“We can’t turn back,” Wolf said. “We should be simultaneously reading to children from books, giving them print, helping them learn this slower mode, and at the same time steadily increasing their immersion into the technological, digital age. It’s both. We have to ask the question: What do we want to preserve?”
"Using tablets in the classroom–whether iPads, Androids, or surging Windows devices–is largely a matter of workflow.
If you can forgive a mixed metaphor, the traditional classroom sees the teacher as the both the director and the bottleneck of all productivity. They create assignments, assess proficiency, respond to assessment data, and refine planned instruction in light of constantly changing circumstances.
This is challenging in any context, but in 1:1 and mobile learning environments, it’s even more complex. With tablets, every student has both an information portal and a digital printing press. This means they can reach both communities and potential collaborators.
The above graphic from @ipadwells addresses this issue with a helpful graphic that visualizes a workflow, while offering up representative apps for each step of the process."
Web-based games can prove to be a treasure trove of learning opportunities, and there are a variety of content-areas, age ranges, and skill levels to choose from. The true pay dirt for browser-based learning games can be found on large online digital game hubs. Here are 10 game hubs players that teachers can use to as one tool in their arsenal.
This report introduces connected learning, a promising educational approach that uses digital media to engage students’ interests and instill deeper learning skills, such as communication, collaboration, and critical thinking. The report lists four elements constituting connected learning’s emphasis on bridging school, popular culture, home, and the community to create an environment in which students engage in and take responsibility for their learning.
Cyberbullying poses a problem for students that teachers and parents often can’t help with – because they don’t always know. The internet (and mobile technologies) has brought bullying to a place outside the easy access of adults, who can’t intervene if they don’t know there’s a problem. With over 80% of teens using cell phones …
In the past 5 years social media growth has exploded around the globe and, as platforms such as Twitter and Facebook expand and begin to increasingly mirror and reflect “real life”, they take on many of the problems of the offline world, too.
For example: security. With millions of social media views, updates and registrations taking place literally each and every minute, the potential for identify thieves, hackers and good, old-fashioned burglars to exploit your personal information has never been greater.
Which means it’s solely your responsibility to ensure you’re protecting yourself when using these channels...
"Below is an updated list of some powerful iPad apps for creating books that you can use with your students. I have only selected ten of what I think are the best and ideal apps for using with different age groups from kids up to adults. I invite you to check them out and share with your colleagues."