Pedagogy and technology of online learning
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5 Free Apps and Sites for Creating Short Animations

5 Free Apps and Sites for Creating Short Animations | Pedagogy and technology of online learning | Scoop.it
Creating animations can be a fun element to add to a creative writing project. Creating the animation could be the final piece of the project in which students bring their short stories to life.

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Karen Bonanno's curator insight, October 23, 2013 4:48 PM

Using animation creation tools in the creative writing process.

Kirsten Wilson's curator insight, October 24, 2013 11:32 AM

Great resources for iOS and PC devices.

Pedagogy and technology of online learning
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E-Learning Certificate Program: Getting the Graphics You Need

E-Learning Certificate Program: Getting the Graphics You Need | Pedagogy and technology of online learning | Scoop.it

Find the best resources for appropriate images to enhance newsletters, instructional design projects, or training materials.


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Dennis T OConnor's curator insight, August 23, 7:12 PM

Well researched resources from Online Teacher and Library Media Specialist Shannon Mersand.

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How To Apply Reflective Practice when Teaching Online

How To Apply Reflective Practice when Teaching Online | Pedagogy and technology of online learning | Scoop.it
With online teaching, the only person to blame is yourself. That is what being objective means in this industry. An objective and reflective practitioner blames only himself or herself. If there is a problem, you need to consider ways to avoid it in the future by changing what you do and say, as well as how you act.

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Nik Peachey's curator insight, August 24, 2:08 AM

Some useful techniques.

Becky Roehrs's curator insight, August 24, 9:28 AM

Very interesting ways to self-evaluate your online teaching and issues you may encounter teaching online..

Elizabeth E Charles's curator insight, August 28, 1:05 PM
Reflective practice useful not just for teaching, learning and or work but possibly a life skill.
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How to Solve 3 Instructional Design Problems

How to Solve 3 Instructional Design Problems | Pedagogy and technology of online learning | Scoop.it
Find out how to solve three common problems that instructional designers have and the best ways to overcome them while creating engaging eLearning courses.

Via EDTECH@UTRGV, Elizabeth E Charles, Luciana Viter
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Rescooped by diane gusa from iGeneration - 21st Century Education (Pedagogy & Digital Innovation)
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4 Useful Chromebooks Apps for Digital Storytelling via @medkh9

4 Useful Chromebooks Apps for Digital Storytelling via @medkh9 | Pedagogy and technology of online learning | Scoop.it

Via Tom D'Amico (@TDOttawa)
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How mLearning Benefits Online Education

How mLearning Benefits Online Education | Pedagogy and technology of online learning | Scoop.it
Want to know some significant mLearning Benefits? Check some of the most significant mLearning Benefits that make this trend the norm in eLearning.

Via EDTECH@UTRGV, WebTeachers, Yves Carmeille "Libre passeur", Stephania Savva, malek
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Enrique Facundo Ruiz Blanco's curator insight, July 30, 8:32 AM

Para entender los beneficios de la educación móvil.

shazia.wj's curator insight, August 1, 3:35 AM
How mLearning Benefits Online Education
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Why Pre K Computer Programming Should Be More Hands and Less Screen (EdSurge News)

Why Pre K Computer Programming Should Be More Hands and Less Screen (EdSurge News) | Pedagogy and technology of online learning | Scoop.it
It sounds like a paradox. How can you teach computer programming without a screen? Computer programming is a term synonymous with coding, after all.Text, letters, syntax, arranged in meaningful sequences that give machines instructions. We code with our keyboards and we see code on our screens.But t

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5 Great Chrome Extensions for Taking Screenshots ~ Educational Technology and Mobile Learning

5 Great Chrome Extensions for Taking Screenshots ~ Educational Technology and Mobile Learning | Pedagogy and technology of online learning | Scoop.it

Via Tom D'Amico (@TDOttawa)
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Assessing Web 2.0 Projects Through Bloom And Time

Assessing Web 2.0 Projects Through Bloom And Time | Pedagogy and technology of online learning | Scoop.it
I offer the following mini-assessment of any Web 2.0 project as a way to refocus our attention on student learning rather than the Web 2.0 tool. Take the highest level of Bloom achieved during the project 1- Knowledge                                  2. Comprehension 3 - Application                               4. Analysis 5.5 Synthesis                                   5.5 Evaluation and multiple it by the number…
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I offer the following mini-assessment of any Web 2.0 project as a way to refocus our attention on student learning rather than the Web 2.0 tool.
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A Self-Directed Guide to
Designing Courses for Significant Learning

