In the first of two parts, guest blogger John Larmer of the Buck Institute for Education clears up any confusion on the difference between project-based learning, problem-based learning, and whatever-else-based learning.
Employing 21st century skills can feel like a nebulous concept in the classroom. Distilled down to the four Cs -- creativity, collaboration, communication, and critical thinking -- these are essential tools students must cultivate to thrive in the complex, challenge-riddled...
Game making is one way to create a space where students are empowered to freely experiment with their own way of framing ideas and choosing perspectives. In this way, game making is tantamount to project-based learning.
Listly List - 30 Of The Best Apps For Project-Based Learning - iTunes U, Evernote, iMExchange 2, Camera for iPad, Pages, VoiceThread - Conversations in the cloud, Flipboard: Your News Magazine - Android Apps on Google Play, Lumify Video Editor, SimpleMind Free mind mapping - Android Apps on Google Play, Adobe Photoshop Express, Memory Stick Free - Folders supported, Note Hub, Things for iPad, SoundNote, and Penultimate
Project-based learning continues to be misinterpreted as a single teaching strategy rather than as a set of design principles that allow us to introduce the philosophy of inquiry into education in an intelligent and grounded way. It’s time to not only address the flaws in PBL, but to reinvent it in a way that leads to deeper learning, creative inquiry, and a better fit with a collaborative world in which doing and knowing are one thing.