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Participatory & collaborative design | Diseño participativo y colaborativo
Materials for a debate on grass-roots & corporate collaborative design practices and settings | Materiales para un debate sobre prácticas y situaciones colaborativas (de base o corporativas) en el diseño
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Antonio Lafuente: "Un laboratorio es un lugar donde se construyen buenas preguntas”

Antonio Lafuente: "Un laboratorio es un lugar donde se construyen buenas preguntas” | Participatory & collaborative design | Diseño participativo y colaborativo | Scoop.it
El investigador del CSIC Antonio Lafuente considera que el modelo actual de laboratorio es demasiado cerrado para la cultura experimental y reivindica espacios más abiertos donde “el rigor no espante la vida”
Tomás Sánchez Criado's insight:
"[…] El investigador especializado en estudios de la ciencia ha escrito un artículo en el que cuestiona aquello que dijo el sociólogo francés Bruno Latour en 1983: ‘Dadme un laboratorio y moveré el mundo’. “¿De verdad vamos a meter todos los problemas del mundo en un laboratorio?”, se preguntó Lafuente. Para el investigador, “la cultura experimental no cabe en el laboratorio. Lo desborda” y por eso reivindica “espacios de sociabilidad menos severos, donde el rigor no espante la vida”. Y de todos ellos, el más antiguo es la cocina. Muchos estudios aseguran, incluso, que ahí está el origen de la ciencia moderna y la cultura experimental. El laboratorio es mucho más reciente. Apareció a mitad del siglo XIX." "[…] “Mucha gente cree que es lo mismo pero no tiene nada que ver una cosa con otra. H2O es un objeto científico que está diseñado para que circule por las redes de la ciencia. Ahí están los que saben, los que entienden. Y fuera de esa red estamos los demás, los que necesitamos ser tutelados, los que necesitamos ir a la escuela a aprender. Y como tú te atrevas a tomar la palabra delante de los expertos, te van a acabar diciendo que te calles porque no tienes ni idea. Lo tuyo es escuchar y lo suyo, hablar”. "[…] “En los laboratorios urbanos como Medialab, El campo de la cebada o Bici Crítica justamente lo que hacen es lo contrario: intentar tratar los problemas de forma que no excluyan a nadie. Por eso me parece pertinente contraponer lo que pasa en la cocina y lo que pasa en el laboratorio”. "[…] Yo soy casi un esclavo de Latour. Me lleva años separarme una línea de lo que piensa el sociólogo pero también tengo derecho a tener mis propias ideas. Puedo decir que no sabe nada de El campo de la cebada, del 15M o del movimiento okupa. Y puedo reprocharle que no le interesa nada Africa ni las enormes asimetrías de nuestro mundo… He estado mucho tiempo intentando averiguar por qué no le interesa." "[…] Te pongo un ejemplo. Cada vez que yo establezco un estándar genero una minoría. ¿Habrá algo más bonito que la conectividad total e internet gratis para todos? Pero los electrosensibles levantarán la mano y dirán: ‘Yo tengo un cuerpo distinto al tuyo y como sigáis por esa línea me matáis’. ¿Qué hacemos entonces? Hasta ahora decíamos que era un daño colateral. Pues nada, te había tocado en el lado feo de la película y no había nada más que hacer. Pero hoy estos colectivos se movilizan. Ya no es tan sencillo ignorarlos, y a ellos les debemos en gran medida la maduración del espacio público." "[…] ¿Qué hacemos ahora? Empiezo con un ejemplo: Alcohólicos anónimos. Hace unos años se juntan y deciden que la curación no es de la incumbencia de los médicos. Es cosa suya. Escuchan a los demás y los demás les escuchan. Y ocurre el milagro inesperado. Se sienten comprendidos y comprenden a los demás. Descubren que la solución para su problema no es individual. Es colectiva. Seguramente no tenga curación pero estos encuentros pueden mejorar su calidad de vida. Y si antes decíamos que algo era verdadero porque se basaba en hechos contrastados en un laboratorio, ahora podríamos vislumbrar un nuevo paradigma en el que las cosas son verdaderas porque producen mejoras en la calidad de vida. Una mejora que también es demostrable. ¿Quiere eso decir que podemos prescindir de los científicos? En absoluto. Lo que quiere decir es que los científicos pueden dejar de ser tan arrogantes. Deben empezar a escuchar un poco más y deben empezar a meter en su probeta todo eso que es experiencial, que tiene que ver con lo que yo sé que me pasa y lo que le pasa a él. La objetividad es un valor civilizatorio imprescindible pero no nos va a ayudar a resolver todos los problemas que tenemos."
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The New Alchemy: How Self-Healing Materials Could Change the World

