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#Médias numériques, #Knowledge Management, #Veille, #Pédagogie, #Informal learning, #Design informationnel,# Prospective métiers
Le numérique  en analyse d'une "intelligence collective" : /veille stratégique et veille technologique / influence, cultures et acteurs/  management connaissances, créativités et pro-actions  / information et sécurité/  Enjeux, paradoxes, prospectives.  Mes repérages en signaux forts et faibles pour recherche et applications enseignement Licence et Master.
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Rescooped by Catherine Pascal from teacher in love
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Why games are good for learning?

Why games are good for learning? | #Médias numériques, #Knowledge Management, #Veille, #Pédagogie, #Informal learning, #Design informationnel,# Prospective métiers | Scoop.it

Via Beth Dichter, Evelina Alor, claiton gonçalves lopes
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Francesco G. Lamacchia's curator insight, November 21, 2013 11:48 AM

Giocando....s'impara! 

Julio Cirnes's curator insight, November 25, 2013 3:46 PM

Please teacher, more games!

Ryan McDonough's curator insight, July 7, 2014 8:19 AM

Self explanatory visual on the benefits of gaming as a means of learning. Outlined are the rewards, mastery, engagement, intensity, exercise, readiness, and competitiveness. These types of graphics need to be displayed in the classroom. There's always parents who are unsure of how gaming qualifies as teaching. Can't they just sit their kid in front of an iPad all day at home? Well, in the appropriate setting, with the right direction and guidance, games are certainly good for learning. Some people just don't know that from experience yet.

Rescooped by Catherine Pascal from Eclectic Technology
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Why games are good for learning?

Why games are good for learning? | #Médias numériques, #Knowledge Management, #Veille, #Pédagogie, #Informal learning, #Design informationnel,# Prospective métiers | Scoop.it

Via Beth Dichter
more...
Francesco G. Lamacchia's curator insight, November 21, 2013 11:48 AM

Giocando....s'impara! 

Julio Cirnes's curator insight, November 25, 2013 3:46 PM

Please teacher, more games!

Ryan McDonough's curator insight, July 7, 2014 8:19 AM

Self explanatory visual on the benefits of gaming as a means of learning. Outlined are the rewards, mastery, engagement, intensity, exercise, readiness, and competitiveness. These types of graphics need to be displayed in the classroom. There's always parents who are unsure of how gaming qualifies as teaching. Can't they just sit their kid in front of an iPad all day at home? Well, in the appropriate setting, with the right direction and guidance, games are certainly good for learning. Some people just don't know that from experience yet.