"The most powerful real-time learning assessment engines have been found in videogames, where actions (or inactions) are often met with near instantaneous responses, to which the player is then challenged to respond in turn. This feedback loop - taking an action, being presented with information as a result, having to synthesize and analyze this information and doing something as a result - might meet some people's definition of 'learning'. A good videogame engages its users so strongly that they are willing to fail, and fail, and fail again, until they learn enough from this failure that they can proceed with the game".
This Stanford course focused on the skills and mindsets of design thinking, a methodology for human-centered creative problem-solving used by companies and organizations to drive a culture of innovation. The short video encapsulates the method of short, direct communication to emphasize important ideas.
We are all challenged to do more with less, but must still keep pace with rapid change. GEAR - Gather, Expand, Apply and Receive - is a blended learning approach. AGILE - Align, Get Set (map apply, prioritize impacts, make the leap, proof it), Integrate & Implement, Leverage and Evaluate - is an iterative approach to design and development geared for performance-based learning.
A good story can make or break a presentation, article, or conversation. But why is that? When Buffer co-founder Leo Widrich started to market his product through stories instead of benefits and bullet points, sign-ups went through the roof.
Are MOOCs really going to be that disruptive innovation that moves education in a different direction? Or are they just one more path on the hype cycle? Here is one person's viewpoint, although it is the viewpoint of Stephen Downes, arguably the "Father of the MOOC".