The New Alchemy: How Self-Healing Materials Could Change the World | Participatory & collaborative design | Diseño participativo y colaborativo | Scoop.it
Scientists are cooking up asphalt, concrete, and metals that heal themselves. That means smarter and stronger infrastructure—and just a dash of magic.
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En Cuba, una red de mecánicos brillantes mantienen con vida las bicis de la isla

En Cuba, una red de mecánicos brillantes mantienen con vida las bicis de la isla | Participatory & collaborative design | Diseño participativo y colaborativo | Scoop.it
En un país donde el bloqueo económico impuesto por Estado Unidos es más viejo que la mayoría de sus habitantes y el gobierno local es el único administrador de lo que acaba en manos de los ciudadanos, ciertos sucesos inocuos para un español, un holandés o un mexicano se pueden convertir en un desafío digno […]
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Smartcitizen

Smartcitizen | Participatory & collaborative design | Diseño participativo y colaborativo | Scoop.it
Smart Citizen is a platform to generate participatory processes of the people in the cities. Connecting data, people and knowledge, the objective of the platform is to serve as a node for building productive open indicators and distributed tools, and thereafter the collective construction of the city for its own inhabitants.
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Open Critical Design Session | Open Design Conference

Open Critical Design Session | Open Design Conference | Participatory & collaborative design | Diseño participativo y colaborativo | Scoop.it

Critical Design and Speculative Design are well-stablished areas within design. As Anthony Dunne once put it “Critical Design is design without a happy ending”. That is, design as an exploratory method to confront the unknown or difficult issues, not necessarily as a process that ends up in another useful product or service. In that view design is a way of doing research to find ways around difficult social issues, marginal communities, etc.

It is a variant of design that is meant to provoke and create discussion, to involve people more than “users” into a productive dialogue by exposing new views, counterintuitive realities and other baffling experiences that confront the very roots of design.

Because of this intention, it is a way of designing specially connected with aspects of involvement, participation, discussion, democratizing and potentially openness.

The involvement of the very same people that are affected by a difficult issue (internal contamination, new technologies, new scientific results, new ways of producing, …) makes a connection with some of Open Design tenets.

Some threads of the “critical tradition” such as “critical making” try to connect both worlds.

In this session we aim at communicating the main ideas behind Critical and Speculative Design by presenting the work of several designers and to start a discussion with participants in order to connect with their interests and their views on Open Design.

We hopefully expect to come out of this session with a roadmap to reinforce and synergistically integrate both threads of design.

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Philip Ball – The art of repair

Philip Ball – The art of repair | Participatory & collaborative design | Diseño participativo y colaborativo | Scoop.it
Fixing things can be about more than thrifty make do and mend. It is about creating something bold and original
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Sowing the seeds of a new economy | Red Pepper

Sowing the seeds of a new economy | Red Pepper | Participatory & collaborative design | Diseño participativo y colaborativo | Scoop.it
Practical alternative economic models are rapidly taking shape in practice in Catalonia. Are the indignados finally harvesting? asks Peter de Jong
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Open Everything. A Collaborative Economy Convergence

Open Everything. A Collaborative Economy Convergence | Participatory & collaborative design | Diseño participativo y colaborativo | Scoop.it

“At the heart of our economies, a diversification and increasing importance of collaborative practices can be observed. By proposing alternative paths of value creation and sharing, these practices open new perspectives in terms of consumption, production and innovation models.”


10th to 14th September 2014, Ireland

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Para construir cultura libre hay que usar infraestructuras libres | La Cajita - Jorge Toledo

Para construir cultura libre hay que usar infraestructuras libres | La Cajita - Jorge Toledo | Participatory & collaborative design | Diseño participativo y colaborativo | Scoop.it
El pasado junio se planteó en la lista de correo de la red #meetcommons una contradicción muy interesante que se presenta al trabajar con los principios de la
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The collaborative economy is for everyone - OuiShare

The collaborative economy is for everyone - OuiShare | Participatory & collaborative design | Diseño participativo y colaborativo | Scoop.it
How can we create a new collaborative economy that is equally beneficial for everyone, no matter where they come from?

