In the first of two parts, guest blogger John Larmer of the Buck Institute for Education clears up any confusion on the difference between project-based learning, problem-based learning, and whatever-else-based learning.
Employing 21st century skills can feel like a nebulous concept in the classroom. Distilled down to the four Cs -- creativity, collaboration, communication, and critical thinking -- these are essential tools students must cultivate to thrive in the complex, challenge-riddled...
Game making is one way to create a space where students are empowered to freely experiment with their own way of framing ideas and choosing perspectives. In this way, game making is tantamount to project-based learning.
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