When students learn to reflect meaningfully about their learning, they can participate in a dialogue with the teacher that allows them to work together to determine the actual level of mastery. No longer working in isolation, the teacher can now adequately discuss depth of learning, thereby helping students to communicate particular knowledge that is too often absent from their final products. After students provide the teacher with thorough information about their process, the teacher is in a better position to assess student learning.
arEditor’s Note: ‘Tis the trendy season for trends, to reflect on 2015 and to make bold predictions about what next year may hold. This year, we asked thought leaders to share their outlooks on education, but with a twist. They have to frame their thoughts as a response to some of the finest college a
Should you follow the same Instructional Design processes and apply the same learning strategies to all of your eLearning courses, regardless of the age of your audience? Do adults and children learn the same way?
Solo Taxonomy for Self/Peer Assessment - Solo Taxonomy with levels (for Medicine through Time History - though this can be adapted). Student's self/ peer assess work and place their feedback in the relevant block.
What Are THE BEST Ways Of TEACHing And LEARNing? | Ideas And Reflections As ALSO MY PracTICE Online since 1998 and giving ICT courses since 2002 as an pedagogical/andragogical (Andragogy) instructor I was reading a lot of multilingual books (French, German, English) about Pedagogy 21st Century Learning and Teaching: Multilingual Books Recommendations and I was reading a lot ALSO on the internet from renowned Universities online (mostly from Canada) which helped me to progress for an Up-To-Date Professional Development.
“ The makerspace in one inner-city school is helping infuse hands-on learning into all core classes.”
Sixth-grade students at Lighthouse Community Charter in Oakland, California, eagerly pull laptops off a cart and settle down with a partner to experiment with Turtle Art, a program meant to introduce them to the basics of programming and some math concepts.
Math teacher Laura Kretschmar gave students a rubric with specific goals around collaboration, communication and instructions to use various functions in the program, but not a lot else. She’s intentionally giving them a lot of freedom to play with the program, create cool designs and figure out what the functions do.
“I think “y” means, like, going up,” says Juritzy Maldonado. “So to pull it up, I’m going to try to change the number.” She punches in 200 for “y” and watches the image she’s creating shift upward. Another group discovers that if they hit “repeat” multiple times, they can create a parachute-like design that they’ve figured out how to color in various ways. That wasn’t their original plan, but they’re running with it now.
‘Our goal is not to create more scientists and engineers; it’s to leave doors open for kids.’
“Pretty much everything we were doing is trying one-by-one and seeing what we got, and then we put them all together,” said Guadalupe Pena. She and her partner realize they haven’t used a crucial function to set “xy” but they’re not worried. “We still don’t know how to use [it] very well,” Guadalupe admits. “Since we’ve already got everything written down, we can take the risk to make it to see what it does to our parachute.”
“ didn’t mean to drink the maker movement Kool-Aid. It happened by mistake. I was swept away by how impressive Maker Media is, and how it’s succeeded by taking the opposite route from other media enterprises.”
Via John Evans
“ What Minecraft Can Teach You About Pedagogy by TeachThought Staff Minecraft is a simple, clumsy-looking little game full of blocky graphics and unclear terms of play. It is essentially a giant sandbox of digital legos that players can do with what they wish–tear stuff down, dig holes, or build dizzying towers of complex design and architecture. And it’s a perfect analogue for what’s possible in learning. First off, let’s be clear–it’s a huge, huge hit. Minecraft has sold over 20,000,000 copies to date. It is available for iPad, Android, PC, and Xbox (though sadly, not the PS3), and is quickly becoming a cultural phenomenon. What makes it popular with children is tempting”
Via John Evans
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