Via Domenico Di Siena
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Makers & Fixers: Circular Economy & Grassroots Innovation - YouTube

Makers & Fixers
Green Week 2014 Satellite Event Circular Economy & Grassroots Innovation
3rd June 2014
Farnham
Surrey

URL: http://cfsd.org.uk/sids/fusion/events/circular-economy-and-grassroots-innovation/

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Soberanía tecnológica | Alex Haché

Soberanía tecnológica | Alex Haché | Participatory & collaborative design | Diseño participativo y colaborativo | Scoop.it

Mientras escribo la electricidad que alimenta mi ordenador Frankenstein, mil veces operado y revivido, se va cortando y el pequeño SAI lanza pitidos. Todo ello contribuye con mi sensación de vivir en una nave espacial y me recuerda cuan precarias pueden resultar nuestras infraestructuras.

 

 

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Design And Violence

Design And Violence | Participatory & collaborative design | Diseño participativo y colaborativo | Scoop.it

Design has a history of violence. It can be an act of creative destruction and a double-edged sword, surprising us with consequences intended or unintended. Yet professional discourse has been dominated by voices that only trumpet design’s commercial and aesthetic successes.

Historically, designers’ ambitions have ranged from the quotidian to the autocratic, from the spoon to the city. Under the guise of urban renewal or the cliché of disruptive innovation, designers of all kinds—from architects and typographers to interface, product, and fashion designers—have played a role in the reconfiguration of ways of life, ecosystems, and moral philosophies. Although designers aim to work toward the betterment of society, it is and has been easy for them to overstep, indulge in temptation, succumb to the dark side of a moral dilemma, or simply err.

Violence, on the other hand, is one of the most mutable constants in history. It accommodates myriad definitions, spanning a wide spectrum between the symbolic and the real, and between the individual and the public. In recent years, technology has introduced new threats and added dramatically to its many manifestations. Our exploration of the relationship between design and violence will shed light on the complex impact of design on the built environment and on everyday life, as well as on the role of violence in contemporary society.

As we define it, violence is a manifestation of the power to alter circumstances, against the will of others and to their detriment. We have assembled a wide range of design objects, projects, and concepts that have an ambiguous relationship with violence, either masking it while at the same time enabling it; animating it in order to condemn it; or instigating it in order to prevent it. Almost all were designed after 2001. We see that year as a watershed because it marks four historical shifts in the modern evolution of violence: the beginning of a permanent War on Terror; a global shift from symmetrical to asymmetric warfare; the emergence of nation-building as an alternative to military supremacy; and the rise of cyberwarfare. The few exceptions—the AK-47, for instance—are archetypal examples of the entanglement between design and violence in the 20th century.

We will group the projects into the following thematic categories:

Hack/Infect: disrupting the rules of the system
Constrain: binding, blocking, and distorting
Stun: causing blunt trauma
Penetrate: infiltrating the boundaries, breaching
Manipulate/Control: drawing into the realm of violence with suasion
Intimidate: promising damage and death
Explode: annihilating visibly and completely

 

 

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Your Infrastructure Will Kill You

Speaker: Eleanor Saitta The past century our infrastructure has seen both massive expansion and heavy centralization. Can non-governmental networks step up when governments fail to provide basic services? Can we avoid a further expansion of neoliberalism in a post-infrastructural state? Are the power structures embedded in our infrastructure cultural destiny? What happens when maker culture grows up?
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What are the Major Opportunities in Open Hardware and Makers industry?

What are the Major Opportunities in Open Hardware and Makers industry? | Participatory & collaborative design | Diseño participativo y colaborativo | Scoop.it
As you would have probably noticed, the open hardware industry is gaining traction and relevant opportunities are showing up.
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¿Está la cultura libre detrás de lo que está pasando políticamente?

¿Está la cultura libre detrás de lo que está pasando políticamente? | Participatory & collaborative design | Diseño participativo y colaborativo | Scoop.it
Un intento de 'marea roja' de la cultura no consiguió activar una lucha sectorial pero las personas que estaban inmersas ya estaban activas políticamente y muchas tenían relación con la cultura libre.
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Ateneus de Fabricació | Barcelona Smart City

Una forma amena que permet aprendre a incorporar la tecnologia en el teu dia a dia
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Can co-design help wearable technology take off?