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Blended Learning Visually Explained for Teachers ~ Educational Technology and Mobile Learning

Blended Learning Visually Explained for Teachers ~ Educational Technology and Mobile Learning | Pedagogy and technology of online learning | Scoop.it

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Teaching online can make us better teachers | E-Learning-Inclusivo (Mashup)

Teaching online can make us better teachers | E-Learning-Inclusivo (Mashup) | Pedagogy and technology of online learning | Scoop.it
   fact that many of us lack models of online teaching, yet have ample experience with online learning presents interesting opportunities.

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What to do AFTER you write a blog post

What to do AFTER you write a blog post | Pedagogy and technology of online learning | Scoop.it
Celebrate writing that blog post and then share it with the world! Get tips for tweeting, pitching, emailing and more.

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Rescooped by diane gusa from Soup for thought
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Five Tips for Creating Effective Learning Videos

Five Tips for Creating Effective Learning Videos | Pedagogy and technology of online learning | Scoop.it
Best content around CLO Gamification selected by the eLearning Learning community.

Via Maria Margarida Correia, malek
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Collaboration, meeting, and teaching platform

Collaboration, meeting, and teaching platform | Pedagogy and technology of online learning | Scoop.it
Mentimeter is an easy to use tool that makes presentations, meetings, events and classrooms interactive.
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Connectivism: Emerging Perspectives on Learning, Teaching and Technology // Davis, Edmunds, & Kelly-Batement, University of Georgia

Connectivism: Emerging Perspectives on Learning, Teaching and Technology // Davis, Edmunds, & Kelly-Batement, University of Georgia | Pedagogy and technology of online learning | Scoop.it

"Just like anything else that involves human experience or interaction, the act of learning does not happen in a vacuum. It is at the intersection of prior knowledge, experience, perception, reality, comprehension, and flexibility that learning occurs. In years past, the traditional learning paradigms of behaviorism, cognitivism, and constructivism have been the benchmarks against which the learning process has been measured. What happens, though, when you throw into the mix all the technological advancements that have come about over the last 40-50 years? These theories certainly do not become obsolete by any means, but they do need to be used in a very different way to be able to incorporate the attributes of a 21st century learning environment. In today’s technology-rich society, it has become increasingly important to learn how to learn. Vail put it simply by declaring that learning must be a way of being (1996)."...

http://epltt.coe.uga.edu/index.php?title=Connectivism 


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Bonnie Bracey Sutton's curator insight, August 1, 9:21 PM
Share your insight
Isabellefr10's curator insight, August 2, 1:29 PM
definition and principles

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Moving Students From Digital Citizenship To Digital Leadership

Moving Students From Digital Citizenship To Digital Leadership | Pedagogy and technology of online learning | Scoop.it

Terry Heick writes: "... Sylvia Duckworth recently got together with Jennifer Casa-Todd (you can also check out her blog) to illustrate an interesting twist on this idea–moving from mere “citizenship” to inspired leadership in digital spaces, using two definitions from George Couros (who has better hair than Terry Heick, so we get it).

 

Digital Citizenship: Using the internet and social media in a responsible and ethical wayDigital Leadership: Using the internet and social media to improve the lives, well-being, and circumstances of others.   

The idea behind the shift? A kind of empathy–moving beyond see one’s self, and moving towards seeing one’s self in the physical and digital company of others. As digital technology and social media become more deeply embedded in our lives, and more nuanced in their function, this is a shift whose time has come. The question becomes, then, what’s the next evolution of this idea?"


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Rod Murray's curator insight, December 14, 2015 10:05 AM

Food for the growth mindset thought!

Mary Reilley Clark's curator insight, August 4, 4:01 PM

I spend time teaching 6th graders about digital citizenship. This switch in perspective would work for 7th and 8th graders!

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KnowMe for Digital Narrative

KnowMe for Digital Narrative | Pedagogy and technology of online learning | Scoop.it
Create a video with more than just your camera - record clips live, or include your photos, videos, music and more. You can save, watch and share your KnowMe videos right in the app, or take them offline to share however you want.

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Nik Peachey's curator insight, July 30, 10:34 AM

Nice looking mobile app for creating digital narrative on your phone (iOS only).

