"The most powerful real-time learning assessment engines have been found in videogames, where actions (or inactions) are often met with near instantaneous responses, to which the player is then challenged to respond in turn. This feedback loop - taking an action, being presented with information as a result, having to synthesize and analyze this information and doing something as a result - might meet some people's definition of 'learning'. A good videogame engages its users so strongly that they are willing to fail, and fail, and fail again, until they learn enough from this failure that they can proceed with the game".
In this report, a USB drive can be used to allow access to the Internet through the power of the Android operating system. Each person saves their unique configuration to the flashdrive, and the remainder of the device can be used for files and link information. This could revolutionize internet access for the masses.
This Stanford course focused on the skills and mindsets of design thinking, a methodology for human-centered creative problem-solving used by companies and organizations to drive a culture of innovation. The short video encapsulates the method of short, direct communication to emphasize important ideas.
We are all challenged to do more with less, but must still keep pace with rapid change. GEAR - Gather, Expand, Apply and Receive - is a blended learning approach. AGILE - Align, Get Set (map apply, prioritize impacts, make the leap, proof it), Integrate & Implement, Leverage and Evaluate - is an iterative approach to design and development geared for performance-based learning.