Can co-design help wearable technology take off? | Participatory & collaborative design | Diseño participativo y colaborativo | Scoop.it
Wearables would be improved if prospective users were included in the design process
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The Internet of Things Could Drown Our Environment in Gadgets | Enterprise | WIRED

The Internet of Things Could Drown Our Environment in Gadgets | Enterprise | WIRED | Participatory & collaborative design | Diseño participativo y colaborativo | Scoop.it
The pitch is that the Internet of Things will make our world a greener place. Environmental sensors can detect pollution, the voices say. Smart thermostats can help us save money on our electric bills.
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Synthetic Overview of the Collaborative Economy | P2P Foundation

Synthetic Overview of the Collaborative Economy | P2P Foundation | Participatory & collaborative design | Diseño participativo y colaborativo | Scoop.it

* Report: A Synthetic Overview of the Collaborative Economy. By Michel Bauwens, Nicolas Mendoza and Franco Iacomella, et al. Orange Labs and P2P Foundation, 2012.


David Bollier:

"For anyone scratching their head about how to understand the deeper social and economic dynamics of online networks, a terrific new report has been released by Michel Bauwens called Synthetic Overview of the Collaborative Economy. Michel, who directs the Foundation for Peer to Peer Alternatives and works with me at the Commons Strategies Group, is a leading thinker and curator of developments in the emerging P2P economy.

The report was prepared for Orange Labs, a division of the French telecom company, as a comprehensive survey and analysis of new forms of collaborative production on the Internet. The report is a massive 346 pages (downloadable as a pdf file under a Creative Commons BY-NC-SA license) and contains 543 footnotes. But it is entirely clear and accessible to non-techies. Unlike so many popular books on this subject that are either larded with colorful hyperbole and overly long anecdotes, or arcane technical detail, the Bauwens report cuts to the chase, giving tightly focuses analyses of the key principles of online cooperation. The report is meaty, informative, comprehensive and well-documented.

...

From a commons perspective, the most interesting discussions are in Chapter Two and Three – “Discovering the User as a Value Creator and the Emergence of a User-Centric Ecosystem,” and “Infrastructures for ‘Sourcing the Crowd’ and Mutualizing Idle Resources.” This topics have been covered by other authors, of course, but the virtue of the Bauwens report is its admirable succinctness and overview in assessing these developments. The report amounts to a sampler of the “best of” such analysts as Clay Shirky, Yochai Benkler, Chris Anderson, Eric von Hippel, Henry Chesbrough, John Wilbanks and many other pioneering thinkers of the digital world.

The report gives extensive accounts, for example, about the nature of crowdsourcing, peer production, “personal manufacturing,” co-working and hackerspaces, distributed currencies and fab labs, among many other cooperative forms of production and value-sharing. A final chapter on open business models offers a typology of open source software and hardware business models, illustrating them with specific examples that are likely to surge forward in the future." (http://bollier.org/blog/lucid-new-primer-collaborative-economy)


 

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Wanted: a tinkerer’s charter

Wanted: a tinkerer’s charter | Participatory & collaborative design | Diseño participativo y colaborativo | Scoop.it
FOREIGNERS find it hard to believe that Americans—the most fiercely independent people on the planet—have not been allowed to tinker with their mobile phones....
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Hacia un glosario para el procomún

Hacia un glosario para el procomún | Participatory & collaborative design | Diseño participativo y colaborativo | Scoop.it

De entrada sabemos que es imposible congelar en una serie de términos finitos lo que en la práctica es mutante, vivo y denomina prácticas y saberes de muy diversos entornos. Sin embargo, fomentar el debate y la discusión puede ser una vía de acercamiento a ese lenguaje que necesitamos para nombrar y comunicarnos.”

 

 

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Trade unionism, digital labor and the sharing economy

Trade unionism, digital labor and the sharing economy | Participatory & collaborative design | Diseño participativo y colaborativo | Scoop.it
TIZIANA TERRANOVA interviews TREBOR SCHOLZ TT: Trebor, in Italy as elsewhere I imagine, we are discussing what is happening to traditional forms of labor o
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Right to Repair - iFixit

Right to Repair - iFixit | Participatory & collaborative design | Diseño participativo y colaborativo | Scoop.it
We Have the Right to Repair Everything We OwnIt’s high time we demand the right to open, tinker with, and repair everything we own.

 

 

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The year of the freedom technologist | John Postill

The year of the freedom technologist | John Postill | Participatory & collaborative design | Diseño participativo y colaborativo | Scoop.it

[This is an invited post by John Postill. John is a Vice-Chancellor’s Senior Research Fellow at RMIT University, in Melbourne. He is currently writing a book titled Hacker, Lawyer, Journalist, Spy: Freedom Technologists and Political Change in an Age of Protest. He blogs at media/anthropology.]

 

 

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