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10 Top Educational Apps for Students | Effective Technology Integration into Education

10 Top Educational Apps for Students | Effective Technology Integration into Education | Pedagogy and technology of online learning | Scoop.it
By Catherine Wedgwood – Finding free, quality educational apps for students can be a challenge. Here are ten top apps for preschool through high school. | Effectiv
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Learn With QR Codes! 22+ Apps, Web Tools and Activities – Teacher Reboot Camp

Learn With QR Codes! 22+ Apps, Web Tools and Activities – Teacher Reboot Camp | Pedagogy and technology of online learning | Scoop.it
QR codes, Quick Response barcodes, inspire curiosity in our learners. QR codes get learners out of their seat scanning to discover what the knowledge they will uncover with their mobile devices. QR codes are mostly attached to websites or text, but we can also attach QR codes to audio, video, games, polls, or multimedia presentations. Below are a few ideas on how to make your QR codes more interactive.

Via Maria Margarida Correia, Ariana Amorim, Dean J. Fusto, Jim Lerman
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Audio Basics for Online Course Design - E-Learning Heroes

Audio Basics for Online Course Design - E-Learning Heroes | Pedagogy and technology of online learning | Scoop.it

A great way to create an engaging learning experience for your audience is to include audio narration with your explanatory text and visuals. You could narrate the entire course, or use audio for character scenarios only, or include first-person accounts from learners or subject matter experts (SMEs). The good news is, today’s e-learning tools make it easier than ever to add audio to your online courses. Let’s look at some basic tips for preparing and recording high-quality audio narration.


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Steve Whitmore's curator insight, July 14, 7:54 AM
Here are some good tips for making a recording for a presentation or E-course.
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Bloom’s Activity Analysis Tool | Educational Origami

Bloom’s Activity Analysis Tool | Educational Origami | Pedagogy and technology of online learning | Scoop.it
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For example if you looked at students constructing a wiki Editing the wiki is applying Searching for the information – remembering Tagging the pages with suitable and detailed keywords and notes is understanding Validating the information is evaluating Uploading the resources to the wiki is applying Collaborating and networking is a higher order skill
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3 Great Grading Add-ons for Google Docs ~ Educational Technology and Mobile Learning

3 Great Grading Add-ons for Google Docs ~ Educational Technology and Mobile Learning | Pedagogy and technology of online learning | Scoop.it

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A New Visual On Bloom's Taxonomy for The Web via @medkh9

A New Visual On Bloom's Taxonomy for The Web via @medkh9 | Pedagogy and technology of online learning | Scoop.it

Via Tom D'Amico (@TDOttawa) , Studyvibe
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David Hain's curator insight, July 10, 3:07 AM

This is a really useful learning resource!

nukem777's curator insight, July 10, 8:46 AM
Love these paradigms :)
Arizona State University, Claire McLaughlin's curator insight, July 10, 7:36 PM
If you love Bloom's Taxonomy as much as I do, and use technology in your lessons, you will enjoy these resources.
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Snapchat: A Platform for Pharma Marketing?

Snapchat: A Platform for Pharma Marketing? | Pedagogy and technology of online learning | Scoop.it


I have a confession to make… Despite the fact that I spend all my working life writing, talking and thinking about digital media and marketing, I’ve only just figured out Snapchat.

Since the photo-sharing app launched in July 2011, I’ve probably put it on my phone, and deleted it, half-a-dozen times because I just didn’t get it. But recent changes had me look again and now I think I’m beginning to see what all the fuss is about.

Just in case, like me, you struggle with Snapchat, here’s a quick primer on what it is and why you might want to take a closer look…

Snapchat is a mobile messaging app, initially used to share photos (snaps) that ‘self-destructed’ seconds after they had been viewed. Now, increasingly focused on video and featuring text overlays, photo and geo filters and more emojis that you can imagine, messages sent directly still disappear on viewing, but users now have the option to curate ‘Stories’ where messages last for 24 hours.

The network is the fastest growing in social media’s short history, achieving more than 100 million daily users in just four years. And, despite Facebook and Google reportedly trying to buy it for between $3 and $4 billion, Snapchat it is still independent and now valued at $20 billion.

A younger crowd

Don’t feel bad if you didn’t know any of that about Snapchat: You’re probably too old to be using it.

