry Birds Teach Us About Universal Design for Instruction? - ProfHacker - The Chronicle of Higher Education

What Can Angry Birds Teach Us About Universal Design for Instruction? - ProfHacker - The Chronicle of Higher Education | Personal Knowledge Management in Medical Education | Scoop.it

Angry Birds is a powerful metaphor for learning. As I was recently playing the game, I could not help but think: what if my classroom was more like this? Would students have a better learning experience?

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Signals: Applying Academic Analytics (EDUCAUSE Review) | EDUCAUSE.edu

Signals: Applying Academic Analytics (EDUCAUSE Review) | EDUCAUSE.edu | Personal Knowledge Management in Medical Education | Scoop.it
EDUCAUSE Review Online...
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10 Tips for Making Beautiful Slideshow Presentations

10 tips....and I'd add a few more...11. Know your audience 12. Create room for interaction


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Melanie Findlater's curator insight, July 16, 6:41 AM

Does what it says in 10 tips. 

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Otaku Culture in a Connected World | Connected Learning Research Network

Otaku Culture in a Connected World | Connected Learning Research Network | Personal Knowledge Management in Medical Education | Scoop.it

Otaku is loosely tranlated as "geek" and is a form of participatory creation culture organized around an area of common interest.  In it's original form, otaku allowed anime and game arcade enthusiasts a way to co-create around shared interests. Consider for a moment how the concept might apply to education.

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Narratives and Persuasion: Changing Beliefs through Stories

The effects of narratives or stories on individuals' beliefs is a particularly interesting aspect of "Persuasion Studies". The phenomenological experience of being absorbed in a story—a process we call "transportation into a narrative world"—as a mechanism of narrative impact is the focus of work by Dr. Melanie Green.

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A Quick Guide to 21st Century Critical Thinking Skills for Educators

A Quick Guide to 21st Century Critical Thinking Skills for Educators | Personal Knowledge Management in Medical Education | Scoop.it

Critical thinking skills are what we want our students to develop. Without these skills we can not guarantee a sound and effective education that will enable our kids to seamlessly blend in tomorrow 's job market. Therefore, it is our responsibility as teachers and educators to fully understand the components of this set of skills in order to better focus on them in our instruction.

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Game-Based Learning: A workshop to inform educators and engage cont...

Game-Based Learning: A workshop to inform educators and engage contemporary learners was presented on May 17, 2011 at the Making it Happen: Enhancing Education...

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