Demographics for the platform’s user base skew pretty young – 60 percent of US Snapchat users are under 25; 86 percent are under 35. And the fact that ‘old’ people like me never got Snapchat actually factors in its stellar success. In a survey run earlier this year for Variety magazine, 30 percent of respondents said one of the things they liked most about the social media network was that ‘My parents don’t use it’.

There are probably several PhD theses being written right now about why more the mature social media user has never taken to Snapchat, but for me it always just seemed too… immature. While I totally get the attraction for teenagers to overlay rainbow vomit on their selfies, it just never seemed like that would add anything to my communications.

Add to that the fact that messages lasted no more than 10 seconds and I always questioned the point. What if I forget what was said in a message? What if I read it but I’m too busy to reply right now? That’s way too much pressure for an old guy.

So what changed to make this fun but largely pointless playground app a serious marketing option?

Storytelling

For me, Snapchat really only started to make sense as a media and marketing platform when it pivoted away from being a pure messaging app and morphed into a publishing platform where users, publishers and brands can curate and tell stories.

If you swipe left now on Snapchat, away from the once essential camera screen, you move into the app’s ‘Stories’ section where users can view and subscribe to content that has been curated into mini-magazines. Publishers, including old-school titles like Cosmopolitan and National Geographic as well as online media like Vice and Buzzfeed, have been quick to partner to get their content out to the ever-increasing Snapchat audience.

The format is still very Snapchat. Inside ‘Discover’ channels, users swipe through images or animations overlayed with text, doodles emojis, but now there is actual content – articles or videos – beneath the opening snaps.

Also, the broadcast only nature of Snapchat has changed. Users can now share content with friends, finally bringing the notion of virality and the power of social sharing to Snapchat and no doubt fueling the interest of brands fromGatorade to General Electric in the platform.

Intimacy at scale

None of this means that Snapchat is in any danger of becoming just a publishing platform any time soon; 71 percent of respondents in the Variety survey said that they preferred the app for its chat, messaging, and imaging services.

Combine the persistence of its messaging functionality, with incredible growth, an exclusive mobile focus, the increasing volume of video on the platform and engagement levels ‘to die for’, and Snapchat could become a very interesting place to be for Pharma marketers targeting younger patients.

Writing last year in Ad Age about opportunities for brands joining the platform, Victor Pineiro of the Big Spaceship agency highlighted Snapchat’s ability to deliver what he called ‘intimacy at scale, “Every time a user opens a snap, she has no idea who else – if anyone – is seeing it. It's a tiny, personal gift, even when broadcast to a huge audience.”

That intimacy is important to many patient communities. Michael Smith, Senior Digital Strategist at Palio+Ignite, has written, ‘there are certain communities within healthcare marketing that do not lend themselves well to public social media campaigns’. For these groups, he sees apps like Snapchat allowing marketers to develop a ‘social, but private relationship with their target audience without having to drive them to a branded platform’.

Of course any advice for Pharma to consider using a social media platform has to come with the usual advisories and warnings.

The 24-hour shelf life of Snapchat messages might heighten engagement as users log on to avoid FOMO (fear of missing out), but Pharmaguy suggests it might not be a ready answer for FOFDAR (fear of FDA regulations) even if it would be difficult for the FDA to document transgressions before offending materials have disappeared.

The transience of Snapchat messaging probably doesn’t make it the best place for straight up drug promotions, but it may be effective in promoting educational events or directing people to more permanent sources of information like websites, or for ongoing patient support and adherence.

I find it fairly easy to imagine a teen diabetic subscribed to an information channel on their smartphone that sends daily treatment reminders and regularly share messages of support from within the patient community, healthcare professionals and even celebrity ambassadors… especially if they use that rainbow vomit filter.

 

Via Plus91, Marie Ennis-O'Connor
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Gary Kulik's curator insight, July 15, 4:12 AM
I found this article to be interesting as I am a pretty active Snapchat user myself. I admit that I do get pretty annoyed with  the advertising that has become present, although very recently. I was not aware that 86 percent of Snapchat users were under the age of 35 years old. But I honestly hope that Snapchat does not end up being a platform for Pharma Marketing, I know many of the users will find it to be very annoying as they have already become annoyed and frustrated with the recent addition of advertisements on the App. Not to mention, I don't feel like Pharma Marketing is an appropriate thing to be marketing on Snapchat, it just seems very out of place to me.